Zdexby TheHolyOneZ
6,829 classes
Class

ULevelNeg1HallwayChunk

: ULevelNeg1Chunk : UObliqueChunk : UBETChunkBase : UObject
/Script/BETGame.LevelNeg1HallwayChunk 0x0540 (1,344 B) align 8 inherited 0x03E8 vtable /Script/BETGame
0x00x0540

Members 1

OffsetSizeNameTypeFlagsDefault
0x03E80x148padding / unreflected
0x08SpawnedLightSwitchTWeakObjectPtr<ALightSwitch>Protected+6 flagsnullptr
0x05380x08unreflected bytes to end of ULevelNeg1HallwayChunk
Inherited from UBETChunkBase 8
OffsetSizeNameTypeFlagsDefault
0x08SceneRootUSceneComponent*6 flagsnullptr
0x00500x240padding / unreflected
0x04ClutterSpawnChanceint327 flags20
0x02940x04padding / unreflected
0x20RoomTypeTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x02B80x10padding / unreflected
0x08ChunkManagerABETChunkManagerBase*Protected+4 flagsnullptr
0x02D00x40padding / unreflected
0x10LightComponentsTArray<UBETLightComponent*>Protected+6 flags[]
0x0CChunkSizeFIntVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CChunkOriginFIntVectorProtected+7 flags{X=0, Y=0, Z=0}
0x18ChunkRotationFRotatorProtected+6 flags{Pitch=0, Yaw=0, Roll=0}

Functions 4

SignatureFlagsNativeParams
void OnPowerStateChange(const FGameplayTag& EventTag, FBreakerStateEvent& EventData)FinalNative+1 flags0x20
void OnLightSwitchStateUpdated(const FGameplayTag& EventTag, FLightSwitchEvent& LightSwitchEvent)FinalNative+1 flags0x1C
bool HasAnyLights()FinalNative+1 flags0x01
UBETLightComponent* GetHallwayLight()FinalNative+1 flags0x08

Subclasses 4

Used by 3

types with a member, parameter or interface of this type