0x00x0E10
Members 62
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | LevelExitClass | TSubclassOf<AActor> | 9 flags | nullptr | |
| 0x0C | StairWellDimensions | FIntVector | 8 flags | {X=1, Y=3, Z=-3} | |
| 0x076C | 0x04 | padding / unreflected | |||
| 0x08 | LightSwitchClass | TSubclassOf<AActor> | 9 flags | nullptr | |
| 0x08 | DoorManagerClass | TSubclassOf<ALevelNeg1DoorManager> | 9 flags | nullptr | |
| 0x08 | BedroomManagerClass | TSubclassOf<ALevelNeg1BedroomManager> | 9 flags | nullptr | |
| 0x08 | BedroomOverlapBoxClass | TSubclassOf<ANeg1BedroomOverlapBox> | 9 flags | nullptr | |
| 0x08 | TutorialBedroomOverlapBoxClass | TSubclassOf<ANeg1BedroomOverlapBox> | 9 flags | nullptr | |
| 0x08 | DoorManager | ALevelNeg1DoorManager* | 6 flags | nullptr | |
| 0x08 | BedroomManager | ALevelNeg1BedroomManager* | 6 flags | nullptr | |
| 0x08 | MusicSystem | ABETMusicSystem* | 6 flags | nullptr | |
| 0x10 | BaseEmissiveColor | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | BaseLightComponentColor | FLinearColor | 8 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | BedroomSolvedEmissiveColor | FLinearColor | 8 flags | {R=1, G=0, B=0, A=1} | |
| 0x10 | BedroomSolvedLightComponentColor | FLinearColor | 8 flags | {R=1, G=0, B=0, A=1} | |
| 0x08 | BedroomSolvedLightSFX | USoundBase* | 7 flags | nullptr | |
| 0x01 | bBedroomsSolved | bool | NetRepNotify+5 flags | false | |
| 0x07F9 | 0x07 | padding / unreflected | |||
| 0x10 | OnAllRoomStatesCorrectChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTutorialComplete | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0820 | 0x10 | padding / unreflected | |||
| 0x60 | BedroomNumberTransformOffset | FTransform | 7 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x04 | BedroomNumberSpacing | float | 8 flags | 0.15 | |
| 0x0894 | 0x1C | padding / unreflected | |||
| 0x28 | SolvedFlickerLightFunction | TSoftObjectPtr<UMaterialInterface> | 5 flags | <SoftObjectProperty> | |
| 0x30 | TutorialHallwayData | FLevelNeg1Section | 6 flags | {SegmentCountRange={X=4, Y=5}, SegmentLengthRange={X=6, Y=1… | |
| 0x30 | MainHallwayData | FLevelNeg1Section | 6 flags | {SegmentCountRange={X=14, Y=20}, SegmentLengthRange={X=10, … | |
| 0x30 | EndingHallwayData | FLevelNeg1Section | 6 flags | {SegmentCountRange={X=9, Y=10}, SegmentLengthRange={X=5, Y=… | |
| 0x10 | StartingHallwayChunks | TArray<UBETChunkBase*> | 2 flags | [] | |
| 0x10 | TutorialHallwayChunks | TArray<UBETChunkBase*> | 2 flags | [] | |
| 0x10 | MainAreaHallwayChunks | TArray<UBETChunkBase*> | 2 flags | [] | |
| 0x10 | EndingAreaChunks | TArray<UBETChunkBase*> | 2 flags | [] | |
| 0x0C | TutorialEndCell | FIntVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x09B4 | 0x04 | padding / unreflected | |||
| 0x10 | TutorialBedrooms | TArray<UBETChunkBase*> | 2 flags | [] | |
| 0x09C8 | 0x08 | padding / unreflected | |||
| 0x08 | TutorialTeleportBedroom | UBETChunkBase* | 4 flags | nullptr | |
| 0x08 | TutorialTeleportConnector | UBETChunkBase* | 4 flags | nullptr | |
| 0x10 | TutorialBedroomOverlapBoxes | TArray<ANeg1BedroomOverlapBox*> | 2 flags | [] | |
| 0x08 | TutorialBedroomSpawnRange | FIntPoint | 9 flags | {X=4, Y=5} | |
| 0x04 | AdditionalTeleportBedrooms | int32 | 7 flags | 2 | |
| 0x09FC | 0x04 | padding / unreflected | |||
| 0x10 | MainAreaBedrooms | TArray<UBETChunkBase*> | 2 flags | [] | |
| 0x10 | MainAreaTeleportBedrooms | TArray<UBETChunkBase*> | 2 flags | [] | |
| 0x50 | RoomToConnectorMap | TMap<TWeakObjectPtr<UBETChunkBase>, TWeakObjectPtr<UBETChunkBase>> | Transient+2 flags | <TMap> | |
| 0x10 | MainAreaBedroomOverlapBoxes | TArray<ANeg1BedroomOverlapBox*> | 2 flags | [] | |
| 0x08 | RoomWidthRange | FIntPoint | 7 flags | {X=2, Y=4} | |
| 0x08 | RoomLengthRange | FIntPoint | 7 flags | {X=2, Y=4} | |
| 0x01 | bTutorialComplete | bool | 7 flags | false | |
| 0x0A91 | 0x07 | padding / unreflected | |||
| 0x50 | SplitDepthByHallway | TMap<UBETChunkBase*, int32> | TransientProtected+1 flags | <TMap> | |
| 0x04 | SplitSpawnReductionPerDepth | float | Protected+8 flags | 0.3 | |
| 0x04 | DistanceSpawnReductionStrength | float | Protected+8 flags | 0.5 | |
| 0x04 | LootSpawnRatio | float | Protected+7 flags | 0.5 | |
| 0x04 | LootSpawnRatioMin | float | Protected+8 flags | 0.02 | |
| 0x04 | LootSpawnRatioMax | float | Protected+8 flags | 0.1 | |
| 0x0AFC | 0x04 | padding / unreflected | |||
| 0x50 | BedroomDoorwayCellByChunk | TMap<TWeakObjectPtr<ULevelNeg1BedroomChunk>, FIntVector> | Transient+1 flags | <TMap> | |
| 0x50 | BedroomOutwardDirByChunk | TMap<TWeakObjectPtr<ULevelNeg1BedroomChunk>, FIntPoint> | Transient+1 flags | <TMap> | |
| 0x50 | BedroomNumberByChunk | TMap<TWeakObjectPtr<ULevelNeg1BedroomChunk>, int32> | Transient+1 flags | <TMap> | |
| 0x10 | SolvedFlickerMIDVariants | TArray<UMaterialInstanceDynamic*> | Transient+4 flags | [] | |
| 0x10 | SolvedFlickerMIDVariantSpeeds | TArray<float> | Transient+2 flags | [] | |
| 0x50 | LastLightFunctionByLight | TMap<TWeakObjectPtr<ULightComponent>, TWeakObjectPtr<UMaterialInterface>> | Transient+3 flags | <TMap> | |
| 0x50 | PuzzleCompleteLightAmbience | TMap<TWeakObjectPtr<ULightComponent>, TWeakObjectPtr<UAudioComponent>> | Transient+4 flags | <TMap> | |
| 0x50 | SolvedFlickerLFByLight | TMap<TWeakObjectPtr<ULightComponent>, TWeakObjectPtr<UMaterialInterface>> | Transient+3 flags | <TMap> | |
| 0x50 | SolvedFlickerVariantIndexByLight | TMap<TWeakObjectPtr<ULightComponent>, int32> | Transient+2 flags | <TMap> | |
| 0x50 | PresenceFlickerTimers | TMap<TWeakObjectPtr<ULevelNeg1HallwayChunk>, FTimerHandle> | Transient+1 flags | <TMap> | |
| 0x50 | TemporarySolvedLightsPreviousState | TMap<TWeakObjectPtr<ULevelNeg1HallwayChunk>, bool> | Transient+1 flags | <TMap> | |
| 0x01 | bTemporarySolvedLightsUseTutorialSubset | bool | Transient+5 flags | false | |
| 0x01 | bTemporarySolvedLightsActive | bool | Transient+5 flags | false | |
| 0x0DF2 | 0x0E | padding / unreflected | |||
| 0x01 | bLightSystemsInitialized | bool | Transient+5 flags | false | |
| 0x0E01 | 0x0F | unreflected bytes to end of ALevelNeg1ChunkManager | |||
Inherited from ABETChunkManagerBase 42
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ABTestComponent | UPCGABTestComponent* | 12 flags | /Script/BETGame.Default__BETChunkManagerBase.ABTestComponent | |
| 0x10 | OnChunksGeneratingDelegate | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x01 | bApplyMeshBoundsToPCG | bool | Protected+6 flags | true | |
| 0x02D9 | 0x07 | padding / unreflected | |||
| 0x10 | OnGenerationComplete | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x01 | bIsGenerationComplete | bool | 9 flags | false | |
| 0x02F1 | 0x07 | padding / unreflected | |||
| 0x10 | OnPCGGenerationComplete | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x01 | bIsPCGGenerationComplete | bool | 9 flags | false | |
| 0x0309 | 0x07 | padding / unreflected | |||
| 0x10 | GeneratedChunks | TArray<UBETChunkBase*> | 4 flags | [] | |
| 0x50 | OccupiedGridCells | TSet<FIntVector> | 4 flags | <TSet> | |
| 0x10 | ChunksToSpawn | TArray<TSubclassOf<UBETChunkBase>> | 5 flags | [] | |
| 0x0380 | 0x78 | padding / unreflected | |||
| 0x08 | FastGeoRuntimeContainer | UObject* | Transient+6 flags | nullptr | |
| 0x0400 | 0x58 | padding / unreflected | |||
| 0x30 | PCG_GridPoints | FPCGDataCollection | 3 flags | {TaggedData=[], bCancelExecutionOnEmpty=false} | |
| 0x30 | PCG_MeshPoints | FPCGDataCollection | 3 flags | {TaggedData=[], bCancelExecutionOnEmpty=false} | |
| 0x30 | PCG_PartitionedMeshPoints | FPCGDataCollection | 3 flags | {TaggedData=[], bCancelExecutionOnEmpty=false} | |
| 0x30 | PCG_PointsOfInterest | FPCGDataCollection | 3 flags | {TaggedData=[], bCancelExecutionOnEmpty=false} | |
| 0x0518 | 0x08 | padding / unreflected | |||
| 0x01 | bLightsOn | bool | NetRepNotify+5 flags | true | |
| 0x01 | bPowerOn | bool | NetRepNotify+5 flags | true | |
| 0x0522 | 0x06 | padding / unreflected | |||
| 0x04 | LightEmissiveBrightness | float | 8 flags | 0 | |
| 0x052C | 0x04 | padding / unreflected | |||
| 0x50 | LightMap | TMap<FName, TSubclassOf<UBETLightComponent>> | 4 flags | <TMap> | |
| 0x08 | PointLightTemplate | TSubclassOf<UPointLightComponent> | 7 flags | nullptr | |
| 0x08 | SpotLightTemplate | TSubclassOf<USpotLightComponent> | 7 flags | nullptr | |
| 0x0590 | 0x08 | padding / unreflected | |||
| 0x28 | LightBuzz | TSoftObjectPtr<USoundBase> | 5 flags | <SoftObjectProperty> | |
| 0x28 | LightShutOffSound | TSoftObjectPtr<USoundBase> | 5 flags | <SoftObjectProperty> | |
| 0x08 | LightSoundBus | UAudioBus* | 5 flags | nullptr | |
| 0x08 | SourceLightSound | UAudioComponent* | 10 flags | /Script/BETGame.Default__BETChunkManagerBase.SourceLightSou… | |
| 0x08 | LightMaterialInstance | UMaterialInstanceDynamic* | 4 flags | nullptr | |
| 0x0600 | 0x08 | padding / unreflected | |||
| 0x04 | NumberOfChunks | int32 | 6 flags | 0 | |
| 0x04 | BoltCutterNum | int32 | 7 flags | 1 | |
| 0x01 | bDisableEntities | bool | 7 flags | false | |
| 0x0611 | 0x03 | padding / unreflected | |||
| 0x04 | SpawnPointsPerChunk | int32 | 7 flags | 0 | |
| 0x04 | ChunkSize | int32 | 7 flags | 0 | |
| 0x01 | bIsLowScalability | bool | 6 flags | false | |
| 0x061D | 0x0B | padding / unreflected | |||
| 0x18 | GridCellSize | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x28 | GenerationMeshesToUse | TSoftObjectPtr<UGenerationMeshes> | 6 flags | <SoftObjectProperty> | |
| 0x28 | LevelLootTable | TSoftObjectPtr<UBETLevelLootTable> | 6 flags | <SoftObjectProperty> | |
| 0x50 | RuntimeAudioVolumes | TMap<FName, FAudioVolumeData> | 4 flags | <TMap> | |
| 0x08 | PCGComponent | UPCGComponent* | 11 flags | /Script/BETGame.Default__BETChunkManagerBase.PCG Component | |
| 0x08 | LevelBounds | UBoxComponent* | 9 flags | /Script/BETGame.Default__BETChunkManagerBase.LevelBounds | |
| 0x01 | bUsePartitionedPCGStartup | bool | 8 flags | false | |
| 0x06F1 | 0x03 | padding / unreflected | |||
| 0x04 | PartitionedPCGStartupTimeoutSeconds | float | 8 flags | 60 | |
| 0x50 | CachedWallDimensions | TMap<FName, FVector> | 1 flags | <TMap> | |
| 0x0748 | 0x08 | padding / unreflected | |||
| 0x08 | EntityManager | UBETEntityManagerBase* | Protected+12 flags | /Script/BETGame.Default__BETChunkManagerBase.EntityManager | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | true | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0210 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SpawnEntitiesNearPlayerGroups(float MinSpawnDistance, float MaxSpawnDistance, float SpawnChanceRatio, float SurvivorClusterDistance) | FinalNative+1 flags | 0x10 | |
| void OnRep_bBedroomSolvedLights() | FinalNative+1 flags | 0x00 | |
| void Multicast_UpdateEntityPresence(const FIntVector& HallwayOrigin, bool bEnable) | NativeEvent+1 flags | 0x0D | |
| void Multicast_SetTemporarySolvedLightVisuals(bool bEnable, bool bUseTutorialSubset) | NativeEvent+1 flags | 0x02 | |
| TArray<AShadowCharacter*> GetActiveShadowEntities() | FinalNative+1 flags | 0x10 | |
| bool ForceTutorialComplete() | FinalNative+1 flags | 0x01 |