Zdexby TheHolyOneZ
9,486 classes
Class

ABP_BaseHatch_C

: AActor : UObject
/Game/Blueprints/BaseBuilding/BP_BaseHatch.BP_BaseHatch_C 0x0358 (856 B) align 8 inherited 0x02C0 6 scripted vtable /Game/Blueprints/BaseBuilding/BP_BaseHatch
0x00x0358

Members 19

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UWEPlacementVolume2UUWEPlacementVolumeComponent*6 flagsnullptr
0x08Air VolumeUStaticMeshComponent*6 flagsnullptr
0x08UWEPlacementVolume1UUWEPlacementVolumeComponent*6 flagsnullptr
0x08SM_Hatch_MembraneUStaticMeshComponent*6 flagsnullptr
0x08SM_Hatch_AUStaticMeshComponent*6 flagsnullptr
0x08PointLight_ExteriorUPointLightComponent*6 flagsnullptr
0x08PointLight_Exterior_ToplightUPointLightComponent*6 flagsnullptr
0x08PointLightUPointLightComponent*6 flagsnullptr
0x08SimplifiedCollisionUBoxComponent*6 flagsnullptr
0x08UWEPlacementVolumeUUWEPlacementVolumeComponent*6 flagsnullptr
0x08SceneUSceneComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08UWEPoweredApplianceUUWEPoweredApplianceComponent*6 flagsnullptr
0x08UWEAttachableUUWEAttachableComponent*6 flagsnullptr
0x08LightIntensity_Powereddouble7 flags0
0x08LightIntensity_Unpowereddouble7 flags1
0x08LightIntensity_Powered_Exteriordouble7 flags0
0x08LightIntensity_Powered_ExteriorTopdouble7 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void UpdatePoweredState(bool Powered)
Script27 statements · 990 bytes of bytecode
0x0000if (!(Powered)) goto Label_01E0;0x000ECallFunc_SetIntensity_NewIntensity_ImplicitCast_2 = Cast<3>(LightIntensity_Powered);0x002BPointLight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_2);0x0054PointLight.SetLightColor(LinearColor{0f, 0.78537f, 0.828125f, 1f}, true);0x0097CallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(LightIntensity_Powered_Exterior);0x00B4PointLight_Exterior.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x00DDPointLight_Exterior.SetLightColor(LinearColor{0f, 0.78537f, 0.828125f, 1f}, true);0x0120CallFunc_SetIntensity_NewIntensity_ImplicitCast_1 = Cast<3>(LightIntensity_Powered_ExteriorTop);0x013DPointLight_Exterior_Toplight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_1);0x0166PointLight_Exterior_Toplight.SetLightColor(LinearColor{0f, 0.78537f, 0.828125f, 1f}, true);0x01A9SM_Hatch_A.SetScalarParameterValueOnMaterials(FName(Powered), 1f);0x01DBgoto Label_03DB;0x01E0Label_01E0:0x01E0CallFunc_SetIntensity_NewIntensity_ImplicitCast_3 = Cast<3>(LightIntensity_Unpowered);0x01FDPointLight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_3);0x0226PointLight.SetLightColor(LinearColor{0.489583f, 0.023799f, 0.023799f, 1f}, true);0x0269CallFunc_SetIntensity_NewIntensity_ImplicitCast_4 = Cast<3>(LightIntensity_Unpowered);0x0286PointLight_Exterior.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_4);0x02AFPointLight_Exterior.SetLightColor(LinearColor{0.489583f, 0.023799f, 0.023799f, 1f}, true);0x02F2CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(LightIntensity_Unpowered, 0.1);0x0320CallFunc_SetIntensity_NewIntensity_ImplicitCast_5 = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x033DPointLight_Exterior_Toplight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast_5);0x0366PointLight_Exterior_Toplight.SetLightColor(LinearColor{0.489583f, 0.023799f, 0.023799f, 1f}, true);0x03A9SM_Hatch_A.SetScalarParameterValueOnMaterials(FName(Powered), 0f);0x03DBLabel_03DB:0x03DBreturn;0x03DD// end of script
Public0x01
void UserConstructionScript()
Script8 statements · 237 bytes of bytecode
0x0000K2Node_VariableSet_LightIntensity_Powered_ImplicitCast = Cast<4>(PointLight.Intensity);0x0033LightIntensity_Powered = K2Node_VariableSet_LightIntensity_Powered_ImplicitCast;0x004EK2Node_VariableSet_LightIntensity_Powered_Exterior_ImplicitCast = Cast<4>(PointLight_Exterior.Intensity);0x0081LightIntensity_Powered_Exterior = K2Node_VariableSet_LightIntensity_Powered_Exterior_ImplicitCast;0x009CK2Node_VariableSet_LightIntensity_Powered_ExteriorTop_ImplicitCast = Cast<4>(PointLight_Exterior_Toplight.Intensity);0x00CFLightIntensity_Powered_ExteriorTop = K2Node_VariableSet_LightIntensity_Powered_ExteriorTop_ImplicitCast;0x00EAreturn;0x00EC// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BaseHatch(10);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_BaseHatch_UWEAttachable_K2Node_ComponentBoundEvent_0_OnAttached__DelegateSignature(AActor* AttachedTo)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_AttachedTo = AttachedTo;0x0012ExecuteUbergraph_BP_BaseHatch(80);0x0021return;0x0023// end of script
0x08
void BndEvt__BP_BaseHatch_UWEPoweredAppliance_K2Node_ComponentBoundEvent_1_OnPoweredStateChanged__DelegateSignature(bool NewIsPowered)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_NewIsPowered = NewIsPowered;0x0012ExecuteUbergraph_BP_BaseHatch(191);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_BaseHatch(int32 EntryPoint)
Script12 statements · 217 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetIsPowered_ReturnValue = UWEPoweredAppliance.GetIsPowered();0x0034UpdatePoweredState(CallFunc_GetIsPowered_ReturnValue);0x004Bgoto Label_00D6;0x0050UWEPoweredAppliance.CreateLink(K2Node_ComponentBoundEvent_AttachedTo);0x0079CallFunc_GetIsPowered_ReturnValue_1 = UWEPoweredAppliance.GetIsPowered();0x00A3UpdatePoweredState(CallFunc_GetIsPowered_ReturnValue_1);0x00BAgoto Label_00D6;0x00BFUpdatePoweredState(K2Node_ComponentBoundEvent_NewIsPowered);0x00D6Label_00D6:0x00D6return;0x00D8// end of script
Final0x04