Zdexby TheHolyOneZ
3,086 classes
Class

USkeletalMesh

: UStreamableRenderAsset : UObject
/Script/Engine.SkeletalMesh 0x0470 (1,136 B) align 8 inherited 0x00D0 vtable /Script/Engine
0x00x0470

Members 31

OffsetSizeNameTypeFlagsDefault
0x00D00x28padding / unreflected
0x08SkeletonUSkeleton*10 flagsnullptr
0x38ImportedBoundsFBoxSphereBoundsTransient+5 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x38ExtendedBoundsFBoxSphereBoundsTransient+5 flags{Origin={X=0, Y=0, Z=0}, BoxExtent={X=0, Y=0, Z=0}, SphereR…
0x18PositiveBoundsExtensionFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x18NegativeBoundsExtensionFVectorProtected+8 flags{X=0, Y=0, Z=0}
0x10MaterialsTArray<FSkeletalMaterial>Transient+5 flags[]
0x10SkelMirrorTableTArray<FBoneMirrorInfo>4 flags[]
0x10LODInfoTArray<FSkeletalMeshLODInfo>4 flags[]
0x01D00x50padding / unreflected
0x04MinLODFPerPlatformInt3 flags{Default=0}
0x01DisableBelowMinLodStrippingFPerPlatformBool3 flags{Default=false}
0x01SkelMirrorAxisEAxis6 flagsX
0x01SkelMirrorFlipAxisEAxis6 flagsZ
0x01bUseFullPrecisionUVs : 1bit 0boolDeprecated+3 flagsfalse
0x01bUseHighPrecisionTangentBasis : 1bit 1boolDeprecated+3 flagsfalse
0x01bHasBeenSimplified : 1bit 2bool3 flagsfalse
0x01bHasVertexColors : 1bit 3bool3 flagsfalse
0x01bEnablePerPolyCollision : 1bit 5bool4 flagsfalse
0x08BodySetupUBodySetup*Transient+6 flagsnullptr
0x08PhysicsAssetUPhysicsAsset*10 flagsnullptr
0x08ShadowPhysicsAssetUPhysicsAsset*10 flagsnullptr
0x10NodeMappingDataTArray<UNodeMappingContainer*>7 flags[]
0x01bSupportRayTracing : 1bit 0bool4 flagstrue
0x02510x03padding / unreflected
0x04RayTracingMinLODint326 flags0
0x01ClothLODBiasModeEClothLODBiasMode6 flagsMappingsToSameLOD
0x02590x07padding / unreflected
0x10MorphTargetsTArray<UMorphTarget*>4 flags[]
0x02700x178padding / unreflected
0x08PostProcessAnimBlueprintTSubclassOf<UAnimInstance>9 flagsnullptr
0x10MeshClothingAssetsTArray<UClothingAssetBase*>6 flags[]
0x30SamplingInfoFSkeletalMeshSamplingInfoProtected+2 flags{Regions=[], BuiltData={WholeMeshBuiltData=[], RegionBuiltD…
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x10SocketsTArray<USkeletalMeshSocket*>3 flags[]
0x04500x10padding / unreflected
0x10SkinWeightProfilesTArray<FSkinWeightProfileInfo>Protected+4 flags[]
Inherited from UStreamableRenderAsset 11
OffsetSizeNameTypeFlagsDefault
0x08ForceMipLevelsToBeResidentTimestampdoubleTransientProtected+5 flags0
0x04NumCinematicMipLevelsint328 flags0
0x004C0x04padding / unreflected
0x68NoRefStreamingLODBiasFPerQualityLevelIntProtected+1 flags{Default=-1, PerQuality=<TMap>}
0x04StreamingIndexint32TransientProtected+7 flags-1
0x04CachedCombinedLODBiasint32TransientProtected+5 flags0
0x01NeverStream : 1bit 0bool7 flagsfalse
0x01bGlobalForceMipLevelsToBeResident : 1bit 1bool7 flagsfalse
0x01bHasStreamingUpdatePending : 1bit 2boolTransient+4 flagsfalse
0x01bForceMiplevelsToBeResident : 1bit 3boolTransient+3 flagsfalse
0x01bIgnoreStreamingMipBias : 1bit 4boolTransient+3 flagsfalse
0x01bUseCinematicMipLevels : 1bit 5boolTransientProtected+3 flagsfalse

Functions 25

SignatureFlagsNativeParams
void SetSkeleton(USkeleton* InSkeleton)FinalNative+1 flags0x08
void SetMorphTargets(const TArray<UMorphTarget*>& InMorphTargets)FinalNative+1 flags0x10
void SetMeshClothingAssets(const TArray<UClothingAssetBase*>& InMeshClothingAssets)FinalNative+1 flags0x10
void SetMaterials(const TArray<FSkeletalMaterial>& InMaterials)FinalNative+1 flags0x10
void SetLODSettings(USkeletalMeshLODSettings* InLODSettings)FinalNative+1 flags0x08
void SetDefaultAnimatingRig(const TSoftObjectPtr<UObject>& InAnimatingRig)FinalNative+1 flags0x28
int32 NumSockets()FinalNative+1 flags0x04
TArray<FString> K2_GetAllMorphTargetNames()FinalNative+1 flags0x10
bool IsSectionUsingCloth(int32 InSectionIndex, bool bCheckCorrespondingSections)FinalNative+1 flags0x06
USkeletalMeshSocket* GetSocketByIndex(int32 Index)FinalNative+1 flags0x10
USkeleton* GetSkeleton()FinalNative+1 flags0x08
UPhysicsAsset* GetShadowPhysicsAsset()FinalNative+1 flags0x08
UPhysicsAsset* GetPhysicsAsset()FinalNative+1 flags0x08
TArray<UNodeMappingContainer*> GetNodeMappingData()FinalNative+1 flags0x10
UNodeMappingContainer* GetNodeMappingContainer(UBlueprint* SourceAsset)FinalNative+1 flags0x10
TArray<UMorphTarget*> GetMorphTargets()FinalNative+1 flags0x10
TArray<UClothingAssetBase*> GetMeshClothingAssets()FinalNative+1 flags0x10
TArray<FSkeletalMaterial> GetMaterials()FinalNative+1 flags0x10
USkeletalMeshLODSettings* GetLODSettings()FinalNative+1 flags0x08
FBoxSphereBounds GetImportedBounds()FinalNative+1 flags0x38
TSoftObjectPtr<UObject> GetDefaultAnimatingRig()FinalNative+1 flags0x28
FBoxSphereBounds GetBounds()FinalNative+1 flags0x38
USkeletalMeshSocket* FindSocketInfo(const FName& InSocketName, FTransform& OutTransform, const int32& OutBoneIndex, const int32& OutIndex)FinalNative+1 flags0x80
USkeletalMeshSocket* FindSocketAndIndex(const FName& InSocketName, const int32& OutIndex)FinalNative+1 flags0x18
USkeletalMeshSocket* FindSocket(const FName& InSocketName)FinalNative+1 flags0x10

Used by 13

types with a member, parameter or interface of this type