Zdexby TheHolyOneZ
2,759 classes
Class

UAtlasLookAtComponent

: USceneComponent : UActorComponent : UObject
/Script/Atlas.AtlasLookAtComponent 0x0260 (608 B) align 16 inherited 0x0200 vtable /Script/Atlas
0x00x0260

Members 4

OffsetSizeNameTypeFlagsDefault
0x01EnableDebugDrawbool6 flagsfalse
0x04ViewDistancefloat6 flags900
0x08FieldOfViewFVector2D6 flags{X=160, Y=90}
0x08CurrentPOIUAtlasPointOfInterestComponent*Transient+7 flagsnullptr
0x02100x50unreflected bytes to end of UAtlasLookAtComponent
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01MobilityEComponentMobility8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 9

SignatureFlagsNativeParams
void UnsetOverride()FinalNative+1 flags0x00
void SetOverrideToWorldLocation(const FVector& worldSpaceLocation)FinalNative+1 flags0x0C
void SetOverrideToSkeletalMesh(USkeletalMeshComponent* SkeletalMesh, const FName& BoneName, const FVector& RelativeOffset)FinalNative+1 flags0x1C
void SetOverrideToComponent(USceneComponent* Component, const FVector& RelativeOffset)FinalNative+1 flags0x14
void SetOverrideToActor(AActor* Actor, const FVector& RelativeOffset)FinalNative+1 flags0x14
bool HasValidLookAtTarget()FinalNative+1 flags0x01
FVector GetLookAtWorldLocation()FinalNative+1 flags0x0C
FRotator GetLookAtTargetRotation()FinalNative+1 flags0x0C
UAtlasPointOfInterestComponent* GetCurrentPointOfInterest()FinalNative+1 flags0x08

Used by 1

types with a member, parameter or interface of this type