0x00x0330
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Sound | UAudioComponent* | 7 flags | nullptr | |
| 0x08 | Campfire | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | PointLight | UPointLightComponent* | 7 flags | nullptr | |
| 0x08 | Smoke | UNiagaraComponent* | 7 flags | nullptr | |
| 0x08 | fire | UNiagaraComponent* | 7 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 7 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 7 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 7 flags | nullptr | |
| 0x01 | Usable? | bool | 7 flags | false | |
| 0x01 | Active | bool | 6 flags | false | |
| 0x02C2 | 0x02 | padding / unreflected | |||
| 0x04 | SaveIndex | int32 | 6 flags | 0 | |
| 0x02C8 | 0x08 | padding / unreflected | |||
| 0x60 | SPAWN_SPOT | FTransform | 5 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 5 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 6 | bool | Transient+4 flags | false | |
| 0x005D | 0x01 | padding / unreflected | |||
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0061 | 0x07 | padding / unreflected | |||
| 0x68 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00D8 | 0x08 | padding / unreflected | |||
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+7 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0174 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x0198 | 0x08 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x01A4 | 0x04 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void MakeUsable()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_1_Respawn_BP(1236);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_1_Respawn_BP(1268);0x007Breturn;0x007D// end of script | 0x108 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_1_Respawn_BP(1366);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_1_Respawn_BP(int32 EntryPoint)Script63 statements · 1,598 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_CreateSaveGameObject_ReturnValue = CreateSaveGameObject(/Game/Boni_Blueprints/Save_Game.Save_Game_C);0x0027K2Node_DynamicCast_AsSave_Game = Cast<Save_Game_C>(CallFunc_CreateSaveGameObject_ReturnValue);0x004BK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSave_Game);0x0068if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_063B;0x0076CallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBoni_Character.GetTransform();0x00A8BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x00D6K2Node_DynamicCast_AsSave_Game.Save_Locations = CallFunc_BreakTransform_Location;0x0107CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(CallFunc_CreateSaveGameObject_ReturnValue, "A", 0);0x012CLabel_012C:0x012Cfire.SetHiddenInGame(false, false);0x014EPointLight.SetHiddenInGame(false, false);0x0170Sound.SetVolumeMultiplier(1f);0x0195goto Label_063B;0x019ALabel_019A:0x019ACallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x01AFK2Node_DynamicCast_AsThird_Person_Game_Mode = Cast<ThirdPersonGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x01D3K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsThird_Person_Game_Mode);0x01F0if (!(K2Node_DynamicCast_bSuccess)) goto Label_063B;0x01FECallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBoni_Character.GetTransform();0x0230BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x025EK2Node_DynamicCast_AsThird_Person_Game_Mode.RespawnLocations = CallFunc_BreakTransform_Location;0x028FCallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x02A4K2Node_DynamicCast_AsPeepo_Game_Instance = Cast<PeepoGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x02C8K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsPeepo_Game_Instance);0x02E5if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_063B;0x02F3CallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBoni_Character.GetTransform();0x0325BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0353K2Node_DynamicCast_AsPeepo_Game_Instance.Spawn = CallFunc_BreakTransform_Location;0x0384CallFunc_DoesSaveGameExist_ReturnValue = DoesSaveGameExist("A", 0);0x03A0if (!(CallFunc_DoesSaveGameExist_ReturnValue)) goto Label_000A;0x03AECallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("A", 0);0x03CAK2Node_DynamicCast_AsSave_Game_1 = Cast<Save_Game_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x03EEK2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsSave_Game_1);0x040Bif (!(K2Node_DynamicCast_bSuccess_4)) goto Label_063B;0x0419CallFunc_GetTransform_ReturnValue = K2Node_DynamicCast_AsBoni_Character.GetTransform();0x044BBreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0479K2Node_DynamicCast_AsSave_Game_1.Save_Locations = CallFunc_BreakTransform_Location;0x04AACallFunc_SaveGameToSlot_ReturnValue_1 = SaveGameToSlot(CallFunc_LoadGameFromSlot_ReturnValue, "A", 0);0x04CFgoto Label_012C;0x04D4Usable? = true;0x04DFgoto Label_063B;0x04E4Label_04E4:0x04E4Active = true;0x04EFgoto Label_019A;0x04F4K2Node_DynamicCast_AsBoni_Character = Cast<BoniCharacter_C>(K2Node_ComponentBoundEvent_OtherActor);0x0518K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBoni_Character);0x0535if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_063B;0x0543if (!(Active)) goto Label_04E4;0x0551goto Label_063B;0x0556if (!(Active)) goto Label_05D2;0x0564fire.SetHiddenInGame(false, false);0x0586PointLight.SetHiddenInGame(false, false);0x05A8Sound.SetVolumeMultiplier(1f);0x05CDgoto Label_063B;0x05D2Label_05D2:0x05D2fire.SetHiddenInGame(true, false);0x05F4PointLight.SetHiddenInGame(true, false);0x0616Sound.SetVolumeMultiplier(0f);0x063BLabel_063B:0x063Breturn;0x063D// end of script | Final | 0x04 |