Zdexby TheHolyOneZ
6,829 classes
/Game/Server/Blueprints/Level_Hub/BP_LevelHubGameState.BP_LevelHubGameState_C 0x0668 (1,640 B) align 8 inherited 0x0628 4 scripted vtable /Game/Server/Blueprints/Level_Hub/BP_LevelHubGameState
0x00x0668

Members 3

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x30EndingPathFBETEndingPathDataNetRepNotify+3 flags{VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp…
Inherited from AMultiplayerGameState 38
OffsetSizeNameTypeFlagsDefault
0x10OnGenerationInfoChangedFMulticastScriptDelegate4 flags<delegate>
0x03400x10padding / unreflected
0x08LevelManagerABETLevelManagerBase*Net+6 flagsnullptr
0x10OnRenderTargetManagerRegisteredDelFMulticastScriptDelegate3 flags<delegate>
0x10OnRenderTargetManagersUnregisteredDelFMulticastScriptDelegate3 flags<delegate>
0x10JoinedPlayersTArray<AActor*>4 flags[]
0x10OnPlayerJoinedFMulticastScriptDelegate4 flags<delegate>
0x10OnMatchStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnWaitingOnPlayersFMulticastScriptDelegate4 flags<delegate>
0x10OnObjectiveStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnNewObjectivesAddedFMulticastScriptDelegate4 flags<delegate>
0x10OnObjectiveCompletedFMulticastScriptDelegate4 flags<delegate>
0x10OnLeavingMapFMulticastScriptDelegate4 flags<delegate>
0x10OnFailedFMulticastScriptDelegate4 flags<delegate>
0x10OnGenerationErrorFMulticastScriptDelegate4 flags<delegate>
0x10OnMatchStateChangedFMulticastScriptDelegate4 flags<delegate>
0x08MatchStateFNameNetRepNotify+7 flagsInitializing
0x08EndReasonFName7 flagsNone
0x01bReplicatedHasMatchStartedboolNetTransient+6 flagsfalse
0x04390x07padding / unreflected
0x10OnPlayerDiedFMulticastScriptDelegate4 flags<delegate>
0x10CurrentObjectivesTArray<FLevelObjective>NetRepNotify+4 flags[]
0x28CurrentLevelTSoftObjectPtr<UBETLevel>6 flags<SoftObjectProperty>
0x08CurrentLevelTagFGameplayTagNetRepNotify+5 flags{TagName=None}
0x10OnReturnToHubStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCurrentObjectivesUpdatedFMulticastScriptDelegate4 flags<delegate>
0x04B00x10padding / unreflected
0x10OnSpectatingPlayersUpdatedDelFMulticastScriptDelegate4 flags<delegate>
0x30EndingPathDataFBETEndingPathData3 flags{VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp…
0x10OnEndingPathDataUpdatedFMulticastScriptDelegate4 flags<delegate>
0x10SpectatingPlayersTArray<FUniqueNetIdRepl>NetRepNotify+3 flags[]
0x08LootManagerUBETLootManagerComponent*6 flags/Script/BETGame.Default__MultiplayerGameState.LootManager
0x08ChunkManagerABETChunkManagerBase*NetRepNotify+6 flagsnullptr
0x50RenderTargetManagersTMap<FGameplayTag, ABETRenderTargetManager*>1 flags<TMap>
0x60GenerationInfoFBETGenerationInfoNetRepNotify+3 flags{RandomSeed=1, ExpectedPlayers=1, LevelParams={}, StatsigAl…
0x01bReturnToHubPendingboolNetRepNotify+8 flagsfalse
0x05E10x03padding / unreflected
0x04ReturnToHubEndServerWorldTimefloatNetRepNotify+8 flags0
0x30ReplicatedEndingPathDataFBETEndingPathNetStateNetRepNotify+1 flags{VisitedLevels=[], LevelAttempts=0, TotalSeconds=0, bIsComp…
0x04LastCompletedObjectivesCountint32Transient+5 flags0
0x04LastObjectivesCountint32Transient+5 flags0
0x01bHasReceivedInitialObjectivesRepboolTransient+5 flagsfalse
Inherited from ABETGameStateBase 1
OffsetSizeNameTypeFlagsDefault
0x04LobbyCodeint32Net+7 flags0
Inherited from AGameStateBase 8
OffsetSizeNameTypeFlagsDefault
0x08GameModeClassTSubclassOf<AGameModeBase>NetTransient+8 flagsnullptr
0x08AuthorityGameModeAGameModeBase*Transient+8 flagsnullptr
0x08SpectatorClassTSubclassOf<ASpectatorPawn>NetTransient+8 flagsnullptr
0x10PlayerArrayTArray<APlayerState*>Transient+6 flags[]
0x01bReplicatedHasBegunPlayboolNetTransient+7 flagsfalse
0x02E10x07padding / unreflected
0x08ReplicatedWorldTimeSecondsDoubledoubleNetTransient+7 flags0
0x04ServerWorldTimeSecondsDeltafloatTransientProtected+5 flags0
0x04ServerWorldTimeSecondsUpdateFrequencyfloatProtected+7 flags0.1
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagstrue
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02100x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void OnRep_EndingPath()
Script8 statements · 148 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBP_BETGame_Instance = Cast<BP_BETGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_BETGame_Instance);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_0091;0x0064K2Node_DynamicCast_AsBP_BETGame_Instance.WinScreen(EndingPath);0x0091Label_0091:0x0091return;0x0093// end of script
0x00
void OnComplete_A907BA214EAB89FA2D5EB6B0CACAFD06(UBETSaveGame* Journey, bool bWasSuccessful)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Journey = Journey;0x0012PersistentFrame.K2Node_CustomEvent_bWasSuccessful = bWasSuccessful;0x0024ExecuteUbergraph_BP_LevelHubGameState(294);0x0033return;0x0035// end of script
0x09
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_LevelHubGameState(842);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_LevelHubGameState(int32 EntryPoint)
Script40 statements · 850 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AMarkPropertyDirtyFromRepIndex(this, 26, FName(EndingPath));0x0027OnRep_EndingPath();0x0035goto Label_034F;0x003ALabel_003A:0x003AFlushNetDormancy();0x0044K2Node_MakeStruct_BETEndingPathData.VisitedLevels = Temp_object_Variable.UnlockedLevels;0x007EK2Node_MakeStruct_BETEndingPathData.LevelAttempts = Temp_object_Variable.LevelAttempts;0x00B8K2Node_MakeStruct_BETEndingPathData.TotalSeconds = Temp_object_Variable.TotalPlayTimeSeconds;0x00F2K2Node_MakeStruct_BETEndingPathData.bIsComplete = false;0x0106EndingPath = K2Node_MakeStruct_BETEndingPathData;0x0121goto Label_000A;0x0126Temp_object_Variable = K2Node_CustomEvent_Journey;0x0139Temp_bool_Variable = K2Node_CustomEvent_bWasSuccessful;0x014Cif (!(Temp_bool_Variable)) goto Label_034F;0x015AK2Node_MakeStruct_LevelData.Level = SoftObject("/Game/Core/LevelDefinitions/DA_Level_FUN.DA_Level_FUN");0x01ADK2Node_MakeStruct_LevelData.bIsUnlocked = false;0x01C1K2Node_MakeStruct_LevelData.LevelPlaytime = 0f;0x01E1K2Node_MakeStruct_LevelData.LevelAttempts = 0;0x0201K2Node_MakeStruct_LevelData.bCompleted = false;0x0215CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(Temp_object_Variable.UnlockedLevels, K2Node_MakeStruct_LevelData);0x0267if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_003A;0x0275goto Label_034F;0x027ALabel_027A:0x027ACallFunc_AsyncLoadSelectedJourney_ReturnValue = AsyncLoadSelectedJourney(this);0x028FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_AsyncLoadSelectedJourney_ReturnValue);0x02ACif (!(CallFunc_IsValid_ReturnValue)) goto Label_034F;0x02BAK2Node_CreateDelegate_OutputDelegate.Bind(this, OnComplete_A907BA214EAB89FA2D5EB6B0CACAFD06);0x02D1CallFunc_AsyncLoadSelectedJourney_ReturnValue.OnComplete += K2Node_CreateDelegate_OutputDelegate;0x02FACallFunc_AsyncLoadSelectedJourney_ReturnValue.Activate();0x031Egoto Label_034F;0x0323Label_0323:0x0323CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0337if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_034F;0x0345goto Label_027A;0x034Agoto Label_0323;0x034FLabel_034F:0x034Freturn;0x0351// end of script
Final0x04