Zdexby TheHolyOneZ
2,103 classes
Class

ABP_PlayAudioOnLoop_C

: AActor : UObject
/Game/Production/Blueprints/Audio/BP_PlayAudioOnLoop.BP_PlayAudioOnLoop_C 0x0280 (640 B) align 8 inherited 0x0240 3 scripted vtable /Game/Production/Blueprints/Audio/BP_PlayAudioOnLoop
0x00x0280

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08TriggerUBoxComponent*7 flagsnullptr
0x08AudioSourceUAkComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08PlayerABP_PlayerCharacter_C*8 flagsnullptr
0x08GameModeABP_WeWentBackGameMode_C*8 flagsnullptr
0x01playedbool5 flagsfalse
0x01LoopAct1Loops6 flagsLoop_0
0x02720x06padding / unreflected
0x08EventUAkAudioEvent*6 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
void BndEvt__Trigger_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_PlayAudioOnLoop(413);0x007Breturn;0x007D// end of script
0xA8
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PlayAudioOnLoop(481);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_BP_PlayAudioOnLoop(int32 EntryPoint)
Script35 statements · 489 bytes of bytecode
0x0000PushFlow(Label_01E6);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_00BA);0x0014CallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(Loop, GameMode.m_currLoop);0x0050if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x005Aplayed = true;0x0065CallFunc_PostAkEvent_ReturnValue = AudioSource.PostAkEvent(Event, 0, Temp_delegate_Variable, Temp_struct_Variable, "");0x00B9PopFlow();0x00BALabel_00BA:0x00BACallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(GameMode.m_currLoop, 0);0x00EFif (!(CallFunc_EqualEqual_ByteByte_ReturnValue_1)) PopFlow();0x00F9GameMode.Add_AchievementProgress("OPENED_CRYOTUBE");0x012EPopFlow();0x012FLabel_012F:0x012FCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Production/Blueprints/Player/BP_PlayerCharacter.BP_PlayerCharacter_C);0x014DPlayer = CallFunc_GetActorOfClass_ReturnValue;0x0160PopFlow();0x0161Label_0161:0x0161CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/Production/Blueprints/Player/BP_WeWentBackGameMode.BP_WeWentBackGameMode_C);0x017FGameMode = CallFunc_GetActorOfClass_ReturnValue_1;0x0192PopFlow();0x0193Label_0193:0x0193PushFlow(Label_0161);0x0198goto Label_012F;0x019Dif (!(played)) goto Label_01AC;0x01ABPopFlow();0x01ACLabel_01AC:0x01ACCallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, Player);0x01D2if (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x01DCgoto Label_000F;0x01E1goto Label_0193;0x01E6Label_01E6:0x01E6return;0x01E8// end of script
Final0x04