Class
UBETInventoryManagerComponent
: UControllerComponent : UGameFrameworkComponent : UActorComponent : UObject0x00x0200
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | InventorySize | FIntPoint | Net+6 flags | {X=4, Y=5} | |
| 0x08 | InventoryTag | FGameplayTag | Net+4 flags | {TagName=None} | |
| 0x128 | InventoryList | FBETInventoryList | NetProtected+2 flags | {Entries=[], OwnerComponent=/Script/BETGame.Default__BETInv… |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+8 flags | [] | |
| 0x0090 | 0x08 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x01 | bNetAddressable : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 6 | bool | Protected+9 flags | true | |
| 0x01 | bReplicates : 1bit 7 | bool | Net+7 flags | false | |
| 0x00A1 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 4 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 7 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 1 | bool | 6 flags | false | |
| 0x00A4 | 0x1D | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool TryMoveItemEntry(UBETInventoryManagerComponent* FromInv, FBETInventoryEntry& Entry, const FIntPoint& PlacementLocation, int32 StackCount) | FinalNative+1 flags | 0x6D | |
| bool TryInstallMod(FBETInventoryEntry& ModEntry, FBETInventoryEntry& TargetEntry, UBETInventoryManagerComponent* ModInventory) | FinalNative+1 flags | 0xB9 | |
| bool TryDropItemEntry(FBETInventoryEntry& Entry, int32 StackCount, bool bAllowWhileInVehicle) | FinalNative+1 flags | 0x5E | |
| bool TryConsumeItemEntry(FBETInventoryEntry& Entry, int32 StackCount, bool bApplyConsumeEffects) | FinalNative+1 flags | 0x5E | |
| void SetInventoryTag(const FGameplayTag& NewInventoryTag) | FinalNative+1 flags | 0x08 | |
| void SetInventorySize(const FIntPoint& NewSize) | FinalNative+1 flags | 0x08 | |
| void OnUseItemFail(const FBETInventoryEntry& Entry, int32 StackCount) | NativeEvent+1 flags | 0x5C | |
| void MoveItemEntry(UBETInventoryManagerComponent* FromInv, const FBETInventoryEntry& Entry, const FIntPoint& PlacementLocation, int32 StackCount) | NativeEvent+1 flags | 0x6C | |
| void InstallMod(const FBETInventoryEntry& ModEntry, const FBETInventoryEntry& TargetEntry, UBETInventoryManagerComponent* ModInventory) | NativeEvent+1 flags | 0xB8 | |
| FGameplayTag GetInventoryTag() | FinalNative+1 flags | 0x08 | |
| FIntPoint GetInventorySize() | FinalNative+1 flags | 0x08 | |
| void DropItemEntry(const FBETInventoryEntry& Entry, int32 StackCount, bool bAllowWhileInVehicle) | NativeEvent+1 flags | 0x5D | |
| void ConsumeItemEntry(const FBETInventoryEntry& Entry, int32 StackCount, bool bApplyConsumeEffects) | NativeEvent+1 flags | 0x5D | |
| bool CanAddItemDefinition(TSubclassOf<UBETInventoryItemDefinition> ItemDef, int32 StackCount) | FinalNative+1 flags | 0x0D | |
| bool AddItemDefinition(TSubclassOf<UBETInventoryItemDefinition> ItemDef, int32 StackCount, const FIntPoint& PlaceLocation) | NativePublic | 0x15 |