0x00x0540
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x03E8 | 0x148 | padding / unreflected | |||
| 0x08 | SpawnedLightSwitch | TWeakObjectPtr<ALightSwitch> | Protected+6 flags | nullptr | |
| 0x0538 | 0x08 | unreflected bytes to end of ULevelNeg1HallwayChunk | |||
Inherited from UBETChunkBase 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x0050 | 0x240 | padding / unreflected | |||
| 0x04 | ClutterSpawnChance | int32 | 7 flags | 20 | |
| 0x0294 | 0x04 | padding / unreflected | |||
| 0x20 | RoomTypeTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x02B8 | 0x10 | padding / unreflected | |||
| 0x08 | ChunkManager | ABETChunkManagerBase* | Protected+4 flags | nullptr | |
| 0x02D0 | 0x40 | padding / unreflected | |||
| 0x10 | LightComponents | TArray<UBETLightComponent*> | Protected+6 flags | [] | |
| 0x0C | ChunkSize | FIntVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x0C | ChunkOrigin | FIntVector | Protected+7 flags | {X=0, Y=0, Z=0} | |
| 0x18 | ChunkRotation | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnPowerStateChange(const FGameplayTag& EventTag, FBreakerStateEvent& EventData) | FinalNative+1 flags | 0x20 | |
| void OnLightSwitchStateUpdated(const FGameplayTag& EventTag, FLightSwitchEvent& LightSwitchEvent) | FinalNative+1 flags | 0x1C | |
| bool HasAnyLights() | FinalNative+1 flags | 0x01 | |
| UBETLightComponent* GetHallwayLight() | FinalNative+1 flags | 0x08 |