Zdexby TheHolyOneZ
9,486 classes
Class

UBP_PowerConnectionHelper_C

: UBlueprintFunctionLibrary : UObject
/Game/Blueprints/BaseBuilding/BP_PowerConnectionHelper.BP_PowerConnectionHelper_C 0x0028 (40 B) align 8 inherited 0x0028 2 scripted vtable /Game/Blueprints/BaseBuilding/BP_PowerConnectionHelper
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
void DisableProximityConnection(UUWEPowerNodeComponent* PowerNode, UObject* __WorldContext)
Script4 statements · 68 bytes of bytecode
0x0000PowerNode.SetProximityTransmissionEnabled(false);0x0021PowerNode.ClearLinks();0x0041return;0x0043// end of script
StaticPublic0x10
void RecheckProximityConnection(UUWEPowerNodeComponent* PowerNode, AActor* AttachedTo, UObject* __WorldContext)
Script10 statements · 174 bytes of bytecode
0x0000CallFunc_GetProximityTransmissionEnabled_ReturnValue = PowerNode.GetProximityTransmissionEnabled();0x002Eif (!(CallFunc_GetProximityTransmissionEnabled_ReturnValue)) goto Label_0041;0x003Cgoto Label_00AB;0x0041Label_0041:0x0041PowerNode.CreateLink(AttachedTo);0x006APowerNode.SetProximityTransmissionEnabled(true);0x008BPowerNode.CheckForProximityLinks();0x00ABLabel_00AB:0x00ABreturn;0x00AD// end of script
StaticPublic0x18