Zdexby TheHolyOneZ
9,486 classes
Class

ABP_NookInitialPiece_C

: AUWESculpturalBaseActor : AActor : UObject
/Game/Blueprints/BaseBuilding/BP_NookInitialPiece.BP_NookInitialPiece_C 0x0A48 (2,632 B) align 8 inherited 0x0A48 vtable /Game/Blueprints/BaseBuilding/BP_NookInitialPiece
0x00x0A48

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from AUWESculpturalBaseActor 35
OffsetSizeNameTypeFlagsDefault
0x10OnEditAppliedFMulticastScriptDelegate3 flags<delegate>
0x01ShouldHaveAirVolumesbool8 flagstrue
0x01IsIndividualGridbool8 flagsfalse
0x02E20x06padding / unreflected
0x18IndividualGridLockingDirectionFVector8 flags{X=0, Y=0, Z=0}
0x01GeneratePowerSystemsForStructuresbool8 flagstrue
0x03010x07padding / unreflected
0x08InitialBaseDataUUWESavedBaseData*7 flagsnullptr
0x50CellMapTMap<FIntVector, FUWESculpturalBaseCell>3 flags<TMap>
0x03600x50padding / unreflected
0x04NumSavedCellsint326 flags0
0x03B40x04padding / unreflected
0xB8CellSerializationContextFUWECellSerializationContext2 flags{ModuleArray=[], BrushTypeTagIds=<TMap>, BrushTypeIdTags=<T…
0x04TotalCellsint326 flags0
0x04740x04padding / unreflected
0x08InitialPieceUUWEBaseInitialPieceData*5 flagsnullptr
0x08SaveComponentUUWESaveComponent*11 flags/Script/UWESculpturalBase.Default__UWESculpturalBaseActor.S…
0x50RemovedPropsTMap<FString, FPropList>2 flags<TMap>
0x04D80x08padding / unreflected
0x10QueuedEditActionsTArray<UObject*>TransientProtected+2 flags[]
0x04F00x04padding / unreflected
0x10BaseNetworkGUIDFGuidNetRepNotify+7 flags{A=0, B=0, C=0, D=0}
0x05040x04padding / unreflected
0x50LockedCellGroupsTMap<int32, FLockedCellGroup>Protected+2 flags<TMap>
0x05580x50padding / unreflected
0x50ClientLockOwnerMapTMap<FGuid, TWeakObjectPtr<AActor>>Protected+2 flags<TMap>
0x04NextLockIDuint32Protected+6 flags0
0x01NextStructureIDuint8Protected+6 flags0
0x05FD0x03padding / unreflected
0x50StructuresTMap<uint8, FUWEStructure>Protected+3 flags<TMap>
0x50StructurePowerSystemIdsTMap<uint8, FGuid>Protected+2 flags<TMap>
0x10StructureArrayTArray<FUWEStructure>NetRepNotify+4 flags[]
0x06B00xF0padding / unreflected
0x10ExternalLockedCellOwningBaseFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x04ExternalLockIDint32Protected+6 flags-1
0x07B40x04padding / unreflected
0x50ExternalLockedCellsTMap<FIntVector, FIntVector>Protected+2 flags<TMap>
0x08080x50padding / unreflected
0x50DeconstructGroupsTMap<FUWEDeconstructGroupKey, FUWEDeconstructGroups>Protected+2 flags<TMap>
0x08A80xA0padding / unreflected
0x04NextDeconstructGroupIDuint32NetProtected+6 flags0
0x094C0x04padding / unreflected
0x20MaterialOverridesFUWEBaseMaterialOverrideListProtected+1 flags{Overrides=[]}
0x09700x50padding / unreflected
0x50DecoratorMatchesTMap<uint32, FUWEDecoratorMatch>Protected+2 flags<TMap>
0x04NextDecoratorIDuint32NetProtected+6 flags0
0x04Versionuint32NetProtected+6 flags0
0x04LooseVersionuint32NetProtected+6 flags0
0x04LastUpdatedVersionuint32Protected+6 flags0
0x10OnInitialReplicationCompleteFMulticastScriptDelegateProtected+4 flags<delegate>
0x08SerializationWorkerUUWESculpturalBaseSerializationWorker*TransientProtected+6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.