Class
ABP_DLCPlayer_C
: AAtlasDLCPlayer : AAtlasPlayer : ATarBaseKinematicCharacter : APawn : AActor : UObjectimplements IBPI_TriggerVolumeSwitchActors_C
0x00x0D04
Members 53
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | FluidCapsuleComp | UFluidCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | FluidCapsuleComp_Feet | UFluidCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | LighterRayTracedLightSource | UPointLightComponent* | 7 flags | nullptr | |
| 0x08 | BIKRigSolver_Footplacement | UBIKRigSolverComponent* | 7 flags | nullptr | |
| 0x08 | BIKRigSolver_FullBody | UBIKRigSolverComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftFoot | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_Hips | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_RightToe | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftToe | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_RightAnkle | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftHand | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_LeftAnkle | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_RightFoot | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | BIKTarget_RightHand | UBIKRigTargetTransformGoalComponent* | 7 flags | nullptr | |
| 0x08 | FlashLightMainLightSource | USpotLightComponent* | 7 flags | nullptr | |
| 0x08 | SoakedDripping | UAudioComponent* | 7 flags | nullptr | |
| 0x08 | SM_LightCone | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | BP_DLCPlayerAudioComponent | UBP_DLCPlayerAudioComponent_C* | 7 flags | nullptr | |
| 0x08 | BP_PlayerVibrationComponent | UBP_PlayerVibrationComponent_C* | 7 flags | nullptr | |
| 0x08 | BP_Player_FoamComponent | UBP_Player_FoamComponent_C* | 7 flags | nullptr | |
| 0x08 | BP_PlayerFootstepsComponent | UBP_PlayerFootstepsComponent_C* | 7 flags | nullptr | |
| 0x08 | HungerStateBreathingLoop | UAudioComponent* | 7 flags | nullptr | |
| 0x08 | HungerStateLoop | UAudioComponent* | 7 flags | nullptr | |
| 0x08 | ListenModeLoop | UAudioComponent* | 7 flags | nullptr | |
| 0x08 | SM_Zippo | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | LighterAmbientLightSource | UPointLightComponent* | 7 flags | nullptr | |
| 0x08 | LighterMainLightSource | UPointLightComponent* | 7 flags | nullptr | |
| 0x08 | BodyCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | HeadCollider | USphereComponent* | 7 flags | nullptr | |
| 0x08 | RightLowerLegCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | LeftLowerLegCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | RightUpperLegCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | LeftUpperLegCollider | UCapsuleComponent* | 7 flags | nullptr | |
| 0x08 | PlayerSound | UAudioComponent* | 7 flags | nullptr | |
| 0x01 | Timeline_Heartrate__Direction_D2F4C25A4CB3B2C733873B980AC20BEA | ETimelineDirection | 4 flags | Forward | |
| 0x0C69 | 0x07 | padding / unreflected | |||
| 0x08 | Timeline_Heartrate | UTimelineComponent* | 6 flags | nullptr | |
| 0x01 | TimelineStaminaBreathing__Direction_5C1F6F3D4A641E63A3A31D86A822CAFF | ETimelineDirection | 4 flags | Forward | |
| 0x0C79 | 0x07 | padding / unreflected | |||
| 0x08 | TimelineStaminaBreathing | UTimelineComponent* | 6 flags | nullptr | |
| 0x08 | PlayerCoatDMI | UMaterialInstanceDynamic* | 7 flags | nullptr | |
| 0x10 | Event_GrabbedByLeech_StruggleInput | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | Event_Stamina_BreathIn | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | Event_Stamina_BreathOut | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x10 | Event_TriggerHeartbeat | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
| 0x04 | UpperDragPushRumbleLimit | float | 7 flags | 100 | |
| 0x04 | UpperSwingRumbleLimit | float | 7 flags | 500 | |
| 0x04 | AntiRumblePeak | float | 7 flags | 0.2 | |
| 0x0CDC | 0x04 | padding / unreflected | |||
| 0x08 | NewVar_0 | UAtlasGrabbable* | 8 flags | nullptr | |
| 0x04 | NrOfOverlappedTouchIgnoreVolumes | int32 | 6 flags | 0 | |
| 0x04 | LengthPrevious | float | 7 flags | 0 | |
| 0x04 | DefaultMainLightIntensity | float | 7 flags | 0 | |
| 0x04 | DefaultSpotLightIntensity | float | 7 flags | 0 | |
| 0x0C | PrevPosition | FVector | 7 flags | {X=0, Y=0, Z=0} | |
Inherited from AAtlasDLCPlayer 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | WaterInterface | UAtlasDLCPlayerWaterInterface* | 10 flags | /Script/Atlas.Default__AtlasDLCPlayer.WaterInterface | |
| 0x10 | OnExitWaterEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLandedInWaterEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | StrafeRotationSpeed | float | 7 flags | 10 | |
| 0x04 | StrafeQuickTurnThreshold | float | 7 flags | 35 | |
| 0x04 | StrafeQuickTurnMinExitEarlyAngle | float | 7 flags | 25 | |
| 0x04 | StrafeMaxStepHeight | float | 7 flags | 35 | |
| 0x04 | SwimDepthTolerance | float | 7 flags | 5 | |
| 0x0AFC | 0x04 | padding / unreflected | |||
| 0x10 | GrabTypesAllowedSwimming | TArray<EAtlasGrabbableType> | Protected+4 flags | [] | |
| 0x0B10 | 0x04 | padding / unreflected | |||
| 0x04 | LandingVelocityMultiplierHorizontal | float | Protected+7 flags | 1.5 | |
| 0x04 | LandingVelocityMultiplierVertical | float | Protected+7 flags | 1 | |
| 0x0B1C | 0x04 | padding / unreflected | |||
| 0x08 | FlashlightSensorComponent | UAtlasFlashlightSensorComponent* | Protected+11 flags | /Script/Atlas.Default__AtlasDLCPlayer.FlashlightSensorCompo… | |
Inherited from AAtlasPlayer 50
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | ClimbInterface | UAtlasPlayerClimbInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.ClimbInterface | |
| 0x08 | DragInterface | UAtlasPlayerDragInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.DragInterface | |
| 0x08 | CarryInterface | UAtlasPlayerCarryInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.CarryInterface | |
| 0x08 | CrankInterface | UAtlasPlayerCrankInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.CrankInterface | |
| 0x08 | LeverInterface | UAtlasPlayerLeverInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.LeverInterface | |
| 0x08 | LedgeInterface | UAtlasPlayerLedgeInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.LedgeInterface | |
| 0x08 | SwingInterface | UAtlasPlayerSwingInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.SwingInterface | |
| 0x08 | HideawayInterface | UAtlasPlayerHideawayInterface* | 10 flags | /Script/Atlas.Default__AtlasPlayer.HideawayInterface | |
| 0x08 | SpawnHandler | UAtlasPlayerSpawnHandlerComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.SpawnHandler | |
| 0x08 | CrouchComponent | UAtlasPlayerCrouchComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.CrouchComponent | |
| 0x08 | DamageComponent | UAtlasPlayerDamageComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.DamageComponent | |
| 0x08 | LighterComponent | UAtlasPlayerLighterComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.LighterComponent | |
| 0x08 | StaminaComponent | UAtlasPlayerStaminaComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.StaminaComponent | |
| 0x08 | MovementModifierComponent | UAtlasPlayerMovementModifierComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.MovementModifierComponent | |
| 0x08 | JumpModifierComponent | UAtlasPlayerJumpModifierComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.JumpModifierComponent | |
| 0x08 | BikRetargeting | UBikRetargetingComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.IKRetargeting | |
| 0x08 | LookAtComponent | UAtlasLookAtComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.LookAtComponent | |
| 0x08 | WalkStartComponent | UAtlasPlayerWalkStartComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.WalkStartComponent | |
| 0x08 | SqueezeGapComponent | UAtlasPlayerSqueezeGapComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.SqueezeGapComponent | |
| 0x08 | AIAwarenessComponent | UAtlasPlayerAIAwarenessComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.AIAwarenessComponent | |
| 0x08 | AnimationOverrideComponent | UAtlasPlayerAnimationOverrideComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.AnimationOverrideCompone… | |
| 0x08 | AnimationListenerComponent | UTarAnimationListenerComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.AnimationListener | |
| 0x08 | CustomizationComponent | UAtlasPlayerCustomizationComponent* | 10 flags | /Script/Atlas.Default__AtlasPlayer.CustomizationComponent | |
| 0x08 | PhysicsInterface | UAtlasPhysicsInterfaceComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.PhysicsInterface | |
| 0x08 | MaterialOverrideComponent | UAtlasPlayerMaterialOverrideComponent* | 11 flags | /Script/Atlas.Default__AtlasPlayer.MaterialOverrideComponent | |
| 0x10 | OnGrabStartEvent | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x10 | OnGrabEndEvent | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x10 | OnGrabChangedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0938 | 0x18 | padding / unreflected | |||
| 0x10 | ActiveSamplePerPixelVolumes | TArray<AActor*> | Protected+2 flags | [] | |
| 0x08 | AtlasController | AAtlasPlayerController* | TransientProtected+5 flags | nullptr | |
| 0x04 | MaxSubmersionDepth | float | 7 flags | 80 | |
| 0x04 | GrabReachBackOffset | float | Protected+6 flags | -0 | |
| 0x04 | GrabReachBackDepth | float | Protected+6 flags | 100 | |
| 0x04 | GrabReachBackRadius | float | Protected+6 flags | 50 | |
| 0x04 | GrabReachBackHeight | float | Protected+6 flags | 50 | |
| 0x04 | GrabReachRadius | float | Protected+6 flags | 50 | |
| 0x04 | GrabReachAboveHead | float | Protected+6 flags | 20 | |
| 0x04 | GrabReachBelowFeet | float | Protected+6 flags | 10 | |
| 0x01 | MaxGrabFallType | EAtlasPlayerFallType | Protected+6 flags | ATLAS_PLAYER_FALL_MEDIUM | |
| 0x0989 | 0x03 | padding / unreflected | |||
| 0x14 | FallDistances[5] | float | Protected+6 flags | -3.4028235e+38 | |
| 0x04 | AirControlWhenStill | float | Protected+6 flags | 0.05 | |
| 0x04 | MinAirSpeed2DToOrientMovement | float | Protected+6 flags | 200 | |
| 0x04 | FallBounceOffWallMinSpeed | float | Protected+6 flags | 500 | |
| 0x04 | FallBounceOffWallMaxNormalAngle | float | Protected+6 flags | 15 | |
| 0x04 | FallOrientationMaxControlAngle | float | Protected+6 flags | 45 | |
| 0x04 | FallOrientationMinVeloctiyAngle | float | Protected+6 flags | 75 | |
| 0x08 | HeadColliderComponentName | FName | Protected+6 flags | None | |
| 0x09C0 | 0x38 | padding / unreflected | |||
| 0x08 | CurrentGrabInterface | UAtlasPlayerGrabInterface* | TransientProtected+7 flags | nullptr | |
| 0x0A00 | 0x48 | padding / unreflected | |||
| 0x08 | CurrentActiveRoomVolume | AAtlasRoomVolumeBase* | TransientProtected+5 flags | nullptr | |
| 0x0A50 | 0x58 | padding / unreflected | |||
| 0x01 | bUseCapsuleForJumpPrediction | bool | Protected+6 flags | true | |
Inherited from ATarBaseKinematicCharacter 54
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Atlas.Default__TarBaseKinematicCharacter.CharacterM… | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Atlas.Default__TarBaseKinematicCharacter.CollisionC… | |
| 0x10 | OnMovementModeChangedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLandedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEnteredWaterEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnJumpBeginEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnJumpLaunchEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBounceOffWallEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0320 | 0x20 | padding / unreflected | |||
| 0x04 | MaxSimulationIterations | int32 | Protected+7 flags | 8 | |
| 0x04 | MaxSimulationTimeStep | float | Protected+7 flags | 0.05 | |
| 0x01 | bEnablePhysicsInteraction | bool | Protected+8 flags | true | |
| 0x0349 | 0x03 | padding / unreflected | |||
| 0x04 | Mass | float | Protected+8 flags | 100 | |
| 0x01 | bPushForceScaledToMass | bool | Protected+8 flags | false | |
| 0x01 | bScalePushForceToVelocity | bool | Protected+8 flags | true | |
| 0x0352 | 0x02 | padding / unreflected | |||
| 0x04 | InitialPushForceFactor | float | Protected+8 flags | 500 | |
| 0x04 | PushForceFactor | float | Protected+8 flags | 750000 | |
| 0x04 | PushForcePointZOffsetFactor | float | Protected+8 flags | -0.75 | |
| 0x04 | RepulsionForce | float | Protected+8 flags | 2.5 | |
| 0x04 | StandStillThreshold | float | Protected+8 flags | 0.1 | |
| 0x01 | bAlwaysCheckFloor | bool | Protected+9 flags | false | |
| 0x0369 | 0x03 | padding / unreflected | |||
| 0x04 | MaximumFloorDepenetrationSpeed | float | Protected+6 flags | 5 | |
| 0x01 | bMaintainHorizontalGroundVelocity | bool | Protected+8 flags | true | |
| 0x0371 | 0x03 | padding / unreflected | |||
| 0x04 | WalkableFloorAngle | float | Protected+8 flags | 20 | |
| 0x30 | WalkMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x30 | CrouchMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x30 | FallMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x04 | MaxStepHeight | float | Protected+8 flags | 25 | |
| 0x04 | MaxAngleForTurningBehaviour | float | Protected+8 flags | 90 | |
| 0x01 | bCanCrouch | bool | Protected+8 flags | false | |
| 0x0411 | 0x03 | padding / unreflected | |||
| 0x04 | CrouchedHalfHeight | float | Protected+8 flags | 40 | |
| 0x0C | WallSlideParameters | FTarCharacterWallSlideParameters | Protected+5 flags | {MinAngle=12.5, HysteresisAngle=5, ExtensionLerp=0} | |
| 0x01 | bApplyGravityToDynamicBases | bool | Protected+8 flags | false | |
| 0x0425 | 0x03 | padding / unreflected | |||
| 0x08 | LocationTargetParams | FTarCharacterLocationTargetParams | Protected+3 flags | {MaxSpeed=200, MaxError=0.1} | |
| 0x10 | WallBounceParamsOnGround | FTarBounceOffWallsParams | Protected+5 flags | {MinSpeed=250, MaxAngle=40, Bounciness=1.3, SideDamping=0.5} | |
| 0x10 | WallBounceParamsInAir | FTarBounceOffWallsParams | Protected+5 flags | {MinSpeed=400, MaxAngle=40, Bounciness=0.35, SideDamping=0.… | |
| 0x14 | PlatformEdgeParams | FTarPlatformEdgeParameters | Protected+5 flags | {PreventWalkOff=false, MinAngle=0, MinHeight=0, MinInputLen… | |
| 0x04 | AirControl | float | Protected+8 flags | 0.05 | |
| 0x04 | GravityZ | float | Protected+8 flags | -1000 | |
| 0x01 | bOverrideGravityZ | bool | Protected+6 flags | false | |
| 0x046D | 0x03 | padding / unreflected | |||
| 0x1C | DefaultJumpParams | FTarJumpParams | Protected+5 flags | {JumpHeightMin=30, JumpHeightMax=100, RisingGravityMultipli… | |
| 0x08 | JumpPowerApplyTime | FFloatInterval | Protected+8 flags | {Min=0.05, Max=0.2} | |
| 0x04 | JumpAfterFallingMaxTime | float | Protected+8 flags | 0.1 | |
| 0x04 | JumpBeforeLandingMaxTime | float | Protected+8 flags | 0.1 | |
| 0x04 | ForcedMinForwardJumpWalkFactor | float | Protected+8 flags | 0.9 | |
| 0x04 | TerminalVelocity | float | Protected+6 flags | 1500 | |
| 0x01 | bImplementFallingVelocityLimits | bool | Protected+6 flags | true | |
| 0x04A5 | 0x03 | padding / unreflected | |||
| 0x04 | UpwardsFallingVelocityLimit | float | Protected+6 flags | 250 | |
| 0x04 | SidewaysFallingVelocityLimit | float | Protected+6 flags | 600 | |
| 0x04 | PureBrakingAngle | float | Protected+8 flags | 50 | |
| 0x04 | MeshFloatLerpSpeed | float | Protected+8 flags | 20 | |
| 0x04 | DitchMaxAngle | float | Protected+6 flags | 20 | |
| 0x04 | DitchMaxTime | float | Protected+6 flags | 0.15 | |
| 0x04 | DitchTeleportRecoveryTime | float | Protected+6 flags | 0.15 | |
| 0x08 | DitchRecoveryTestCapsuleExtents | FVector2D | Protected+6 flags | {X=20, Y=50} | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0259 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0263 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0290 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorTickChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0191 | 0x67 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x0208 | 0x10 | padding / unreflected | |||
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x0228 | 0x10 | padding / unreflected | |||
| 0x18 | CachedActorValues | FAtlasOptimizationVolumeActor | Transient+2 flags | {ReferencedComponents=[]} | |
Functions 29
| Signature | Flags | Native | Params |
|---|---|---|---|
void IsInCharactersMask(int32 typesMask, const bool& IsInMask)Script6 statements · 139 bytes of bytecode0x0000CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(1);0x0021CallFunc_And_IntInt_ReturnValue = And_IntInt(typesMask, CallFunc_MakeLiteralInt_ReturnValue);0x004FCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_And_IntInt_ReturnValue, CallFunc_MakeLiteralInt_ReturnValue);0x0075IsInMask = CallFunc_EqualEqual_IntInt_ReturnValue;0x0088return;0x008A// end of script | Public | 0x05 | |
void UpdateDust(float DeltaTime)Script11 statements · 418 bytes of bytecode0x0000CallFunc_GetNiagaraParameterCollection_ReturnValue = GetNiagaraParameterCollection(this, /Game/Environment/Effects/Particles/Dust/InteractiveDust/PC_Inter_Dust_Collection.PC_Inter_Dust_Collection);0x001ECallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0050CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, PrevPosition);0x007ECallFunc_Divide_VectorFloat_ReturnValue = Divide_VectorFloat(CallFunc_Subtract_VectorVector_ReturnValue, DeltaTime);0x00ACCallFunc_GetNiagaraParameterCollection_ReturnValue.SetVectorParameter("Player_Velocity", CallFunc_Divide_VectorFloat_ReturnValue);0x00E6CallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0118CallFunc_GetNiagaraParameterCollection_ReturnValue.SetVectorParameter("Player_Position", CallFunc_K2_GetComponentLocation_ReturnValue);0x0152CallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0184PrevPosition = CallFunc_K2_GetComponentLocation_ReturnValue;0x019Freturn;0x01A1// end of script | Public | 0x04 | |
void AdjustSpotlightIntensityNearWalls()Script4 statements · 131 bytes of bytecode0x0000CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(LighterMainLightSource.Intensity, 0f, DefaultMainLightIntensity, 0f, DefaultSpotLightIntensity);0x0057FlashLightMainLightSource.SetIntensity(CallFunc_MapRangeClamped_ReturnValue);0x0080return;0x0082// end of script | Public | 0x00 | |
void UpdateLightBeam(float InputPin)Script24 statements · 1,285 bytes of bytecode0x0000CallFunc_IsVisible_ReturnValue = FlashLightMainLightSource.IsVisible();0x002Eif (!(CallFunc_IsVisible_ReturnValue)) goto Label_0502;0x003CCallFunc_K2_GetComponentLocation_ReturnValue = SM_LightCone.K2_GetComponentLocation();0x006ECallFunc_GetForwardVector_ReturnValue = SM_LightCone.GetForwardVector();0x00A0CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetForwardVector_ReturnValue, 300f);0x00CACallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorFloat_ReturnValue);0x00F8CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, 15f, 1, false, Temp_object_Variable, 0, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0185CallFunc_K2_GetComponentLocation_ReturnValue = SM_LightCone.K2_GetComponentLocation();0x01B7BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0263CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_BreakHitResult_Location);0x0291CallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x02B6CallFunc_FClamp_ReturnValue = FClamp(CallFunc_VSize_ReturnValue, 1f, 300f);0x02E5CallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(LengthPrevious, CallFunc_FClamp_ReturnValue, InputPin, 3000f);0x0321SetScalarParameterValue(this, /Game/DLC/Depths/Characters/Player/MAT_PARAM_DLC_Player.MAT_PARAM_DLC_Player, FName(LengthBeam), CallFunc_FInterpTo_Constant_ReturnValue);0x034BCallFunc_K2_GetComponentLocation_ReturnValue = SM_LightCone.K2_GetComponentLocation();0x037DBreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0429CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_BreakHitResult_Location);0x0457CallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x047CCallFunc_FClamp_ReturnValue = FClamp(CallFunc_VSize_ReturnValue, 1f, 300f);0x04ABCallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(LengthPrevious, CallFunc_FClamp_ReturnValue, InputPin, 3000f);0x04E7LengthPrevious = CallFunc_FInterpTo_Constant_ReturnValue;0x0502Label_0502:0x0502return;0x0504// end of script | Public | 0x04 | |
void UserConstructionScript()Script6 statements · 193 bytes of bytecode0x0000CallFunc_GetLightColor_ReturnValue = LighterMainLightSource.GetLightColor();0x0032FlashLightMainLightSource.SetLightColor(CallFunc_GetLightColor_ReturnValue, true);0x005CDefaultMainLightIntensity = LighterMainLightSource.Intensity;0x008DDefaultSpotLightIntensity = FlashLightMainLightSource.Intensity;0x00BEreturn;0x00C0// end of script | EventPublic | 0x00 | |
void TimelineStaminaBreathing__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(2010);0x000Freturn;0x0011// end of script | 0x00 | ||
void TimelineStaminaBreathing__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(2009);0x000Freturn;0x0011// end of script | 0x00 | ||
void TimelineStaminaBreathing__BreathIn__EventFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(1852);0x000Freturn;0x0011// end of script | 0x00 | ||
void TimelineStaminaBreathing__BreathOut__EventFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(1068);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_Heartrate__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(763);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_Heartrate__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(762);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_Heartrate__TriggerHeartbeat__EventFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(742);0x000Freturn;0x0011// end of script | 0x00 | ||
void InpActEvt_Player_Jump_K2Node_InputActionEvent_0(const FKey& Key)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_InputActionEvent_Key = Key;0x0012ExecuteUbergraph_BP_DLCPlayer(2011);0x0021return;0x0023// end of script | 0x20 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(830);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnStaminaStateChanged_Event_0(const EAtlasStaminaState& aNewStaminaState)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_aNewStaminaState = aNewStaminaState;0x0012ExecuteUbergraph_BP_DLCPlayer(1073);0x0021return;0x0023// end of script | 0x01 | ||
void SetupOnStaminaChangedEvent()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(1266);0x000Freturn;0x0011// end of script | 0x00 | ||
void Timeline_Heartrate_Play()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(1331);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__PhysicsInterface_K2Node_ComponentBoundEvent_178_PhysicsInterfaceOnHitSignature__DelegateSignature(AActor* OtherActor, UPrimitiveComponent* OtherComponent, float Force, float ForceRaw, const FName& Material)Script8 statements · 108 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherComponent = OtherComponent;0x0024PersistentFrame.K2Node_ComponentBoundEvent_Force = Force;0x0036PersistentFrame.K2Node_ComponentBoundEvent_ForceRaw = ForceRaw;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Material = Material;0x005AExecuteUbergraph_BP_DLCPlayer(1364);0x0069return;0x006B// end of script | 0x20 | ||
void BndEvt__LighterComponent_K2Node_ComponentBoundEvent_178_AtlasLighterSignature__DelegateSignature()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_DLCPlayer(1540);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__LighterComponent_K2Node_ComponentBoundEvent_179_AtlasLighterExtinguishSignature__DelegateSignature(const ELighterExtinguishType& ExtinguishType)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_ExtinguishType = ExtinguishType;0x0012ExecuteUbergraph_BP_DLCPlayer(1609);0x0021return;0x0023// end of script | 0x01 | ||
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_DLCPlayer(1678);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void BndEvt__FlashlightSensorComponent_K2Node_ComponentBoundEvent_179_AtlasFlashlightActorLitSignature__DelegateSignature(AActor* Actor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor_1 = Actor;0x0012ExecuteUbergraph_BP_DLCPlayer(1739);0x0021return;0x0023// end of script | 0x08 | ||
void BndEvt__FlashlightSensorComponent_K2Node_ComponentBoundEvent_180_AtlasFlashlightActorUnlitSignature__DelegateSignature(AActor* Actor)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012ExecuteUbergraph_BP_DLCPlayer(1857);0x0021return;0x0023// end of script | 0x08 | ||
void BndEvt__BP_DLCPlayer_DamageComponent_K2Node_ComponentBoundEvent_0_AtlasPlayerDeathSignature__DelegateSignature(const EAtlasPlayerDeathType& deathType)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_deathType = deathType;0x0012ExecuteUbergraph_BP_DLCPlayer(2016);0x0021return;0x0023// end of script | 0x01 | ||
void ExecuteUbergraph_BP_DLCPlayer(int32 EntryPoint)Script158 statements · 2,065 bytes of bytecode0x0000PushFlow(Label_080E);0x0005goto [EntryPoint];0x000FTemp_bool_IsClosed_Variable = false;0x001ATemp_bool_Has_Been_Initd_Variable = true;0x0025PopFlow();0x0026Label_0026:0x0026SM_Zippo.SetCollisionResponseToChannel(5, 0);0x004EPopFlow();0x004FLabel_004F:0x004FSM_Zippo.SetCollisionResponseToChannel(2, 0);0x0077goto Label_0026;0x007CTemp_int_Count_Variable = 0;0x0093PopFlow();0x0094Label_0094:0x0094CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(10, Temp_int_Count_Variable);0x00B6if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_00C9;0x00C4PushFlow(Label_00E2);0x00C9Label_00C9:0x00C9PushFlow(Label_00F8);0x00CELabel_00CE:0x00CEPushFlow(Label_024B);0x00D3if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0283;0x00E1PopFlow();0x00E2Label_00E2:0x00E2PushFlow(Label_00EC);0x00E7goto Label_00CE;0x00ECLabel_00EC:0x00ECTemp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x00F7PopFlow();0x00F8Label_00F8:0x00F8if (!(Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable)) PopFlow();0x0102PushFlow(Label_0214);0x0107PushFlow(Label_0134);0x010Cif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_011B;0x011APopFlow();0x011BLabel_011B:0x011BTemp_bool_Has_Been_Initd_Variable = true;0x0126if (!(false)) PopFlow();0x0128Temp_bool_IsClosed_Variable = true;0x0133PopFlow();0x0134Label_0134:0x0134if (!(Temp_bool_IsClosed_Variable)) goto Label_0143;0x0142PopFlow();0x0143Label_0143:0x0143Temp_bool_IsClosed_Variable = true;0x014ECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/SoundEffects/Foley/Six/Ragdoll/CUE_Six_Ragdoll_Impact.CUE_Six_Ragdoll_Impact, Mesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x01B0CallFunc_IsValid_ReturnValue = IsValid(CallFunc_SpawnSoundAttached_ReturnValue);0x01CDif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x01D7CallFunc_SpawnSoundAttached_ReturnValue.SetFloatParameter(FName(Force), K2Node_ComponentBoundEvent_Force, 0f, true);0x0213PopFlow();0x0214Label_0214:0x0214Delay(this, 0.3f, LatentActionInfo{0xF, 990029786, FName(ExecuteUbergraph_BP_DLCPlayer), this});0x024APopFlow();0x024BLabel_024B:0x024Bif (!(Temp_bool_IsClosed_Variable_1)) goto Label_025A;0x0259PopFlow();0x025ALabel_025A:0x025ATemp_bool_IsClosed_Variable_1 = true;0x0265if (!(false)) goto Label_0277;0x026BTemp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x0276PopFlow();0x0277Label_0277:0x0277Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x0282PopFlow();0x0283Label_0283:0x0283Temp_bool_Has_Been_Initd_Variable_1 = true;0x028Eif (!(false)) PopFlow();0x0290Temp_bool_IsClosed_Variable_1 = true;0x029BPopFlow();0x029CLabel_029C:0x029CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Count_Variable, 1);0x02C6Temp_int_Count_Variable = CallFunc_Add_IntInt_ReturnValue;0x02E1goto Label_0094;0x02E6Event_TriggerHeartbeat.Broadcast();0x02F9PopFlow();0x02FAPopFlow();0x02FBPopFlow();0x02FCLabel_02FC:0x02FCTimelineStaminaBreathing.Stop();0x031CPopFlow();0x031DLabel_031D:0x031DTimelineStaminaBreathing.PlayFromStart();0x033DPopFlow();0x033EMesh.SetTickGroup(4);0x0360SetupOnStaminaChangedEvent();0x036ECallFunc_GetLightColor_ReturnValue = FlashLightMainLightSource.GetLightColor();0x03A0SetVectorParameterValue(this, /Game/DLC/Depths/Characters/Player/MAT_PARAM_DLC_Player.MAT_PARAM_DLC_Player, FName(ColorBeam), CallFunc_GetLightColor_ReturnValue);0x03CAMesh.AddTickPrerequisiteActor(this);0x03EFPopFlow();0x03F0Label_03F0:0x03F0Event_GrabbedByLeech_StruggleInput.Broadcast();0x0403PopFlow();0x0404Label_0404:0x0404Event_Stamina_BreathIn.Broadcast();0x0417PopFlow();0x0418Label_0418:0x0418Event_Stamina_BreathOut.Broadcast();0x042BPopFlow();0x042Cgoto Label_0418;0x0431K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 0);0x0450if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_04B9;0x045EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 1);0x047Dif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_04B9;0x048BK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 2);0x04AAif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02FC;0x04B8PopFlow();0x04B9Label_04B9:0x04B9CallFunc_IsPlaying_ReturnValue = TimelineStaminaBreathing.IsPlaying();0x04E3if (!(CallFunc_IsPlaying_ReturnValue)) goto Label_031D;0x04F1PopFlow();0x04F2K2Node_CreateDelegate_OutputDelegate.Bind(this, OnStaminaStateChanged_Event_0);0x0509StaminaComponent.OnStaminaStateChanged += K2Node_CreateDelegate_OutputDelegate;0x0532PopFlow();0x0533Timeline_Heartrate.PlayFromStart();0x0553PopFlow();0x0554PushFlow(Label_055E);0x0559goto Label_029C;0x055ELabel_055E:0x055EDelay(this, 0.3f, LatentActionInfo{0x7C, -199584574, FName(ExecuteUbergraph_BP_DLCPlayer), this});0x0594PopFlow();0x0595Label_0595:0x0595CallFunc_GetCustomMovementSubMode_ReturnValue = GetCustomMovementSubMode();0x05B1CallFunc_MakeLiteralByte_ReturnValue = MakeLiteralByte(1);0x05CFCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetCustomMovementSubMode_ReturnValue, CallFunc_MakeLiteralByte_ReturnValue);0x05F5if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x05FFgoto Label_03F0;0x0604FlashLightMainLightSource.SetVisibility(true, false);0x0626SM_LightCone.SetVisibility(true, false);0x0648PopFlow();0x0649FlashLightMainLightSource.SetVisibility(false, false);0x066BSM_LightCone.SetVisibility(false, false);0x068DPopFlow();0x068EUpdateLightBeam(K2Node_Event_DeltaSeconds);0x06A5AdjustSpotlightIntensityNearWalls();0x06B3UpdateDust(K2Node_Event_DeltaSeconds);0x06CAPopFlow();0x06CBK2Node_DynamicCast_AsBPI_Flashlight_Sensor = Cast<BPI_FlashlightSensor_C>(K2Node_ComponentBoundEvent_Actor_1);0x06EFK2Node_DynamicCast_bSuccess = Cast<73>(K2Node_DynamicCast_AsBPI_Flashlight_Sensor);0x070Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0716K2Node_DynamicCast_AsBPI_Flashlight_Sensor.FlashlightStartHit();0x073BPopFlow();0x073Cgoto Label_0404;0x0741CallFunc_IsValid_ReturnValue_1 = IsValid(K2Node_ComponentBoundEvent_Actor);0x075Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0768K2Node_DynamicCast_AsBPI_Flashlight_Sensor_1 = Cast<BPI_FlashlightSensor_C>(K2Node_ComponentBoundEvent_Actor);0x078CK2Node_DynamicCast_bSuccess_1 = Cast<73>(K2Node_DynamicCast_AsBPI_Flashlight_Sensor_1);0x07A9if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x07B3K2Node_DynamicCast_AsBPI_Flashlight_Sensor_1.FlashlightEndHit();0x07D8PopFlow();0x07D9PopFlow();0x07DAPopFlow();0x07DBgoto Label_0595;0x07E0K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(K2Node_ComponentBoundEvent_deathType, 8);0x07FFif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_004F;0x080DPopFlow();0x080ELabel_080E:0x080Ereturn;0x0810// end of script | Final | 0x04 | |
void Event_TriggerHeartbeat__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Event_Stamina_BreathOut__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Event_Stamina_BreathIn__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 | |
void Event_GrabbedByLeech_StruggleInput__DelegateSignature()Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x00 |