Class
ABP_LevelHubGameState_C
: ALevelHubGameState : AMultiplayerGameState : ABETGameStateBase : AGameStateBase : AInfo : AActor : UObject0x00x0668
Members 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x30 | EndingPath | FBETEndingPathData | NetRepNotify+3 flags | {VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp… |
Inherited from AMultiplayerGameState 38
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnGenerationInfoChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0340 | 0x10 | padding / unreflected | |||
| 0x08 | LevelManager | ABETLevelManagerBase* | Net+6 flags | nullptr | |
| 0x10 | OnRenderTargetManagerRegisteredDel | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x10 | OnRenderTargetManagersUnregisteredDel | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x10 | JoinedPlayers | TArray<AActor*> | 4 flags | [] | |
| 0x10 | OnPlayerJoined | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMatchStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnWaitingOnPlayers | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnObjectiveStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnNewObjectivesAdded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnObjectiveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLeavingMap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnFailed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnGenerationError | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMatchStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | MatchState | FName | NetRepNotify+7 flags | Initializing | |
| 0x08 | EndReason | FName | 7 flags | None | |
| 0x01 | bReplicatedHasMatchStarted | bool | NetTransient+6 flags | false | |
| 0x0439 | 0x07 | padding / unreflected | |||
| 0x10 | OnPlayerDied | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | CurrentObjectives | TArray<FLevelObjective> | NetRepNotify+4 flags | [] | |
| 0x28 | CurrentLevel | TSoftObjectPtr<UBETLevel> | 6 flags | <SoftObjectProperty> | |
| 0x08 | CurrentLevelTag | FGameplayTag | NetRepNotify+5 flags | {TagName=None} | |
| 0x10 | OnReturnToHubStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCurrentObjectivesUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04B0 | 0x10 | padding / unreflected | |||
| 0x10 | OnSpectatingPlayersUpdatedDel | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x30 | EndingPathData | FBETEndingPathData | 3 flags | {VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp… | |
| 0x10 | OnEndingPathDataUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | SpectatingPlayers | TArray<FUniqueNetIdRepl> | NetRepNotify+3 flags | [] | |
| 0x08 | LootManager | UBETLootManagerComponent* | 6 flags | /Script/BETGame.Default__MultiplayerGameState.LootManager | |
| 0x08 | ChunkManager | ABETChunkManagerBase* | NetRepNotify+6 flags | nullptr | |
| 0x50 | RenderTargetManagers | TMap<FGameplayTag, ABETRenderTargetManager*> | 1 flags | <TMap> | |
| 0x60 | GenerationInfo | FBETGenerationInfo | NetRepNotify+3 flags | {RandomSeed=1, ExpectedPlayers=1, LevelParams={}, StatsigAl… | |
| 0x01 | bReturnToHubPending | bool | NetRepNotify+8 flags | false | |
| 0x05E1 | 0x03 | padding / unreflected | |||
| 0x04 | ReturnToHubEndServerWorldTime | float | NetRepNotify+8 flags | 0 | |
| 0x30 | ReplicatedEndingPathData | FBETEndingPathNetState | NetRepNotify+1 flags | {VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp… | |
| 0x04 | LastCompletedObjectivesCount | int32 | Transient+5 flags | 0 | |
| 0x04 | LastObjectivesCount | int32 | Transient+5 flags | 0 | |
| 0x01 | bHasReceivedInitialObjectivesRep | bool | Transient+5 flags | false | |
Inherited from ABETGameStateBase 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | LobbyCode | int32 | Net+7 flags | 0 |
Inherited from AGameStateBase 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GameModeClass | TSubclassOf<AGameModeBase> | NetTransient+8 flags | nullptr | |
| 0x08 | AuthorityGameMode | AGameModeBase* | Transient+8 flags | nullptr | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | NetTransient+8 flags | nullptr | |
| 0x10 | PlayerArray | TArray<APlayerState*> | Transient+6 flags | [] | |
| 0x01 | bReplicatedHasBegunPlay | bool | NetTransient+7 flags | false | |
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x08 | ReplicatedWorldTimeSecondsDouble | double | NetTransient+7 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsDelta | float | TransientProtected+5 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsUpdateFrequency | float | Protected+7 flags | 0.1 | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | true | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0210 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void OnRep_EndingPath()Script8 statements · 148 bytes of bytecode0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBP_BETGame_Instance = Cast<BP_BETGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_BETGame_Instance);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_0091;0x0064K2Node_DynamicCast_AsBP_BETGame_Instance.WinScreen(EndingPath);0x0091Label_0091:0x0091return;0x0093// end of script | 0x00 | ||
void OnComplete_A907BA214EAB89FA2D5EB6B0CACAFD06(UBETSaveGame* Journey, bool bWasSuccessful)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Journey = Journey;0x0012PersistentFrame.K2Node_CustomEvent_bWasSuccessful = bWasSuccessful;0x0024ExecuteUbergraph_BP_LevelHubGameState(294);0x0033return;0x0035// end of script | 0x09 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_LevelHubGameState(842);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_LevelHubGameState(int32 EntryPoint)Script40 statements · 850 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AMarkPropertyDirtyFromRepIndex(this, 26, FName(EndingPath));0x0027OnRep_EndingPath();0x0035goto Label_034F;0x003ALabel_003A:0x003AFlushNetDormancy();0x0044K2Node_MakeStruct_BETEndingPathData.VisitedLevels = Temp_object_Variable.UnlockedLevels;0x007EK2Node_MakeStruct_BETEndingPathData.LevelAttempts = Temp_object_Variable.LevelAttempts;0x00B8K2Node_MakeStruct_BETEndingPathData.TotalSeconds = Temp_object_Variable.TotalPlayTimeSeconds;0x00F2K2Node_MakeStruct_BETEndingPathData.bIsComplete = false;0x0106EndingPath = K2Node_MakeStruct_BETEndingPathData;0x0121goto Label_000A;0x0126Temp_object_Variable = K2Node_CustomEvent_Journey;0x0139Temp_bool_Variable = K2Node_CustomEvent_bWasSuccessful;0x014Cif (!(Temp_bool_Variable)) goto Label_034F;0x015AK2Node_MakeStruct_LevelData.Level = SoftObject("/Game/Core/LevelDefinitions/DA_Level_FUN.DA_Level_FUN");0x01ADK2Node_MakeStruct_LevelData.bIsUnlocked = false;0x01C1K2Node_MakeStruct_LevelData.LevelPlaytime = 0f;0x01E1K2Node_MakeStruct_LevelData.LevelAttempts = 0;0x0201K2Node_MakeStruct_LevelData.bCompleted = false;0x0215CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(Temp_object_Variable.UnlockedLevels, K2Node_MakeStruct_LevelData);0x0267if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_003A;0x0275goto Label_034F;0x027ALabel_027A:0x027ACallFunc_AsyncLoadSelectedJourney_ReturnValue = AsyncLoadSelectedJourney(this);0x028FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_AsyncLoadSelectedJourney_ReturnValue);0x02ACif (!(CallFunc_IsValid_ReturnValue)) goto Label_034F;0x02BAK2Node_CreateDelegate_OutputDelegate.Bind(this, OnComplete_A907BA214EAB89FA2D5EB6B0CACAFD06);0x02D1CallFunc_AsyncLoadSelectedJourney_ReturnValue.OnComplete += K2Node_CreateDelegate_OutputDelegate;0x02FACallFunc_AsyncLoadSelectedJourney_ReturnValue.Activate();0x031Egoto Label_034F;0x0323Label_0323:0x0323CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0337if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_034F;0x0345goto Label_027A;0x034Agoto Label_0323;0x034FLabel_034F:0x034Freturn;0x0351// end of script | Final | 0x04 |