0x00x0338
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | sfx_gas_release_os | UUWEFMODAudioComponent* | 6 flags | nullptr | |
| 0x08 | sfx_gas_active_loop | UUWEFMODAudioComponent* | 6 flags | nullptr | |
| 0x08 | OverlapSphere | USphereComponent* | 6 flags | nullptr | |
| 0x08 | NS_PoisonCloud | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Scale | double | Net+7 flags | 5 | |
| 0x08 | Duration | double | Net+7 flags | 8 | |
| 0x08 | DestroyTimeBuffer | double | 7 flags | 8 | |
| 0x08 | InitialCloudDamageDelay | double | 7 flags | 1 | |
| 0x08 | ParticleTimeBuffer | double | 7 flags | 2 | |
| 0x20 | ContextTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_HurtCloudExplosion(1486);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveActorBeginOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BP_HurtCloudExplosion(175);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void ReceiveActorEndOverlap(AActor* OtherActor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BP_HurtCloudExplosion(740);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void ExecuteUbergraph_BP_HurtCloudExplosion(int32 EntryPoint)Script47 statements · 1,494 bytes of bytecode0x0000PushFlow(Label_05D3);0x0005goto [EntryPoint];0x000FOverlapSphere.SetCollisionEnabled(0);0x0035CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0049if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0053CallFunc_SetLifeSpan_InLifespan_ImplicitCast = Cast<3>(DestroyTimeBuffer);0x0070SetLifeSpan(CallFunc_SetLifeSpan_InLifespan_ImplicitCast);0x0087PopFlow();0x0088OverlapSphere.SetCollisionEnabled(1);0x00AEPopFlow();0x00AFCallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_Event_OtherActor_1, true);0x00CDCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue);0x00EAif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00F4CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_Event_OtherActor_1, true);0x0112CallFunc_UWEApplyDamageOverTime_ReturnValue = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.UWEApplyDamageOverTime(5f, 1f, -1f, GameplayTag{FName(DamageType.Acid)}, K2Node_Event_OtherActor_1, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, ContextTags);0x02E3PopFlow();0x02E4CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(K2Node_Event_OtherActor);0x0301CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetAbilitySystemComponent_ReturnValue);0x031Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0328CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(K2Node_Event_OtherActor);0x0345CallFunc_GetAbilitySystemComponent_ReturnValue.RemoveActiveGameplayEffectBySourceEffect(/Game/Blueprints/AbilitySystem/Effects/Damage/GE_DamageOverTimeSetByCaller.GE_DamageOverTimeSetByCaller_C, nullptr, 1);0x0378PopFlow();0x0379Label_0379:0x0379CallFunc_SetVariableFloat_InValue_ImplicitCast = Cast<3>(Scale);0x0396NS_PoisonCloud.SetVariableFloat(FName(Scale), CallFunc_SetVariableFloat_InValue_ImplicitCast);0x03CCCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(Duration, ParticleTimeBuffer);0x03FACallFunc_SetVariableFloat_InValue_ImplicitCast_2 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x0417NS_PoisonCloud.SetVariableFloat(FName(LoopDuration), CallFunc_SetVariableFloat_InValue_ImplicitCast_2);0x044DCallFunc_SetVariableFloat_InValue_ImplicitCast_1 = Cast<3>(Duration);0x046ANS_PoisonCloud.SetVariableFloat(FName(Duration), CallFunc_SetVariableFloat_InValue_ImplicitCast_1);0x04A0CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(Scale);0x04C5OverlapSphere.SetWorldScale3D(CallFunc_Conv_DoubleToVector_ReturnValue);0x04EEPushFlow(Label_054B);0x04F3CallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(InitialCloudDamageDelay);0x0510Delay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0x88, -1816408046, FName(ExecuteUbergraph_BP_HurtCloudExplosion), this});0x054APopFlow();0x054BLabel_054B:0x054BCallFunc_Delay_Duration_ImplicitCast = Cast<3>(Duration);0x0568Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 968582122, FName(ExecuteUbergraph_BP_HurtCloudExplosion), this});0x05A2PopFlow();0x05A3Label_05A3:0x05A3OverlapSphere.SetCollisionEnabled(0);0x05C9goto Label_0379;0x05CEgoto Label_05A3;0x05D3Label_05D3:0x05D3return;0x05D5// end of script | Final | 0x04 |