Class
USkinnedMeshComponent
: UMeshComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObjectimplements ILODSyncInterface
0x00x0820
Members 36
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | SkeletalMesh | USkeletalMesh* | 9 flags | nullptr | |
| 0x08 | MasterPoseComponent | TWeakObjectPtr<USkinnedMeshComponent> | 10 flags | <0xffffffff> | |
| 0x10 | SkinCacheUsage | TArray<ESkinCacheUsage> | 5 flags | [] | |
| 0x08 | MeshDeformer | UMeshDeformer* | 9 flags | nullptr | |
| 0x08 | MeshDeformerInstance | UMeshDeformerInstance* | Transient+6 flags | nullptr | |
| 0x05A0 | 0x100 | padding / unreflected | |||
| 0x08 | PhysicsAssetOverride | UPhysicsAsset* | 10 flags | nullptr | |
| 0x04 | ForcedLodModel | int32 | 9 flags | 0 | |
| 0x04 | MinLodModel | int32 | 9 flags | 0 | |
| 0x06B0 | 0x08 | padding / unreflected | |||
| 0x04 | StreamingDistanceMultiplier | float | 8 flags | 1 | |
| 0x06BC | 0x0C | padding / unreflected | |||
| 0x10 | LODInfo | TArray<FSkelMeshComponentLODInfo> | Transient+2 flags | [] | |
| 0x06D8 | 0x24 | padding / unreflected | |||
| 0x01 | VisibilityBasedAnimTickOption | EVisibilityBasedAnimTickOption | 10 flags | AlwaysTickPoseAndRefreshBones | |
| 0x06FD | 0x01 | padding / unreflected | |||
| 0x01 | bOverrideMinLOD : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bUseBoundsFromMasterPoseComponent : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bForceWireframe : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bDisplayBones : 1bit 6 | bool | Deprecated+3 flags | false | |
| 0x01 | bDisableMorphTarget : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bHideSkin : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bPerBoneMotionBlur : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bComponentUseFixedSkelBounds : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bConsiderAllBodiesForBounds : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bSyncAttachParentLOD : 1bit 4 | bool | 6 flags | true | |
| 0x01 | bCanHighlightSelectedSections : 1bit 5 | bool | Transient+3 flags | false | |
| 0x01 | bRecentlyRendered : 1bit 6 | bool | Transient+3 flags | false | |
| 0x01 | bCastCapsuleDirectShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastCapsuleIndirectShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bCPUSkinning : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bEnableUpdateRateOptimizations : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bDisplayDebugUpdateRateOptimizations : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bRenderStatic : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bIgnoreMasterPoseComponentLOD : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bCachedLocalBoundsUpToDate : 1bit 0 | bool | TransientProtected+3 flags | false | |
| 0x01 | bCachedWorldSpaceBoundsUpToDate : 1bit 1 | bool | TransientProtected+3 flags | false | |
| 0x01 | bForceMeshObjectUpdate : 1bit 4 | bool | Transient+3 flags | false | |
| 0x0702 | 0x02 | padding / unreflected | |||
| 0x04 | CapsuleIndirectShadowMinVisibility | float | 9 flags | 0.1 | |
| 0x0708 | 0x38 | padding / unreflected | |||
| 0x38 | CachedWorldOrLocalSpaceBounds | FBoxSphereBounds | TransientProtected+4 flags | {Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR… | |
| 0x0778 | 0x08 | padding / unreflected | |||
| 0x80 | CachedWorldToLocalTransform | FMatrix | TransientProtected+4 flags | {XPlane={W=0}, YPlane={W=0}, ZPlane={W=0}, WPlane={W=0}} | |
| 0x0800 | 0x20 | unreflected bytes to end of USkinnedMeshComponent | |||
Inherited from UMeshComponent 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OverrideMaterials | TArray<UMaterialInterface*> | 5 flags | [] | |
| 0x0550 | 0x10 | padding / unreflected | |||
| 0x01 | bEnableMaterialParameterCaching : 1bit 0 | bool | Protected+7 flags | false | |
Inherited from UPrimitiveComponent 98
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | MinDrawDistance | float | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x04 | CachedMaxDrawDistance | float | 10 flags | 0 | |
| 0x01 | DepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | ViewOwnerDepthPriorityGroup | ESceneDepthPriorityGroup | 5 flags | SDPG_World | |
| 0x01 | IndirectLightingCacheQuality | EIndirectLightingCacheQuality | 9 flags | ILCQ_Point | |
| 0x01 | LightmapType | ELightmapType | 9 flags | Default | |
| 0x01 | bIsValidTextureStreamingBuiltData : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNeverDistanceCull : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bAlwaysCreatePhysicsState : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bGenerateOverlapEvents : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bMultiBodyOverlap : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bTraceComplexOnMove : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bReturnMaterialOnMove : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bUseViewOwnerDepthPriorityGroup : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bAllowCullDistanceVolume : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bHasMotionBlurVelocityMeshes : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bVisibleInReflectionCaptures : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bVisibleInRealTimeSkyCaptures : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bVisibleInRayTracing : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bRenderInMainPass : 1bit 2 | bool | 7 flags | true | |
| 0x01 | bRenderInDepthPass : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bReceivesDecals : 1bit 4 | bool | 7 flags | true | |
| 0x01 | bOwnerNoSee : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bOnlyOwnerSee : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bTreatAsBackgroundForOcclusion : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bUseAsOccluder : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bSelectable : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bForceMipStreaming : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bHasPerInstanceHitProxies : 1bit 3 | bool | 3 flags | false | |
| 0x01 | CastShadow : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bEmissiveLightSource : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 6 | bool | 7 flags | true | |
| 0x01 | bAffectDistanceFieldLighting : 1bit 7 | bool | 7 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bCastVolumetricTranslucentShadow : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bCastContactShadow : 1bit 3 | bool | 7 flags | true | |
| 0x01 | bSelfShadowOnly : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bCastFarShadow : 1bit 5 | bool | 7 flags | false | |
| 0x01 | bCastInsetShadow : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bCastCinematicShadow : 1bit 7 | bool | 7 flags | false | |
| 0x01 | bCastHiddenShadow : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bCastShadowAsTwoSided : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bLightAsIfStatic : 1bit 2 | bool | Deprecated+3 flags | false | |
| 0x01 | bLightAttachmentsAsGroup : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bExcludeFromLightAttachmentGroup : 1bit 4 | bool | 7 flags | false | |
| 0x01 | bReceiveMobileCSMShadows : 1bit 5 | bool | 7 flags | true | |
| 0x01 | bSingleSampleShadowFromStationaryLights : 1bit 6 | bool | 7 flags | false | |
| 0x01 | bIgnoreRadialImpulse : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bIgnoreRadialForce : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bApplyImpulseOnDamage : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bReplicatePhysicsToAutonomousProxy : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bFillCollisionUnderneathForNavmesh : 1bit 3 | bool | 4 flags | false | |
| 0x01 | AlwaysLoadOnClient : 1bit 4 | bool | 3 flags | true | |
| 0x01 | AlwaysLoadOnServer : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bUseEditorCompositing : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bIsBeingMovedByEditor : 1bit 7 | bool | Transient+4 flags | false | |
| 0x01 | bRenderCustomDepth : 1bit 0 | bool | 7 flags | false | |
| 0x01 | bVisibleInSceneCaptureOnly : 1bit 1 | bool | 7 flags | false | |
| 0x01 | bHiddenInSceneCapture : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bRayTracingFarField : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bHasNoStreamableTextures : 1bit 5 | bool | Protected+3 flags | false | |
| 0x01 | bHasCustomNavigableGeometry | EHasCustomNavigableGeometry | 5 flags | No | |
| 0x02D9 | 0x01 | padding / unreflected | |||
| 0x01 | CanCharacterStepUpOn | ECanBeCharacterBase | 7 flags | ECB_Yes | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x04 | RayTracingGroupId | int32 | 9 flags | -1 | |
| 0x04 | VisibilityId | int32 | 5 flags | -1 | |
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x10 | CustomPrimitiveData | FCustomPrimitiveData | 2 flags | {Data=[]} | |
| 0x10 | CustomPrimitiveDataInternal | FCustomPrimitiveData | Transient+1 flags | {Data=[]} | |
| 0x0308 | 0x08 | padding / unreflected | |||
| 0x04 | TranslucencySortPriority | int32 | 9 flags | 0 | |
| 0x04 | TranslucencySortDistanceOffset | float | 9 flags | 0 | |
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 5 flags | [] | |
| 0x01 | VirtualTextureLodBias | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureCullMips | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureMinCoverage | int8 | 7 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 8 flags | Exclusive | |
| 0x032C | 0x10 | padding / unreflected | |||
| 0x04 | BoundsScale | float | 7 flags | 1 | |
| 0x0340 | 0x10 | padding / unreflected | |||
| 0x10 | MoveIgnoreActors | TArray<AActor*> | Transient+4 flags | [] | |
| 0x10 | MoveIgnoreComponents | TArray<UPrimitiveComponent*> | Transient+6 flags | [] | |
| 0x0370 | 0x10 | padding / unreflected | |||
| 0x190 | BodyInstance | FBodyInstance | 4 flags | {ObjectType=ECC_WorldStatic, CollisionEnabled=QueryAndPhysi… | |
| 0x01 | OnComponentHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentWake | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentSleep | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0515 | 0x01 | padding / unreflected | |||
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | RayTracingGroupCullingPriority | ERayTracingGroupCullingPriority | 9 flags | CP_4_DEFAULT | |
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x0520 | 0x18 | padding / unreflected | |||
| 0x08 | LODParentPrimitive | UPrimitiveComponent* | 9 flags | nullptr | |
Inherited from USceneComponent 27
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | <0xffffffff> | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+8 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+6 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+5 flags | [] | |
| 0x00F0 | 0x48 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+9 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 3 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 5 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x019A | 0x01 | padding / unreflected | |||
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+7 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 1 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 6 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 44
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnloadSkinWeightProfile(const FName& InProfileName) | FinalNative+1 flags | 0x08 | |
| void UnHideBoneByName(const FName& BoneName) | FinalNative+1 flags | 0x08 | |
| void TransformToBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation) | FinalNative+1 flags | 0x68 | |
| void TransformFromBoneSpace(const FName& BoneName, const FVector& InPosition, const FRotator& InRotation, const FVector& OutPosition, const FRotator& OutRotation) | FinalNative+1 flags | 0x68 | |
| void ShowMaterialSection(int32 MaterialID, int32 SectionIndex, bool bShow, int32 LODIndex) | FinalNative+1 flags | 0x10 | |
| void ShowAllMaterialSections(int32 LODIndex) | FinalNative+1 flags | 0x04 | |
| void SetVertexOffsetUsage(int32 LODIndex, int32 Usage) | FinalNative+1 flags | 0x08 | |
| void SetVertexColorOverride_LinearColor(int32 LODIndex, const TArray<FLinearColor>& VertexColors) | FinalNative+1 flags | 0x18 | |
| bool SetSkinWeightProfile(const FName& InProfileName) | FinalNative+1 flags | 0x09 | |
| void SetSkinWeightOverride(int32 LODIndex, const TArray<FSkelMeshSkinWeightInfo>& SkinWeights) | FinalNative+1 flags | 0x18 | |
| void SetSkeletalMesh(USkeletalMesh* NewMesh, bool bReinitPose) | NativePublic | 0x09 | |
| void SetRenderStatic(bool bNewValue) | FinalNative+1 flags | 0x01 | |
| void SetPreSkinningOffsets(int32 LODIndex, const TArray<FVector>& Offsets) | FinalNative+1 flags | 0x18 | |
| void SetPostSkinningOffsets(int32 LODIndex, const TArray<FVector>& Offsets) | FinalNative+1 flags | 0x18 | |
| void SetPhysicsAsset(UPhysicsAsset* NewPhysicsAsset, bool bForceReInit) | NativePublic | 0x09 | |
| void SetMinLOD(int32 InNewMinLOD) | FinalNative+1 flags | 0x04 | |
| void SetMeshDeformer(UMeshDeformer* InMeshDeformer) | FinalNative+1 flags | 0x08 | |
| void SetMasterPoseComponent(USkinnedMeshComponent* NewMasterBoneComponent, bool bForceUpdate) | FinalNative+1 flags | 0x09 | |
| void SetForcedLOD(int32 InNewForcedLOD) | FinalNative+1 flags | 0x04 | |
| void SetCastCapsuleIndirectShadow(bool bNewValue) | FinalNative+1 flags | 0x01 | |
| void SetCastCapsuleDirectShadow(bool bNewValue) | FinalNative+1 flags | 0x01 | |
| void SetCapsuleIndirectShadowMinVisibility(float NewValue) | FinalNative+1 flags | 0x04 | |
| bool IsUsingSkinWeightProfile() | FinalNative+1 flags | 0x01 | |
| bool IsMaterialSectionShown(int32 MaterialID, int32 LODIndex) | FinalNative+1 flags | 0x09 | |
| bool IsBoneHiddenByName(const FName& BoneName) | FinalNative+1 flags | 0x09 | |
| void HideBoneByName(const FName& BoneName, const EPhysBodyOp& PhysBodyOption) | FinalNative+1 flags | 0x09 | |
| int32 GetVertexOffsetUsage(int32 LODIndex) | FinalNative+1 flags | 0x08 | |
| bool GetTwistAndSwingAngleOfDeltaRotationFromRefPose(const FName& BoneName, const float& OutTwistAngle, const float& OutSwingAngle) | FinalNative+1 flags | 0x11 | |
| FName GetSocketBoneName(const FName& InSocketName) | FinalNative+1 flags | 0x10 | |
| FTransform GetRefPoseTransform(int32 BoneIndex) | FinalNative+1 flags | 0x70 | |
| FVector GetRefPosePosition(int32 BoneIndex) | FinalNative+1 flags | 0x20 | |
| FName GetParentBone(const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| int32 GetNumLODs() | FinalNative+1 flags | 0x04 | |
| int32 GetNumBones() | FinalNative+1 flags | 0x04 | |
| int32 GetForcedLOD() | FinalNative+1 flags | 0x04 | |
| FTransform GetDeltaTransformFromRefPose(const FName& BoneName, const FName& BaseName) | FinalNative+1 flags | 0x70 | |
| FName GetCurrentSkinWeightProfileName() | FinalNative+1 flags | 0x08 | |
| FName GetBoneName(int32 BoneIndex) | FinalNative+1 flags | 0x0C | |
| int32 GetBoneIndex(const FName& BoneName) | FinalNative+1 flags | 0x0C | |
| FName FindClosestBone_K2(const FVector& TestLocation, const FVector& BoneLocation, float IgnoreScale, bool bRequirePhysicsAsset) | FinalNative+1 flags | 0x40 | |
| void ClearVertexColorOverride(int32 LODIndex) | FinalNative+1 flags | 0x04 | |
| void ClearSkinWeightProfile() | FinalNative+1 flags | 0x00 | |
| void ClearSkinWeightOverride(int32 LODIndex) | FinalNative+1 flags | 0x04 | |
| bool BoneIsChildOf(const FName& BoneName, const FName& ParentBoneName) | FinalNative+1 flags | 0x11 |