Zdexby TheHolyOneZ
2,759 classes
Class

ATarBaseKinematicCharacter

: APawn : AActor : UObject
/Script/Atlas.TarBaseKinematicCharacter 0x0840 (2,112 B) align 16 inherited 0x02B0 vtable /Script/Atlas
0x00x0840

Members 54

OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Atlas.Default__TarBaseKinematicCharacter.CharacterM…
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Atlas.Default__TarBaseKinematicCharacter.CollisionC…
0x10OnMovementModeChangedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnLandedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnEnteredWaterEventFMulticastScriptDelegate4 flags<delegate>
0x10OnJumpBeginEventFMulticastScriptDelegate4 flags<delegate>
0x10OnJumpLaunchEventFMulticastScriptDelegate4 flags<delegate>
0x10OnBounceOffWallEventFMulticastScriptDelegate4 flags<delegate>
0x03200x20padding / unreflected
0x04MaxSimulationIterationsint32Protected+7 flags8
0x04MaxSimulationTimeStepfloatProtected+7 flags0.05
0x01bEnablePhysicsInteractionboolProtected+8 flagstrue
0x03490x03padding / unreflected
0x04MassfloatProtected+8 flags100
0x01bPushForceScaledToMassboolProtected+8 flagsfalse
0x01bScalePushForceToVelocityboolProtected+8 flagstrue
0x03520x02padding / unreflected
0x04InitialPushForceFactorfloatProtected+8 flags500
0x04PushForceFactorfloatProtected+8 flags750000
0x04PushForcePointZOffsetFactorfloatProtected+8 flags-0.75
0x04RepulsionForcefloatProtected+8 flags2.5
0x04StandStillThresholdfloatProtected+8 flags0.1
0x01bAlwaysCheckFloorboolProtected+9 flagsfalse
0x03690x03padding / unreflected
0x04MaximumFloorDepenetrationSpeedfloatProtected+6 flags5
0x01bMaintainHorizontalGroundVelocityboolProtected+8 flagstrue
0x03710x03padding / unreflected
0x04WalkableFloorAnglefloatProtected+8 flags20
0x30WalkMovementParamsFTarMovementParamsProtected+5 flags{Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa…
0x30CrouchMovementParamsFTarMovementParamsProtected+5 flags{Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa…
0x30FallMovementParamsFTarMovementParamsProtected+5 flags{Speed={Min=0, Max=250}, MaxAcceleration=300, MaxRotationRa…
0x04MaxStepHeightfloatProtected+8 flags25
0x04MaxAngleForTurningBehaviourfloatProtected+8 flags90
0x01bCanCrouchboolProtected+8 flagsfalse
0x04110x03padding / unreflected
0x04CrouchedHalfHeightfloatProtected+8 flags40
0x0CWallSlideParametersFTarCharacterWallSlideParametersProtected+5 flags{MinAngle=12.5, HysteresisAngle=5, ExtensionLerp=0}
0x01bApplyGravityToDynamicBasesboolProtected+8 flagsfalse
0x04250x03padding / unreflected
0x08LocationTargetParamsFTarCharacterLocationTargetParamsProtected+3 flags{MaxSpeed=200, MaxError=0.1}
0x10WallBounceParamsOnGroundFTarBounceOffWallsParamsProtected+5 flags{MinSpeed=250, MaxAngle=40, Bounciness=1.3, SideDamping=0.5}
0x10WallBounceParamsInAirFTarBounceOffWallsParamsProtected+5 flags{MinSpeed=400, MaxAngle=40, Bounciness=0.35, SideDamping=0.…
0x14PlatformEdgeParamsFTarPlatformEdgeParametersProtected+5 flags{PreventWalkOff=false, MinAngle=0, MinHeight=0, MinInputLen…
0x04AirControlfloatProtected+8 flags0.05
0x04GravityZfloatProtected+8 flags-1000
0x01bOverrideGravityZboolProtected+6 flagsfalse
0x046D0x03padding / unreflected
0x1CDefaultJumpParamsFTarJumpParamsProtected+5 flags{JumpHeightMin=30, JumpHeightMax=100, RisingGravityMultipli…
0x08JumpPowerApplyTimeFFloatIntervalProtected+8 flags{Min=0.05, Max=0.2}
0x04JumpAfterFallingMaxTimefloatProtected+8 flags0.1
0x04JumpBeforeLandingMaxTimefloatProtected+8 flags0.1
0x04ForcedMinForwardJumpWalkFactorfloatProtected+8 flags0.9
0x04TerminalVelocityfloatProtected+6 flags1500
0x01bImplementFallingVelocityLimitsboolProtected+6 flagstrue
0x04A50x03padding / unreflected
0x04UpwardsFallingVelocityLimitfloatProtected+6 flags250
0x04SidewaysFallingVelocityLimitfloatProtected+6 flags600
0x04PureBrakingAnglefloatProtected+8 flags50
0x04MeshFloatLerpSpeedfloatProtected+8 flags20
0x04DitchMaxAnglefloatProtected+6 flags20
0x04DitchMaxTimefloatProtected+6 flags0.15
0x04DitchTeleportRecoveryTimefloatProtected+6 flags0.15
0x08DitchRecoveryTestCapsuleExtentsFVector2DProtected+6 flags{X=20, Y=50}
0x04CC0x374unreflected bytes to end of ATarBaseKinematicCharacter
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02590x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayerEAutoReceiveInput6 flagsDisabled
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02630x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02780x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02900x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 38

SignatureFlagsNativeParams
bool TestMovementMode(const ETarMovementMode& Mode)FinalNative+1 flags0x02
void StopMovementImmediately()FinalNative+1 flags0x00
bool SnapToFloor(float maxTravelDistance)FinalNative+1 flags0x05
void SmoothTeleportToComponent(float Duration, USceneComponent* TargetComponent, const FName& BoneName, FTransform& targetTransform, const ETarMovementMode& exitMode, const ETarMovementMode& fakeMode, bool bShouldAttach)FinalNative+1 flags0x53
void SmoothTeleportTo(float Duration, FTransform& targetTransform, const ETarMovementMode& exitMode, const ETarMovementMode& fakeMode)FinalNative+1 flags0x42
void SetMovementMode(const ETarMovementMode& NewMovementMode, uint8 NewCustomMode)NativePublic0x02
void PhysicsVolumeChanged(APhysicsVolume* NewVolume)FinalNative+1 flags0x08
void OnCapsuleEndOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)NativeProtected0x1C
void OnCapsuleBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)NativeProtected0xA8
bool IsWading()NativePublic0x01
bool IsTeleporting()NativePublic0x01
bool IsSwimming()NativePublic0x01
bool IsOnGround()NativePublic0x01
bool IsJumping()FinalNative+1 flags0x01
bool IsInWater()NativePublic0x01
bool IsInCombatMode()NativePublic0x01
bool IsGroundedNotMoving()FinalNative+1 flags0x01
bool IsGroundedMoving()FinalNative+1 flags0x01
bool IsFalling()FinalNative+1 flags0x01
bool IsCrouching()NativePublic0x01
bool HasOverlapTag(const FName& TagName)FinalNative+1 flags0x09
float GetWaterSubmersionDepth()NativePublic0x04
float GetSpeed2D()NativePublic0x04
float GetSpeed()NativePublic0x04
float GetMovementModeTimer()FinalNative+1 flags0x04
ETarMovementMode GetMovementMode()FinalNative+1 flags0x01
FVector GetLastFallLandLocation()FinalNative+1 flags0x0C
float GetLastFallHeightZ()NativePublic0x04
FVector GetFloorAdjustedCapsuleBaseLocation()FinalNative+1 flags0x0C
uint8 GetCustomMovementSubMode()FinalNative+1 flags0x01
UPrimitiveComponent* GetCurrentFloorComponent()FinalNative+1 flags0x08
AActor* GetCurrentFloorActor()FinalNative+1 flags0x08
void ForceMoveToLocation(const FVector& WorldLocation, float Speed)FinalNative+1 flags0x10
void CancelForceMoveToLocation()FinalNative+1 flags0x00
void AddRadialImpulse(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff, bool bVelChange)FinalNative+1 flags0x16
void AddRadialForce(const FVector& Origin, float Radius, float Strength, const ERadialImpulseFalloff& Falloff)FinalNative+1 flags0x15
void AddImpulse(const FVector& Impulse, bool bVelocityChange)FinalNative+1 flags0x0D
void AddForce(const FVector& Force)FinalNative+1 flags0x0C

Subclasses 1