Zdexby TheHolyOneZ
9,486 classes
Class

IBPI_AnimationComponentInterface_C

: IInterface : UObject
/Game/Blueprints/Character/BPI_AnimationComponentInterface.BPI_AnimationComponentInterface_C 0x0028 (40 B) align 8 inherited 0x0028 13 scripted vtable /Game/Blueprints/Character/BPI_AnimationComponentInterface
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 13

SignatureFlagsNativeParams
void SetCurrentToolEnergy(double Energy)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void SendPoseSnapshot(const FPoseSnapshot& PoseSnapshot)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x38
void SetupAndBeginSyncedAnimation(AActor* DrivenActor, bool AttachDriven)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x09
void OnSyncedAnimationEnd()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void OnSyncedAnimationBegin(bool bUseAITarget, bool bDrivePlayer, const FAnimNotifyEventReference& EventReference, const FF_AnimSyncSettings& AnimSyncSettings)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x90
void OnAttachPlayerDriver(AActor* PlayerDriver, bool AttachPlayer)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x09
void OnToolIsUnequipped()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void UpdateAnimationEventTags(const FGameplayTag& Gameplay Tag)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void PlayMontageOnEquipped(UAnimMontage* Montage, double PlayRate, bool StopAllMontages)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x11
void EndAnimation(UAnimSequenceBase* Animation)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void EndAbility()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void StopMontageOnEquipped(UAnimMontage* Montage, double BlendOutTime)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10
void OnAnimStateReturn()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 6

types with a member, parameter or interface of this type