void SetCurrentToolEnergy(double Energy)Script2 statements · 3 bytes of bytecode | Public | | 0x08 |
void SendPoseSnapshot(const FPoseSnapshot& PoseSnapshot)Script2 statements · 3 bytes of bytecode | Public | | 0x38 |
void SetupAndBeginSyncedAnimation(AActor* DrivenActor, bool AttachDriven)Script2 statements · 3 bytes of bytecode | Public | | 0x09 |
void OnSyncedAnimationEnd()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void OnSyncedAnimationBegin(bool bUseAITarget, bool bDrivePlayer, const FAnimNotifyEventReference& EventReference, const FF_AnimSyncSettings& AnimSyncSettings)Script2 statements · 3 bytes of bytecode | Public | | 0x90 |
void OnAttachPlayerDriver(AActor* PlayerDriver, bool AttachPlayer)Script2 statements · 3 bytes of bytecode | Public | | 0x09 |
void OnToolIsUnequipped()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void UpdateAnimationEventTags(const FGameplayTag& Gameplay Tag)Script2 statements · 3 bytes of bytecode | Public | | 0x08 |
void PlayMontageOnEquipped(UAnimMontage* Montage, double PlayRate, bool StopAllMontages)Script2 statements · 3 bytes of bytecode | Public | | 0x11 |
void EndAnimation(UAnimSequenceBase* Animation)Script2 statements · 3 bytes of bytecode | Public | | 0x08 |
void EndAbility()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |
void StopMontageOnEquipped(UAnimMontage* Montage, double BlendOutTime)Script2 statements · 3 bytes of bytecode | Public | | 0x10 |
void OnAnimStateReturn()Script2 statements · 3 bytes of bytecode | Public | | 0x00 |