Zdexby TheHolyOneZ
9,486 classes
Class

ABP_Trashcan_C

: AActor : UObject
/Game/Blueprints/BaseBuilding/BP_Trashcan.BP_Trashcan_C 0x0319 (793 B) align 8 inherited 0x02C0 4 scripted vtable /Game/Blueprints/BaseBuilding/BP_Trashcan
0x00x0319

Members 12

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UWEAbilitySystemUUWEAbilitySystemComponent*6 flagsnullptr
0x08UWEInventoryInteractionUUWEInventoryInteractionComponent*6 flagsnullptr
0x08UWEInventoryUUWEInventoryComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08UWEPlacementVolumeUUWEPlacementVolumeComponent*6 flagsnullptr
0x08UWEPlacementAnchorUUWEPlacementAnchor*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04TimeToDestroyItemfloat7 flags0.5
0x030C0x04padding / unreflected
0x08TimeToStartDestroyingdouble7 flags4
0x01IsDestroyingbool7 flagsfalse
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void SetIsDestroying(bool NewValue)
Script16 statements · 686 bytes of bytecode
0x0000CallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(NewValue, IsDestroying);0x0026ValueChanged = CallFunc_NotEqual_BoolBool_ReturnValue;0x0039IsDestroying = NewValue;0x004Cif (!(ValueChanged)) goto Label_02AB;0x005Aif (!(IsDestroying)) goto Label_018C;0x0068CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0084CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x0158AddGameplayCueOnActor(this, GameplayTag{FName(GameplayCue.Trashcan.Looping)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x0187goto Label_02AB;0x018CLabel_018C:0x018CCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x01A8CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x027CRemoveGameplayCueOnActor(this, GameplayTag{FName(GameplayCue.Trashcan.Looping)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x02ABLabel_02AB:0x02ABreturn;0x02AD// end of script
Public0x01
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Trashcan(432);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnInventoryChanged()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Trashcan(437);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_Trashcan(int32 EntryPoint)
Script38 statements · 692 bytes of bytecode
0x0000PushFlow(Label_02B1);0x0005goto [EntryPoint];0x000FCallFunc_IsEmpty_ReturnValue_1 = UWEInventory.IsEmpty();0x0039if (!(CallFunc_IsEmpty_ReturnValue_1)) goto Label_0057;0x0047SetIsDestroying(false);0x0056PopFlow();0x0057Label_0057:0x0057if (!(IsDestroying)) goto Label_0102;0x0065Label_0065:0x0065CallFunc_GetItemIds_ReturnValue = UWEInventory.GetItemIds();0x0097/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetItemIds_ReturnValue, 0, CallFunc_Array_Get_Item);0x00CECallFunc_RemoveItem_ReturnValue = UWEInventory.RemoveItem(CallFunc_Array_Get_Item);0x0101PopFlow();0x0102Label_0102:0x0102SetIsDestroying(true);0x0111Delay(this, TimeToDestroyItem, LatentActionInfo{0x14C, -915202266, FName(ExecuteUbergraph_BP_Trashcan), this});0x014BPopFlow();0x014Cgoto Label_0065;0x0151Label_0151:0x0151CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0165if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x016FK2Node_CreateDelegate_OutputDelegate.Bind(this, OnInventoryChanged);0x0186UWEInventory.OnInventoryChanged += K2Node_CreateDelegate_OutputDelegate;0x01AFPopFlow();0x01B0goto Label_0151;0x01B5CallFunc_IsEmpty_ReturnValue = UWEInventory.IsEmpty();0x01DFif (!(CallFunc_IsEmpty_ReturnValue)) goto Label_01FD;0x01EDSetIsDestroying(false);0x01FCPopFlow();0x01FDLabel_01FD:0x01FDTemp_bool_Variable = IsDestroying;0x0210K2Node_Select_Option_1_ImplicitCast = Cast<4>(TimeToDestroyItem);0x022DCallFunc_Delay_Duration_ImplicitCast = Cast<3>(Switch(Temp_bool_Variable, false => TimeToStartDestroying, true => K2Node_Select_Option_1_ImplicitCast, default => K2Node_Select_Default));0x0276Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 1878021679, FName(ExecuteUbergraph_BP_Trashcan), this});0x02B0PopFlow();0x02B1Label_02B1:0x02B1return;0x02B3// end of script
Final0x04