Zdexby TheHolyOneZ
3,086 classes
Class

UAreYouSure_Restart_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Boni_Blueprints/AreYouSure_Restart.AreYouSure_Restart_C 0x02F0 (752 B) align 8 inherited 0x0290 5 scripted vtable /Game/Boni_Blueprints/AreYouSure_Restart
0x00x02F0

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BackUButton*9 flagsnullptr
0x08YEPUButton*9 flagsnullptr
0x08NewVar_0ABoniCharacter_C*8 flagsnullptr
0x08NewVar_1USaveGame*7 flagsnullptr
0x08NewVar_2USave_Game_C*7 flagsnullptr
0x10Default_transformsTArray<FTransform>3 flags[]
0x10ActiveDefaultTArray<bool>3 flags[7 items]
0x10Default_RespawnTArray<FVector>3 flags[1 item]
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x14ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x01740x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01880x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01F50x13padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02090x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*13 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x38RenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01BIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00DA0x06padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01CursorEMouseCursor9 flagsDefault
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x00F80x20padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 5

SignatureFlagsNativeParams
FText GetText_0()
Script8 statements · 329 bytes of bytecode
0x0000CallFunc_Multiply_IntInt_ReturnValue = Multiply_IntInt(NewVar_0.Hour, 3600);0x0040CallFunc_Multiply_IntInt_ReturnValue_1 = Multiply_IntInt(NewVar_0.Min, 60);0x0080CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Multiply_IntInt_ReturnValue_1, NewVar_0.Sec);0x00C4CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CallFunc_Add_IntInt_ReturnValue, CallFunc_Multiply_IntInt_ReturnValue);0x00F2CallFunc_Conv_IntToText_ReturnValue = Conv_IntToText(CallFunc_Add_IntInt_ReturnValue_1, false, false, 5, 5);0x0123ReturnValue = CallFunc_Conv_IntToText_ReturnValue;0x013Ereturn ReturnValue;0x0148// end of script
Public0x18
void BndEvt__Override_Submit_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AreYouSure_Restart(700);0x000Freturn;0x0011// end of script
0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AreYouSure_Restart(1179);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__Override_Back_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AreYouSure_Restart(1184);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_AreYouSure_Restart(int32 EntryPoint)
Script50 statements · 1,291 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ACallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(NewVar_2, "A", 0);0x002FLabel_002F:0x002FOpenLevel(this, FName(New_Level), true, "");0x004Agoto Label_0508;0x004FLabel_004F:0x004FK2Node_DynamicCast_AsSave_Game = Cast<Save_Game_C>(NewVar_1);0x0073K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSave_Game);0x0090if (!(K2Node_DynamicCast_bSuccess)) goto Label_0508;0x009EK2Node_DynamicCast_AsSave_Game.Save_Lives = 0;0x00CBK2Node_DynamicCast_AsSave_Game.Save_Array = Default_transforms;0x00FCK2Node_DynamicCast_AsSave_Game.Save_Locations = FVector(-7903.284668, 2601.276123, 7347.797852);0x013DK2Node_DynamicCast_AsSave_Game.Save_Active = ActiveDefault;0x016ECallFunc_SaveGameToSlot_ReturnValue_1 = SaveGameToSlot(NewVar_1, "A", 0);0x0193goto Label_002F;0x0198Label_0198:0x0198K2Node_DynamicCast_AsSave_Game_1 = Cast<Save_Game_C>(NewVar_2);0x01BCK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsSave_Game_1);0x01D9if (!(K2Node_DynamicCast_bSuccess_1)) goto Label_0508;0x01E7K2Node_DynamicCast_AsSave_Game_1.Save_Lives = 0;0x0214K2Node_DynamicCast_AsSave_Game_1.Save_Array = Default_transforms;0x0245K2Node_DynamicCast_AsSave_Game_1.Save_Locations = FVector(-7903.284668, 2601.276123, 7347.797852);0x0286K2Node_DynamicCast_AsSave_Game_1.Save_Active = ActiveDefault;0x02B7goto Label_000A;0x02BCCallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x02D1K2Node_DynamicCast_AsPeepo_Game_Instance = Cast<PeepoGameInstance_C>(CallFunc_GetGameInstance_ReturnValue);0x02F5K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsPeepo_Game_Instance);0x0312if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0508;0x0320K2Node_DynamicCast_AsPeepo_Game_Instance.TUT_Done = false;0x0341K2Node_DynamicCast_AsPeepo_Game_Instance.Sec = 0;0x036EK2Node_DynamicCast_AsPeepo_Game_Instance.Min = 0;0x039BK2Node_DynamicCast_AsPeepo_Game_Instance.Deaths = 0;0x03C8K2Node_DynamicCast_AsPeepo_Game_Instance.Spawn = FVector(-7903.284668, 2601.276123, 7347.797852);0x0409CallFunc_DoesSaveGameExist_ReturnValue = DoesSaveGameExist("", 0);0x0424if (!(CallFunc_DoesSaveGameExist_ReturnValue)) goto Label_0466;0x0432CallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("A", 0);0x044ENewVar_1 = CallFunc_LoadGameFromSlot_ReturnValue;0x0461goto Label_004F;0x0466Label_0466:0x0466CallFunc_CreateSaveGameObject_ReturnValue = CreateSaveGameObject(/Game/Boni_Blueprints/Save_Game.Save_Game_C);0x0483NewVar_2 = CallFunc_CreateSaveGameObject_ReturnValue;0x0496goto Label_0198;0x049Bgoto Label_0508;0x04A0RemoveFromParent();0x04AECallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Boni_Blueprints/Esc_Menu.Esc_Menu_C, nullptr);0x04E3CallFunc_Create_ReturnValue.AddToViewport(0);0x0508Label_0508:0x0508return;0x050A// end of script
Final0x04