Zdexby TheHolyOneZ
9,486 classes
Class

ABP_BuilderPreviewArrow_C

: ASN2BuilderPreviewArrow : AActor : UObject
/Game/Blueprints/BaseBuilding/BP_BuilderPreviewArrow.BP_BuilderPreviewArrow_C 0x02DC (732 B) align 8 inherited 0x02C8 4 scripted vtable /Game/Blueprints/BaseBuilding/BP_BuilderPreviewArrow
0x00x02DC

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x04NewVarFColor7 flags{B=3, G=255, R=0, A=255}
Inherited from ASN2BuilderPreviewArrow 1
OffsetSizeNameTypeFlagsDefault
0x08MeshUStaticMeshComponent*12 flags/Script/Subnautica2.Default__SN2BuilderPreviewArrow.Mesh
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void SetPlacement(const FVector& WSOrigin, const FVector& WSDirection, double Roll, bool ShouldFaceAway, bool IsLegal, bool IsDeconstruct)
Script24 statements · 923 bytes of bytecode
0x0000CallFunc_MakeRotator_Roll_ImplicitCast = Cast<3>(Roll);0x001DCallFunc_MakeRotator_ReturnValue = MakeRotator(CallFunc_MakeRotator_Roll_ImplicitCast, 0f, 0f);0x004CCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(WSOrigin, WSDirection);0x007ACallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(WSOrigin, CallFunc_Add_VectorVector_ReturnValue);0x00A8CallFunc_ComposeRotators_ReturnValue = ComposeRotators(CallFunc_MakeRotator_ReturnValue, CallFunc_FindLookAtRotation_ReturnValue);0x00D6CallFunc_K2_SetActorRotation_ReturnValue = K2_SetActorRotation(CallFunc_ComposeRotators_ReturnValue, false);0x00F4CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-2);0x0119GetComponentBounds(Mesh, CallFunc_GetComponentBounds_Origin, CallFunc_GetComponentBounds_BoxExtent, CallFunc_GetComponentBounds_SphereRadius);0x0147CallFunc_Dot_VectorVector_ReturnValue = Dot_VectorVector(CallFunc_GetComponentBounds_BoxExtent, WSDirection);0x0175CallFunc_Abs_ReturnValue = abs(CallFunc_Dot_VectorVector_ReturnValue);0x019ACallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(CallFunc_Abs_ReturnValue);0x01BFCallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_Conv_DoubleToVector_ReturnValue_1, CallFunc_Conv_DoubleToVector_ReturnValue);0x01EDCallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(WSDirection, CallFunc_Multiply_VectorVector_ReturnValue);0x021BCallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue_1, WSOrigin);0x0249CallFunc_SelectVector_ReturnValue = SelectVector(CallFunc_Add_VectorVector_ReturnValue_1, WSOrigin, ShouldFaceAway);0x0280CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_SelectVector_ReturnValue, false, CallFunc_K2_SetActorLocation_SweepHitResult, true);0x02A8CallFunc_Conv_BoolToDouble_ReturnValue_1 = Conv_BoolToDouble(IsLegal);0x02CDCallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue_1);0x02EAMaterial.SetScalarParameterValue(FName(IsValid), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0320CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(IsDeconstruct);0x0345CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x0362Material.SetScalarParameterValue(FName(IsDeconstruct), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x0398return;0x039A// end of script
Public0x3B
void UserConstructionScript()
Script4 statements · 95 bytes of bytecode
0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = Mesh.CreateDynamicMaterialInstance(0, /Game/Materials/BaseBuilding/M_PreviewArrow.M_PreviewArrow, FName(None));0x0049Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x005Creturn;0x005E// end of script
EventPublic0x00
void UpdatePlacement(const FVector& WSOrigin, const FVector& WSDirection, float Roll, bool ShouldFaceAway, bool IsLegal, bool IsDeconstruct)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_WSOrigin = WSOrigin;0x0012PersistentFrame.K2Node_Event_WSDirection = WSDirection;0x0024PersistentFrame.K2Node_Event_Roll = Roll;0x0036PersistentFrame.K2Node_Event_ShouldFaceAway = ShouldFaceAway;0x0048PersistentFrame.K2Node_Event_IsLegal = IsLegal;0x005APersistentFrame.K2Node_Event_IsDeconstruct = IsDeconstruct;0x006CExecuteUbergraph_BP_BuilderPreviewArrow(10);0x007Breturn;0x007D// end of script
EventPublic0x37
void ExecuteUbergraph_BP_BuilderPreviewArrow(int32 EntryPoint)
Script5 statements · 110 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_SetPlacement_Roll_ImplicitCast = Cast<4>(K2Node_Event_Roll);0x0027SetPlacement(K2Node_Event_WSOrigin, K2Node_Event_WSDirection, CallFunc_SetPlacement_Roll_ImplicitCast, K2Node_Event_ShouldFaceAway, K2Node_Event_IsLegal, K2Node_Event_IsDeconstruct);0x006Breturn;0x006D// end of script
Final0x04