0x00x0318
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x10 | Points | TArray<FVector> | Net+3 flags | [] | |
| 0x08 | DestructionGameplayTime | double | Net+7 flags | -1 | |
| 0x08 | FadeOutTime | double | 6 flags | 1 | |
| 0x08 | FadeInTime | double | 7 flags | 2 | |
| 0x08 | CompleteFadeInTime | double | Net+7 flags | 0 | |
| 0x08 | ASC | UUWEAbilitySystemComponent* | 7 flags | nullptr | |
| 0x01 | IsLocallyControlled | bool | 7 flags | false | |
| 0x0309 | 0x03 | padding / unreflected | |||
| 0x08 | GameplayCueTag | FGameplayTag | 5 flags | {TagName=GameplayCue.Biomods.ResourceFinderActive} | |
| 0x04 | CueDeltaTime | float | 7 flags | 0.016667 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetCurrentIntensity(const double& Intensity)Script18 statements · 492 bytes of bytecode0x0000CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(DestructionGameplayTime, 0);0x0026if (!(CallFunc_Greater_DoubleDouble_ReturnValue)) goto Label_00FA;0x0034CallFunc_GetUWEElapsedGameplayTime_ReturnValue = GetUWEElapsedGameplayTime();0x0050CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(DestructionGameplayTime, CallFunc_GetUWEElapsedGameplayTime_ReturnValue);0x007ECallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, FadeOutTime);0x00ACCallFunc_FMax_ReturnValue = FMax(CallFunc_Divide_DoubleDouble_ReturnValue, 0);0x00DAIntensity = CallFunc_FMax_ReturnValue;0x00F5goto Label_01E9;0x00FALabel_00FA:0x00FACallFunc_GetUWEElapsedGameplayTime_ReturnValue_1 = GetUWEElapsedGameplayTime();0x0116CallFunc_Subtract_DoubleDouble_ReturnValue_1 = Subtract_DoubleDouble(CompleteFadeInTime, CallFunc_GetUWEElapsedGameplayTime_ReturnValue_1);0x0144CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue_1, FadeInTime);0x0172CallFunc_Subtract_DoubleDouble_ReturnValue_2 = Subtract_DoubleDouble(1, CallFunc_Divide_DoubleDouble_ReturnValue_1);0x01A0CallFunc_FMin_ReturnValue = FMin(CallFunc_Subtract_DoubleDouble_ReturnValue_2, 1);0x01CEIntensity = CallFunc_FMin_ReturnValue;0x01E9Label_01E9:0x01E9return;0x01EB// end of script | Public | 0x08 | |
void UpdateCue()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BiomodResourceFinderPings(773);0x000Freturn;0x0011// end of script | 0x00 | ||
void ServerStartDestroying()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BiomodResourceFinderPings(1347);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BiomodResourceFinderPings(1352);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveDestroyed()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BiomodResourceFinderPings(1357);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_BP_BiomodResourceFinderPings(int32 EntryPoint)Script53 statements · 1,421 bytes of bytecode0x0000PushFlow(Label_058A);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FFlushNetDormancy();0x0019CallFunc_GetUWEElapsedGameplayTime_ReturnValue_1 = GetUWEElapsedGameplayTime();0x0035CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_GetUWEElapsedGameplayTime_ReturnValue_1, FadeInTime);0x0063CompleteFadeInTime = CallFunc_Add_DoubleDouble_ReturnValue_1;0x007EMarkPropertyDirtyFromRepIndex(this, 13, FName(CompleteFadeInTime));0x009BK2Node_CreateDelegate_OutputDelegate.Bind(this, UpdateCue);0x00B2CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, CueDeltaTime, true, false, 0f, 0f);0x00ECPopFlow();0x00EDLabel_00ED:0x00EDFlushNetDormancy();0x00F7CallFunc_GetUWEElapsedGameplayTime_ReturnValue = GetUWEElapsedGameplayTime();0x0113CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_GetUWEElapsedGameplayTime_ReturnValue, FadeOutTime);0x0141DestructionGameplayTime = CallFunc_Add_DoubleDouble_ReturnValue;0x015CMarkPropertyDirtyFromRepIndex(this, 12, FName(DestructionGameplayTime));0x0179CallFunc_Delay_Duration_ImplicitCast = Cast<3>(FadeOutTime);0x0196Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0x1D1, 2116246241, FName(ExecuteUbergraph_BP_BiomodResourceFinderPings), this});0x01D0PopFlow();0x01D1K2_DestroyActor();0x01DFPopFlow();0x01E0Label_01E0:0x01E0if (!(IsLocallyControlled)) PopFlow();0x01EACallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), nullptr, nullptr, this, nullptr, 1, 1, nullptr, false);0x02CEASC.AddGameplayCueLocal(GameplayCueTag, CallFunc_MakeGameplayCueParameters_ReturnValue);0x0300goto Label_000F;0x0305GetCurrentIntensity(CallFunc_GetCurrentIntensity_Intensity);0x031CCallFunc_MakeGameplayCueParameters_NormalizedMagnitude_ImplicitCast = Cast<3>(CallFunc_GetCurrentIntensity_Intensity);0x0339CallFunc_MakeGameplayCueParameters_ReturnValue_1 = MakeGameplayCueParameters(CallFunc_MakeGameplayCueParameters_NormalizedMagnitude_ImplicitCast, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, FVector(0, 0, 0), FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x0421ASC.ExecuteGameplayCueLocal(GameplayCueTag, CallFunc_MakeGameplayCueParameters_ReturnValue_1);0x0453PopFlow();0x0454Label_0454:0x0454CallFunc_GetOwner_ReturnValue = GetOwner();0x0468K2Node_DynamicCast_AsPawn = Cast<Pawn>(CallFunc_GetOwner_ReturnValue);0x048CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsPawn);0x04A9if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x04B3CallFunc_IsLocallyControlled_ReturnValue = K2Node_DynamicCast_AsPawn.IsLocallyControlled();0x04E1IsLocallyControlled = CallFunc_IsLocallyControlled_ReturnValue;0x04F4goto Label_01E0;0x04F9Label_04F9:0x04F9CallFunc_GetOwner_ReturnValue = GetOwner();0x050DCallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue = GetUWEAbilitySystemComponentFromActor(CallFunc_GetOwner_ReturnValue, true);0x052BASC = CallFunc_GetUWEAbilitySystemComponentFromActor_ReturnValue;0x053Egoto Label_0454;0x0543goto Label_00ED;0x0548goto Label_04F9;0x054Dif (!(IsLocallyControlled)) PopFlow();0x0557ASC.RemoveGameplayCueLocal(GameplayCueTag, Temp_struct_Variable);0x0589PopFlow();0x058ALabel_058A:0x058Areturn;0x058C// end of script | Final | 0x04 |