| bool UnlockAchievement(UObject* WorldContextObject, const EAtlasAchievement& Achievement) | FinalNative+1 flags | | 0x0A |
| bool IsAchievementUnlockedLocal(UObject* WorldContextObject, const EAtlasAchievement& Achievement) | FinalNative+1 flags | | 0x0A |
| bool IsAchievementUnlocked(UObject* WorldContextObject, const EAtlasAchievement& Achievement) | FinalNative+1 flags | | 0x0A |
| bool IncrementAchievementReferenceCountNoSave(UObject* WorldContextObject, const EAtlasAchievement& Achievement, const FString& aReference) | FinalNative+1 flags | | 0x21 |
| bool IncrementAchievementReferenceCount(UObject* WorldContextObject, const EAtlasAchievement& Achievement, const FString& aReference) | FinalNative+1 flags | | 0x21 |
| bool IncrementAchievement(UObject* WorldContextObject, const EAtlasAchievement& Achievement) | FinalNative+1 flags | | 0x0A |
| void GetAchievementProgress(UObject* WorldContextObject, const EAtlasAchievement& Achievement, const TArray<FString>& References, const int32& Count, const int32& Target) | FinalNative+1 flags | | 0x28 |