Zdexby TheHolyOneZ
2,103 classes
Class

ALevelStreamer

: AActor : UObject
/Script/WeWentBack.LevelStreamer 0x0298 (664 B) align 8 inherited 0x0240 vtable /Script/WeWentBack
0x00x0298

Members 20

OffsetSizeNameTypeFlagsDefault
0x08m_loadedLoopFName6 flagsNone
0x08m_currentLoadedLoopFName6 flagsNone
0x01m_enableDebugbool6 flagsfalse
0x01m_canLoadFirstSegmentbool6 flagsfalse
0x01m_canLoadSecondSegmentbool6 flagsfalse
0x01m_changeSegmentbool6 flagsfalse
0x01m_toShowbool6 flagsfalse
0x01m_isFinshLoadingbool6 flagstrue
0x02560x02padding / unreflected
0x08m_mainLSLevelFName7 flagsL_Lit_LS
0x10m_levelNamesTArray<FName>2 flags[]
0x08m_firstLevelNameFName5 flagsNone
0x08m_secondLevelNameFName5 flagsNone
0x04m_currentIndexint325 flags0
0x01m_isLevelStreamingbool5 flagsfalse
0x01m_shouldLoadLoopingObjectsbool5 flagsfalse
0x01m_shouldLoadNormalObjectsbool5 flagsfalse
0x01m_loadedFirstSegmnentbool5 flagsfalse
0x01m_loadedSecondSegmnentbool5 flagsfalse
0x01m_loadAfterDeathbool5 flagsfalse
0x028A0x06padding / unreflected
0x08m_gameModeAWeWentBackGameModeBase*5 flagsnullptr
Inherited from AActor 73
OffsetSizeNameTypeFlagsDefault
0x58PrimaryActorTickFActorTickFunction3 flags{}
0x01bHidden : 1bit 0boolNet+7 flagsfalse
0x01bNetTemporary : 1bit 1bool3 flagsfalse
0x01bNetStartup : 1bit 2bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 3bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 4bool6 flagsfalse
0x01bReplicateMovement : 1bit 5boolNetRepNotify+5 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bExchangedRoles : 1bit 7boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 0bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 1bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 2bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 3bool5 flagstrue
0x01bReplayRewindable : 1bit 4bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 5bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 6bool4 flagsfalse
0x01bBlockInput : 1bit 7bool5 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bCollideWhenPlacing : 1bit 1bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 2bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 3bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 4bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 5bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 6bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 7bool3 flagsfalse
0x01bReplicates : 1bit 0boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 1boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 2boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 1bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 2boolTransient+4 flagsfalse
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x00860x02padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00C40x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*7 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x013C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01700x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01B00x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 15

SignatureFlagsNativeParams
void UpdateStreamLevel()FinalNative+1 flags0x00
void UnloadStreamLevels(const TArray<FName>& i_names)FinalNative+1 flags0x10
void UnloadStreamLevel(const FName& i_levelNames)FinalNative+1 flags0x08
void StreamLevelAfterDeath(const LoopRoomTransformEnum& ival)FinalNative+1 flags0x01
void StreamLevel(const LoopRoomTransformEnum& i_segmentName)FinalNative+1 flags0x01
void OnEnd_2()FinalNative+1 flags0x00
void OnEnd_1()FinalNative+1 flags0x00
void OnBegin_2()FinalNative+1 flags0x00
void OnBegin_1()FinalNative+1 flags0x00
void LoadStreamLevels(const TArray<FName>& i_names)FinalNative+1 flags0x10
void LoadStreamLevel(const FName& i_levelNames)FinalNative+1 flags0x08
void GenerateLSName(const FString& i_segmentName, const FName& o_lsName)FinalNative+1 flags0x18
void GenerateLevelName(const FString& i_segmentName, const FName& o_firstLevel, const FName& o_secondLevel)FinalNative+1 flags0x20
void DestroyObjectsIfPresent()FinalNative+1 flags0x00
void CreateLoopingObjects(int32 i_startIndex, int32 i_lastIndex)FinalNative+1 flags0x08

Subclasses 1

Used by 1

types with a member, parameter or interface of this type