0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
void DisableProximityConnection(UUWEPowerNodeComponent* PowerNode, UObject* __WorldContext)Script4 statements · 68 bytes of bytecode0x0000PowerNode.SetProximityTransmissionEnabled(false);0x0021PowerNode.ClearLinks();0x0041return;0x0043// end of script | StaticPublic | 0x10 | |
void RecheckProximityConnection(UUWEPowerNodeComponent* PowerNode, AActor* AttachedTo, UObject* __WorldContext)Script10 statements · 174 bytes of bytecode0x0000CallFunc_GetProximityTransmissionEnabled_ReturnValue = PowerNode.GetProximityTransmissionEnabled();0x002Eif (!(CallFunc_GetProximityTransmissionEnabled_ReturnValue)) goto Label_0041;0x003Cgoto Label_00AB;0x0041Label_0041:0x0041PowerNode.CreateLink(AttachedTo);0x006APowerNode.SetProximityTransmissionEnabled(true);0x008BPowerNode.CheckForProximityLinks();0x00ABLabel_00AB:0x00ABreturn;0x00AD// end of script | StaticPublic | 0x18 |