0x00x02DC
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Material | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x04 | NewVar | FColor | 7 flags | {B=3, G=255, R=0, A=255} |
Inherited from ASN2BuilderPreviewArrow 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | UStaticMeshComponent* | 12 flags | /Script/Subnautica2.Default__SN2BuilderPreviewArrow.Mesh |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetPlacement(const FVector& WSOrigin, const FVector& WSDirection, double Roll, bool ShouldFaceAway, bool IsLegal, bool IsDeconstruct)Script24 statements · 923 bytes of bytecode0x0000CallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(Roll);0x001DCallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, 0f, 0f);0x004CCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(WSOrigin, WSDirection);0x007ACallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(WSOrigin, CallFunc_Add_VectorVector_ReturnValue);0x00A8CallFunc_ComposeRotators_ReturnValue = ComposeRotators(CallFunc_MakeRotator_ReturnValue, CallFunc_FindLookAtRotation_ReturnValue);0x00D6CallFunc_K2_SetActorRotation_ReturnValue = K2_SetActorRotation(CallFunc_ComposeRotators_ReturnValue, false);0x00F4CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-2);0x0119GetComponentBounds(Mesh, CallFunc_GetComponentBounds_Origin, CallFunc_GetComponentBounds_BoxExtent, CallFunc_GetComponentBounds_SphereRadius);0x0147CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_GetComponentBounds_BoxExtent, WSDirection);0x0175CallFunc_Abs_ReturnValue = abs(CallFunc_Dot_VectorVector_ReturnValue);0x019ACallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(CallFunc_Abs_ReturnValue);0x01BFCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Conv_DoubleToVector_ReturnValue_1, CallFunc_Conv_DoubleToVector_ReturnValue);0x01EDCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(WSDirection, CallFunc_Multiply_VectorVector_ReturnValue);0x021BCallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue_1, WSOrigin);0x0249CallFunc_SelectVector_ReturnValue = SelectVector(CallFunc_Add_VectorVector_ReturnValue_1, WSOrigin, ShouldFaceAway);0x0280CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_SelectVector_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult, true);0x02A8CallFunc_Conv_BoolToDouble_ReturnValue_1 = Conv_BoolToDouble(IsLegal);0x02CDCallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue_1);0x02EAMaterial.SetScalarParameterValue(FName(IsValid), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0320CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(IsDeconstruct);0x0345CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x0362Material.SetScalarParameterValue(FName(IsDeconstruct), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0398return;0x039A// end of script | Public | 0x3B | |
void UserConstructionScript()Script4 statements · 95 bytes of bytecode0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(0, /Game/Materials/BaseBuilding/M_PreviewArrow.M_PreviewArrow, FName(None));0x0049Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x005Creturn;0x005E// end of script | EventPublic | 0x00 | |
void UpdatePlacement(const FVector& WSOrigin, const FVector& WSDirection, float Roll, bool ShouldFaceAway, bool IsLegal, bool IsDeconstruct)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_Event_WSOrigin = WSOrigin;0x0012PersistentFrame.K2Node_Event_WSDirection = WSDirection;0x0024PersistentFrame.K2Node_Event_Roll = Roll;0x0036PersistentFrame.K2Node_Event_ShouldFaceAway = ShouldFaceAway;0x0048PersistentFrame.K2Node_Event_IsLegal = IsLegal;0x005APersistentFrame.K2Node_Event_IsDeconstruct = IsDeconstruct;0x006CExecuteUbergraph_BP_BuilderPreviewArrow(10);0x007Breturn;0x007D// end of script | EventPublic | 0x37 | |
void ExecuteUbergraph_BP_BuilderPreviewArrow(int32 EntryPoint)Script5 statements · 110 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_SetPlacement_Roll_ImplicitCast = Cast<4>(K2Node_Event_Roll);0x0027SetPlacement(K2Node_Event_WSOrigin, K2Node_Event_WSDirection, CallFunc_SetPlacement_Roll_ImplicitCast, K2Node_Event_ShouldFaceAway, K2Node_Event_IsLegal, K2Node_Event_IsDeconstruct);0x006Breturn;0x006D// end of script | Final | 0x04 |