Zdexby TheHolyOneZ
9,486 classes
Class

ABP_HurtCloudExplosion_C

: AActor : UObject
/Game/Blueprints/Resources/MinorThreats/BP_HurtCloudExplosion.BP_HurtCloudExplosion_C 0x0338 (824 B) align 8 inherited 0x02C0 4 scripted vtable /Game/Blueprints/Resources/MinorThreats/BP_HurtCloudExplosion
0x00x0338

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08sfx_gas_release_osUUWEFMODAudioComponent*6 flagsnullptr
0x08sfx_gas_active_loopUUWEFMODAudioComponent*6 flagsnullptr
0x08OverlapSphereUSphereComponent*6 flagsnullptr
0x08NS_PoisonCloudUNiagaraComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08ScaledoubleNet+7 flags5
0x08DurationdoubleNet+7 flags8
0x08DestroyTimeBufferdouble7 flags8
0x08InitialCloudDamageDelaydouble7 flags1
0x08ParticleTimeBufferdouble7 flags2
0x20ContextTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_HurtCloudExplosion(1486);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BP_HurtCloudExplosion(175);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveActorEndOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BP_HurtCloudExplosion(740);0x0021return;0x0023// end of script
EventPublic0x08
void ExecuteUbergraph_BP_HurtCloudExplosion(int32 EntryPoint)
Script47 statements · 1,494 bytes of bytecode
0x0000PushFlow(Label_05D3);0x0005goto [EntryPoint];0x000FOverlapSphere.SetCollisionEnabled(0);0x0035CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0049if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0053CallFunc_SetLifeSpan_InLifespan_ImplicitCast = Cast<3>(DestroyTimeBuffer);0x0070SetLifeSpan(CallFunc_SetLifeSpan_InLifespan_ImplicitCast);0x0087PopFlow();0x0088OverlapSphere.SetCollisionEnabled(1);0x00AEPopFlow();0x00AFCallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_Event_OtherActor_1, true);0x00CDCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue);0x00EAif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x00F4CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(K2Node_Event_OtherActor_1, true);0x0112CallFunc_UWEApplyDamageOverTime_ReturnValue = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue.UWEApplyDamageOverTime(5f, 1f, -1f, GameplayTag{FName(DamageType.Acid)}, K2Node_Event_OtherActor_1, HitResult{0, 1f, 0f, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantizeNormal{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, Vector_NetQuantize{0, 0, 0}, 0f, -1, 0, 0, false, false, nullptr, ActorInstanceHandle{nullptr}, nullptr, FName(None), FName(None)}, ContextTags);0x02E3PopFlow();0x02E4CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(K2Node_Event_OtherActor);0x0301CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetAbilitySystemComponent_ReturnValue);0x031Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0328CallFunc_GetAbilitySystemComponent_ReturnValue = GetAbilitySystemComponent(K2Node_Event_OtherActor);0x0345CallFunc_GetAbilitySystemComponent_ReturnValue.RemoveActiveGameplayEffectBySourceEffect(/Game/Blueprints/AbilitySystem/Effects/Damage/GE_DamageOverTimeSetByCaller.GE_DamageOverTimeSetByCaller_C, nullptr, 1);0x0378PopFlow();0x0379Label_0379:0x0379CallFunc_SetVariableFloat_InValue_ImplicitCast = Cast<3>(Scale);0x0396NS_PoisonCloud.SetVariableFloat(FName(Scale), CallFunc_SetVariableFloat_InValue_ImplicitCast);0x03CCCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(Duration, ParticleTimeBuffer);0x03FACallFunc_SetVariableFloat_InValue_ImplicitCast_2 = Cast<3>(CallFunc_Add_DoubleDouble_ReturnValue);0x0417NS_PoisonCloud.SetVariableFloat(FName(LoopDuration), CallFunc_SetVariableFloat_InValue_ImplicitCast_2);0x044DCallFunc_SetVariableFloat_InValue_ImplicitCast_1 = Cast<3>(Duration);0x046ANS_PoisonCloud.SetVariableFloat(FName(Duration), CallFunc_SetVariableFloat_InValue_ImplicitCast_1);0x04A0CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(Scale);0x04C5OverlapSphere.SetWorldScale3D(CallFunc_Conv_DoubleToVector_ReturnValue);0x04EEPushFlow(Label_054B);0x04F3CallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(InitialCloudDamageDelay);0x0510Delay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0x88, -1816408046, FName(ExecuteUbergraph_BP_HurtCloudExplosion), this});0x054APopFlow();0x054BLabel_054B:0x054BCallFunc_Delay_Duration_ImplicitCast = Cast<3>(Duration);0x0568Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 968582122, FName(ExecuteUbergraph_BP_HurtCloudExplosion), this});0x05A2PopFlow();0x05A3Label_05A3:0x05A3OverlapSphere.SetCollisionEnabled(0);0x05C9goto Label_0379;0x05CEgoto Label_05A3;0x05D3Label_05D3:0x05D3return;0x05D5// end of script
Final0x04