Zdexby TheHolyOneZ
6,829 classes
Class

AMultiplayerGameState

: ABETGameStateBase : AGameStateBase : AInfo : AActor : UObject
/Script/BETGame.MultiplayerGameState 0x0628 (1,576 B) align 8 inherited 0x0330 vtable /Script/BETGame
0x00x0628

Members 38

OffsetSizeNameTypeFlagsDefault
0x10OnGenerationInfoChangedFMulticastScriptDelegate4 flags<delegate>
0x03400x10padding / unreflected
0x08LevelManagerABETLevelManagerBase*Net+6 flagsnullptr
0x10OnRenderTargetManagerRegisteredDelFMulticastScriptDelegate3 flags<delegate>
0x10OnRenderTargetManagersUnregisteredDelFMulticastScriptDelegate3 flags<delegate>
0x10JoinedPlayersTArray<AActor*>4 flags[]
0x10OnPlayerJoinedFMulticastScriptDelegate4 flags<delegate>
0x10OnMatchStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnWaitingOnPlayersFMulticastScriptDelegate4 flags<delegate>
0x10OnObjectiveStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnNewObjectivesAddedFMulticastScriptDelegate4 flags<delegate>
0x10OnObjectiveCompletedFMulticastScriptDelegate4 flags<delegate>
0x10OnLeavingMapFMulticastScriptDelegate4 flags<delegate>
0x10OnFailedFMulticastScriptDelegate4 flags<delegate>
0x10OnGenerationErrorFMulticastScriptDelegate4 flags<delegate>
0x10OnMatchStateChangedFMulticastScriptDelegate4 flags<delegate>
0x08MatchStateFNameNetRepNotify+7 flagsInitializing
0x08EndReasonFName7 flagsNone
0x01bReplicatedHasMatchStartedboolNetTransient+6 flagsfalse
0x04390x07padding / unreflected
0x10OnPlayerDiedFMulticastScriptDelegate4 flags<delegate>
0x10CurrentObjectivesTArray<FLevelObjective>NetRepNotify+4 flags[]
0x28CurrentLevelTSoftObjectPtr<UBETLevel>6 flags<SoftObjectProperty>
0x08CurrentLevelTagFGameplayTagNetRepNotify+5 flags{TagName=None}
0x10OnReturnToHubStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCurrentObjectivesUpdatedFMulticastScriptDelegate4 flags<delegate>
0x04B00x10padding / unreflected
0x10OnSpectatingPlayersUpdatedDelFMulticastScriptDelegate4 flags<delegate>
0x30EndingPathDataFBETEndingPathData3 flags{VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp…
0x10OnEndingPathDataUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10SpectatingPlayersTArray<FUniqueNetIdRepl>NetRepNotify+3 flags[]
0x08LootManagerUBETLootManagerComponent*6 flags/Script/BETGame.Default__MultiplayerGameState.LootManager
0x08ChunkManagerABETChunkManagerBase*NetRepNotify+6 flagsnullptr
0x50RenderTargetManagersTMap<FGameplayTag, ABETRenderTargetManager*>1 flags<TMap>
0x60GenerationInfoFBETGenerationInfoNetRepNotify+3 flags{RandomSeed=1, ExpectedPlayers=1, LevelParams={}, StatsigAl…
0x01bReturnToHubPendingboolNetRepNotify+8 flagsfalse
0x05E10x03padding / unreflected
0x04ReturnToHubEndServerWorldTimefloatNetRepNotify+8 flags0
0x30ReplicatedEndingPathDataFBETEndingPathNetStateNetRepNotify+1 flags{VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp…
0x04LastCompletedObjectivesCountint32Transient+5 flags0
0x04LastObjectivesCountint32Transient+5 flags0
0x01bHasReceivedInitialObjectivesRepboolTransient+5 flagsfalse
0x06210x07unreflected bytes to end of AMultiplayerGameState
Inherited from ABETGameStateBase 1
OffsetSizeNameTypeFlagsDefault
0x04LobbyCodeint32Net+7 flags0
Inherited from AGameStateBase 8
OffsetSizeNameTypeFlagsDefault
0x08GameModeClassTSubclassOf<AGameModeBase>NetTransient+8 flagsnullptr
0x08AuthorityGameModeAGameModeBase*Transient+8 flagsnullptr
0x08SpectatorClassTSubclassOf<ASpectatorPawn>NetTransient+8 flagsnullptr
0x10PlayerArrayTArray<APlayerState*>Transient+6 flags[]
0x01bReplicatedHasBegunPlayboolNetTransient+7 flagsfalse
0x02E10x07padding / unreflected
0x08ReplicatedWorldTimeSecondsDoubledoubleNetTransient+7 flags0
0x04ServerWorldTimeSecondsDeltafloatTransientProtected+5 flags0
0x04ServerWorldTimeSecondsUpdateFrequencyfloatProtected+7 flags0.1
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 40

SignatureFlagsNativeParams
void SetMatchState(const FName& NewState)NativePublic0x08
void OnWaitingOnPlayers__DelegateSignature()Public0x00
void OnRep_SpectatingPlayers()FinalNative+1 flags0x00
void OnRep_ReturnToHubState()FinalNative+1 flags0x00
void OnRep_ReplicatedHasMatchStarted()NativePublic0x00
void OnRep_MatchState()FinalNative+1 flags0x00
void OnRep_GenerationInfo()NativePublic0x00
void OnRep_EndingPathData()NativePublic0x00
void OnRep_CurrentObjectives()NativePublic0x00
void OnRep_CurrentLevelTag()FinalNative+1 flags0x00
void OnRep_ChunkManager()FinalNative+1 flags0x00
void OnPlayerDied__DelegateSignature(APlayerState* DeadPlayerState)Public0x08
void OnObjectiveStarted__DelegateSignature()Public0x00
void OnObjectiveCompleted__DelegateSignature()Public0x00
void OnNewObjectivesAdded__DelegateSignature()Public0x00
void OnMatchStateChanged__DelegateSignature(const FName& NewState)Public0x08
void OnLeavingMap__DelegateSignature()Public0x00
void OnGenerationInfoChanged__DelegateSignature(FBETGenerationInfo& GenerationInfo)Public0x60
void OnGenerationError__DelegateSignature(const FString& ErrorString)Public0x10
void OnFailed__DelegateSignature()Public0x00
void OnCurrentObjectivesUpdated__DelegateSignature(bool bObjectiveCompleted)Public0x01
void OnChunkManagerChanged__DelegateSignature(ABETChunkManagerBase* NewChunkManager)Public0x08
void OnAllObjectivesFinished__DelegateSignature()Public0x00
void NotifyPlayerLoaded(AActor* Player)FinalNative+1 flags0x08
void MulticastOnCheckpointReached(const FGameplayTag& Tag)NativeEvent+1 flags0x08
bool IsReturnToHubPending()FinalNative+1 flags0x01
bool HasSaveCheckpoint(FGameplayTag& SaveCheckpointTag)FinalNative+1 flags0x09
void HandleJourneyDataLoaded(const FString& SaveName, UBETSaveGame* SaveGame)FinalNative+1 flags0x18
void HandleGameStarted()NativeEvent+1 flags0x00
void GetSpectatingPlayers(const TArray<FUniqueNetIdRepl>& OutSpectatingPlayers)FinalNative+1 flags0x10
float GetReturnToHubRemainingTime()FinalNative+1 flags0x04
ABETRenderTargetManager* GetRenderTargetManager(FGameplayTag& Tag)FinalNative+1 flags0x10
void GetGenerationInfoSeed(const int32& OutSeed)FinalNative+1 flags0x04
FBETGenerationInfo GetGenerationInfo()FinalNative+1 flags0x60
FBETEndingPathData GetEndingPathData()FinalNative+1 flags0x30
FGameplayTag GetCurrentLevelTag()FinalNative+1 flags0x08
TArray<APawn*> GetAlivePlayers(bool bIncludeDownedPlayers)FinalNative+1 flags0x18
void ClearSaveCheckpoints()FinalNative+1 flags0x00
void BroadcastEndingPathData()FinalNative+1 flags0x00
void AddSaveCheckpoint(FGameplayTag& SaveCheckpointTag)FinalNative+1 flags0x08

Subclasses 17