Zdexby TheHolyOneZ
3,086 classes
Class

A1_Respawn_BP_C

: AActor : UObject
/Game/Boni_Blueprints/Checkpoints/1_Respawn_BP.1_Respawn_BP_C 0x0330 (816 B) align 16 inherited 0x0278 4 scripted vtable /Game/Boni_Blueprints/Checkpoints/1_Respawn_BP
0x00x0330

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SoundUAudioComponent*7 flagsnullptr
0x08CampfireUStaticMeshComponent*7 flagsnullptr
0x08PointLightUPointLightComponent*7 flagsnullptr
0x08SmokeUNiagaraComponent*7 flagsnullptr
0x08fireUNiagaraComponent*7 flagsnullptr
0x08ArrowUArrowComponent*7 flagsnullptr
0x08BoxUBoxComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x01Usable?bool7 flagsfalse
0x01Activebool6 flagsfalse
0x02C20x02padding / unreflected
0x04SaveIndexint326 flags0
0x02C80x08padding / unreflected
0x60SPAWN_SPOTFTransform5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool5 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool5 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 5bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 6boolTransient+4 flagsfalse
0x005D0x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00610x07padding / unreflected
0x68ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00D80x08padding / unreflected
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+7 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01740x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01980x08padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x01A40x04padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01C00x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void MakeUsable()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_1_Respawn_BP(1236);0x000Freturn;0x0011// end of script
0x00
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_1_Respawn_BP(1268);0x007Breturn;0x007D// end of script
0x108
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_1_Respawn_BP(1366);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_1_Respawn_BP(int32 EntryPoint)
Script63 statements · 1,598 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_CreateSaveGameObject_ReturnValue = CreateSaveGameObject(/Game/Boni_Blueprints/Save_Game.Save_Game_C);0x0027K2Node_DynamicCast_AsSave_Game = Cast<Save_Game_C>(CallFunc_CreateSaveGameObject_ReturnValue);0x004BK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSave_Game);0x0068if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_063B;0x0076CallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBoni_Character.GetTransform();0x00A8BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x00D6K2Node_DynamicCast_AsSave_Game.Save_Locations = CallFunc_BreakTransform_Location;0x0107CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(CallFunc_CreateSaveGameObject_ReturnValue, "A", 0);0x012CLabel_012C:0x012Cfire.SetHiddenInGame(false, false);0x014EPointLight.SetHiddenInGame(false, false);0x0170Sound.SetVolumeMultiplier(1f);0x0195goto Label_063B;0x019ALabel_019A:0x019ACallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x01AFK2Node_DynamicCast_AsThird_Person_Game_Mode = Cast<ThirdPersonGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x01D3K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsThird_Person_Game_Mode);0x01F0if (!(K2Node_DynamicCast_bSuccess)) goto Label_063B;0x01FECallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBoni_Character.GetTransform();0x0230BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x025EK2Node_DynamicCast_AsThird_Person_Game_Mode.RespawnLocations = CallFunc_BreakTransform_Location;0x028FCallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x02A4K2Node_DynamicCast_AsPeepo_Game_Instance = Cast<PeepoGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x02C8K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsPeepo_Game_Instance);0x02E5if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_063B;0x02F3CallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBoni_Character.GetTransform();0x0325BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0353K2Node_DynamicCast_AsPeepo_Game_Instance.Spawn = CallFunc_BreakTransform_Location;0x0384CallFunc_DoesSaveGameExist_ReturnValue = DoesSaveGameExist("A", 0);0x03A0if (!(CallFunc_DoesSaveGameExist_ReturnValue)) goto Label_000A;0x03AECallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("A", 0);0x03CAK2Node_DynamicCast_AsSave_Game_1 = Cast<Save_Game_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x03EEK2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsSave_Game_1);0x040Bif (!(K2Node_DynamicCast_bSuccess_4)) goto Label_063B;0x0419CallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBoni_Character.GetTransform();0x044BBreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0479K2Node_DynamicCast_AsSave_Game_1.Save_Locations = CallFunc_BreakTransform_Location;0x04AACallFunc_SaveGameToSlot_ReturnValue_1 = SaveGameToSlot(CallFunc_LoadGameFromSlot_ReturnValue, "A", 0);0x04CFgoto Label_012C;0x04D4Usable? = true;0x04DFgoto Label_063B;0x04E4Label_04E4:0x04E4Active = true;0x04EFgoto Label_019A;0x04F4K2Node_DynamicCast_AsBoni_Character = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor);0x0518K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBoni_Character);0x0535if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_063B;0x0543if (!(Active)) goto Label_04E4;0x0551goto Label_063B;0x0556if (!(Active)) goto Label_05D2;0x0564fire.SetHiddenInGame(false, false);0x0586PointLight.SetHiddenInGame(false, false);0x05A8Sound.SetVolumeMultiplier(1f);0x05CDgoto Label_063B;0x05D2Label_05D2:0x05D2fire.SetHiddenInGame(true, false);0x05F4PointLight.SetHiddenInGame(true, false);0x0616Sound.SetVolumeMultiplier(0f);0x063BLabel_063B:0x063Breturn;0x063D// end of script
Final0x04