| 0x10 | MapID | FPrimaryAssetId | 7 flags | {PrimaryAssetType={Name=None}, PrimaryAssetName=None} |
| 0x20 | Tags | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} |
| 0x20 | ExitTags | FGameplayTagContainer | 4 flags | {GameplayTags=[], ParentTags=[]} |
| 0x30 | Prompts | FLevelPrompts | 4 flags | {BeginningPrompts=[], UpdatePrompts=[], EndPrompts=[]} |
| 0x10 | LevelHints | TArray<FText> | 5 flags | [] |
| 0x28 | ChunkManagerClass | TSoftClassPtr<ABETChunkManagerBase> | 6 flags | <SoftClassProperty> |
| 0x28 | LevelParamsAsset | TSoftObjectPtr<UBETLevelParamsAsset> | 6 flags | <SoftObjectProperty> |
| 0x28 | GenerationMeshes | TSoftObjectPtr<UGenerationMeshes> | 7 flags | <SoftObjectProperty> |
| 0x10 | LevelEntityAssets | TArray<TSoftObjectPtr<UBETEntityData>> | 6 flags | [] |
| 0x10 | CachedLootItems | TArray<TSoftClassPtr<UBETInventoryItemDefinition>> | 7 flags | [] |
| 0x10 | CachedLootTables | TArray<TSoftObjectPtr<UBETLevelLootTable>> | 7 flags | [] |
| 0x10 | LevelName | FText | 4 flags | <FText> |
| 0x10 | LevelAlias | FText | 4 flags | <FText> |
| 0x10 | LevelDescription | FText | 4 flags | <FText> |