Zdexby TheHolyOneZ
2,759 classes
/Game/DLC/Depths/Characters/Player/BP_DLCPlayer.BP_DLCPlayer_C 0x0D04 (3,332 B) align 16 inherited 0x0B50 29 scripted vtable /Game/DLC/Depths/Characters/Player/BP_DLCPlayer
0x00x0D04

Members 53

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08FluidCapsuleCompUFluidCapsuleComponent*7 flagsnullptr
0x08FluidCapsuleComp_FeetUFluidCapsuleComponent*7 flagsnullptr
0x08LighterRayTracedLightSourceUPointLightComponent*7 flagsnullptr
0x08BIKRigSolver_FootplacementUBIKRigSolverComponent*7 flagsnullptr
0x08BIKRigSolver_FullBodyUBIKRigSolverComponent*7 flagsnullptr
0x08BIKTarget_LeftFootUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08BIKTarget_HipsUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08BIKTarget_RightToeUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08BIKTarget_LeftToeUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08BIKTarget_RightAnkleUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08BIKTarget_LeftHandUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08BIKTarget_LeftAnkleUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08BIKTarget_RightFootUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08BIKTarget_RightHandUBIKRigTargetTransformGoalComponent*7 flagsnullptr
0x08FlashLightMainLightSourceUSpotLightComponent*7 flagsnullptr
0x08SoakedDrippingUAudioComponent*7 flagsnullptr
0x08SM_LightConeUStaticMeshComponent*7 flagsnullptr
0x08BP_DLCPlayerAudioComponentUBP_DLCPlayerAudioComponent_C*7 flagsnullptr
0x08BP_PlayerVibrationComponentUBP_PlayerVibrationComponent_C*7 flagsnullptr
0x08BP_Player_FoamComponentUBP_Player_FoamComponent_C*7 flagsnullptr
0x08BP_PlayerFootstepsComponentUBP_PlayerFootstepsComponent_C*7 flagsnullptr
0x08HungerStateBreathingLoopUAudioComponent*7 flagsnullptr
0x08HungerStateLoopUAudioComponent*7 flagsnullptr
0x08ListenModeLoopUAudioComponent*7 flagsnullptr
0x08SM_ZippoUStaticMeshComponent*7 flagsnullptr
0x08LighterAmbientLightSourceUPointLightComponent*7 flagsnullptr
0x08LighterMainLightSourceUPointLightComponent*7 flagsnullptr
0x08BodyColliderUCapsuleComponent*7 flagsnullptr
0x08HeadColliderUSphereComponent*7 flagsnullptr
0x08RightLowerLegColliderUCapsuleComponent*7 flagsnullptr
0x08LeftLowerLegColliderUCapsuleComponent*7 flagsnullptr
0x08RightUpperLegColliderUCapsuleComponent*7 flagsnullptr
0x08LeftUpperLegColliderUCapsuleComponent*7 flagsnullptr
0x08PlayerSoundUAudioComponent*7 flagsnullptr
0x01Timeline_Heartrate__Direction_D2F4C25A4CB3B2C733873B980AC20BEAETimelineDirection4 flagsForward
0x0C690x07padding / unreflected
0x08Timeline_HeartrateUTimelineComponent*6 flagsnullptr
0x01TimelineStaminaBreathing__Direction_5C1F6F3D4A641E63A3A31D86A822CAFFETimelineDirection4 flagsForward
0x0C790x07padding / unreflected
0x08TimelineStaminaBreathingUTimelineComponent*6 flagsnullptr
0x08PlayerCoatDMIUMaterialInstanceDynamic*7 flagsnullptr
0x10Event_GrabbedByLeech_StruggleInputFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Event_Stamina_BreathInFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Event_Stamina_BreathOutFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10Event_TriggerHeartbeatFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x04UpperDragPushRumbleLimitfloat7 flags100
0x04UpperSwingRumbleLimitfloat7 flags500
0x04AntiRumblePeakfloat7 flags0.2
0x0CDC0x04padding / unreflected
0x08NewVar_0UAtlasGrabbable*8 flagsnullptr
0x04NrOfOverlappedTouchIgnoreVolumesint326 flags0
0x04LengthPreviousfloat7 flags0
0x04DefaultMainLightIntensityfloat7 flags0
0x04DefaultSpotLightIntensityfloat7 flags0
0x0CPrevPositionFVector7 flags{X=0, Y=0, Z=0}
Inherited from AAtlasDLCPlayer 12
OffsetSizeNameTypeFlagsDefault
0x08WaterInterfaceUAtlasDLCPlayerWaterInterface*10 flags/Script/Atlas.Default__AtlasDLCPlayer.WaterInterface
0x10OnExitWaterEventFMulticastScriptDelegate4 flags<delegate>
0x10OnLandedInWaterEventFMulticastScriptDelegate4 flags<delegate>
0x04StrafeRotationSpeedfloat7 flags10
0x04StrafeQuickTurnThresholdfloat7 flags35
0x04StrafeQuickTurnMinExitEarlyAnglefloat7 flags25
0x04StrafeMaxStepHeightfloat7 flags35
0x04SwimDepthTolerancefloat7 flags5
0x0AFC0x04padding / unreflected
0x10GrabTypesAllowedSwimmingTArray<EAtlasGrabbableType>Protected+4 flags[]
0x0B100x04padding / unreflected
0x04LandingVelocityMultiplierHorizontalfloatProtected+7 flags1.5
0x04LandingVelocityMultiplierVerticalfloatProtected+7 flags1
0x0B1C0x04padding / unreflected
0x08FlashlightSensorComponentUAtlasFlashlightSensorComponent*Protected+11 flags/Script/Atlas.Default__AtlasDLCPlayer.FlashlightSensorCompo…
Inherited from AAtlasPlayer 50
OffsetSizeNameTypeFlagsDefault
0x08ClimbInterfaceUAtlasPlayerClimbInterface*10 flags/Script/Atlas.Default__AtlasPlayer.ClimbInterface
0x08DragInterfaceUAtlasPlayerDragInterface*10 flags/Script/Atlas.Default__AtlasPlayer.DragInterface
0x08CarryInterfaceUAtlasPlayerCarryInterface*10 flags/Script/Atlas.Default__AtlasPlayer.CarryInterface
0x08CrankInterfaceUAtlasPlayerCrankInterface*10 flags/Script/Atlas.Default__AtlasPlayer.CrankInterface
0x08LeverInterfaceUAtlasPlayerLeverInterface*10 flags/Script/Atlas.Default__AtlasPlayer.LeverInterface
0x08LedgeInterfaceUAtlasPlayerLedgeInterface*10 flags/Script/Atlas.Default__AtlasPlayer.LedgeInterface
0x08SwingInterfaceUAtlasPlayerSwingInterface*10 flags/Script/Atlas.Default__AtlasPlayer.SwingInterface
0x08HideawayInterfaceUAtlasPlayerHideawayInterface*10 flags/Script/Atlas.Default__AtlasPlayer.HideawayInterface
0x08SpawnHandlerUAtlasPlayerSpawnHandlerComponent*10 flags/Script/Atlas.Default__AtlasPlayer.SpawnHandler
0x08CrouchComponentUAtlasPlayerCrouchComponent*10 flags/Script/Atlas.Default__AtlasPlayer.CrouchComponent
0x08DamageComponentUAtlasPlayerDamageComponent*11 flags/Script/Atlas.Default__AtlasPlayer.DamageComponent
0x08LighterComponentUAtlasPlayerLighterComponent*10 flags/Script/Atlas.Default__AtlasPlayer.LighterComponent
0x08StaminaComponentUAtlasPlayerStaminaComponent*10 flags/Script/Atlas.Default__AtlasPlayer.StaminaComponent
0x08MovementModifierComponentUAtlasPlayerMovementModifierComponent*11 flags/Script/Atlas.Default__AtlasPlayer.MovementModifierComponent
0x08JumpModifierComponentUAtlasPlayerJumpModifierComponent*11 flags/Script/Atlas.Default__AtlasPlayer.JumpModifierComponent
0x08BikRetargetingUBikRetargetingComponent*10 flags/Script/Atlas.Default__AtlasPlayer.IKRetargeting
0x08LookAtComponentUAtlasLookAtComponent*10 flags/Script/Atlas.Default__AtlasPlayer.LookAtComponent
0x08WalkStartComponentUAtlasPlayerWalkStartComponent*11 flags/Script/Atlas.Default__AtlasPlayer.WalkStartComponent
0x08SqueezeGapComponentUAtlasPlayerSqueezeGapComponent*11 flags/Script/Atlas.Default__AtlasPlayer.SqueezeGapComponent
0x08AIAwarenessComponentUAtlasPlayerAIAwarenessComponent*11 flags/Script/Atlas.Default__AtlasPlayer.AIAwarenessComponent
0x08AnimationOverrideComponentUAtlasPlayerAnimationOverrideComponent*11 flags/Script/Atlas.Default__AtlasPlayer.AnimationOverrideCompone…
0x08AnimationListenerComponentUTarAnimationListenerComponent*11 flags/Script/Atlas.Default__AtlasPlayer.AnimationListener
0x08CustomizationComponentUAtlasPlayerCustomizationComponent*10 flags/Script/Atlas.Default__AtlasPlayer.CustomizationComponent
0x08PhysicsInterfaceUAtlasPhysicsInterfaceComponent*11 flags/Script/Atlas.Default__AtlasPlayer.PhysicsInterface
0x08MaterialOverrideComponentUAtlasPlayerMaterialOverrideComponent*11 flags/Script/Atlas.Default__AtlasPlayer.MaterialOverrideComponent
0x10OnGrabStartEventFMulticastScriptDelegate3 flags<delegate>
0x10OnGrabEndEventFMulticastScriptDelegate3 flags<delegate>
0x10OnGrabChangedEventFMulticastScriptDelegate4 flags<delegate>
0x09380x18padding / unreflected
0x10ActiveSamplePerPixelVolumesTArray<AActor*>Protected+2 flags[]
0x08AtlasControllerAAtlasPlayerController*TransientProtected+5 flagsnullptr
0x04MaxSubmersionDepthfloat7 flags80
0x04GrabReachBackOffsetfloatProtected+6 flags-0
0x04GrabReachBackDepthfloatProtected+6 flags100
0x04GrabReachBackRadiusfloatProtected+6 flags50
0x04GrabReachBackHeightfloatProtected+6 flags50
0x04GrabReachRadiusfloatProtected+6 flags50
0x04GrabReachAboveHeadfloatProtected+6 flags20
0x04GrabReachBelowFeetfloatProtected+6 flags10
0x01MaxGrabFallTypeEAtlasPlayerFallTypeProtected+6 flagsATLAS_PLAYER_FALL_MEDIUM
0x09890x03padding / unreflected
0x14FallDistances[5]floatProtected+6 flags-3.4028235e+38
0x04AirControlWhenStillfloatProtected+6 flags0.05
0x04MinAirSpeed2DToOrientMovementfloatProtected+6 flags200
0x04FallBounceOffWallMinSpeedfloatProtected+6 flags500
0x04FallBounceOffWallMaxNormalAnglefloatProtected+6 flags15
0x04FallOrientationMaxControlAnglefloatProtected+6 flags45
0x04FallOrientationMinVeloctiyAnglefloatProtected+6 flags75
0x08HeadColliderComponentNameFNameProtected+6 flagsNone
0x09C00x38padding / unreflected
0x08CurrentGrabInterfaceUAtlasPlayerGrabInterface*TransientProtected+7 flagsnullptr
0x0A000x48padding / unreflected
0x08CurrentActiveRoomVolumeAAtlasRoomVolumeBase*TransientProtected+5 flagsnullptr
0x0A500x58padding / unreflected
0x01bUseCapsuleForJumpPredictionboolProtected+6 flagstrue
Inherited from ATarBaseKinematicCharacter 54
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Atlas.Default__TarBaseKinematicCharacter.CharacterM…
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Atlas.Default__TarBaseKinematicCharacter.CollisionC…
0x10OnMovementModeChangedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnLandedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnEnteredWaterEventFMulticastScriptDelegate4 flags<delegate>
0x10OnJumpBeginEventFMulticastScriptDelegate4 flags<delegate>
0x10OnJumpLaunchEventFMulticastScriptDelegate4 flags<delegate>
0x10OnBounceOffWallEventFMulticastScriptDelegate4 flags<delegate>
0x03200x20padding / unreflected
0x04MaxSimulationIterationsint32Protected+7 flags8
0x04MaxSimulationTimeStepfloatProtected+7 flags0.05
0x01bEnablePhysicsInteractionboolProtected+8 flagstrue
0x03490x03padding / unreflected
0x04MassfloatProtected+8 flags100
0x01bPushForceScaledToMassboolProtected+8 flagsfalse
0x01bScalePushForceToVelocityboolProtected+8 flagstrue
0x03520x02padding / unreflected
0x04InitialPushForceFactorfloatProtected+8 flags500
0x04PushForceFactorfloatProtected+8 flags750000
0x04PushForcePointZOffsetFactorfloatProtected+8 flags-0.75
0x04RepulsionForcefloatProtected+8 flags2.5
0x04StandStillThresholdfloatProtected+8 flags0.1
0x01bAlwaysCheckFloorboolProtected+9 flagsfalse
0x03690x03padding / unreflected
0x04MaximumFloorDepenetrationSpeedfloatProtected+6 flags5
0x01bMaintainHorizontalGroundVelocityboolProtected+8 flagstrue
0x03710x03padding / unreflected
0x04WalkableFloorAnglefloatProtected+8 flags20
0x30WalkMovementParamsFTarMovementParamsProtected+5 flags{Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa…
0x30CrouchMovementParamsFTarMovementParamsProtected+5 flags{Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa…
0x30FallMovementParamsFTarMovementParamsProtected+5 flags{Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa…
0x04MaxStepHeightfloatProtected+8 flags25
0x04MaxAngleForTurningBehaviourfloatProtected+8 flags90
0x01bCanCrouchboolProtected+8 flagsfalse
0x04110x03padding / unreflected
0x04CrouchedHalfHeightfloatProtected+8 flags40
0x0CWallSlideParametersFTarCharacterWallSlideParametersProtected+5 flags{MinAngle=12.5, HysteresisAngle=5, ExtensionLerp=0}
0x01bApplyGravityToDynamicBasesboolProtected+8 flagsfalse
0x04250x03padding / unreflected
0x08LocationTargetParamsFTarCharacterLocationTargetParamsProtected+3 flags{MaxSpeed=200, MaxError=0.1}
0x10WallBounceParamsOnGroundFTarBounceOffWallsParamsProtected+5 flags{MinSpeed=250, MaxAngle=40, Bounciness=1.3, SideDamping=0.5}
0x10WallBounceParamsInAirFTarBounceOffWallsParamsProtected+5 flags{MinSpeed=400, MaxAngle=40, Bounciness=0.35, SideDamping=0.…
0x14PlatformEdgeParamsFTarPlatformEdgeParametersProtected+5 flags{PreventWalkOff=false, MinAngle=0, MinHeight=0, MinInputLen…
0x04AirControlfloatProtected+8 flags0.05
0x04GravityZfloatProtected+8 flags-1000
0x01bOverrideGravityZboolProtected+6 flagsfalse
0x046D0x03padding / unreflected
0x1CDefaultJumpParamsFTarJumpParamsProtected+5 flags{JumpHeightMin=30, JumpHeightMax=100, RisingGravityMultipli…
0x08JumpPowerApplyTimeFFloatIntervalProtected+8 flags{Min=0.05, Max=0.2}
0x04JumpAfterFallingMaxTimefloatProtected+8 flags0.1
0x04JumpBeforeLandingMaxTimefloatProtected+8 flags0.1
0x04ForcedMinForwardJumpWalkFactorfloatProtected+8 flags0.9
0x04TerminalVelocityfloatProtected+6 flags1500
0x01bImplementFallingVelocityLimitsboolProtected+6 flagstrue
0x04A50x03padding / unreflected
0x04UpwardsFallingVelocityLimitfloatProtected+6 flags250
0x04SidewaysFallingVelocityLimitfloatProtected+6 flags600
0x04PureBrakingAnglefloatProtected+8 flags50
0x04MeshFloatLerpSpeedfloatProtected+8 flags20
0x04DitchMaxAnglefloatProtected+6 flags20
0x04DitchMaxTimefloatProtected+6 flags0.15
0x04DitchTeleportRecoveryTimefloatProtected+6 flags0.15
0x08DitchRecoveryTestCapsuleExtentsFVector2DProtected+6 flags{X=20, Y=50}
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02590x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02630x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02780x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02900x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 29

SignatureFlagsNativeParams
void IsInCharactersMask(int32 typesMask, const bool& IsInMask)
Script6 statements · 139 bytes of bytecode
0x0000CallFunc_MakeLiteralInt_ReturnValue = MakeLiteralInt(1);0x0021CallFunc_And_IntInt_ReturnValue = And_IntInt(typesMask, CallFunc_MakeLiteralInt_ReturnValue);0x004FCallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_And_IntInt_ReturnValue, CallFunc_MakeLiteralInt_ReturnValue);0x0075IsInMask = CallFunc_EqualEqual_IntInt_ReturnValue;0x0088return;0x008A// end of script
Public0x05
void UpdateDust(float DeltaTime)
Script11 statements · 418 bytes of bytecode
0x0000CallFunc_GetNiagaraParameterCollection_ReturnValue = GetNiagaraParameterCollection(this, /Game/Environment/Effects/Particles/Dust/InteractiveDust/PC_Inter_Dust_Collection.PC_Inter_Dust_Collection);0x001ECallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0050CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, PrevPosition);0x007ECallFunc_Divide_VectorFloat_ReturnValue = Divide_VectorFloat(CallFunc_Subtract_VectorVector_ReturnValue, DeltaTime);0x00ACCallFunc_GetNiagaraParameterCollection_ReturnValue.SetVectorParameter("Player_Velocity", CallFunc_Divide_VectorFloat_ReturnValue);0x00E6CallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0118CallFunc_GetNiagaraParameterCollection_ReturnValue.SetVectorParameter("Player_Position", CallFunc_K2_GetComponentLocation_ReturnValue);0x0152CallFunc_K2_GetComponentLocation_ReturnValue = Mesh.K2_GetComponentLocation();0x0184PrevPosition = CallFunc_K2_GetComponentLocation_ReturnValue;0x019Freturn;0x01A1// end of script
Public0x04
void AdjustSpotlightIntensityNearWalls()
Script4 statements · 131 bytes of bytecode
0x0000CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(LighterMainLightSource.Intensity, 0f, DefaultMainLightIntensity, 0f, DefaultSpotLightIntensity);0x0057FlashLightMainLightSource.SetIntensity(CallFunc_MapRangeClamped_ReturnValue);0x0080return;0x0082// end of script
Public0x00
void UpdateLightBeam(float InputPin)
Script24 statements · 1,285 bytes of bytecode
0x0000CallFunc_IsVisible_ReturnValue = FlashLightMainLightSource.IsVisible();0x002Eif (!(CallFunc_IsVisible_ReturnValue)) goto Label_0502;0x003CCallFunc_K2_GetComponentLocation_ReturnValue = SM_LightCone.K2_GetComponentLocation();0x006ECallFunc_GetForwardVector_ReturnValue = SM_LightCone.GetForwardVector();0x00A0CallFunc_Multiply_VectorFloat_ReturnValue = Multiply_VectorFloat(CallFunc_GetForwardVector_ReturnValue, 300f);0x00CACallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorFloat_ReturnValue);0x00F8CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, 15f, 1, false, Temp_object_Variable, 0, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0185CallFunc_K2_GetComponentLocation_ReturnValue = SM_LightCone.K2_GetComponentLocation();0x01B7BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0263CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_BreakHitResult_Location);0x0291CallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x02B6CallFunc_FClamp_ReturnValue = FClamp(CallFunc_VSize_ReturnValue, 1f, 300f);0x02E5CallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(LengthPrevious, CallFunc_FClamp_ReturnValue, InputPin, 3000f);0x0321SetScalarParameterValue(this, /Game/DLC/Depths/Characters/Player/MAT_PARAM_DLC_Player.MAT_PARAM_DLC_Player, FName(LengthBeam), CallFunc_FInterpTo_Constant_ReturnValue);0x034BCallFunc_K2_GetComponentLocation_ReturnValue = SM_LightCone.K2_GetComponentLocation();0x037DBreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0429CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_BreakHitResult_Location);0x0457CallFunc_VSize_ReturnValue = VSize(CallFunc_Subtract_VectorVector_ReturnValue);0x047CCallFunc_FClamp_ReturnValue = FClamp(CallFunc_VSize_ReturnValue, 1f, 300f);0x04ABCallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(LengthPrevious, CallFunc_FClamp_ReturnValue, InputPin, 3000f);0x04E7LengthPrevious = CallFunc_FInterpTo_Constant_ReturnValue;0x0502Label_0502:0x0502return;0x0504// end of script
Public0x04
void UserConstructionScript()
Script6 statements · 193 bytes of bytecode
0x0000CallFunc_GetLightColor_ReturnValue = LighterMainLightSource.GetLightColor();0x0032FlashLightMainLightSource.SetLightColor(CallFunc_GetLightColor_ReturnValue, true);0x005CDefaultMainLightIntensity = LighterMainLightSource.Intensity;0x008DDefaultSpotLightIntensity = FlashLightMainLightSource.Intensity;0x00BEreturn;0x00C0// end of script
EventPublic0x00
void TimelineStaminaBreathing__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(2010);0x000Freturn;0x0011// end of script
0x00
void TimelineStaminaBreathing__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(2009);0x000Freturn;0x0011// end of script
0x00
void TimelineStaminaBreathing__BreathIn__EventFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(1852);0x000Freturn;0x0011// end of script
0x00
void TimelineStaminaBreathing__BreathOut__EventFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(1068);0x000Freturn;0x0011// end of script
0x00
void Timeline_Heartrate__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(763);0x000Freturn;0x0011// end of script
0x00
void Timeline_Heartrate__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(762);0x000Freturn;0x0011// end of script
0x00
void Timeline_Heartrate__TriggerHeartbeat__EventFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(742);0x000Freturn;0x0011// end of script
0x00
void InpActEvt_Player_Jump_K2Node_InputActionEvent_0(const FKey& Key)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_InputActionEvent_Key = Key;0x0012ExecuteUbergraph_BP_DLCPlayer(2011);0x0021return;0x0023// end of script
0x20
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(830);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnStaminaStateChanged_Event_0(const EAtlasStaminaState& aNewStaminaState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_aNewStaminaState = aNewStaminaState;0x0012ExecuteUbergraph_BP_DLCPlayer(1073);0x0021return;0x0023// end of script
0x01
void SetupOnStaminaChangedEvent()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(1266);0x000Freturn;0x0011// end of script
0x00
void Timeline_Heartrate_Play()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(1331);0x000Freturn;0x0011// end of script
0x00
void BndEvt__PhysicsInterface_K2Node_ComponentBoundEvent_178_PhysicsInterfaceOnHitSignature__DelegateSignature(AActor* OtherActor, UPrimitiveComponent* OtherComponent, float Force, float ForceRaw, const FName& Material)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherComponent = OtherComponent;0x0024PersistentFrame.K2Node_ComponentBoundEvent_Force = Force;0x0036PersistentFrame.K2Node_ComponentBoundEvent_ForceRaw = ForceRaw;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Material = Material;0x005AExecuteUbergraph_BP_DLCPlayer(1364);0x0069return;0x006B// end of script
0x20
void BndEvt__LighterComponent_K2Node_ComponentBoundEvent_178_AtlasLighterSignature__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayer(1540);0x000Freturn;0x0011// end of script
0x00
void BndEvt__LighterComponent_K2Node_ComponentBoundEvent_179_AtlasLighterExtinguishSignature__DelegateSignature(const ELighterExtinguishType& ExtinguishType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_ExtinguishType = ExtinguishType;0x0012ExecuteUbergraph_BP_DLCPlayer(1609);0x0021return;0x0023// end of script
0x01
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_DLCPlayer(1678);0x0021return;0x0023// end of script
EventPublic0x04
void BndEvt__FlashlightSensorComponent_K2Node_ComponentBoundEvent_179_AtlasFlashlightActorLitSignature__DelegateSignature(AActor* Actor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor_1 = Actor;0x0012ExecuteUbergraph_BP_DLCPlayer(1739);0x0021return;0x0023// end of script
0x08
void BndEvt__FlashlightSensorComponent_K2Node_ComponentBoundEvent_180_AtlasFlashlightActorUnlitSignature__DelegateSignature(AActor* Actor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012ExecuteUbergraph_BP_DLCPlayer(1857);0x0021return;0x0023// end of script
0x08
void BndEvt__BP_DLCPlayer_DamageComponent_K2Node_ComponentBoundEvent_0_AtlasPlayerDeathSignature__DelegateSignature(const EAtlasPlayerDeathType& deathType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_deathType = deathType;0x0012ExecuteUbergraph_BP_DLCPlayer(2016);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_DLCPlayer(int32 EntryPoint)
Script158 statements · 2,065 bytes of bytecode
0x0000PushFlow(Label_080E);0x0005goto [EntryPoint];0x000FTemp_bool_IsClosed_Variable = false;0x001ATemp_bool_Has_Been_Initd_Variable = true;0x0025PopFlow();0x0026Label_0026:0x0026SM_Zippo.SetCollisionResponseToChannel(5, 0);0x004EPopFlow();0x004FLabel_004F:0x004FSM_Zippo.SetCollisionResponseToChannel(2, 0);0x0077goto Label_0026;0x007CTemp_int_Count_Variable = 0;0x0093PopFlow();0x0094Label_0094:0x0094CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(10, Temp_int_Count_Variable);0x00B6if (!(CallFunc_EqualEqual_IntInt_ReturnValue)) goto Label_00C9;0x00C4PushFlow(Label_00E2);0x00C9Label_00C9:0x00C9PushFlow(Label_00F8);0x00CELabel_00CE:0x00CEPushFlow(Label_024B);0x00D3if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0283;0x00E1PopFlow();0x00E2Label_00E2:0x00E2PushFlow(Label_00EC);0x00E7goto Label_00CE;0x00ECLabel_00EC:0x00ECTemp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x00F7PopFlow();0x00F8Label_00F8:0x00F8if (!(Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable)) PopFlow();0x0102PushFlow(Label_0214);0x0107PushFlow(Label_0134);0x010Cif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_011B;0x011APopFlow();0x011BLabel_011B:0x011BTemp_bool_Has_Been_Initd_Variable = true;0x0126if (!(false)) PopFlow();0x0128Temp_bool_IsClosed_Variable = true;0x0133PopFlow();0x0134Label_0134:0x0134if (!(Temp_bool_IsClosed_Variable)) goto Label_0143;0x0142PopFlow();0x0143Label_0143:0x0143Temp_bool_IsClosed_Variable = true;0x014ECallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/SoundEffects/Foley/Six/Ragdoll/CUE_Six_Ragdoll_Impact.CUE_Six_Ragdoll_Impact, Mesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x01B0CallFunc_IsValid_ReturnValue = IsValid(CallFunc_SpawnSoundAttached_ReturnValue);0x01CDif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x01D7CallFunc_SpawnSoundAttached_ReturnValue.SetFloatParameter(FName(Force), K2Node_ComponentBoundEvent_Force, 0f, true);0x0213PopFlow();0x0214Label_0214:0x0214Delay(this, 0.3f, LatentActionInfo{0xF, 990029786, FName(ExecuteUbergraph_BP_DLCPlayer), this});0x024APopFlow();0x024BLabel_024B:0x024Bif (!(Temp_bool_IsClosed_Variable_1)) goto Label_025A;0x0259PopFlow();0x025ALabel_025A:0x025ATemp_bool_IsClosed_Variable_1 = true;0x0265if (!(false)) goto Label_0277;0x026BTemp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x0276PopFlow();0x0277Label_0277:0x0277Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x0282PopFlow();0x0283Label_0283:0x0283Temp_bool_Has_Been_Initd_Variable_1 = true;0x028Eif (!(false)) PopFlow();0x0290Temp_bool_IsClosed_Variable_1 = true;0x029BPopFlow();0x029CLabel_029C:0x029CCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Count_Variable, 1);0x02C6Temp_int_Count_Variable = CallFunc_Add_IntInt_ReturnValue;0x02E1goto Label_0094;0x02E6Event_TriggerHeartbeat.Broadcast();0x02F9PopFlow();0x02FAPopFlow();0x02FBPopFlow();0x02FCLabel_02FC:0x02FCTimelineStaminaBreathing.Stop();0x031CPopFlow();0x031DLabel_031D:0x031DTimelineStaminaBreathing.PlayFromStart();0x033DPopFlow();0x033EMesh.SetTickGroup(4);0x0360SetupOnStaminaChangedEvent();0x036ECallFunc_GetLightColor_ReturnValue = FlashLightMainLightSource.GetLightColor();0x03A0SetVectorParameterValue(this, /Game/DLC/Depths/Characters/Player/MAT_PARAM_DLC_Player.MAT_PARAM_DLC_Player, FName(ColorBeam), CallFunc_GetLightColor_ReturnValue);0x03CAMesh.AddTickPrerequisiteActor(this);0x03EFPopFlow();0x03F0Label_03F0:0x03F0Event_GrabbedByLeech_StruggleInput.Broadcast();0x0403PopFlow();0x0404Label_0404:0x0404Event_Stamina_BreathIn.Broadcast();0x0417PopFlow();0x0418Label_0418:0x0418Event_Stamina_BreathOut.Broadcast();0x042BPopFlow();0x042Cgoto Label_0418;0x0431K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 0);0x0450if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_04B9;0x045EK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 1);0x047Dif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_04B9;0x048BK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 2);0x04AAif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_02FC;0x04B8PopFlow();0x04B9Label_04B9:0x04B9CallFunc_IsPlaying_ReturnValue = TimelineStaminaBreathing.IsPlaying();0x04E3if (!(CallFunc_IsPlaying_ReturnValue)) goto Label_031D;0x04F1PopFlow();0x04F2K2Node_CreateDelegate_OutputDelegate.Bind(this, OnStaminaStateChanged_Event_0);0x0509StaminaComponent.OnStaminaStateChanged += K2Node_CreateDelegate_OutputDelegate;0x0532PopFlow();0x0533Timeline_Heartrate.PlayFromStart();0x0553PopFlow();0x0554PushFlow(Label_055E);0x0559goto Label_029C;0x055ELabel_055E:0x055EDelay(this, 0.3f, LatentActionInfo{0x7C, -199584574, FName(ExecuteUbergraph_BP_DLCPlayer), this});0x0594PopFlow();0x0595Label_0595:0x0595CallFunc_GetCustomMovementSubMode_ReturnValue = GetCustomMovementSubMode();0x05B1CallFunc_MakeLiteralByte_ReturnValue = MakeLiteralByte(1);0x05CFCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetCustomMovementSubMode_ReturnValue, CallFunc_MakeLiteralByte_ReturnValue);0x05F5if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x05FFgoto Label_03F0;0x0604FlashLightMainLightSource.SetVisibility(true, false);0x0626SM_LightCone.SetVisibility(true, false);0x0648PopFlow();0x0649FlashLightMainLightSource.SetVisibility(false, false);0x066BSM_LightCone.SetVisibility(false, false);0x068DPopFlow();0x068EUpdateLightBeam(K2Node_Event_DeltaSeconds);0x06A5AdjustSpotlightIntensityNearWalls();0x06B3UpdateDust(K2Node_Event_DeltaSeconds);0x06CAPopFlow();0x06CBK2Node_DynamicCast_AsBPI_Flashlight_Sensor = Cast<BPI_FlashlightSensor_C>(K2Node_ComponentBoundEvent_Actor_1);0x06EFK2Node_DynamicCast_bSuccess = Cast<73>(K2Node_DynamicCast_AsBPI_Flashlight_Sensor);0x070Cif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0716K2Node_DynamicCast_AsBPI_Flashlight_Sensor.FlashlightStartHit();0x073BPopFlow();0x073Cgoto Label_0404;0x0741CallFunc_IsValid_ReturnValue_1 = IsValid(K2Node_ComponentBoundEvent_Actor);0x075Eif (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x0768K2Node_DynamicCast_AsBPI_Flashlight_Sensor_1 = Cast<BPI_FlashlightSensor_C>(K2Node_ComponentBoundEvent_Actor);0x078CK2Node_DynamicCast_bSuccess_1 = Cast<73>(K2Node_DynamicCast_AsBPI_Flashlight_Sensor_1);0x07A9if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x07B3K2Node_DynamicCast_AsBPI_Flashlight_Sensor_1.FlashlightEndHit();0x07D8PopFlow();0x07D9PopFlow();0x07DAPopFlow();0x07DBgoto Label_0595;0x07E0K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(K2Node_ComponentBoundEvent_deathType, 8);0x07FFif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_004F;0x080DPopFlow();0x080ELabel_080E:0x080Ereturn;0x0810// end of script
Final0x04
void Event_TriggerHeartbeat__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Event_Stamina_BreathOut__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Event_Stamina_BreathIn__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void Event_GrabbedByLeech_StruggleInput__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type