Zdexby TheHolyOneZ
9,486 classes
Class

ABP_BakedSplineActor_C

: AStaticMeshActor : AActor : UObject
/Game/Blueprints/Environment/Splines/BP_BakedSplineActor.BP_BakedSplineActor_C 0x02E8 (744 B) align 8 inherited 0x02D0 2 scripted vtable /Game/Blueprints/Environment/Splines/BP_BakedSplineActor
0x00x02E8

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10BakedFromTArray<TSoftObjectPtr<ABP_SplineTentacle_C>>2 flags[]
Inherited from AStaticMeshActor 4
OffsetSizeNameTypeFlagsDefault
0x08StaticMeshComponentUStaticMeshComponent*12 flags/Script/Engine.Default__StaticMeshActor.StaticMeshComponent0
0x01bStaticMeshReplicateMovementbool7 flagsfalse
0x01StaticMeshPhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void UnBake()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BakedSplineActor(577);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_BakedSplineActor(int32 EntryPoint)
Script32 statements · 585 bytes of bytecode
0x0000PushFlow(Label_0246);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_00D2);0x0014/Script/Engine.Default__KismetArrayLibrary.Array_Get(BakedFrom, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x004FCallFunc_Conv_SoftObjectReferenceToObject_ReturnValue = Conv_SoftObjectReferenceToObject(CallFunc_Array_Get_Item);0x006CK2Node_DynamicCast_AsBP_Spline_Tentacle = Cast<BP_SplineTentacle_C>(CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue);0x0090K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Spline_Tentacle);0x00ADK2Node_DynamicCast_AsBP_Spline_Tentacle.UnBake();0x00D1PopFlow();0x00D2Label_00D2:0x00D2CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x00FCTemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0117Label_0117:0x0117CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(BakedFrom);0x0152CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0178if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_01A6;0x0186Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x01A1goto Label_000F;0x01A6Label_01A6:0x01A6CallFunc_GetSystemPath_ReturnValue = GetSystemPath(StaticMeshComponent.StaticMesh);0x01E1CallFunc_MarkFileForDelete_ReturnValue = nullptr(CallFunc_GetSystemPath_ReturnValue, true);0x01FFK2_DestroyActor();0x020DPopFlow();0x020ELabel_020E:0x020ETemp_int_Loop_Counter_Variable = 0;0x0225Temp_int_Array_Index_Variable = 0;0x023Cgoto Label_0117;0x0241goto Label_020E;0x0246Label_0246:0x0246return;0x0248// end of script
Final0x04