0x00x0500
Members 27
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | m_currLoop | Act1Loops | 7 flags | Loop_0 | |
| 0x02E1 | 0x07 | padding / unreflected | |||
| 0x10 | m_pickedClueObjects | TArray<ClueEnumValues> | 4 flags | [] | |
| 0x01 | m_clueOnLooping | ClueEnumValues | 7 flags | Default_Clue | |
| 0x02F9 | 0x03 | padding / unreflected | |||
| 0x04 | m_incompleteLoops | int32 | 7 flags | 0 | |
| 0x04 | m_maxFailureAttempts | int32 | 7 flags | 0 | |
| 0x01 | m_isObjectiveComplete | bool | 7 flags | false | |
| 0x01 | m_isInsideRepeatState | bool | 7 flags | false | |
| 0x01 | m_hasGameStarted | bool | 7 flags | false | |
| 0x01 | m_isFirstTime | bool | 7 flags | false | |
| 0x01 | m_isScareDone | bool | 7 flags | false | |
| 0x0309 | 0x07 | padding / unreflected | |||
| 0x10 | m_clueObjects | TArray<APickable*> | 3 flags | [] | |
| 0x08 | m_clueCatalog | UClueCatalog* | 7 flags | nullptr | |
| 0x50 | m_targetPointsLocation | TMap<FString, ATargetPoint*> | 3 flags | <TMap> | |
| 0x50 | m_terminalAnimationPlayed | TMap<ClueEnumValues, bool> | 3 flags | <TMap> | |
| 0x50 | m_DynamicObjects | TMap<FString, AActor*> | 3 flags | <TMap> | |
| 0x08 | m_levelStreamerObject | ALevelStreamer* | 6 flags | nullptr | |
| 0x10 | m_loopUpdateSections | TArray<FName> | 4 flags | [] | |
| 0x10 | m_beginPlaySectionNames | TArray<FName> | 4 flags | [] | |
| 0x10 | m_gameLoopMainSectionNames | TArray<FName> | 4 flags | [] | |
| 0x04 | m_TimerRespawn | float | 7 flags | 0 | |
| 0x04 | m_TimeCap | float | 7 flags | 240 | |
| 0x04 | m_segmentCount | int32 | 7 flags | 0 | |
| 0x01 | m_ToRunTimer | bool | 7 flags | false | |
| 0x01 | m_ToRespawn | bool | 7 flags | true | |
| 0x01 | m_ToKill | bool | 7 flags | false | |
| 0x045F | 0x01 | padding / unreflected | |||
| 0x50 | m_repeatSegmentNames | TMap<Act1Loops, LoopRoomTransformEnum> | 2 flags | <TMap> | |
| 0x50 | m_loopClueMap | TMap<Act1Loops, ClueEnumValues> | 2 flags | <TMap> | |
Inherited from AGameModeBase 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OptionsString | FString | 5 flags | "" | |
| 0x08 | GameSessionClass | TSubclassOf<AGameSession> | 8 flags | /Script/Engine.GameSession | |
| 0x08 | GameStateClass | TSubclassOf<AGameStateBase> | 10 flags | /Script/Engine.GameStateBase | |
| 0x08 | PlayerControllerClass | TSubclassOf<APlayerController> | 10 flags | /Script/Engine.PlayerController | |
| 0x08 | PlayerStateClass | TSubclassOf<APlayerState> | 10 flags | /Script/Engine.PlayerState | |
| 0x08 | HUDClass | TSubclassOf<AHUD> | 8 flags | /Script/Engine.HUD | |
| 0x08 | DefaultPawnClass | TSubclassOf<APawn> | 8 flags | /Script/Engine.DefaultPawn | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | 10 flags | /Script/Engine.SpectatorPawn | |
| 0x08 | ReplaySpectatorPlayerControllerClass | TSubclassOf<APlayerController> | 10 flags | /Script/Engine.PlayerController | |
| 0x08 | ServerStatReplicatorClass | TSubclassOf<AServerStatReplicator> | 10 flags | /Script/Engine.ServerStatReplicator | |
| 0x08 | GameSession | AGameSession* | Transient+5 flags | nullptr | |
| 0x08 | GameState | AGameStateBase* | Transient+5 flags | nullptr | |
| 0x08 | ServerStatReplicator | AServerStatReplicator* | Transient+5 flags | nullptr | |
| 0x18 | DefaultPlayerName | FText | 2 flags | <FText> | |
| 0x01 | bUseSeamlessTravel : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStartPlayersAsSpectators : 1bit 1 | bool | Protected+6 flags | false | |
| 0x01 | bPauseable : 1bit 2 | bool | Protected+5 flags | true |
Inherited from AActor 73
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x58 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bHidden : 1bit 0 | bool | Net+7 flags | false | |
| 0x01 | bNetTemporary : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 5 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 7 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 2 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 6 | bool | 4 flags | false | |
| 0x01 | bBlockInput : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bCollideWhenPlacing : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 2 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 0 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 1 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 2 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 1 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 2 | bool | Transient+4 flags | false | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x0086 | 0x02 | padding / unreflected | |||
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 7 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x013C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01B0 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 30
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateDynamicObjects(const TArray<UClueDetails*>& i_dynamicObjects) | FinalNative+1 flags | 0x10 | |
| void UnLoadDynamicObjects(const TArray<UClueDetails*>& i_dynamicObjects) | FinalNative+1 flags | 0x10 | |
| void UnloadAllDynamicObjectsForLooping(const TArray<UClueDetails*>& i_clueObjects) | FinalNative+1 flags | 0x10 | |
| void temporary() | EventPublic | 0x00 | |
| void spawn_KillCeilingDropItem() | EventPublic | 0x00 | |
| void set_ScareDone_Bit(uint8 Index) | FinalNative+1 flags | 0x01 | |
| void RestartPlayerAtStart(AWeWentBackController* i_newPlayer, AActor* i_startSpot) | FinalNative+1 flags | 0x10 | |
| void RespawnPlyarInCryo_ForLoop6() | FinalNative+1 flags | 0x00 | |
| void RespawnPlayerAndLoadRotunda() | FinalNative+1 flags | 0x00 | |
| void ResetRespawnTimer() | FinalNative+1 flags | 0x00 | |
| void RepeatRotundaSection(const LoopRoomTransformEnum& i_repeatSection) | FinalNative+1 flags | 0x01 | |
| void PassThroughLoopDoor() | FinalNative+1 flags | 0x00 | |
| void MakeObjectVisibleAfterLooping(const ClueEnumValues& i_PickedClue) | EventPublic | 0x01 | |
| void MakeObjectVisible(const ClueEnumValues& i_PickedClue) | EventPublic | 0x01 | |
| void LoadLoopObjects() | FinalNative+1 flags | 0x00 | |
| bool LoadLoopBlueprintObjects(const Act1Loops& i_loopEnum, int32 i_startIndex, int32 i_endIndex, const FName& i_loopRoom) | EventPublic | 0x15 | |
| void LoadDynamicObjects(const TArray<UClueDetails*>& i_dynamicObjects) | EventPublic | 0x10 | |
| void KillAllGlowStickIntensity() | EventPublic | 0x00 | |
| bool IsAllScareDone() | FinalNative+1 flags | 0x01 | |
| TArray<ATargetPoint*> GetAllTargetPoints() | EventPublic | 0x10 | |
| void DestroyHatchDoor() | EventPublic | 0x00 | |
| void DestroyAndRecreatClues() | FinalNative+1 flags | 0x00 | |
| void DestroyAllGlowStick() | EventPublic | 0x00 | |
| bool DespawnBlueprintObjects(int32 i_startIndex, int32 i_endIndex, const FName& i_loopRoom) | EventPublic | 0x11 | |
| TArray<APickable*> CreateLoopingClueObjects(const TArray<UClueDetails*>& i_dynamicObjects, int32 i_startIndex, int32 i_lastIndex, const FName& i_loopRoom) | EventPublic | 0x30 | |
| void CreateClueObjects(const TArray<UClueDetails*>& i_clueObjects) | EventPublic | 0x10 | |
| bool CheckForClueCorrectness(const ClueEnumValues& i_clueToCheck) | FinalNative+1 flags | 0x02 | |
| void AfterPasingThroughLoopDoor() | EventPublic | 0x00 | |
| void Add_AchievementProgress(const FString& ID) | EventPublic | 0x10 | |
| void ActivateImage() | EventPublic | 0x00 |