Zdexby TheHolyOneZ
2,103 classes
Class

ABP_WeWentBackGameMode_C

: AWeWentBackGameModeBase : AGameModeBase : AInfo : AActor : UObject
/Game/Production/Blueprints/Player/BP_WeWentBackGameMode.BP_WeWentBackGameMode_C 0x0610 (1,552 B) align 16 inherited 0x0500 29 scripted vtable /Game/Production/Blueprints/Player/BP_WeWentBackGameMode
0x00x0610

Members 35

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x01IsObjectiveCompleted_Fbool5 flagsfalse
0x01IsObjectiveCompleted_Ubool5 flagsfalse
0x01IsObjectiveCompleted_Tbool5 flagsfalse
0x01IsObjectiveCompleted_Lbool5 flagsfalse
0x04mIncompleteLoopsint327 flags0
0x04mMaxFailureAttemptsint327 flags5
0x051C0x04padding / unreflected
0x10mPickedCluesTArray<ClueEnumValues>4 flags[]
0x08mBP_lvlStreamerABP_LevelStreamer_C*7 flagsnullptr
0x10mClueObjectsTArray<ABP_Pickable_C*>5 flags[]
0x01isInsideFailStatebool5 flagsfalse
0x01HasGameStartedbool5 flagsfalse
0x054A0x06padding / unreflected
0x10m_glowStickObjectsTArray<ABP_Glowsticks_C*>4 flags[]
0x04m_currentSegementIndexint326 flags0
0x05640x04padding / unreflected
0x08mcorkboardControllerABP_Corkboard_Controller_C*8 flagsnullptr
0x08mBPKillCeilingABP_Kill_CeilingDrop_C*8 flagsnullptr
0x05780x08padding / unreflected
0x30InitialPlayerTransformFTransform4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08asdFName7 flagsNone
0x04DurationFadeToBlackfloat7 flags0.01
0x04Duration to Show Creditsfloat7 flags4.5
0x04Pause before camera fadefloat7 flags5.3
0x04m_indexAntiAliasint327 flags2
0x04m_indexPostProcint327 flags2
0x04m_indexShadowsint327 flags2
0x04m_indexTexturesint327 flags2
0x04m_indexEffectsint327 flags2
0x04m_indexDetailModeint327 flags2
0x04m_indexFPSint327 flags2
0x04m_indexGammafloat7 flags0.4
0x04indexVolumeLevelint327 flags50
0x04m_indexScreenResint327 flags5
0x01IsVSyncEnablebool5 flagsfalse
0x05ED0x03padding / unreflected
0x04mResScalefloat7 flags1
0x05F40x04padding / unreflected
0x18NewVar_0FText3 flags<FText>
Inherited from AWeWentBackGameModeBase 27
OffsetSizeNameTypeFlagsDefault
0x01m_currLoopAct1Loops7 flagsLoop_0
0x02E10x07padding / unreflected
0x10m_pickedClueObjectsTArray<ClueEnumValues>4 flags[]
0x01m_clueOnLoopingClueEnumValues7 flagsDefault_Clue
0x02F90x03padding / unreflected
0x04m_incompleteLoopsint327 flags0
0x04m_maxFailureAttemptsint327 flags0
0x01m_isObjectiveCompletebool7 flagsfalse
0x01m_isInsideRepeatStatebool7 flagsfalse
0x01m_hasGameStartedbool7 flagsfalse
0x01m_isFirstTimebool7 flagsfalse
0x01m_isScareDonebool7 flagsfalse
0x03090x07padding / unreflected
0x10m_clueObjectsTArray<APickable*>3 flags[]
0x08m_clueCatalogUClueCatalog*7 flagsnullptr
0x50m_targetPointsLocationTMap<FString, ATargetPoint*>3 flags<TMap>
0x50m_terminalAnimationPlayedTMap<ClueEnumValues, bool>3 flags<TMap>
0x50m_DynamicObjectsTMap<FString, AActor*>3 flags<TMap>
0x08m_levelStreamerObjectALevelStreamer*6 flagsnullptr
0x10m_loopUpdateSectionsTArray<FName>4 flags[]
0x10m_beginPlaySectionNamesTArray<FName>4 flags[]
0x10m_gameLoopMainSectionNamesTArray<FName>4 flags[]
0x04m_TimerRespawnfloat7 flags0
0x04m_TimeCapfloat7 flags240
0x04m_segmentCountint327 flags0
0x01m_ToRunTimerbool7 flagsfalse
0x01m_ToRespawnbool7 flagstrue
0x01m_ToKillbool7 flagsfalse
0x045F0x01padding / unreflected
0x50m_repeatSegmentNamesTMap<Act1Loops, LoopRoomTransformEnum>2 flags<TMap>
0x50m_loopClueMapTMap<Act1Loops, ClueEnumValues>2 flags<TMap>
Inherited from AGameModeBase 17
OffsetSizeNameTypeFlagsDefault
0x10OptionsStringFString5 flags""
0x08GameSessionClassTSubclassOf<AGameSession>8 flags/Script/Engine.GameSession
0x08GameStateClassTSubclassOf<AGameStateBase>10 flags/Script/Engine.GameStateBase
0x08PlayerControllerClassTSubclassOf<APlayerController>10 flags/Script/Engine.PlayerController
0x08PlayerStateClassTSubclassOf<APlayerState>10 flags/Script/Engine.PlayerState
0x08HUDClassTSubclassOf<AHUD>8 flags/Script/Engine.HUD
0x08DefaultPawnClassTSubclassOf<APawn>8 flags/Script/Engine.DefaultPawn
0x08SpectatorClassTSubclassOf<ASpectatorPawn>10 flags/Script/Engine.SpectatorPawn
0x08ReplaySpectatorPlayerControllerClassTSubclassOf<APlayerController>10 flags/Script/Engine.PlayerController
0x08ServerStatReplicatorClassTSubclassOf<AServerStatReplicator>10 flags/Script/Engine.ServerStatReplicator
0x08GameSessionAGameSession*Transient+5 flagsnullptr
0x08GameStateAGameStateBase*Transient+5 flagsnullptr
0x08ServerStatReplicatorAServerStatReplicator*Transient+5 flagsnullptr
0x18DefaultPlayerNameFText2 flags<FText>
0x01bUseSeamlessTravel : 1bit 0bool5 flagsfalse
0x01bStartPlayersAsSpectators : 1bit 1boolProtected+6 flagsfalse
0x01bPauseable : 1bit 2boolProtected+5 flagstrue
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 29

SignatureFlagsNativeParams
void GetTagFromSegmentName(const FName& i_name, int32 i_currentIndex, const FName& o_tag)
Script23 statements · 719 bytes of bytecode
0x0000CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(i_name);0x0025CallFunc_Split_ReturnValue = Split(CallFunc_Conv_NameToString_ReturnValue, "::", CallFunc_Split_LeftS, CallFunc_Split_RightS, 1, 0);0x005CCallFunc_Split_ReturnValue_1 = Split(CallFunc_Split_RightS, "_", CallFunc_Split_LeftS_1, CallFunc_Split_RightS_1, 1, 0);0x0092CallFunc_EqualEqual_StrStr_ReturnValue = EqualEqual_StrStr(CallFunc_Split_LeftS_1, "");0x00B1if (!(CallFunc_EqualEqual_StrStr_ReturnValue)) goto Label_017F;0x00BFCallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(i_currentIndex);0x00E4CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("_", CallFunc_Conv_IntToString_ReturnValue);0x010CCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("Default", CallFunc_Concat_StrStr_ReturnValue);0x013ACallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(CallFunc_Concat_StrStr_ReturnValue_1);0x015Fo_tag = CallFunc_Conv_StringToName_ReturnValue;0x017Agoto Label_02CC;0x017FLabel_017F:0x017FCallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(i_name);0x01A4CallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(i_currentIndex);0x01C9CallFunc_Split_ReturnValue = Split(CallFunc_Conv_NameToString_ReturnValue, "::", CallFunc_Split_LeftS, CallFunc_Split_RightS, 1, 0);0x0200CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("_", CallFunc_Conv_IntToString_ReturnValue);0x0228CallFunc_Split_ReturnValue_1 = Split(CallFunc_Split_RightS, "_", CallFunc_Split_LeftS_1, CallFunc_Split_RightS_1, 1, 0);0x025ECallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr(CallFunc_Split_LeftS_1, CallFunc_Concat_StrStr_ReturnValue);0x028CCallFunc_Conv_StringToName_ReturnValue_1 = Conv_StringToName(CallFunc_Concat_StrStr_ReturnValue_2);0x02B1o_tag = CallFunc_Conv_StringToName_ReturnValue_1;0x02CCLabel_02CC:0x02CCreturn;0x02CE// end of script
Public0x14
bool DespawnBlueprintObjects(int32 i_startIndex, int32 i_endIndex, const FName& i_loopRoom)
Script43 statements · 957 bytes of bytecode
0x0000PushFlow(Label_03B2);0x0005PrintString(this, "Despawn Blueprint objects Called", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 10f);0x005BCallFunc_GetAllActorsOfClass_OutActors = {};0x0066GetAllActorsOfClass(this, /Game/Production/Blueprints/SM_BPs/BP_SegmentAutoTransform.BP_SegmentAutoTransform_C, CallFunc_GetAllActorsOfClass_OutActors);0x0083Segements = CallFunc_GetAllActorsOfClass_OutActors;0x009ETemp_int_Variable = i_startIndex;0x00B9Label_00B9:0x00B9CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, i_endIndex);0x00DFif (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_030E;0x00EDPushFlow(Label_031E);0x00F2GetTagFromSegmentName(i_loopRoom, Temp_int_Variable, CallFunc_GetTagFromSegmentName_o_tag);0x011BTemp_bool_True_if_break_was_hit_Variable = false;0x0126Temp_int_Loop_Counter_Variable = 0;0x013DTemp_int_Array_Index_Variable = 0;0x0154Label_0154:0x0154CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x0171CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Segements);0x01ACCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x01D2CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue);0x01F8if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0202Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x021DPushFlow(Label_0368);0x0222/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segements, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x025DCallFunc_ActorHasTag_ReturnValue = CallFunc_Array_Get_Item.ActorHasTag(CallFunc_GetTagFromSegmentName_o_tag);0x0290if (!(CallFunc_ActorHasTag_ReturnValue)) PopFlow();0x029A/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segements, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02D5CallFunc_Array_Get_Item.ClearArray(CallFunc_ClearArray_Flag);0x0302Temp_bool_True_if_break_was_hit_Variable = true;0x030DPopFlow();0x030ELabel_030E:0x030EReturnValue = true;0x0319goto Label_03B2;0x031ELabel_031E:0x031ECallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Variable, 1);0x0348Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x0363goto Label_00B9;0x0368Label_0368:0x0368CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0392Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03ADgoto Label_0154;0x03B2Label_03B2:0x03B2return ReturnValue;0x03BC// end of script
EventPublic0x11
void TriggerEndGameSequence()
Script7 statements · 112 bytes of bytecode
0x0000CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Production/Blueprints/SM_BPs/Segments/BP_ExitRoom.BP_ExitRoom_C);0x001ECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x003Bif (!(CallFunc_IsValid_ReturnValue)) goto Label_006D;0x0049CallFunc_GetActorOfClass_ReturnValue.Play_ENDGAME_Sequence();0x006DLabel_006D:0x006Dreturn;0x006F// end of script
Public0x00
void registerCeiling(ABP_Kill_CeilingDrop_C* iref)
Script3 statements · 22 bytes of bytecode
0x0000mBPKillCeiling = iref;0x0013return;0x0015// end of script
Public0x08
void DisableSuitBlcokersForSuitRoom()
Script23 statements · 444 bytes of bytecode
0x0000PushFlow(Label_01B9);0x0005CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(m_currLoop, 1);0x0024if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x002ECallFunc_GetAllActorsOfClass_OutActors = {};0x0039GetAllActorsOfClass(this, /Game/Production/Blueprints/SM_BPs/Segments/BP_SuitRoom.BP_SuitRoom_C, CallFunc_GetAllActorsOfClass_OutActors);0x0056Temp_int_Loop_Counter_Variable = 0;0x006DTemp_int_Array_Index_Variable = 0;0x0084Label_0084:0x0084CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x00BFCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x00E5if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x00EFTemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x010APushFlow(Label_016F);0x010F/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x014ACallFunc_Array_Get_Item.DisableSuitBlockingCollider();0x016EPopFlow();0x016FLabel_016F:0x016FCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0199Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x01B4goto Label_0084;0x01B9Label_01B9:0x01B9return;0x01BB// end of script
Public0x00
bool LoadLoopBlueprintObjects(const Act1Loops& i_loopEnum, int32 i_startIndex, int32 i_endIndex, const FName& i_loopRoom)
Script87 statements · 2,097 bytes of bytecode
0x0000PushFlow(Label_0826);0x0005CallFunc_GetActorOfClass_ReturnValue_2 = GetActorOfClass(this, /Game/Production/Blueprints/SM_BPs/Segments/BP_RatRoom.BP_RatRoom_C);0x0023ratRoomVariable = CallFunc_GetActorOfClass_ReturnValue_2;0x0036CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/Production/Blueprints/Automation/BP_ClimaxLoop.BP_ClimaxLoop_C);0x0054climaxLoopVariable = CallFunc_GetActorOfClass_ReturnValue_1;0x0067PushFlow(Label_0512);0x006CPushFlow(Label_04C4);0x0071CallFunc_EqualEqual_ByteByte_ReturnValue_5 = EqualEqual_ByteByte(i_loopEnum, 6);0x0090if (!(CallFunc_EqualEqual_ByteByte_ReturnValue_5)) goto Label_01AC;0x009EratRoomVariable.Restore state L6();0x00C2climaxLoopVariable.Destroy fire();0x00E6CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x0100K2Node_DynamicCast_AsBP_Player_Character = Cast<BP_PlayerCharacter_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0124K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Player_Character);0x0141if (!(K2Node_DynamicCast_bSuccess)) goto Label_01AC;0x014FK2Node_DynamicCast_AsBP_Player_Character.m_polaroidTriggerBox.CollisionComponent.SetCollisionProfileName(FName(NoCollision));0x01ACLabel_01AC:0x01ACCallFunc_GetAllActorsOfClass_OutActors = {};0x01B7GetAllActorsOfClass(this, /Game/Production/Blueprints/SM_BPs/BP_SegmentAutoTransform.BP_SegmentAutoTransform_C, CallFunc_GetAllActorsOfClass_OutActors);0x01D4Segments = CallFunc_GetAllActorsOfClass_OutActors;0x01EFTemp_int_Variable = i_startIndex;0x020ALabel_020A:0x020ACallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, i_endIndex);0x0230if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_06D5;0x023EPushFlow(Label_0792);0x0243GetTagFromSegmentName(i_loopRoom, Temp_int_Variable, CallFunc_GetTagFromSegmentName_o_tag);0x026CTemp_bool_True_if_break_was_hit_Variable = false;0x0277Temp_int_Loop_Counter_Variable = 0;0x028ETemp_int_Array_Index_Variable = 0;0x02A5Label_02A5:0x02A5CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x02C2CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Segments);0x02FDCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0323CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue);0x0349if (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x0353Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x036EPushFlow(Label_07DC);0x0373/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segments, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x03AECallFunc_ActorHasTag_ReturnValue = CallFunc_Array_Get_Item.ActorHasTag(CallFunc_GetTagFromSegmentName_o_tag);0x03E1if (!(CallFunc_ActorHasTag_ReturnValue)) PopFlow();0x03EB/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segments, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0426CallFunc_Array_Get_Item.LoopEvents(i_loopEnum, CallFunc_LoopEvents_Bool);0x045C/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segments, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0497CallFunc_Array_Get_Item.m_playerPassed = false;0x04B8Temp_bool_True_if_break_was_hit_Variable = true;0x04C3PopFlow();0x04C4Label_04C4:0x04C4CallFunc_EqualEqual_ByteByte_ReturnValue_4 = EqualEqual_ByteByte(i_loopEnum, 5);0x04E3if (!(CallFunc_EqualEqual_ByteByte_ReturnValue_4)) PopFlow();0x04EDratRoomVariable.Set Flicker();0x0511PopFlow();0x0512Label_0512:0x0512CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(i_startIndex, 0);0x0534CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(i_loopEnum, 4);0x0553CallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(i_loopEnum, 3);0x0572CallFunc_EqualEqual_ByteByte_ReturnValue_2 = EqualEqual_ByteByte(i_loopEnum, 5);0x0591CallFunc_EqualEqual_ByteByte_ReturnValue_3 = EqualEqual_ByteByte(i_loopEnum, 2);0x05B0CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_EqualEqual_ByteByte_ReturnValue_3, CallFunc_EqualEqual_ByteByte_ReturnValue_1);0x05D6CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_BooleanOR_ReturnValue, CallFunc_EqualEqual_ByteByte_ReturnValue);0x05FCCallFunc_BooleanOR_ReturnValue_2 = BooleanOR(CallFunc_BooleanOR_ReturnValue_1, CallFunc_EqualEqual_ByteByte_ReturnValue_2);0x0622CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_BooleanOR_ReturnValue_2, CallFunc_EqualEqual_IntInt_ReturnValue);0x0648if (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0652CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Production/Blueprints/Animation_Blueprints/BP_CryoDoor.BP_CryoDoor_C);0x0670CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_GetActorOfClass_ReturnValue, nullptr);0x068Eif (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x0698CallFunc_GetActorOfClass_ReturnValue.ChangeCryoDetails(i_loopEnum);0x06C5ReturnValue = true;0x06D0goto Label_0826;0x06D5Label_06D5:0x06D5CallFunc_GetActorOfClass_ReturnValue_3 = GetActorOfClass(this, /Game/Production/Blueprints/Automation/BP_StatusLightArch.BP_StatusLightArch_C);0x06F3CallFunc_GetActorOfClass_ReturnValue_3.Change status color(i_loopEnum);0x0720CallFunc_EqualEqual_ByteByte_ReturnValue_6 = EqualEqual_ByteByte(i_loopEnum, 7);0x073Fif (!(CallFunc_EqualEqual_ByteByte_ReturnValue_6)) PopFlow();0x0749ratRoomVariable.Loop Climax();0x076DclimaxLoopVariable.Spawn Fire();0x0791PopFlow();0x0792Label_0792:0x0792CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x07BCTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x07D7goto Label_020A;0x07DCLabel_07DC:0x07DCCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0806Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x0821goto Label_02A5;0x0826Label_0826:0x0826return ReturnValue;0x0830// end of script
EventPublic0x15
TArray<APickable*> CreateLoopingClueObjects(const TArray<UClueDetails*>& i_dynamicObjects, int32 i_startIndex, int32 i_lastIndex, const FName& i_loopRoom)
Script82 statements · 2,446 bytes of bytecode
0x0000PushFlow(Label_0983);0x0005CallFunc_LoadLoopBlueprintObjects_ReturnValue = LoadLoopBlueprintObjects(m_currLoop, i_startIndex, i_lastIndex, i_loopRoom);0x0041CallFunc_GetAllActorsOfClass_OutActors = {};0x004CGetAllActorsOfClass(this, /Game/Production/Blueprints/SM_BPs/BP_SegmentAutoTransform.BP_SegmentAutoTransform_C, CallFunc_GetAllActorsOfClass_OutActors);0x0069Segments = CallFunc_GetAllActorsOfClass_OutActors;0x0084Temp_int_Variable = i_startIndex;0x009FLabel_009F:0x009FCallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, i_lastIndex);0x00C5if (!(CallFunc_LessEqual_IntInt_ReturnValue)) goto Label_0885;0x00D3PushFlow(Label_08A5);0x00D8currentIndex = Temp_int_Variable;0x00F3GetTagFromSegmentName(i_loopRoom, currentIndex, CallFunc_GetTagFromSegmentName_o_tag);0x011CTemp_bool_True_if_break_was_hit_Variable_1 = false;0x0127Temp_int_Loop_Counter_Variable_1 = 0;0x013ETemp_int_Array_Index_Variable_1 = 0;0x0155Label_0155:0x0155CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable_1);0x0172CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Segments);0x01ADCallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x01D3CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_Not_PreBool_ReturnValue_1, CallFunc_Less_IntInt_ReturnValue_1);0x01F9if (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x0203Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x021EPushFlow(Label_08EF);0x0223/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segments, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x025ECallFunc_ActorHasTag_ReturnValue = CallFunc_Array_Get_Item_1.ActorHasTag(CallFunc_GetTagFromSegmentName_o_tag);0x0291if (!(CallFunc_ActorHasTag_ReturnValue)) PopFlow();0x029B/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segments, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x02D6CallFunc_K2_GetComponentToWorld_ReturnValue_1 = CallFunc_Array_Get_Item_1.TargetPoint_Glowstick.K2_GetComponentToWorld();0x031ECallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1 = BeginDeferredActorSpawnFromClass(this, /Game/Production/Blueprints/Lights/BP_Glowsticks.BP_Glowsticks_C, CallFunc_K2_GetComponentToWorld_ReturnValue_1, 0, nullptr);0x0348/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segments, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0383CallFunc_K2_GetComponentToWorld_ReturnValue_1 = CallFunc_Array_Get_Item_1.TargetPoint_Glowstick.K2_GetComponentToWorld();0x03CBCallFunc_FinishSpawningActor_ReturnValue_1 = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1, CallFunc_K2_GetComponentToWorld_ReturnValue_1);0x03F1CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(currentIndex, 1);0x041BCallFunc_FinishSpawningActor_ReturnValue_1.Change Intensity(CallFunc_Add_IntInt_ReturnValue_2, false);0x0449CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(m_glowStickObjects, CallFunc_FinishSpawningActor_ReturnValue_1);0x048DTemp_bool_True_if_break_was_hit_Variable = false;0x0498Temp_int_Loop_Counter_Variable = 0;0x04AFTemp_int_Array_Index_Variable = 0;0x04C6Label_04C6:0x04C6CallFunc_Not_PreBool_ReturnValue = Not_PreBool(Temp_bool_True_if_break_was_hit_Variable);0x04E3CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(i_dynamicObjects);0x051ECallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0544CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Not_PreBool_ReturnValue, CallFunc_Less_IntInt_ReturnValue);0x056Aif (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0574Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x058FPushFlow(Label_0939);0x0594/Script/Engine.Default__KismetArrayLibrary.Array_Get(i_dynamicObjects, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x05CFK2Node_ClassDynamicCast_AsActor = Cast<Actor>(CallFunc_Array_Get_Item.m_blueprintClass);0x0609K2Node_ClassDynamicCast_bSuccess = Cast<71>(K2Node_ClassDynamicCast_AsActor);0x0626if (!(K2Node_ClassDynamicCast_bSuccess)) PopFlow();0x0630/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segments, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x066BCallFunc_K2_GetComponentToWorld_ReturnValue = CallFunc_Array_Get_Item_1.TargetPoint.K2_GetComponentToWorld();0x06B3CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, K2Node_ClassDynamicCast_AsActor, CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr);0x06DD/Script/Engine.Default__KismetArrayLibrary.Array_Get(Segments, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0718CallFunc_K2_GetComponentToWorld_ReturnValue = CallFunc_Array_Get_Item_1.TargetPoint.K2_GetComponentToWorld();0x0760CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue);0x0786K2Node_DynamicCast_AsPickable = Cast<Pickable>(CallFunc_FinishSpawningActor_ReturnValue);0x07AAK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsPickable);0x07C7if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x07D1/Script/Engine.Default__KismetArrayLibrary.Array_Get(i_dynamicObjects, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x080CK2Node_DynamicCast_AsPickable.SetItemStructureForItem(CallFunc_Array_Get_Item);0x0835CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(ReturnArray, K2Node_DynamicCast_AsPickable);0x0879Temp_bool_True_if_break_was_hit_Variable = true;0x0884PopFlow();0x0885Label_0885:0x0885ReturnValue = ReturnArray;0x08A0goto Label_0983;0x08A5Label_08A5:0x08A5CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Variable, 1);0x08CFTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue_3;0x08EAgoto Label_009F;0x08EFLabel_08EF:0x08EFCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0919Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue;0x0934goto Label_0155;0x0939Label_0939:0x0939CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0963Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue_1;0x097Egoto Label_04C6;0x0983Label_0983:0x0983return ReturnValue;0x098D// end of script
EventPublic0x30
TArray<ATargetPoint*> GetAllTargetPoints()
Script5 statements · 78 bytes of bytecode
0x0000CallFunc_GetAllActorsOfClass_OutActors = {};0x000BGetAllActorsOfClass(this, /Script/Engine.TargetPoint, CallFunc_GetAllActorsOfClass_OutActors);0x0028ReturnValue = CallFunc_GetAllActorsOfClass_OutActors;0x0043return ReturnValue;0x004D// end of script
EventPublic0x10
void LoadNextLoopObjects()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void PickedAClue(const ClueEnumValues& iClueType)
Script13 statements · 139 bytes of bytecode
0x0000PushFlow(Label_0088);0x0005PushFlow(Label_004D);0x000ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Production/Blueprints/Corkboard/BP_Corkboard_Controller.BP_Corkboard_Controller_C);0x0028CallFunc_GetActorOfClass_ReturnValue.Unlock Next Clue();0x004CPopFlow();0x004DLabel_004D:0x004DIsObjectiveCompleted_F = true;0x0058K2Node_MakeArray_Array = {iClueType};0x006CmPickedClues = K2Node_MakeArray_Array;0x0087PopFlow();0x0088Label_0088:0x0088return;0x008A// end of script
Public0x01
void PlayerPassingThroughLoopDoor()
Script24 statements · 433 bytes of bytecode
0x0000CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Production/Blueprints/Doors/BP_HatchDoor.BP_HatchDoor_C);0x001ECallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CallFunc_GetActorOfClass_ReturnValue, nullptr);0x003Cif (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) goto Label_006E;0x004ACallFunc_GetActorOfClass_ReturnValue.K2_DestroyActor();0x006ELabel_006E:0x006Eif (!(IsObjectiveCompleted_F)) goto Label_0128;0x007Cif (!(isInsideFailState)) goto Label_01A0;0x008ARepeatRotundaSection(0);0x0096CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x00B0K2Node_DynamicCast_AsBP_Player = Cast<BP_Player_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x00D4K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_Player);0x00F1if (!(K2Node_DynamicCast_bSuccess)) goto Label_01AE;0x00FFK2Node_DynamicCast_AsBP_Player.DisableRaycastingforUI();0x0123goto Label_01AE;0x0128Label_0128:0x0128PrintString(this, "Repeattttttttttttttttttttttttttttttttt", false, false, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0184RepeatRotundaSection(0);0x0190isInsideFailState = true;0x019Bgoto Label_01AE;0x01A0Label_01A0:0x01A0LoadNextLoopObjects();0x01AELabel_01AE:0x01AEreturn;0x01B0// end of script
Public0x00
void OnFailure_B4605A4F4548BE58B6866F8D6322F8F4()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(5257);0x000Freturn;0x0011// end of script
0x00
void OnSuccess_B4605A4F4548BE58B6866F8D6322F8F4()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(452);0x000Freturn;0x0011// end of script
0x00
void OnFailure_30785C7A4117DE71EA88F8934326D49A(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_WrittenAchievementName_1 = WrittenAchievementName;0x0012PersistentFrame.K2Node_CustomEvent_WrittenProgress_1 = WrittenProgress;0x0024PersistentFrame.K2Node_CustomEvent_WrittenUserTag_1 = WrittenUserTag;0x0036ExecuteUbergraph_BP_WeWentBackGameMode(453);0x0045return;0x0047// end of script
0x10
void OnSuccess_30785C7A4117DE71EA88F8934326D49A(const FName& WrittenAchievementName, float WrittenProgress, int32 WrittenUserTag)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_WrittenAchievementName = WrittenAchievementName;0x0012PersistentFrame.K2Node_CustomEvent_WrittenProgress = WrittenProgress;0x0024PersistentFrame.K2Node_CustomEvent_WrittenUserTag = WrittenUserTag;0x0036ExecuteUbergraph_BP_WeWentBackGameMode(699);0x0045return;0x0047// end of script
0x10
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(1705);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_WeWentBackGameMode(2021);0x0021return;0x0023// end of script
EventPublic0x04
void LoadDynamicObjects(const TArray<UClueDetails*>& i_dynamicObjects)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_i_dynamicObjects = i_dynamicObjects;0x0012ExecuteUbergraph_BP_WeWentBackGameMode(3854);0x0021return;0x0023// end of script
EventPublic0x10
void CreateClueObjects(const TArray<UClueDetails*>& i_clueObjects)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_i_clueObjects = i_clueObjects;0x0012ExecuteUbergraph_BP_WeWentBackGameMode(5087);0x0021return;0x0023// end of script
EventPublic0x10
void AfterPasingThroughLoopDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(5732);0x000Freturn;0x0011// end of script
EventPublic0x00
void DestroyAllGlowStick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(5737);0x000Freturn;0x0011// end of script
EventPublic0x00
void KillAllGlowStickIntensity()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(5765);0x000Freturn;0x0011// end of script
EventPublic0x00
void MakeObjectVisible(const ClueEnumValues& i_PickedClue)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_i_PickedClue_1 = i_PickedClue;0x0012ExecuteUbergraph_BP_WeWentBackGameMode(5770);0x0021return;0x0023// end of script
EventPublic0x01
void MakeObjectVisibleAfterLooping(const ClueEnumValues& i_PickedClue)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_i_PickedClue = i_PickedClue;0x0012ExecuteUbergraph_BP_WeWentBackGameMode(5888);0x0021return;0x0023// end of script
EventPublic0x01
void spawn_KillCeilingDropItem()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(5942);0x000Freturn;0x0011// end of script
EventPublic0x00
void temporary()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(6042);0x000Freturn;0x0011// end of script
EventPublic0x00
void ShowEndGameCredits()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WeWentBackGameMode(6200);0x000Freturn;0x0011// end of script
0x00
void Add_AchievementProgress(const FString& ID)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_id = ID;0x0012ExecuteUbergraph_BP_WeWentBackGameMode(6289);0x0021return;0x0023// end of script
EventPublic0x10
void ExecuteUbergraph_BP_WeWentBackGameMode(int32 EntryPoint)
Script287 statements · 6,973 bytes of bytecode
0x0000PushFlow(Label_1B3A);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FAdd_AchievementProgress("COMPLETED_GAME");0x002DPopFlow();0x002EPushFlow(Label_000F);0x0033PushFlow(Label_00B5);0x0038CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x0052CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Production/Blueprints/Widgets/Menus/W_CreditsScreen.W_CreditsScreen_C, CallFunc_GetPlayerController_ReturnValue);0x008FCallFunc_Create_ReturnValue.AddToViewport(0);0x00B4PopFlow();0x00B5Label_00B5:0x00B5CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x00CFCallFunc_PostEvent_ReturnValue = /Script/AkAudio.Default__AkGameplayStatics.PostEvent(/Game/WwiseAudio/Events/Production/Music/Credits/PlayCreditsTheme.PlayCreditsTheme, CallFunc_GetPlayerCameraManager_ReturnValue, 0, Temp_delegate_Variable, Temp_struct_Variable, false, "");0x012DPopFlow();0x012ECallFunc_GetActorOfClass_ReturnValue_4.StartCameraFade(0f, 1f, DurationFadeToBlack, LinearColor{0f, 0f, 0f, 0f}, true, true);0x0189Delay(this, Duration to Show Credits, LatentActionInfo{0x2E, 1614269761, FName(ExecuteUbergraph_BP_WeWentBackGameMode), this});0x01C3PopFlow();0x01C4PopFlow();0x01C5Temp_name_Variable = K2Node_CustomEvent_WrittenAchievementName_1;0x01E0Temp_float_Variable = K2Node_CustomEvent_WrittenProgress_1;0x01FBTemp_int_Variable = K2Node_CustomEvent_WrittenUserTag_1;0x0216CallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(Temp_name_Variable);0x023BCallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Ahievement writing Failed: ", CallFunc_Conv_NameToString_ReturnValue);0x027DPrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x02BAPopFlow();0x02BBTemp_name_Variable = K2Node_CustomEvent_WrittenAchievementName;0x02D6Temp_float_Variable = K2Node_CustomEvent_WrittenProgress;0x02F1Temp_int_Variable = K2Node_CustomEvent_WrittenUserTag;0x030CPopFlow();0x030DLabel_030D:0x030DPushFlow(Label_0378);0x0312/Script/Engine.Default__KismetArrayLibrary.Array_Get(m_glowStickObjects, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_4);0x034DCallFunc_Array_Get_Item_4.Change Intensity(1, true);0x0377PopFlow();0x0378Label_0378:0x0378CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x03A2Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x03BDLabel_03BD:0x03BDCallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(m_glowStickObjects);0x03F8CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_4);0x041Eif (!(CallFunc_Less_IntInt_ReturnValue_2)) PopFlow();0x0428Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0443goto Label_030D;0x0448Label_0448:0x0448Temp_int_Array_Index_Variable = 0;0x045Fgoto Label_03BD;0x0464Label_0464:0x0464PushFlow(Label_0578);0x0469CallFunc_EqualEqual_ByteByte_ReturnValue_2 = EqualEqual_ByteByte(m_currLoop, 1);0x0488if (!(CallFunc_EqualEqual_ByteByte_ReturnValue_2)) goto Label_0648;0x0496/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_2);0x04D1CallFunc_Array_Get_Item_2.ActivateTurnAction(true);0x04F6CallFunc_EqualEqual_ByteByte_ReturnValue_2 = EqualEqual_ByteByte(m_currLoop, 1);0x0515CallFunc_Conv_BoolToString_ReturnValue = Conv_BoolToString(CallFunc_EqualEqual_ByteByte_ReturnValue_2);0x053APrintString(this, CallFunc_Conv_BoolToString_ReturnValue, false, false, LinearColor{1f, 0.031556f, 0f, 1f}, 5f);0x0577PopFlow();0x0578Label_0578:0x0578CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x05A2Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_2;0x05BDLabel_05BD:0x05BDCallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors_1);0x05F8CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue_2);0x061Eif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x0628Temp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable_2;0x0643goto Label_0464;0x0648Label_0648:0x0648/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors_1, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_2);0x0683CallFunc_Array_Get_Item_2.ActivateTurnAction(false);0x06A8PopFlow();0x06A9PushFlow(Label_074E);0x06AEPushFlow(Label_07C6);0x06B3CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(m_levelStreamerObject, nullptr);0x06D1if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x06DBCallFunc_GetAllActorsOfClass_OutActors = {};0x06E6GetAllActorsOfClass(this, /Script/WeWentBack.LevelStreamer, CallFunc_GetAllActorsOfClass_OutActors);0x0703/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, 0, CallFunc_Array_Get_Item_1);0x073Am_levelStreamerObject = CallFunc_Array_Get_Item_1;0x074DPopFlow();0x074ELabel_074E:0x074ECallFunc_K2_GetRootComponent_ReturnValue = CallFunc_GetActorOfClass_ReturnValue_3.K2_GetRootComponent();0x0778CallFunc_K2_GetComponentToWorld_ReturnValue = CallFunc_K2_GetRootComponent_ReturnValue.K2_GetComponentToWorld();0x07AAInitialPlayerTransform = CallFunc_K2_GetComponentToWorld_ReturnValue;0x07C5PopFlow();0x07C6Label_07C6:0x07C6CallFunc_GetActorOfClass_ReturnValue_3 = GetActorOfClass(this, /Game/Production/Blueprints/Player/BP_PlayerCharacter.BP_PlayerCharacter_C);0x07E4PopFlow();0x07E5CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(m_currLoop, 4);0x0804if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) goto Label_08AB;0x0812PushFlow(Label_0826);0x0817if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_091C;0x0825PopFlow();0x0826Label_0826:0x0826if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0835;0x0834PopFlow();0x0835Label_0835:0x0835Temp_bool_IsClosed_Variable_1 = true;0x0840CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Production/Blueprints/ScareItems/BP_VentCover.BP_VentCover_C);0x085ECallFunc_NotEqual_ObjectObject_ReturnValue_1 = NotEqual_ObjectObject(CallFunc_GetActorOfClass_ReturnValue, nullptr);0x087Cif (!(CallFunc_NotEqual_ObjectObject_ReturnValue_1)) PopFlow();0x0886CallFunc_GetActorOfClass_ReturnValue.K2_DestroyActor();0x08AAPopFlow();0x08ABLabel_08AB:0x08ABCallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(m_currLoop, 5);0x08CAif (!(CallFunc_EqualEqual_ByteByte_ReturnValue_1)) PopFlow();0x08D4PushFlow(Label_0901);0x08D9if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_08E8;0x08E7PopFlow();0x08E8Label_08E8:0x08E8Temp_bool_Has_Been_Initd_Variable = true;0x08F3if (!(false)) PopFlow();0x08F5Temp_bool_IsClosed_Variable = true;0x0900PopFlow();0x0901Label_0901:0x0901if (!(Temp_bool_IsClosed_Variable)) goto Label_0910;0x090FPopFlow();0x0910Label_0910:0x0910Temp_bool_IsClosed_Variable = true;0x091BPopFlow();0x091CLabel_091C:0x091CTemp_bool_Has_Been_Initd_Variable_1 = true;0x0927if (!(false)) PopFlow();0x0929Temp_bool_IsClosed_Variable_1 = true;0x0934PopFlow();0x0935Label_0935:0x0935PushFlow(Label_0E22);0x093A/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_clueObjects, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0975CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(m_targetPointsLocation, CallFunc_Array_Get_Item.m_itemWorldTargetPointName, CallFunc_Map_Find_Value);0x09D0if (!(CallFunc_Map_Find_ReturnValue)) PopFlow();0x09DA/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_clueObjects, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0A15K2Node_ClassDynamicCast_AsActor = Cast<Actor>(CallFunc_Array_Get_Item.m_blueprintClass);0x0A4FK2Node_ClassDynamicCast_bSuccess = Cast<71>(K2Node_ClassDynamicCast_AsActor);0x0A6Cif (!(K2Node_ClassDynamicCast_bSuccess)) PopFlow();0x0A76/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_clueObjects, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0AB1CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(m_targetPointsLocation, CallFunc_Array_Get_Item.m_itemWorldTargetPointName, CallFunc_Map_Find_Value);0x0B0CCallFunc_GetTransform_ReturnValue = CallFunc_Map_Find_Value.GetTransform();0x0B3ECallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, K2Node_ClassDynamicCast_AsActor, CallFunc_GetTransform_ReturnValue, 0, nullptr);0x0B68/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_clueObjects, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0BA3CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(m_targetPointsLocation, CallFunc_Array_Get_Item.m_itemWorldTargetPointName, CallFunc_Map_Find_Value);0x0BFECallFunc_GetTransform_ReturnValue = CallFunc_Map_Find_Value.GetTransform();0x0C30CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_GetTransform_ReturnValue);0x0C56CallFunc_GetDisplayName_ReturnValue = GetDisplayName(CallFunc_FinishSpawningActor_ReturnValue);0x0C7BPrintString(this, CallFunc_GetDisplayName_ReturnValue, false, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x0CB8K2Node_DynamicCast_AsPickable = Cast<Pickable>(CallFunc_FinishSpawningActor_ReturnValue);0x0CDCK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsPickable);0x0CF9if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0D03/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_clueObjects, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item);0x0D3EK2Node_DynamicCast_AsPickable.SetItemStructureForItem(CallFunc_Array_Get_Item);0x0D67CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0D7CK2Node_DynamicCast_AsBP_We_Went_Back_Game_Mode = Cast<BP_WeWentBackGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0DA0K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_We_Went_Back_Game_Mode);0x0DBDif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0DC7CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(K2Node_DynamicCast_AsBP_We_Went_Back_Game_Mode.m_clueObjects, K2Node_DynamicCast_AsPickable);0x0E21PopFlow();0x0E22Label_0E22:0x0E22CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0E4CTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0E67Label_0E67:0x0E67CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_Event_i_clueObjects);0x0EA2CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x0EC8if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0ED2Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x0EEDgoto Label_0935;0x0EF2Label_0EF2:0x0EF2Temp_int_Array_Index_Variable_1 = 0;0x0F09goto Label_0E67;0x0F0ETemp_int_Loop_Counter_Variable_4 = 0;0x0F25Temp_int_Array_Index_Variable_4 = 0;0x0F3CLabel_0F3C:0x0F3CCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_Event_i_dynamicObjects);0x0F77CallFunc_Less_IntInt_ReturnValue_4 = Less_IntInt(Temp_int_Loop_Counter_Variable_4, CallFunc_Array_Length_ReturnValue);0x0F9Dif (!(CallFunc_Less_IntInt_ReturnValue_4)) PopFlow();0x0FA7Temp_int_Array_Index_Variable_4 = Temp_int_Loop_Counter_Variable_4;0x0FC2PushFlow(Label_1395);0x0FC7/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_dynamicObjects, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item_5);0x1002CallFunc_Map_Find_ReturnValue_1 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(m_targetPointsLocation, CallFunc_Array_Get_Item_5.m_itemWorldTargetPointName, CallFunc_Map_Find_Value_1);0x105Dif (!(CallFunc_Map_Find_ReturnValue_1)) PopFlow();0x1067/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_dynamicObjects, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item_5);0x10A2K2Node_ClassDynamicCast_AsActor_1 = Cast<Actor>(CallFunc_Array_Get_Item_5.m_blueprintClass);0x10DCK2Node_ClassDynamicCast_bSuccess_1 = Cast<71>(K2Node_ClassDynamicCast_AsActor_1);0x10F9if (!(K2Node_ClassDynamicCast_bSuccess_1)) PopFlow();0x1103/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_dynamicObjects, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item_5);0x113ECallFunc_Map_Find_ReturnValue_1 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(m_targetPointsLocation, CallFunc_Array_Get_Item_5.m_itemWorldTargetPointName, CallFunc_Map_Find_Value_1);0x1199CallFunc_GetTransform_ReturnValue_1 = CallFunc_Map_Find_Value_1.GetTransform();0x11CBCallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1 = BeginDeferredActorSpawnFromClass(this, K2Node_ClassDynamicCast_AsActor_1, CallFunc_GetTransform_ReturnValue_1, 0, nullptr);0x11F5/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_dynamicObjects, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item_5);0x1230CallFunc_Map_Find_ReturnValue_1 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(m_targetPointsLocation, CallFunc_Array_Get_Item_5.m_itemWorldTargetPointName, CallFunc_Map_Find_Value_1);0x128BCallFunc_GetTransform_ReturnValue_1 = CallFunc_Map_Find_Value_1.GetTransform();0x12BDCallFunc_FinishSpawningActor_ReturnValue_1 = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_1, CallFunc_GetTransform_ReturnValue_1);0x12E3/Script/Engine.Default__KismetArrayLibrary.Array_Get(K2Node_Event_i_dynamicObjects, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item_5);0x131ECallFunc_Conv_NameToString_ReturnValue_1 = Conv_NameToString(CallFunc_Array_Get_Item_5.m_itemName);0x1359/Script/Engine.Default__BlueprintMapLibrary.Map_Add(m_DynamicObjects, CallFunc_Conv_NameToString_ReturnValue_1, CallFunc_FinishSpawningActor_ReturnValue_1);0x1394PopFlow();0x1395Label_1395:0x1395CallFunc_Add_IntInt_ReturnValue_4 = Add_IntInt(Temp_int_Loop_Counter_Variable_4, 1);0x13BFTemp_int_Loop_Counter_Variable_4 = CallFunc_Add_IntInt_ReturnValue_4;0x13DAgoto Label_0F3C;0x13DFTemp_int_Loop_Counter_Variable_1 = 0;0x13F6goto Label_0EF2;0x13FBLabel_13FB:0x13FBCallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(mcorkboardController, nullptr);0x1419if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x1423mcorkboardController.Update Revealed Objects(K2Node_Event_i_PickedClue);0x1450PopFlow();0x1451Label_1451:0x1451Temp_int_Loop_Counter_Variable = 0;0x1468goto Label_0448;0x146DLabel_146D:0x146DTemp_int_Array_Index_Variable_2 = 0;0x1484goto Label_05BD;0x1489PopFlow();0x148ALabel_148A:0x148ATemp_int_Array_Index_Variable_3 = 0;0x14A1Label_14A1:0x14A1CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(m_glowStickObjects);0x14DCCallFunc_Less_IntInt_ReturnValue_3 = Less_IntInt(Temp_int_Loop_Counter_Variable_3, CallFunc_Array_Length_ReturnValue_3);0x1502if (!(CallFunc_Less_IntInt_ReturnValue_3)) goto Label_15DA;0x1510Temp_int_Array_Index_Variable_3 = Temp_int_Loop_Counter_Variable_3;0x152BPushFlow(Label_1590);0x1530/Script/Engine.Default__KismetArrayLibrary.Array_Get(m_glowStickObjects, Temp_int_Array_Index_Variable_3, CallFunc_Array_Get_Item_3);0x156BCallFunc_Array_Get_Item_3.K2_DestroyActor();0x158FPopFlow();0x1590Label_1590:0x1590CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Loop_Counter_Variable_3, 1);0x15BATemp_int_Loop_Counter_Variable_3 = CallFunc_Add_IntInt_ReturnValue_3;0x15D5goto Label_14A1;0x15DALabel_15DA:0x15DA/Script/Engine.Default__KismetArrayLibrary.Array_Clear(m_glowStickObjects);0x1603m_currentSegementIndex = 0;0x161APopFlow();0x161BLabel_161B:0x161BTemp_int_Loop_Counter_Variable_2 = 0;0x1632goto Label_146D;0x1637Label_1637:0x1637CallFunc_GetAllActorsOfClass_OutActors_1 = {};0x1642GetAllActorsOfClass(this, /Game/Production/Blueprints/SM_BPs/Segments/BP_SuitRoom.BP_SuitRoom_C, CallFunc_GetAllActorsOfClass_OutActors_1);0x165Fgoto Label_161B;0x1664goto Label_1637;0x1669Temp_int_Loop_Counter_Variable_3 = 0;0x1680goto Label_148A;0x1685goto Label_1451;0x168Aif (!(m_isInsideRepeatState)) goto Label_16B4;0x1698m_clueOnLooping = K2Node_Event_i_PickedClue_1;0x16B3PopFlow();0x16B4Label_16B4:0x16B4CallFunc_GetActorOfClass_ReturnValue_2 = GetActorOfClass(this, /Game/Production/Blueprints/Corkboard/BP_Corkboard_Controller.BP_Corkboard_Controller_C);0x16D2CallFunc_GetActorOfClass_ReturnValue_2.Update Revealed Objects(K2Node_Event_i_PickedClue_1);0x16FFPopFlow();0x1700CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/Production/Blueprints/Corkboard/BP_Corkboard_Controller.BP_Corkboard_Controller_C);0x171EmcorkboardController = CallFunc_GetActorOfClass_ReturnValue_1;0x1731goto Label_13FB;0x1736mBPKillCeiling.mEnabled = true;0x1757PrintString(this, "kill enabled", true, true, LinearColor{0f, 1f, 0.038341f, 1f}, 10f);0x1799PopFlow();0x179ACallFunc_Conv_BoolToString_ReturnValue_1 = Conv_BoolToString(m_isObjectiveComplete);0x17BFCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("Objective complete: ", CallFunc_Conv_BoolToString_ReturnValue_1);0x17FAPrintString(this, CallFunc_Concat_StrStr_ReturnValue_1, true, true, LinearColor{0f, 1f, 0.914288f, 1f}, 5f);0x1837PopFlow();0x1838CallFunc_GetActorOfClass_ReturnValue_4 = GetActorOfClass(this, /Script/Engine.PlayerCameraManager);0x1856Delay(this, Pause before camera fade, LatentActionInfo{0x12E, -1542085507, FName(ExecuteUbergraph_BP_WeWentBackGameMode), this});0x1890PopFlow();0x1891CallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr(K2Node_Event_id, "_I");0x18BAPrintString(this, CallFunc_Concat_StrStr_ReturnValue_2, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x18F7CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x1911CallFunc_CacheAchievements_ReturnValue = CacheAchievements(this, CallFunc_GetPlayerController_ReturnValue_1);0x192FCallFunc_IsValid_ReturnValue = IsValid(CallFunc_CacheAchievements_ReturnValue);0x194Cif (!(CallFunc_IsValid_ReturnValue)) goto Label_19FE;0x195AK2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnSuccess_B4605A4F4548BE58B6866F8D6322F8F4);0x1971CallFunc_CacheAchievements_ReturnValue.OnSuccess += K2Node_CreateDelegate_OutputDelegate_2;0x199AK2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnFailure_B4605A4F4548BE58B6866F8D6322F8F4);0x19B1CallFunc_CacheAchievements_ReturnValue.OnFailure += K2Node_CreateDelegate_OutputDelegate_3;0x19DACallFunc_CacheAchievements_ReturnValue.Activate();0x19FELabel_19FE:0x19FECallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x1A18CallFunc_Conv_StringToName_ReturnValue = Conv_StringToName(K2Node_Event_id);0x1A3DCallFunc_WriteAchievementProgress_ReturnValue = WriteAchievementProgress(this, CallFunc_GetPlayerController_ReturnValue_1, CallFunc_Conv_StringToName_ReturnValue, 100f, 0);0x1A6ECallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_WriteAchievementProgress_ReturnValue);0x1A8Bif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x1A95K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnSuccess_30785C7A4117DE71EA88F8934326D49A);0x1AACCallFunc_WriteAchievementProgress_ReturnValue.OnSuccess += K2Node_CreateDelegate_OutputDelegate_1;0x1AD5K2Node_CreateDelegate_OutputDelegate.Bind(this, OnFailure_30785C7A4117DE71EA88F8934326D49A);0x1AECCallFunc_WriteAchievementProgress_ReturnValue.OnFailure += K2Node_CreateDelegate_OutputDelegate;0x1B15CallFunc_WriteAchievementProgress_ReturnValue.Activate();0x1B39PopFlow();0x1B3ALabel_1B3A:0x1B3Areturn;0x1B3C// end of script
Final0x04

Used by 11

types with a member, parameter or interface of this type