0x00x0319
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | UWEAbilitySystem | UUWEAbilitySystemComponent* | 6 flags | nullptr | |
| 0x08 | UWEInventoryInteraction | UUWEInventoryInteractionComponent* | 6 flags | nullptr | |
| 0x08 | UWEInventory | UUWEInventoryComponent* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementVolume | UUWEPlacementVolumeComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementAnchor | UUWEPlacementAnchor* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | TimeToDestroyItem | float | 7 flags | 0.5 | |
| 0x030C | 0x04 | padding / unreflected | |||
| 0x08 | TimeToStartDestroying | double | 7 flags | 4 | |
| 0x01 | IsDestroying | bool | 7 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetIsDestroying(bool NewValue)Script16 statements · 686 bytes of bytecode0x0000CallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(NewValue, IsDestroying);0x0026ValueChanged = CallFunc_NotEqual_BoolBool_ReturnValue;0x0039IsDestroying = NewValue;0x004Cif (!(ValueChanged)) goto Label_02AB;0x005Aif (!(IsDestroying)) goto Label_018C;0x0068CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0084CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x0158AddGameplayCueOnActor(this, GameplayTag{FName(GameplayCue.Trashcan.Looping)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x0187goto Label_02AB;0x018CLabel_018C:0x018CCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x01A8CallFunc_MakeGameplayCueParameters_ReturnValue = MakeGameplayCueParameters(0f, 0f, GameplayEffectContextHandle{}, GameplayTag{FName(None)}, GameplayTag{FName(None)}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, CallFunc_K2_GetActorLocation_ReturnValue, FVector(0, 0, 0), nullptr, nullptr, nullptr, nullptr, 1, 1, nullptr, false);0x027CRemoveGameplayCueOnActor(this, GameplayTag{FName(GameplayCue.Trashcan.Looping)}, CallFunc_MakeGameplayCueParameters_ReturnValue);0x02ABLabel_02AB:0x02ABreturn;0x02AD// end of script | Public | 0x01 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Trashcan(432);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnInventoryChanged()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_Trashcan(437);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_Trashcan(int32 EntryPoint)Script38 statements · 692 bytes of bytecode0x0000PushFlow(Label_02B1);0x0005goto [EntryPoint];0x000FCallFunc_IsEmpty_ReturnValue_1 = UWEInventory.IsEmpty();0x0039if (!(CallFunc_IsEmpty_ReturnValue_1)) goto Label_0057;0x0047SetIsDestroying(false);0x0056PopFlow();0x0057Label_0057:0x0057if (!(IsDestroying)) goto Label_0102;0x0065Label_0065:0x0065CallFunc_GetItemIds_ReturnValue = UWEInventory.GetItemIds();0x0097/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetItemIds_ReturnValue, 0, CallFunc_Array_Get_Item);0x00CECallFunc_RemoveItem_ReturnValue = UWEInventory.RemoveItem(CallFunc_Array_Get_Item);0x0101PopFlow();0x0102Label_0102:0x0102SetIsDestroying(true);0x0111Delay(this, TimeToDestroyItem, LatentActionInfo{0x14C, -915202266, FName(ExecuteUbergraph_BP_Trashcan), this});0x014BPopFlow();0x014Cgoto Label_0065;0x0151Label_0151:0x0151CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0165if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x016FK2Node_CreateDelegate_OutputDelegate.Bind(this, OnInventoryChanged);0x0186UWEInventory.OnInventoryChanged += K2Node_CreateDelegate_OutputDelegate;0x01AFPopFlow();0x01B0goto Label_0151;0x01B5CallFunc_IsEmpty_ReturnValue = UWEInventory.IsEmpty();0x01DFif (!(CallFunc_IsEmpty_ReturnValue)) goto Label_01FD;0x01EDSetIsDestroying(false);0x01FCPopFlow();0x01FDLabel_01FD:0x01FDTemp_bool_Variable = IsDestroying;0x0210K2Node_Select_Option_1_ImplicitCast = Cast<4>(TimeToDestroyItem);0x022DCallFunc_Delay_Duration_ImplicitCast = Cast<3>(Switch(Temp_bool_Variable, false => TimeToStartDestroying, true => K2Node_Select_Option_1_ImplicitCast, default => K2Node_Select_Default));0x0276Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 1878021679, FName(ExecuteUbergraph_BP_Trashcan), this});0x02B0PopFlow();0x02B1Label_02B1:0x02B1return;0x02B3// end of script | Final | 0x04 |