Zdexby TheHolyOneZ
6,829 classes
/Script/BETGame.Level94GameState 0x0628 (1,576 B) align 8 inherited 0x0628 vtable /Script/BETGame
0x00x0628

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from AMultiplayerGameState 38
OffsetSizeNameTypeFlagsDefault
0x10OnGenerationInfoChangedFMulticastScriptDelegate4 flags<delegate>
0x03400x10padding / unreflected
0x08LevelManagerABETLevelManagerBase*Net+6 flagsnullptr
0x10OnRenderTargetManagerRegisteredDelFMulticastScriptDelegate3 flags<delegate>
0x10OnRenderTargetManagersUnregisteredDelFMulticastScriptDelegate3 flags<delegate>
0x10JoinedPlayersTArray<AActor*>4 flags[]
0x10OnPlayerJoinedFMulticastScriptDelegate4 flags<delegate>
0x10OnMatchStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnWaitingOnPlayersFMulticastScriptDelegate4 flags<delegate>
0x10OnObjectiveStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnNewObjectivesAddedFMulticastScriptDelegate4 flags<delegate>
0x10OnObjectiveCompletedFMulticastScriptDelegate4 flags<delegate>
0x10OnLeavingMapFMulticastScriptDelegate4 flags<delegate>
0x10OnFailedFMulticastScriptDelegate4 flags<delegate>
0x10OnGenerationErrorFMulticastScriptDelegate4 flags<delegate>
0x10OnMatchStateChangedFMulticastScriptDelegate4 flags<delegate>
0x08MatchStateFNameNetRepNotify+7 flagsInitializing
0x08EndReasonFName7 flagsNone
0x01bReplicatedHasMatchStartedboolNetTransient+6 flagsfalse
0x04390x07padding / unreflected
0x10OnPlayerDiedFMulticastScriptDelegate4 flags<delegate>
0x10CurrentObjectivesTArray<FLevelObjective>NetRepNotify+4 flags[]
0x28CurrentLevelTSoftObjectPtr<UBETLevel>6 flags<SoftObjectProperty>
0x08CurrentLevelTagFGameplayTagNetRepNotify+5 flags{TagName=None}
0x10OnReturnToHubStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCurrentObjectivesUpdatedFMulticastScriptDelegate4 flags<delegate>
0x04B00x10padding / unreflected
0x10OnSpectatingPlayersUpdatedDelFMulticastScriptDelegate4 flags<delegate>
0x30EndingPathDataFBETEndingPathData3 flags{VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp…
0x10OnEndingPathDataUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10SpectatingPlayersTArray<FUniqueNetIdRepl>NetRepNotify+3 flags[]
0x08LootManagerUBETLootManagerComponent*6 flags/Script/BETGame.Default__MultiplayerGameState.LootManager
0x08ChunkManagerABETChunkManagerBase*NetRepNotify+6 flagsnullptr
0x50RenderTargetManagersTMap<FGameplayTag, ABETRenderTargetManager*>1 flags<TMap>
0x60GenerationInfoFBETGenerationInfoNetRepNotify+3 flags{RandomSeed=1, ExpectedPlayers=1, LevelParams={}, StatsigAl…
0x01bReturnToHubPendingboolNetRepNotify+8 flagsfalse
0x05E10x03padding / unreflected
0x04ReturnToHubEndServerWorldTimefloatNetRepNotify+8 flags0
0x30ReplicatedEndingPathDataFBETEndingPathNetStateNetRepNotify+1 flags{VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp…
0x04LastCompletedObjectivesCountint32Transient+5 flags0
0x04LastObjectivesCountint32Transient+5 flags0
0x01bHasReceivedInitialObjectivesRepboolTransient+5 flagsfalse
Inherited from ABETGameStateBase 1
OffsetSizeNameTypeFlagsDefault
0x04LobbyCodeint32Net+7 flags0
Inherited from AGameStateBase 8
OffsetSizeNameTypeFlagsDefault
0x08GameModeClassTSubclassOf<AGameModeBase>NetTransient+8 flagsnullptr
0x08AuthorityGameModeAGameModeBase*Transient+8 flagsnullptr
0x08SpectatorClassTSubclassOf<ASpectatorPawn>NetTransient+8 flagsnullptr
0x10PlayerArrayTArray<APlayerState*>Transient+6 flags[]
0x01bReplicatedHasBegunPlayboolNetTransient+7 flagsfalse
0x02E10x07padding / unreflected
0x08ReplicatedWorldTimeSecondsDoubledoubleNetTransient+7 flags0
0x04ServerWorldTimeSecondsDeltafloatTransientProtected+5 flags0
0x04ServerWorldTimeSecondsUpdateFrequencyfloatProtected+7 flags0.1
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.