0x00x0840
Members 54
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/Atlas.Default__TarBaseKinematicCharacter.CharacterM… | |
| 0x08 | CapsuleComponent | UCapsuleComponent* | 11 flags | /Script/Atlas.Default__TarBaseKinematicCharacter.CollisionC… | |
| 0x10 | OnMovementModeChangedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnLandedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEnteredWaterEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnJumpBeginEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnJumpLaunchEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBounceOffWallEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0320 | 0x20 | padding / unreflected | |||
| 0x04 | MaxSimulationIterations | int32 | Protected+7 flags | 8 | |
| 0x04 | MaxSimulationTimeStep | float | Protected+7 flags | 0.05 | |
| 0x01 | bEnablePhysicsInteraction | bool | Protected+8 flags | true | |
| 0x0349 | 0x03 | padding / unreflected | |||
| 0x04 | Mass | float | Protected+8 flags | 100 | |
| 0x01 | bPushForceScaledToMass | bool | Protected+8 flags | false | |
| 0x01 | bScalePushForceToVelocity | bool | Protected+8 flags | true | |
| 0x0352 | 0x02 | padding / unreflected | |||
| 0x04 | InitialPushForceFactor | float | Protected+8 flags | 500 | |
| 0x04 | PushForceFactor | float | Protected+8 flags | 750000 | |
| 0x04 | PushForcePointZOffsetFactor | float | Protected+8 flags | -0.75 | |
| 0x04 | RepulsionForce | float | Protected+8 flags | 2.5 | |
| 0x04 | StandStillThreshold | float | Protected+8 flags | 0.1 | |
| 0x01 | bAlwaysCheckFloor | bool | Protected+9 flags | false | |
| 0x0369 | 0x03 | padding / unreflected | |||
| 0x04 | MaximumFloorDepenetrationSpeed | float | Protected+6 flags | 5 | |
| 0x01 | bMaintainHorizontalGroundVelocity | bool | Protected+8 flags | true | |
| 0x0371 | 0x03 | padding / unreflected | |||
| 0x04 | WalkableFloorAngle | float | Protected+8 flags | 20 | |
| 0x30 | WalkMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x30 | CrouchMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x30 | FallMovementParams | FTarMovementParams | Protected+5 flags | {Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa… | |
| 0x04 | MaxStepHeight | float | Protected+8 flags | 25 | |
| 0x04 | MaxAngleForTurningBehaviour | float | Protected+8 flags | 90 | |
| 0x01 | bCanCrouch | bool | Protected+8 flags | false | |
| 0x0411 | 0x03 | padding / unreflected | |||
| 0x04 | CrouchedHalfHeight | float | Protected+8 flags | 40 | |
| 0x0C | WallSlideParameters | FTarCharacterWallSlideParameters | Protected+5 flags | {MinAngle=12.5, HysteresisAngle=5, ExtensionLerp=0} | |
| 0x01 | bApplyGravityToDynamicBases | bool | Protected+8 flags | false | |
| 0x0425 | 0x03 | padding / unreflected | |||
| 0x08 | LocationTargetParams | FTarCharacterLocationTargetParams | Protected+3 flags | {MaxSpeed=200, MaxError=0.1} | |
| 0x10 | WallBounceParamsOnGround | FTarBounceOffWallsParams | Protected+5 flags | {MinSpeed=250, MaxAngle=40, Bounciness=1.3, SideDamping=0.5} | |
| 0x10 | WallBounceParamsInAir | FTarBounceOffWallsParams | Protected+5 flags | {MinSpeed=400, MaxAngle=40, Bounciness=0.35, SideDamping=0.… | |
| 0x14 | PlatformEdgeParams | FTarPlatformEdgeParameters | Protected+5 flags | {PreventWalkOff=false, MinAngle=0, MinHeight=0, MinInputLen… | |
| 0x04 | AirControl | float | Protected+8 flags | 0.05 | |
| 0x04 | GravityZ | float | Protected+8 flags | -1000 | |
| 0x01 | bOverrideGravityZ | bool | Protected+6 flags | false | |
| 0x046D | 0x03 | padding / unreflected | |||
| 0x1C | DefaultJumpParams | FTarJumpParams | Protected+5 flags | {JumpHeightMin=30, JumpHeightMax=100, RisingGravityMultipli… | |
| 0x08 | JumpPowerApplyTime | FFloatInterval | Protected+8 flags | {Min=0.05, Max=0.2} | |
| 0x04 | JumpAfterFallingMaxTime | float | Protected+8 flags | 0.1 | |
| 0x04 | JumpBeforeLandingMaxTime | float | Protected+8 flags | 0.1 | |
| 0x04 | ForcedMinForwardJumpWalkFactor | float | Protected+8 flags | 0.9 | |
| 0x04 | TerminalVelocity | float | Protected+6 flags | 1500 | |
| 0x01 | bImplementFallingVelocityLimits | bool | Protected+6 flags | true | |
| 0x04A5 | 0x03 | padding / unreflected | |||
| 0x04 | UpwardsFallingVelocityLimit | float | Protected+6 flags | 250 | |
| 0x04 | SidewaysFallingVelocityLimit | float | Protected+6 flags | 600 | |
| 0x04 | PureBrakingAngle | float | Protected+8 flags | 50 | |
| 0x04 | MeshFloatLerpSpeed | float | Protected+8 flags | 20 | |
| 0x04 | DitchMaxAngle | float | Protected+6 flags | 20 | |
| 0x04 | DitchMaxTime | float | Protected+6 flags | 0.15 | |
| 0x04 | DitchTeleportRecoveryTime | float | Protected+6 flags | 0.15 | |
| 0x08 | DitchRecoveryTestCapsuleExtents | FVector2D | Protected+6 flags | {X=20, Y=50} | |
| 0x04CC | 0x374 | unreflected bytes to end of ATarBaseKinematicCharacter | |||
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0259 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | EAutoReceiveInput | 6 flags | Disabled | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0263 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0278 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0290 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+5 flags | ROLE_None | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+5 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorTickChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0191 | 0x67 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x0208 | 0x10 | padding / unreflected | |||
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x0228 | 0x10 | padding / unreflected | |||
| 0x18 | CachedActorValues | FAtlasOptimizationVolumeActor | Transient+2 flags | {ReferencedComponents=[]} | |
Functions 38
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool TestMovementMode(const ETarMovementMode& Mode) | FinalNative+1 flags | 0x02 | |
| void StopMovementImmediately() | FinalNative+1 flags | 0x00 | |
| bool SnapToFloor(float maxTravelDistance) | FinalNative+1 flags | 0x05 | |
| void SmoothTeleportToComponent(float Duration, USceneComponent* TargetComponent, const FName& BoneName, FTransform& targetTransform, const ETarMovementMode& exitMode, const ETarMovementMode& fakeMode, bool bShouldAttach) | FinalNative+1 flags | 0x53 | |
| void SmoothTeleportTo(float Duration, FTransform& targetTransform, const ETarMovementMode& exitMode, const ETarMovementMode& fakeMode) | FinalNative+1 flags | 0x42 | |
| void SetMovementMode(const ETarMovementMode& NewMovementMode, uint8 NewCustomMode) | NativePublic | 0x02 | |
| void PhysicsVolumeChanged(APhysicsVolume* NewVolume) | FinalNative+1 flags | 0x08 | |
| void OnCapsuleEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) | NativeProtected | 0x1C | |
| void OnCapsuleBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | NativeProtected | 0xA8 | |
| bool IsWading() | NativePublic | 0x01 | |
| bool IsTeleporting() | NativePublic | 0x01 | |
| bool IsSwimming() | NativePublic | 0x01 | |
| bool IsOnGround() | NativePublic | 0x01 | |
| bool IsJumping() | FinalNative+1 flags | 0x01 | |
| bool IsInWater() | NativePublic | 0x01 | |
| bool IsInCombatMode() | NativePublic | 0x01 | |
| bool IsGroundedNotMoving() | FinalNative+1 flags | 0x01 | |
| bool IsGroundedMoving() | FinalNative+1 flags | 0x01 | |
| bool IsFalling() | FinalNative+1 flags | 0x01 | |
| bool IsCrouching() | NativePublic | 0x01 | |
| bool HasOverlapTag(const FName& TagName) | FinalNative+1 flags | 0x09 | |
| float GetWaterSubmersionDepth() | NativePublic | 0x04 | |
| float GetSpeed2D() | NativePublic | 0x04 | |
| float GetSpeed() | NativePublic | 0x04 | |
| float GetMovementModeTimer() | FinalNative+1 flags | 0x04 | |
| ETarMovementMode GetMovementMode() | FinalNative+1 flags | 0x01 | |
| FVector GetLastFallLandLocation() | FinalNative+1 flags | 0x0C | |
| float GetLastFallHeightZ() | NativePublic | 0x04 | |
| FVector GetFloorAdjustedCapsuleBaseLocation() | FinalNative+1 flags | 0x0C | |
| uint8 GetCustomMovementSubMode() | FinalNative+1 flags | 0x01 | |
| UPrimitiveComponent* GetCurrentFloorComponent() | FinalNative+1 flags | 0x08 | |
| AActor* GetCurrentFloorActor() | FinalNative+1 flags | 0x08 | |
| void ForceMoveToLocation(const FVector& WorldLocation, float Speed) | FinalNative+1 flags | 0x10 | |
| void CancelForceMoveToLocation() | FinalNative+1 flags | 0x00 | |
| void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange) | FinalNative+1 flags | 0x16 | |
| void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff) | FinalNative+1 flags | 0x15 | |
| void AddImpulse(const FVector& Impulse, bool bVelocityChange) | FinalNative+1 flags | 0x0D | |
| void AddForce(const FVector& Force) | FinalNative+1 flags | 0x0C |