Zdexby TheHolyOneZ
9,486 classes
Class

ABP_DynamicResource_DestructibleParent_C

: AActor : UObject
/Game/Blueprints/Destructibles/BP_DynamicResource_DestructibleParent.BP_DynamicResource_DestructibleParent_C 0x0301 (769 B) align 8 inherited 0x02C0 4 scripted vtable /Game/Blueprints/Destructibles/BP_DynamicResource_DestructibleParent
0x00x0301

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08GeometryCollection_InAirUGeometryCollectionComponent*6 flagsnullptr
0x08DecalUDecalComponent*6 flagsnullptr
0x08GeometryCollectionUGeometryCollectionComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08DMIUMaterialInstanceDynamic*6 flagsnullptr
0x01Triggeredbool7 flagsfalse
0x02F10x07padding / unreflected
0x08MasterField1AFS_MasterField_C*7 flagsnullptr
0x01DestructionDirectionE_DynamicResource_Destruction_Direction7 flagsNewEnumerator0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
AFS_MasterField_C* SpawnField(const FTransform& SpawnTransform, double Radial Magnitude Min, double Radial Magnitude Max, double Directional Magnitude Min, double Directional Magnitude Max, const FVector& DIrectionalVectorOveride, double TorqueMult, const FVector2D& NoiseMinMax, double NoiseScaleMult, double ForceMult, bool UseLifespan, double FieldLifespan, bool UseDecay)
Script21 statements · 821 bytes of bytecode
0x0000CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Engine/EditorResources/FieldNodes/FS_MasterField.FS_MasterField_C, SpawnTransform, 0, nullptr, 1);0x002CCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, SpawnTransform, 1);0x0054CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(Radial Magnitude Min, Radial Magnitude Max);0x0082CallFunc_FinishSpawningActor_ReturnValue.Radial Magnitude = CallFunc_RandomFloatInRange_ReturnValue_1;0x00B3CallFunc_FinishSpawningActor_ReturnValue.UseDirectionalVector = true;0x00D4CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(Directional Magnitude Min, Directional Magnitude Max);0x0102CallFunc_FinishSpawningActor_ReturnValue.DirectionalMagnitude = CallFunc_RandomFloatInRange_ReturnValue;0x0133CallFunc_FinishSpawningActor_ReturnValue.OverideDIrectionalVector = true;0x0154CallFunc_FinishSpawningActor_ReturnValue.DIrectionalVectorOveride = DIrectionalVectorOveride;0x0185CallFunc_FinishSpawningActor_ReturnValue.TorqueMult = TorqueMult;0x01B6CallFunc_FinishSpawningActor_ReturnValue.UseNoise = true;0x01D7CallFunc_FinishSpawningActor_ReturnValue.NoiseMinMax = NoiseMinMax;0x0208CallFunc_FinishSpawningActor_ReturnValue.NoiseScaleMult = NoiseScaleMult;0x0239CallFunc_FinishSpawningActor_ReturnValue.ForceMult = ForceMult;0x026ACallFunc_FinishSpawningActor_ReturnValue.UseLifespan = UseLifespan;0x0293CallFunc_FinishSpawningActor_ReturnValue.FieldLifespan = FieldLifespan;0x02C4CallFunc_FinishSpawningActor_ReturnValue.UseDecay = UseDecay;0x02EDCallFunc_FinishSpawningActor_ReturnValue.ActivationType = 3;0x0317ReturnValue = CallFunc_FinishSpawningActor_ReturnValue;0x032Areturn ReturnValue;0x0334// end of script
Public0xE0
void CheckUnderwater()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResource_DestructibleParent(1178);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DynamicResource_DestructibleParent(1344);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_DynamicResource_DestructibleParent(int32 EntryPoint)
Script53 statements · 1,352 bytes of bytecode
0x0000PushFlow(Label_0545);0x0005goto [EntryPoint];0x000FCallFunc_IsValid_ReturnValue = IsValid(MasterField1);0x002Cif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0036MasterField1.CE_Trigger();0x005APopFlow();0x005BLabel_005B:0x005BPushFlow(Label_03BD);0x0060CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(5, 10);0x008ECallFunc_GetTransform_ReturnValue = GetTransform();0x00AATemp_struct_Variable = FVector(0, 0, 0);0x00D5BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0103CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(FVector(1, 1, 1), CallFunc_BreakTransform_Scale);0x0141CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_Add_VectorVector_ReturnValue);0x0178CallFunc_GetActorForwardVector_ReturnValue = Instigator.GetActorForwardVector();0x01AACallFunc_GetActorUpVector_ReturnValue = GetActorUpVector();0x01C6Temp_byte_Variable = DestructionDirection;0x01E1CallFunc_GetActorUpVector_ReturnValue_1 = GetActorUpVector();0x01FDCallFunc_NegateVector_ReturnValue = NegateVector(CallFunc_GetActorUpVector_ReturnValue_1);0x0222CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(90, 180);0x0250CallFunc_RandomUnitVectorInConeInDegrees_ConeHalfAngleInDegrees_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_1);0x026DCallFunc_RandomUnitVectorInConeInDegrees_ReturnValue = RandomUnitVectorInConeInDegrees(Switch(Temp_byte_Variable, 0 => Temp_struct_Variable, 1 => CallFunc_GetActorForwardVector_ReturnValue, 2 => CallFunc_GetActorUpVector_ReturnValue, 3 => CallFunc_NegateVector_ReturnValue, default => K2Node_Select_Default), CallFunc_RandomUnitVectorInConeInDegrees_ConeHalfAngleInDegrees_ImplicitCast);0x02E7CallFunc_RandomFloatInRange_ReturnValue_2 = RandomFloatInRange(5, 10);0x0315CallFunc_SpawnField_ReturnValue = SpawnField(CallFunc_MakeTransform_ReturnValue, 25, 75, 25, 75, CallFunc_RandomUnitVectorInConeInDegrees_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_2, Vector2D{1, 1}, CallFunc_RandomFloatInRange_ReturnValue, CallFunc_RandomFloatInRange_ReturnValue_2, true, 1.25, true);0x03A9MasterField1 = CallFunc_SpawnField_ReturnValue;0x03BCPopFlow();0x03BDLabel_03BD:0x03BDDelayUntilNextTick(this, LatentActionInfo{0xF, 102552576, FName(ExecuteUbergraph_BP_DynamicResource_DestructibleParent), this});0x03EEPopFlow();0x03EFLabel_03EF:0x03EFCheckUnderwater();0x03FDgoto Label_005B;0x0402Label_0402:0x0402GeometryCollection.WakeAllRigidBodies();0x0426PopFlow();0x0427Label_0427:0x0427GeometryCollection_InAir.WakeAllRigidBodies();0x044BPopFlow();0x044CLabel_044C:0x044CGeometryCollection_InAir.SetVisibility(true, false);0x046Egoto Label_0427;0x0473Label_0473:0x0473GeometryCollection.SetVisibility(true, false);0x0495goto Label_0402;0x049ACallFunc_K2_GetComponentToWorld_ReturnValue = DefaultSceneRoot.K2_GetComponentToWorld();0x04CCCallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_K2_GetComponentToWorld_ReturnValue, FVector(0, 0, 0));0x050ACallFunc_IsLocationUnderwater_ReturnValue = IsLocationUnderwater(this, CallFunc_TransformLocation_ReturnValue, 10f);0x052Dif (!(CallFunc_IsLocationUnderwater_ReturnValue)) goto Label_044C;0x053Bgoto Label_0473;0x0540goto Label_03EF;0x0545Label_0545:0x0545return;0x0547// end of script
Final0x04

Subclasses 33