0x00x0301
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | GeometryCollection_InAir | UGeometryCollectionComponent* | 6 flags | nullptr | |
| 0x08 | Decal | UDecalComponent* | 6 flags | nullptr | |
| 0x08 | GeometryCollection | UGeometryCollectionComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | DMI | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x01 | Triggered | bool | 7 flags | false | |
| 0x02F1 | 0x07 | padding / unreflected | |||
| 0x08 | MasterField1 | AFS_MasterField_C* | 7 flags | nullptr | |
| 0x01 | DestructionDirection | E_DynamicResource_Destruction_Direction | 7 flags | NewEnumerator0 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
AFS_MasterField_C* SpawnField(const FTransform& SpawnTransform, double Radial Magnitude Min, double Radial Magnitude Max, double Directional Magnitude Min, double Directional Magnitude Max, const FVector& DIrectionalVectorOveride, double TorqueMult, const FVector2D& NoiseMinMax, double NoiseScaleMult, double ForceMult, bool UseLifespan, double FieldLifespan, bool UseDecay)Script21 statements · 821 bytes of bytecode0x0000CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Engine/EditorResources/FieldNodes/FS_MasterField.FS_MasterField_C, SpawnTransform, 0, nullptr, 1);0x002CCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, SpawnTransform, 1);0x0054CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(Radial Magnitude Min, Radial Magnitude Max);0x0082CallFunc_FinishSpawningActor_ReturnValue.Radial Magnitude = CallFunc_RandomFloatInRange_ReturnValue_1;0x00B3CallFunc_FinishSpawningActor_ReturnValue.UseDirectionalVector = true;0x00D4CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(Directional Magnitude Min, Directional Magnitude Max);0x0102CallFunc_FinishSpawningActor_ReturnValue.DirectionalMagnitude = CallFunc_RandomFloatInRange_ReturnValue;0x0133CallFunc_FinishSpawningActor_ReturnValue.OverideDIrectionalVector = true;0x0154CallFunc_FinishSpawningActor_ReturnValue.DIrectionalVectorOveride = DIrectionalVectorOveride;0x0185CallFunc_FinishSpawningActor_ReturnValue.TorqueMult = TorqueMult;0x01B6CallFunc_FinishSpawningActor_ReturnValue.UseNoise = true;0x01D7CallFunc_FinishSpawningActor_ReturnValue.NoiseMinMax = NoiseMinMax;0x0208CallFunc_FinishSpawningActor_ReturnValue.NoiseScaleMult = NoiseScaleMult;0x0239CallFunc_FinishSpawningActor_ReturnValue.ForceMult = ForceMult;0x026ACallFunc_FinishSpawningActor_ReturnValue.UseLifespan = UseLifespan;0x0293CallFunc_FinishSpawningActor_ReturnValue.FieldLifespan = FieldLifespan;0x02C4CallFunc_FinishSpawningActor_ReturnValue.UseDecay = UseDecay;0x02EDCallFunc_FinishSpawningActor_ReturnValue.ActivationType = 3;0x0317ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;0x032Areturn ReturnValue;0x0334// end of script | Public | 0xE0 | |
void CheckUnderwater()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DynamicResource_DestructibleParent(1178);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DynamicResource_DestructibleParent(1344);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_DynamicResource_DestructibleParent(int32 EntryPoint)Script53 statements · 1,352 bytes of bytecode0x0000PushFlow(Label_0545);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue = IsValid(MasterField1);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036MasterField1.CE_Trigger();0x005APopFlow();0x005BLabel_005B:0x005BPushFlow(Label_03BD);0x0060CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(5, 10);0x008ECallFunc_GetTransform_ReturnValue = GetTransform();0x00AATemp_struct_Variable = FVector(0, 0, 0);0x00D5BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0103CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(FVector(1, 1, 1), CallFunc_BreakTransform_Scale);0x0141CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_Add_VectorVector_ReturnValue);0x0178CallFunc_GetActorForwardVector_ReturnValue = Instigator.GetActorForwardVector();0x01AACallFunc_GetActorUpVector_ReturnValue = GetActorUpVector();0x01C6Temp_byte_Variable = DestructionDirection;0x01E1CallFunc_GetActorUpVector_ReturnValue_1 = GetActorUpVector();0x01FDCallFunc_NegateVector_ReturnValue = NegateVector(CallFunc_GetActorUpVector_ReturnValue_1);0x0222CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(90, 180);0x0250CallFunc_RandomUnitVectorInConeInDegrees_ConeHalfAngleInDegrees_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_1);0x026DCallFunc_RandomUnitVectorInConeInDegrees_ReturnValue = RandomUnitVectorInConeInDegrees(Switch(Temp_byte_Variable, 0 => Temp_struct_Variable, 1 => CallFunc_GetActorForwardVector_ReturnValue, 2 => CallFunc_GetActorUpVector_ReturnValue, 3 => CallFunc_NegateVector_ReturnValue, default => K2Node_Select_Default), CallFunc_RandomUnitVectorInConeInDegrees_ConeHalfAngleInDegrees_ImplicitCast);0x02E7CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(5, 10);0x0315CallFunc_SpawnField_ReturnValue = SpawnField(CallFunc_MakeTransform_ReturnValue, 25, 75, 25, 75, CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_2, Vector2D{1, 1}, CallFunc_RandomFloatInRange_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_2, true, 1.25, true);0x03A9MasterField1 = CallFunc_SpawnField_ReturnValue;0x03BCPopFlow();0x03BDLabel_03BD:0x03BDDelayUntilNextTick(this, LatentActionInfo{0xF, 102552576, FName(ExecuteUbergraph_BP_DynamicResource_DestructibleParent), this});0x03EEPopFlow();0x03EFLabel_03EF:0x03EFCheckUnderwater();0x03FDgoto Label_005B;0x0402Label_0402:0x0402GeometryCollection.WakeAllRigidBodies();0x0426PopFlow();0x0427Label_0427:0x0427GeometryCollection_InAir.WakeAllRigidBodies();0x044BPopFlow();0x044CLabel_044C:0x044CGeometryCollection_InAir.SetVisibility(true, false);0x046Egoto Label_0427;0x0473Label_0473:0x0473GeometryCollection.SetVisibility(true, false);0x0495goto Label_0402;0x049ACallFunc_K2_GetComponentToWorld_ReturnValue = DefaultSceneRoot.K2_GetComponentToWorld();0x04CCCallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_K2_GetComponentToWorld_ReturnValue, FVector(0, 0, 0));0x050ACallFunc_IsLocationUnderwater_ReturnValue = IsLocationUnderwater(this, CallFunc_TransformLocation_ReturnValue, 10f);0x052Dif (!(CallFunc_IsLocationUnderwater_ReturnValue)) goto Label_044C;0x053Bgoto Label_0473;0x0540goto Label_03EF;0x0545Label_0545:0x0545return;0x0547// end of script | Final | 0x04 |
Subclasses 33
ABP_Cuttable_CoralLettuce_Destructible_CABP_Cuttable_CoralWafer_Destructible_CABP_Cuttable_PlateCoral_Destructible_1a_CABP_Cuttable_PlateCoral_Destructible_1b_CABP_Cuttable_TallShroom_Destructible_CABP_ResonateDeposit_Atacamite_Destructible_CABP_ResonateDeposit_Celestine_Destructible_CABP_ResonateDeposit_Copper_Destructible_CABP_ResonateDeposit_DeepRoot_Destructible_CABP_ResonateDeposit_Enamel_Destructible_CABP_ResonateDeposit_Fulgurite_Destructible_CABP_ResonateDeposit_Gold_Destructible_CABP_ResonateDeposit_Lead_Destructible_CABP_ResonateDeposit_Lithium_Destructible_CABP_ResonateDeposit_MetalFarm_Destructible_CABP_ResonateDeposit_Quartz_Destructible_CABP_ResonateDeposit_Salt_Destructible_CABP_ResonateDeposit_Silver_Destructible_CABP_ResonateDeposit_Sulfur_Destructible_CABP_ResonateDeposit_Titanium_Destructible_CABP_ResourceNode_AxumBioprint_Destructible_CABP_ResourceNode_CherimoyaRotsac_Destructible_CABP_ResourceNode_Copper_Destructible_CABP_ResourceNode_Gold_Destructible_CABP_ResourceNode_Lead_Destructible_CABP_ResourceNode_Lithium_Destructible_CABP_ResourceNode_OysterRaionNodule_Destructible_CABP_ResourceNode_PearlClamthuluPrototype_Destructible_CABP_ResourceNode_Quartz_Destructible_CABP_ResourceNode_Salt_Destructible_CABP_ResourceNode_Silver_Destructible_CABP_ResourceNode_Sulfur_Destructible_CABP_ResourceNode_Titanium_Destructible_C