Zdexby TheHolyOneZ
2,759 classes
Class

UBP_DLCPlayerAudioComponent_C

: UTarAnimationListenerComponent : UActorComponent : UObject
/Game/DLC/Depths/Characters/Player/BP_DLCPlayerAudioComponent.BP_DLCPlayerAudioComponent_C 0x0250 (592 B) align 8 inherited 0x0100 97 scripted vtable /Game/DLC/Depths/Characters/Player/BP_DLCPlayerAudioComponent
0x00x0250

Members 72

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Audio ComponentUAudioComponent*8 flagsnullptr
0x08playerPawnABP_DLCPlayer_C*8 flagsnullptr
0x04StaminaRatioBreathingfloat7 flags0
0x01IsExhaustedbool6 flagsfalse
0x01IsTiredbool6 flagsfalse
0x011E0x02padding / unreflected
0x08StaminaSoundInUSoundBase*7 flags/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice…
0x08StaminaSoundOutUSoundBase*7 flags/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice…
0x01IsCoughingbool6 flagsfalse
0x01310x03padding / unreflected
0x08FootstepMaterialOverrideFName7 flagsNone
0x08PainfulFloorTypeFName7 flagsPainfulFloor
0x08MoveTypeFName7 flagsNone
0x08LandTypeFName7 flagsNone
0x08ClothMoveTypeFName7 flagsNone
0x08ScuffTypeFName7 flagsNone
0x08GrabMaterialFName7 flagsNone
0x01GrabMaterialTagCheckbool6 flagsfalse
0x01WaterStepsbool6 flagsfalse
0x016E0x02padding / unreflected
0x10DeathMagicSnapFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x04HungerFadefloat7 flags4
0x04hungerLevelint327 flags0
0x08ListenModeLoop_RefUAudioComponent*8 flagsnullptr
0x08PrioChefABP_ChefAI_C*8 flagsnullptr
0x04HeartrateInterpSpeedfloat7 flags0
0x04HeartrateRawfloat7 flags0
0x04HeartrateSmoothedfloat7 flags0
0x01DebugHeartbeatsbool6 flagstrue
0x01HeartbeatsActivebool6 flagsfalse
0x01LineOfSightChefActivebool6 flagsfalse
0x01A70x01padding / unreflected
0x08PrioJanitorABP_JanitorAI_C*8 flagsnullptr
0x08HeartbeatsStateFName7 flagsNone
0x01HeartbeatsMutebool6 flagsfalse
0x01AllowListenModebool6 flagsfalse
0x01BA0x02padding / unreflected
0x04RandomWoodCreakChancefloat7 flags1
0x04Landing Material Noise Influencefloat7 flags1
0x01DragCooldownIsActivebool6 flagsfalse
0x01UseLongDragEffortbool6 flagsfalse
0x01C60x02padding / unreflected
0x08HungerSoundMixUSoundMix*7 flagsnullptr
0x08GrabTypeFName7 flagsNone
0x04GrabVelocityfloat7 flags0
0x04GrabSpeedClampedfloat7 flags0
0x01DuckPlayerFoleybool6 flagsfalse
0x01E10x03padding / unreflected
0x08PlayerCustomAttenuationFName7 flagsNone
0x04FootstepTypeNoiseMultiplierfloat7 flags1
0x01Land_Noisebool6 flagstrue
0x01DebugPlayerNoisebool6 flagsfalse
0x01F20x02padding / unreflected
0x04LandingMaterialVolInfluencefloat7 flags0
0x01ManualGrabVelocitybool6 flagstrue
0x01F90x07padding / unreflected
0x10NoiseEventFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01GlobalFadeOutOnDeathbool6 flagstrue
0x02110x03padding / unreflected
0x04HeartbeatsVolumeRawfloat7 flags0
0x04HeartbeatsVolumeSmoothedfloat7 flags1
0x01JanitorPresentbool6 flagsfalse
0x01ChefPresentbool6 flagsfalse
0x01LadyPresentbool6 flagsfalse
0x021F0x01padding / unreflected
0x08CURVE_Heartrate_GenericUCurveFloat*7 flags/Game/Audio/SoundEffects/Gameplay/ListenMode/CURVE_Heartrat…
0x01ListenModeAudioStateENUM_AiAudioStates7 flagsNewEnumerator18
0x01FootstepStationarybool6 flagsfalse
0x01ThroughShardsbool6 flagsfalse
0x01DebugPlayerNoiseDrawRadiusbool6 flagsfalse
0x01EnableEffortSoundsDebugbool6 flagsfalse
0x022D0x03padding / unreflected
0x04fallHeightfloat7 flags0
0x01WaterStepsDeepbool6 flagsfalse
0x02350x03padding / unreflected
0x04WaterStepsDepthfloat7 flags0
0x04SoakedAudioMaterialfloat7 flags0
0x04OldSoakedAudioMaterialfloat7 flags0
0x01PlayerIsDrippingbool6 flagsfalse
0x01GrannyIsInSameRoombool6 flagsfalse
0x01AllowGrannyHeartbeatsbool6 flagsfalse
0x01GrannyIsAttackingbool6 flagsfalse
0x01GrannyIsPresentbool6 flagsfalse
0x02490x03padding / unreflected
0x04FootstepMaterialNoiseMultiplierfloat7 flags1
Inherited from UTarAnimationListenerComponent 5
OffsetSizeNameTypeFlagsDefault
0x08SkeletalMeshComponentNameFName6 flagsNone
0x10PreProcessAnimNotifiesFMulticastScriptDelegate4 flags<delegate>
0x10PostProcessAnimNotifiesFMulticastScriptDelegate4 flags<delegate>
0x10OnAnimNotfiyFMulticastScriptDelegate4 flags<delegate>
0x08MeshUSkeletalMeshComponent*Transient+7 flagsnullptr
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 97

SignatureFlagsNativeParams
bool PlayerIsMoving()
Script8 statements · 244 bytes of bytecode
0x0000CallFunc_GetSpeed_ReturnValue = playerPawn.GetSpeed();0x0036CallFunc_GetWaterSubmersionDepth_ReturnValue = playerPawn.GetWaterSubmersionDepth();0x006CCallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(CallFunc_GetSpeed_ReturnValue, 1f);0x008ECallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(CallFunc_GetWaterSubmersionDepth_ReturnValue, 60f);0x00B0CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Greater_FloatFloat_ReturnValue, CallFunc_Greater_FloatFloat_ReturnValue_1);0x00D6ReturnValue = CallFunc_BooleanOR_ReturnValue;0x00E9return ReturnValue;0x00F3// end of script
Public0x01
bool PlayerCanBreathe()
Script5 statements · 124 bytes of bytecode
0x0000CallFunc_IsDead_ReturnValue = playerPawn.DamageComponent.IsDead(false);0x0041CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_IsDead_ReturnValue);0x005EReturnValue = CallFunc_Not_PreBool_ReturnValue;0x0071return ReturnValue;0x007B// end of script
Public0x01
void SetSoakedAudioMaterial(bool UseAtlasPlayerAudioMaterial, const FName& Override)
Script50 statements · 1,493 bytes of bytecode
0x0000Temp_bool_Variable = UseAtlasPlayerAudioMaterial;0x0013CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue = GetAtlasPlayerAudioMaterial(this);0x0030K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(MetalSolid));0x0086if (!(K2Node_SwitchName_CmpSuccess)) goto Label_0562;0x0094K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(MetalPipe));0x00EAif (!(K2Node_SwitchName_CmpSuccess)) goto Label_0562;0x00F8K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(WoodThin));0x014Eif (!(K2Node_SwitchName_CmpSuccess)) goto Label_057E;0x015CK2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(WoodThick));0x01B2if (!(K2Node_SwitchName_CmpSuccess)) goto Label_057E;0x01C0K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(Carpet));0x0216if (!(K2Node_SwitchName_CmpSuccess)) goto Label_059A;0x0224K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(LeechGoo));0x027Aif (!(K2Node_SwitchName_CmpSuccess)) goto Label_04E0;0x0288K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(Matress));0x02DEif (!(K2Node_SwitchName_CmpSuccess)) goto Label_059A;0x02ECK2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(VentShaft));0x0342if (!(K2Node_SwitchName_CmpSuccess)) goto Label_059A;0x0350K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(Sack));0x03A6if (!(K2Node_SwitchName_CmpSuccess)) goto Label_059A;0x03B4K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(Suitcase));0x040Aif (!(K2Node_SwitchName_CmpSuccess)) goto Label_057E;0x0418K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(Water));0x046Eif (!(K2Node_SwitchName_CmpSuccess)) goto Label_05B6;0x047CK2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable, false => Override, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue, default => K2Node_Select_Default), FName(MetalBarrel));0x04D2if (!(K2Node_SwitchName_CmpSuccess)) goto Label_0562;0x04E0Label_04E0:0x04E0SoakedAudioMaterial = 2f;0x04F7Label_04F7:0x04F7CallFunc_NotEqual_FloatFloat_ReturnValue = NotEqual_FloatFloat(SoakedAudioMaterial, OldSoakedAudioMaterial);0x051Dif (!(CallFunc_NotEqual_FloatFloat_ReturnValue)) goto Label_055D;0x052BOldSoakedAudioMaterial = SoakedAudioMaterial;0x0546UpdateSoakedAudioMaterial(SoakedAudioMaterial);0x055DLabel_055D:0x055Dgoto Label_05D2;0x0562Label_0562:0x0562SoakedAudioMaterial = 12f;0x0579goto Label_04F7;0x057ELabel_057E:0x057ESoakedAudioMaterial = 7f;0x0595goto Label_04F7;0x059ALabel_059A:0x059ASoakedAudioMaterial = 17f;0x05B1goto Label_04F7;0x05B6Label_05B6:0x05B6SoakedAudioMaterial = 22f;0x05CDgoto Label_04F7;0x05D2Label_05D2:0x05D2return;0x05D4// end of script
Public0x0C
void NoiseLoudnessDebug(float InFloat)
Script7 statements · 172 bytes of bytecode
0x0000if (!(DebugPlayerNoise)) goto Label_00A9;0x000ECallFunc_Conv_FloatToString_ReturnValue = Conv_FloatToString(InFloat);0x0033CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Noise Loudness: ", CallFunc_Conv_FloatToString_ReturnValue);0x006AAddOnScreenDebugMessage(0, CallFunc_Concat_StrStr_ReturnValue, LinearColor{1f, 0.135731f, 0.357218f, 1f}, -1f);0x00A9Label_00A9:0x00A9return;0x00AB// end of script
Public0x04
void DragCooldownComplete()
Script3 statements · 14 bytes of bytecode
0x0000DragCooldownIsActive = false;0x000Breturn;0x000D// end of script
Public0x00
void SmoothenHeartrate()
Script8 statements · 239 bytes of bytecode
0x0000CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x001DCallFunc_FInterpTo_ReturnValue_1 = FInterpTo(HeartrateSmoothed, HeartrateRaw, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, HeartrateInterpSpeed);0x005DHeartrateSmoothed = CallFunc_FInterpTo_ReturnValue_1;0x0078CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0095CallFunc_FInterpTo_ReturnValue = FInterpTo(HeartbeatsVolumeSmoothed, HeartbeatsVolumeRaw, CallFunc_GetWorldDeltaSeconds_ReturnValue, 1f);0x00D1HeartbeatsVolumeSmoothed = CallFunc_FInterpTo_ReturnValue;0x00ECreturn;0x00EE// end of script
Public0x00
void SetUpReferences()
Script22 statements · 500 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = GetOwner();0x0014K2Node_DynamicCast_AsBP_DLCPlayer = Cast<BP_DLCPlayer_C>(CallFunc_GetOwner_ReturnValue);0x0038K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsBP_DLCPlayer);0x0055if (!(K2Node_DynamicCast_bSuccess)) goto Label_00CD;0x0063playerPawn = K2Node_DynamicCast_AsBP_DLCPlayer;0x0076Audio Component = playerPawn.PlayerSound;0x009FListenModeLoop_Ref = playerPawn.ListenModeLoop;0x00C8Label_00C8:0x00C8goto Label_01F1;0x00CDLabel_00CD:0x00CDCallFunc_GetOwner_ReturnValue = GetOwner();0x00E1CallFunc_K2_GetComponentsByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.K2_GetComponentsByClass(/Script/Engine.AudioComponent);0x011CAudio components = CallFunc_K2_GetComponentsByClass_ReturnValue;0x0137CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Audio components);0x0172CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x0194if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_00C8;0x01A2/Script/Engine.Default__KismetArrayLibrary.Array_Get(Audio components, 0, CallFunc_Array_Get_Item);0x01D9Audio Component = CallFunc_Array_Get_Item;0x01ECgoto Label_00C8;0x01F1Label_01F1:0x01F1return;0x01F3// end of script
Public0x00
void HasMovementModifierType(const EAtlasPlayerMoveModTypes& Type, const bool& Has Type)
Script8 statements · 157 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(playerPawn);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0087;0x002BCallFunc_HasType_ReturnValue = playerPawn.MovementModifierComponent.HasType(Type);0x0074Return = CallFunc_HasType_ReturnValue;0x0087Label_0087:0x0087Has Type = Return;0x009Areturn;0x009C// end of script
Public0x02
void GetStaminaTimelineRate(const float& StaminaTimelineRate)
Script11 statements · 400 bytes of bytecode
0x0000CallFunc_GetAtlasDLCPlayerPawn_ReturnValue = GetAtlasDLCPlayerPawn(this);0x0015CallFunc_GetAtlasDLCPlayerPawn_ReturnValue_1 = GetAtlasDLCPlayerPawn(this);0x002ACallFunc_GetSpeed_ReturnValue = CallFunc_GetAtlasDLCPlayerPawn_ReturnValue_1.GetSpeed();0x0060CallFunc_GetCurrentStaminaRatio_ReturnValue = CallFunc_GetAtlasDLCPlayerPawn_ReturnValue.StaminaComponent.GetCurrentStaminaRatio();0x00A8CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSpeed_ReturnValue, 260f);0x00D2CallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(CallFunc_GetCurrentStaminaRatio_ReturnValue, 0f, 1f, 1f, 0f);0x010BCallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_MapRangeUnclamped_ReturnValue, CallFunc_Divide_FloatFloat_ReturnValue);0x0139CallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(CallFunc_Multiply_FloatFloat_ReturnValue, 0f, 1f, 0.7f, 1.05f);0x0172StaminaTimelineRate = CallFunc_MapRangeClamped_ReturnValue;0x018Dreturn;0x018F// end of script
Public0x04
void SetupStaminaRatioBreathing(const float& StaminaRatioBreathing)
Script14 statements · 506 bytes of bytecode
0x0000CallFunc_GetAtlasDLCPlayerPawn_ReturnValue = GetAtlasDLCPlayerPawn(this);0x0015CallFunc_GetSpeed_ReturnValue = CallFunc_GetAtlasDLCPlayerPawn_ReturnValue.GetSpeed();0x004BCallFunc_GetAtlasDLCPlayerPawn_ReturnValue_1 = GetAtlasDLCPlayerPawn(this);0x0060CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSpeed_ReturnValue, 260f);0x008ACallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_FloatFloat_ReturnValue, 0.5f, 1f);0x00B9CallFunc_GetCurrentStaminaRatio_ReturnValue = CallFunc_GetAtlasDLCPlayerPawn_ReturnValue_1.StaminaComponent.GetCurrentStaminaRatio();0x0101CallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(CallFunc_GetCurrentStaminaRatio_ReturnValue, 0f, 1f, 1f, 0f);0x013ACallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x0157CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_MapRangeUnclamped_ReturnValue, CallFunc_FClamp_ReturnValue);0x0185CallFunc_FInterpTo_ReturnValue = FInterpTo(StaminaRatioBreathing, CallFunc_Multiply_FloatFloat_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue, 2f);0x01C1StaminaRatioBreathing = CallFunc_FInterpTo_ReturnValue;0x01DCStaminaRatioBreathing = StaminaRatioBreathing;0x01F7return;0x01F9// end of script
Public0x04
void Report Footstep Noise()
Script82 statements · 2,722 bytes of bytecode
0x0000PushFlow(Label_0A9F);0x0005CallFunc_IsValid_ReturnValue = IsValid(playerPawn);0x0022if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x002CPushFlow(Label_0306);0x0031CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1 = GetAtlasPlayerAudioMaterial(this);0x004ECallFunc_NotEqual_NameName_ReturnValue = NotEqual_NameName(FootstepMaterialOverride, FName(None));0x0078Temp_bool_Variable_1 = CallFunc_NotEqual_NameName_ReturnValue;0x008BK2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable_1, false => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1, true => FootstepMaterialOverride, default => K2Node_Select_Default_1), FName(Carpet));0x00E1if (!(K2Node_SwitchName_CmpSuccess)) goto Label_09A1;0x00EFK2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable_1, false => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1, true => FootstepMaterialOverride, default => K2Node_Select_Default_1), FName(CreakingNoise));0x0145if (!(K2Node_SwitchName_CmpSuccess)) goto Label_09F8;0x0153K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable_1, false => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1, true => FootstepMaterialOverride, default => K2Node_Select_Default_1), FName(PainfulFloor));0x01A9if (!(K2Node_SwitchName_CmpSuccess)) goto Label_0A4F;0x01B7K2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable_1, false => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1, true => FootstepMaterialOverride, default => K2Node_Select_Default_1), FName(Matress));0x020Dif (!(K2Node_SwitchName_CmpSuccess)) goto Label_09A1;0x021BK2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable_1, false => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1, true => FootstepMaterialOverride, default => K2Node_Select_Default_1), FName(Sack));0x0271if (!(K2Node_SwitchName_CmpSuccess)) goto Label_09A1;0x027FK2Node_SwitchName_CmpSuccess = NotEqual_NameName(Switch(Temp_bool_Variable_1, false => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1, true => FootstepMaterialOverride, default => K2Node_Select_Default_1), FName(Books));0x02D5if (!(K2Node_SwitchName_CmpSuccess)) goto Label_09A1;0x02E3FootstepMaterialNoiseMultiplier = 1f;0x02FALoud Floor = false;0x0305PopFlow();0x0306Label_0306:0x0306Temp_float_Variable = 1f;0x031D/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(2, this, CallFunc_GetNoiseLevels_Noise_Level_1);0x034D/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(6, this, CallFunc_GetNoiseLevels_Noise_Level_2);0x037D/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(0, this, CallFunc_GetNoiseLevels_Noise_Level_3);0x03ADTemp_bool_Variable = Loud Floor;0x03C0CallFunc_GetCrouchAmount_ReturnValue = playerPawn.CrouchComponent.GetCrouchAmount();0x0408CallFunc_GreaterEqual_FloatFloat_ReturnValue = GreaterEqual_FloatFloat(CallFunc_GetCrouchAmount_ReturnValue, 0.5f);0x042ACallFunc_SelectFloat_ReturnValue = SelectFloat(Switch(Temp_bool_Variable, false => CallFunc_GetNoiseLevels_Noise_Level_1, true => CallFunc_GetNoiseLevels_Noise_Level_2, default => K2Node_Select_Default), 1f, CallFunc_GreaterEqual_FloatFloat_ReturnValue);0x0489GetPlayerSpeedRatio(CallFunc_GetPlayerSpeedRatio_Speed_Ratio);0x04A0Temp_bool_Variable_2 = Loud Floor;0x04B3CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_GetNoiseLevels_Noise_Level_3, Switch(Temp_bool_Variable_2, false => CallFunc_GetPlayerSpeedRatio_Speed_Ratio, true => Temp_float_Variable, default => K2Node_Select_Default_2));0x050DCallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue, FootstepTypeNoiseMultiplier);0x053BCallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_1, FootstepMaterialNoiseMultiplier);0x0569CallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_2, CallFunc_SelectFloat_ReturnValue);0x0597ReportNoise(CallFunc_Multiply_FloatFloat_ReturnValue_3, FName(None));0x05BBTemp_float_Variable = 1f;0x05D2/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(2, this, CallFunc_GetNoiseLevels_Noise_Level_1);0x0602/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(6, this, CallFunc_GetNoiseLevels_Noise_Level_2);0x0632/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(0, this, CallFunc_GetNoiseLevels_Noise_Level_3);0x0662Temp_bool_Variable = Loud Floor;0x0675CallFunc_GetCrouchAmount_ReturnValue = playerPawn.CrouchComponent.GetCrouchAmount();0x06BDCallFunc_GreaterEqual_FloatFloat_ReturnValue = GreaterEqual_FloatFloat(CallFunc_GetCrouchAmount_ReturnValue, 0.5f);0x06DFCallFunc_SelectFloat_ReturnValue = SelectFloat(Switch(Temp_bool_Variable, false => CallFunc_GetNoiseLevels_Noise_Level_1, true => CallFunc_GetNoiseLevels_Noise_Level_2, default => K2Node_Select_Default), 1f, CallFunc_GreaterEqual_FloatFloat_ReturnValue);0x073EGetPlayerSpeedRatio(CallFunc_GetPlayerSpeedRatio_Speed_Ratio);0x0755Temp_bool_Variable_2 = Loud Floor;0x0768CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(CallFunc_GetNoiseLevels_Noise_Level_3, Switch(Temp_bool_Variable_2, false => CallFunc_GetPlayerSpeedRatio_Speed_Ratio, true => Temp_float_Variable, default => K2Node_Select_Default_2));0x07C2CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue, FootstepTypeNoiseMultiplier);0x07F0CallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_1, FootstepMaterialNoiseMultiplier);0x081ECallFunc_Multiply_FloatFloat_ReturnValue_3 = Multiply_FloatFloat(CallFunc_Multiply_FloatFloat_ReturnValue_2, CallFunc_SelectFloat_ReturnValue);0x084CNoiseLoudnessDebug(CallFunc_Multiply_FloatFloat_ReturnValue_3);0x0863if (!(DebugPlayerNoise)) PopFlow();0x086Dif (!(WaterSteps)) goto Label_08EE;0x087BCallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("Material: ", "WaterStep");0x08AEAddOnScreenDebugMessage(1, CallFunc_Concat_StrStr_ReturnValue, LinearColor{0.666319f, 0.574954f, 1f, 1f}, -1f);0x08EDPopFlow();0x08EELabel_08EE:0x08EECallFunc_GetAtlasPlayerAudioMaterial_ReturnValue = GetAtlasPlayerAudioMaterial(this);0x090BCallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue);0x0930CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("Material: ", CallFunc_Conv_NameToString_ReturnValue);0x0961AddOnScreenDebugMessage(1, CallFunc_Concat_StrStr_ReturnValue_1, LinearColor{0.666319f, 0.574954f, 1f, 1f}, -1f);0x09A0PopFlow();0x09A1Label_09A1:0x09A1/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(4, this, CallFunc_GetNoiseLevels_Noise_Level_5);0x09D1FootstepMaterialNoiseMultiplier = CallFunc_GetNoiseLevels_Noise_Level_5;0x09ECLoud Floor = false;0x09F7PopFlow();0x09F8Label_09F8:0x09F8/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(5, this, CallFunc_GetNoiseLevels_Noise_Level_4);0x0A28FootstepMaterialNoiseMultiplier = CallFunc_GetNoiseLevels_Noise_Level_4;0x0A43Label_0A43:0x0A43Loud Floor = true;0x0A4EPopFlow();0x0A4FLabel_0A4F:0x0A4F/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(7, this, CallFunc_GetNoiseLevels_Noise_Level);0x0A7FFootstepMaterialNoiseMultiplier = CallFunc_GetNoiseLevels_Noise_Level;0x0A9Agoto Label_0A43;0x0A9FLabel_0A9F:0x0A9Freturn;0x0AA1// end of script
Private0x00
void GetPlayerSpeedRatioShards(const float& Speed Ratio)
Script15 statements · 276 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(playerPawn);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_00F5;0x002BCallFunc_GetSpeed_ReturnValue = playerPawn.GetSpeed();0x0061CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSpeed_ReturnValue, 170f);0x008BCallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_FloatFloat_ReturnValue, 0f, 1f);0x00BAReturn = CallFunc_FClamp_ReturnValue;0x00D5Label_00D5:0x00D5Speed Ratio = Return;0x00F0goto Label_0111;0x00F5Label_00F5:0x00F5Return = 1f;0x010Cgoto Label_00D5;0x0111Label_0111:0x0111return;0x0113// end of script
Private0x04
void GetPlayerSpeedRatioClimb(const float& Speed Ratio)
Script6 statements · 173 bytes of bytecode
0x0000CallFunc_GetSpeed_ReturnValue = playerPawn.GetSpeed();0x0036CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSpeed_ReturnValue, 120f);0x0060CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_FloatFloat_ReturnValue, 0f, 1f);0x008FSpeed Ratio = CallFunc_FClamp_ReturnValue;0x00AAreturn;0x00AC// end of script
Private0x04
void ReportNoise(float Loudness, const FName& Tag)
Script9 statements · 271 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(playerPawn);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_010C;0x002BCallFunc_K2_GetActorLocation_ReturnValue = playerPawn.K2_GetActorLocation();0x005DReportNoiseEvent(this, CallFunc_K2_GetActorLocation_ReturnValue, Loudness, playerPawn, DebugPlayerNoiseDrawRadius, 1f, Color{255, 0, 255, 255}, 0f, Tag);0x00B5CallFunc_K2_GetActorLocation_ReturnValue = playerPawn.K2_GetActorLocation();0x00E7NoiseEvent.Broadcast(CallFunc_K2_GetActorLocation_ReturnValue, Loudness);0x010CLabel_010C:0x010Creturn;0x010E// end of script
Public0x0C
void GetPlayerSpeedRatio(const float& Speed Ratio)
Script16 statements · 299 bytes of bytecode
0x0000Return = 0f;0x0017CallFunc_IsValid_ReturnValue = IsValid(playerPawn);0x0034if (!(CallFunc_IsValid_ReturnValue)) goto Label_010C;0x0042CallFunc_GetSpeed_ReturnValue = playerPawn.GetSpeed();0x0078CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_GetSpeed_ReturnValue, 320f);0x00A2CallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_FloatFloat_ReturnValue, 0f, 1f);0x00D1Return = CallFunc_FClamp_ReturnValue;0x00ECLabel_00EC:0x00ECSpeed Ratio = Return;0x0107goto Label_0128;0x010CLabel_010C:0x010CReturn = 1f;0x0123goto Label_00EC;0x0128Label_0128:0x0128return;0x012A// end of script
Private0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(8672);0x000Freturn;0x0011// end of script
EventPublic0x00
void SOUND_Run()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(9251);0x000Freturn;0x0011// end of script
0x00
void SOUND_Walk()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(10284);0x000Freturn;0x0011// end of script
0x00
void SOUND_Sneak()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(10354);0x000Freturn;0x0011// end of script
0x00
void Setup Lighter Events()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(10469);0x000Freturn;0x0011// end of script
0x00
void OnLighterLit()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(10642);0x000Freturn;0x0011// end of script
0x00
void OnLighterExtinguished(const ELighterExtinguishType& ExtinguishType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ExtinguishType = ExtinguishType;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(10791);0x0021return;0x0023// end of script
0x01
void OnAnimNotify(const FName& NotifyName)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_NotifyName = NotifyName;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(10986);0x0021return;0x0023// end of script
0x08
void SetupAnimNotifies()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(12809);0x000Freturn;0x0011// end of script
0x00
void Setup Fall Events()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(12852);0x000Freturn;0x0011// end of script
0x00
void OnLanded(float fallHeight, const FVector& ImpactVelocity, FHitResult& HitResult)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_fallHeight_1 = fallHeight;0x0012PersistentFrame.K2Node_CustomEvent_impactVelocity = ImpactVelocity;0x0024PersistentFrame.K2Node_CustomEvent_hitResult = HitResult;0x0036ExecuteUbergraph_BP_DLCPlayerAudioComponent(12917);0x0045return;0x0047// end of script
0x98
void Setup Throw Events()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(16427);0x000Freturn;0x0011// end of script
0x00
void On Throw(float Force)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_force = Force;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(16514);0x0021return;0x0023// end of script
0x04
void SetUp Water Events()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(17250);0x000Freturn;0x0011// end of script
0x00
void SetupSlideAnims()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(17379);0x000Freturn;0x0011// end of script
0x00
void Setup Jump Events()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(18050);0x000Freturn;0x0011// end of script
0x00
void OnJumped()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(18115);0x000Freturn;0x0011// end of script
0x00
void Setup Grab Events()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(18592);0x000Freturn;0x0011// end of script
0x00
void OnGrabChangedEvent(UAtlasGrabbable* grabbedComponent, UAtlasGrabHelper* GrabHelper, const EAtlasLimb& Limb, const EAtlasGrabChangeType& ChangeType, const EAtlasGrabHelperMaterial& Material)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_grabbedComponent = grabbedComponent;0x0012PersistentFrame.K2Node_CustomEvent_grabHelper = GrabHelper;0x0024PersistentFrame.K2Node_CustomEvent_limb = Limb;0x0036PersistentFrame.K2Node_CustomEvent_changeType = ChangeType;0x0048PersistentFrame.K2Node_CustomEvent_material = Material;0x005AExecuteUbergraph_BP_DLCPlayerAudioComponent(18657);0x0069return;0x006B// end of script
0x13
void Setup Death Events()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(22510);0x000Freturn;0x0011// end of script
0x00
void OnDeath(const EAtlasPlayerDeathType& deathType)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_deathType = deathType;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(22710);0x0021return;0x0023// end of script
0x01
void SlideBegin()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(24562);0x000Freturn;0x0011// end of script
0x00
void Slide End()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(24567);0x000Freturn;0x0011// end of script
0x00
void OnStaminaStateChanged_Event_0(const EAtlasStaminaState& aNewStaminaState)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_aNewStaminaState = aNewStaminaState;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(24572);0x0021return;0x0023// end of script
0x01
void Setup Stamina Events()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(24777);0x000Freturn;0x0011// end of script
0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(24878);0x0021return;0x0023// end of script
EventPublic0x04
void SetupStaminaBreathEvents()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(25659);0x000Freturn;0x0011// end of script
0x00
void Event_Stamina_BreathIn_Event_0()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(25788);0x000Freturn;0x0011// end of script
0x00
void Event_Stamina_BreathOut_Event_0()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(25866);0x000Freturn;0x0011// end of script
0x00
void SOUND_Stamina_Breath_In()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(26048);0x000Freturn;0x0011// end of script
0x00
void SOUND_Stamina_Breath_Out()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(26053);0x000Freturn;0x0011// end of script
0x00
void TriggerCough()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(26171);0x000Freturn;0x0011// end of script
0x00
void Cloth_Slow()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(26766);0x000Freturn;0x0011// end of script
0x00
void Cloth_Mid()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(27136);0x000Freturn;0x0011// end of script
0x00
void Cloth_Quick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(27172);0x000Freturn;0x0011// end of script
0x00
void Scuff Slow()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(27208);0x000Freturn;0x0011// end of script
0x00
void Scuff Quick()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(27542);0x000Freturn;0x0011// end of script
0x00
void OnSetPauseEnabled_Event_0(bool bEnabled)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_bEnabled = bEnabled;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(27724);0x0021return;0x0023// end of script
0x01
void Walk_NoNoise()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(27780);0x000Freturn;0x0011// end of script
0x00
void ResetBreathOut()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(27819);0x000Freturn;0x0011// end of script
0x00
void ResetBreathIn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(27824);0x000Freturn;0x0011// end of script
0x00
void Cloth_Impact_Soft()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(27925);0x000Freturn;0x0011// end of script
0x00
void Cloth_Impact_Hard()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(28261);0x000Freturn;0x0011// end of script
0x00
void Animation_Land()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(28297);0x000Freturn;0x0011// end of script
0x00
void SOUND_Voice_JumpEffort()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(28551);0x000Freturn;0x0011// end of script
0x00
void DRAG_StartupFullyBlended()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(28821);0x000Freturn;0x0011// end of script
0x00
void GrabAnimationTriggered(bool Hard)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Hard = Hard;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(28900);0x0021return;0x0023// end of script
0x01
void UpdateStamina()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(28979);0x000Freturn;0x0011// end of script
0x00
void AIAudioStateDispatch_Event_0(const FSTRUCT_AiAudioStates& AI Audio State Struct)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_AI_Audio_State_Struct = AI Audio State Struct;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(28984);0x0021return;0x0023// end of script
0x10
void TriggerListenModeShort()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(29039);0x000Freturn;0x0011// end of script
0x00
void UpdateHeartbeatsChef()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(29060);0x000Freturn;0x0011// end of script
0x00
void TriggerHeartbeat_Ref()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(31086);0x000Freturn;0x0011// end of script
0x00
void SetupHeartbeatEvents()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(31354);0x000Freturn;0x0011// end of script
0x00
void UpdateMixStates()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(31419);0x000Freturn;0x0011// end of script
0x00
void UpdateHeartbeatsJanitor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(32746);0x000Freturn;0x0011// end of script
0x00
void EnterListenMode()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35300);0x000Freturn;0x0011// end of script
0x00
void ExitListenMode()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35305);0x000Freturn;0x0011// end of script
0x00
void TriggerListenMode()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35310);0x000Freturn;0x0011// end of script
0x00
void UntriggerListenMode()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35315);0x000Freturn;0x0011// end of script
0x00
void JanitorKilledPlayer()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35320);0x000Freturn;0x0011// end of script
0x00
void DRAG_GeneralTransIdle()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35394);0x000Freturn;0x0011// end of script
0x00
void Effort_Ouch_Release()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35473);0x000Freturn;0x0011// end of script
0x00
void Update Six Foley Ducking()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35758);0x000Freturn;0x0011// end of script
0x00
void WalkClimbLedge()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(35919);0x000Freturn;0x0011// end of script
0x00
void SneakClimbLedge()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(36010);0x000Freturn;0x0011// end of script
0x00
void TriggerGenericDeathSoundMix()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(36101);0x000Freturn;0x0011// end of script
0x00
void PlayDefaultDeathStinger()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(36106);0x000Freturn;0x0011// end of script
0x00
void TriggerGrabbedByAISoundMix()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(36111);0x000Freturn;0x0011// end of script
0x00
void UpdateHeartbeatsLady(float DistanceToLady, bool LadyPresent)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_DistanceToLady = DistanceToLady;0x0012PersistentFrame.K2Node_CustomEvent_LadyPresent = LadyPresent;0x0024ExecuteUbergraph_BP_DLCPlayerAudioComponent(36116);0x0033return;0x0035// end of script
0x05
void UpdateHeartrate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(36677);0x000Freturn;0x0011// end of script
0x00
void SOUND_WalkStationary()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(36682);0x000Freturn;0x0011// end of script
0x00
void SOUND_Swim(bool Idle)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Idle = Idle;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(36698);0x0021return;0x0023// end of script
0x01
void OnExitWaterEvent_Event_0(bool bClimbedOut)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_bClimbedOut = bClimbedOut;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(37160);0x0021return;0x0023// end of script
0x01
void OnLandedInWaterEvent_Event_0(float fallHeight)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_fallHeight = fallHeight;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(37179);0x0021return;0x0023// end of script
0x04
void PlayerElectrifiedByWater()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(37823);0x000Freturn;0x0011// end of script
0x00
void UpdateSoakedAudioMaterial(float SoakedAudioMaterial)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_SoakedAudioMaterial = SoakedAudioMaterial;0x0012ExecuteUbergraph_BP_DLCPlayerAudioComponent(37828);0x0021return;0x0023// end of script
0x04
void PlayerHasDried()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(37833);0x000Freturn;0x0011// end of script
0x00
void UpdateDrippingVolume()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(37992);0x000Freturn;0x0011// end of script
0x00
void UpdateHeartbeatsGranny()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_DLCPlayerAudioComponent(38539);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_DLCPlayerAudioComponent(int32 EntryPoint)
Script2100 statements · 38,557 bytes of bytecode
0x0000PushFlow(Label_969A);0x0005goto [EntryPoint];0x000FTemp_bool_IsClosed_Variable_28 = false;0x001ATemp_bool_Has_Been_Initd_Variable_27 = true;0x0025PopFlow();0x0026Temp_bool_IsClosed_Variable_26 = false;0x0031Temp_bool_Has_Been_Initd_Variable_24 = true;0x003CPopFlow();0x003DTemp_bool_IsClosed_Variable_21 = false;0x0048Temp_bool_Has_Been_Initd_Variable_23 = true;0x0053PopFlow();0x0054Label_0054:0x0054PlayDefaultDeathStinger();0x0062PopFlow();0x0063IsCoughing = false;0x006EPopFlow();0x006FTemp_bool_IsClosed_Variable_8 = false;0x007ATemp_bool_Has_Been_Initd_Variable_6 = true;0x0085PopFlow();0x0086StaminaSoundIn = /Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/Stamina/CUE_DLCPlayer_Stamina_Tired_In.CUE_DLCPlayer_Stamina_Tired_In;0x0099ResetBreathOut();0x00A7ResetBreathIn();0x00B5Temp_bool_IsClosed_Variable_18 = false;0x00C0Temp_bool_Has_Been_Initd_Variable_19 = true;0x00CBPopFlow();0x00CCTemp_bool_IsClosed_Variable_20 = false;0x00D7Temp_bool_Has_Been_Initd_Variable_22 = true;0x00E2PopFlow();0x00E3CallFunc_SpawnSoundAttached_ReturnValue_3 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Cloth/CUE_DLCPlayer_Cloth_Throw.CUE_DLCPlayer_Cloth_Throw, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0145CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_3);0x0162if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x016CCallFunc_SpawnSoundAttached_ReturnValue_3.SetNameParameter(FName(ThrowType), FName(LowForce));0x01A6CallFunc_FClamp_ReturnValue = FClamp(K2Node_CustomEvent_force, 0f, 1060f);0x01D5CallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(CallFunc_FClamp_ReturnValue, 0f, 1060f, 0f, 1f);0x020ECallFunc_SpawnSoundAttached_ReturnValue_3.SetFloatParameter(FName(Force), CallFunc_MapRangeUnclamped_ReturnValue, 0f, true);0x024ACallFunc_SpawnSoundAttached_ReturnValue_24 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/CUE_DLCPlayer_Effort.CUE_DLCPlayer_Effort, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x02ACCallFunc_IsValid_ReturnValue_26 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_24);0x02C9if (!(CallFunc_IsValid_ReturnValue_26)) PopFlow();0x02D3CallFunc_SpawnSoundAttached_ReturnValue_24.SetNameParameter(FName(EffortType), FName(ThrowLowForce));0x030Dif (!(EnableEffortSoundsDebug)) PopFlow();0x0317PrintString(this, "ThrowLowForce", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x035APopFlow();0x035BCallFunc_GetAtlasPlayerController_ReturnValue_1 = GetAtlasPlayerController(this);0x0370CallFunc_MapRangeUnclamped_ReturnValue_2 = MapRangeUnclamped(HeartrateSmoothed, 0f, 1.3f, 0f, 125f);0x03A9CallFunc_Divide_FloatFloat_ReturnValue = Divide_FloatFloat(CallFunc_MapRangeUnclamped_ReturnValue_2, 2f);0x03D3CallFunc_FTrunc_ReturnValue_1 = FTrunc(CallFunc_Divide_FloatFloat_ReturnValue);0x03F8CallFunc_Conv_IntToByte_ReturnValue_1 = Conv_IntToByte(CallFunc_FTrunc_ReturnValue_1);0x041DCallFunc_GetAtlasPlayerController_ReturnValue_1.AddVibrationEvent_Old(CallFunc_Conv_IntToByte_ReturnValue_1, CallFunc_Conv_IntToByte_ReturnValue_1, 0.1f, 0);0x0456PopFlow();0x0457Temp_bool_IsClosed_Variable_15 = false;0x0462Temp_bool_Has_Been_Initd_Variable_15 = true;0x046DPopFlow();0x046E/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetAIAudioState(K2Node_CustomEvent_AI_Audio_State_Struct, false, true, this, CallFunc_GetAIAudioState_AI_State, CallFunc_GetAIAudioState_AI_Reference);0x04B0PushFlow(Label_0537);0x04B5K2Node_DynamicCast_AsBP_Chef_AI = Cast<BP_ChefAI_C>(CallFunc_GetAIAudioState_AI_Reference);0x04D9K2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsBP_Chef_AI);0x04F6PrioChef = K2Node_DynamicCast_AsBP_Chef_AI;0x0509K2Node_SwitchEnum_CmpSuccess_8 = NotEqual_ByteByte(CallFunc_GetAIAudioState_AI_State, 4);0x0528if (!(K2Node_SwitchEnum_CmpSuccess_8)) goto Label_0708;0x0536PopFlow();0x0537Label_0537:0x0537K2Node_DynamicCast_AsBP_Janitor_AI = Cast<BP_JanitorAI_C>(CallFunc_GetAIAudioState_AI_Reference);0x055BK2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsBP_Janitor_AI);0x0578PrioJanitor = K2Node_DynamicCast_AsBP_Janitor_AI;0x058BK2Node_SwitchEnum_CmpSuccess_7 = NotEqual_ByteByte(CallFunc_GetAIAudioState_AI_State, 7);0x05AAif (!(K2Node_SwitchEnum_CmpSuccess_7)) goto Label_06C7;0x05B8K2Node_SwitchEnum_CmpSuccess_7 = NotEqual_ByteByte(CallFunc_GetAIAudioState_AI_State, 8);0x05D7if (!(K2Node_SwitchEnum_CmpSuccess_7)) goto Label_0717;0x05E5K2Node_SwitchEnum_CmpSuccess_7 = NotEqual_ByteByte(CallFunc_GetAIAudioState_AI_State, 9);0x0604if (!(K2Node_SwitchEnum_CmpSuccess_7)) goto Label_0789;0x0612K2Node_SwitchEnum_CmpSuccess_7 = NotEqual_ByteByte(CallFunc_GetAIAudioState_AI_State, 10);0x0631if (!(K2Node_SwitchEnum_CmpSuccess_7)) goto Label_0717;0x063FK2Node_SwitchEnum_CmpSuccess_7 = NotEqual_ByteByte(CallFunc_GetAIAudioState_AI_State, 13);0x065Eif (!(K2Node_SwitchEnum_CmpSuccess_7)) goto Label_0717;0x066CK2Node_SwitchEnum_CmpSuccess_7 = NotEqual_ByteByte(CallFunc_GetAIAudioState_AI_State, 15);0x068Bif (!(K2Node_SwitchEnum_CmpSuccess_7)) goto Label_07AD;0x0699K2Node_SwitchEnum_CmpSuccess_7 = NotEqual_ByteByte(CallFunc_GetAIAudioState_AI_State, 18);0x06B8if (!(K2Node_SwitchEnum_CmpSuccess_7)) goto Label_07D8;0x06C6PopFlow();0x06C7Label_06C7:0x06C7HeartbeatsState = FName(HeartbeatsIdle);0x06E6AllowListenMode = false;0x06F1Temp_bool_IsClosed_Variable_5 = false;0x06FCTemp_bool_Has_Been_Initd_Variable_7 = true;0x0707PopFlow();0x0708Label_0708:0x0708TriggerListenModeShort();0x0716PopFlow();0x0717Label_0717:0x0717HeartbeatsState = FName(HeartbeatsInvestigating);0x0736Label_0736:0x0736PushFlow(Label_0763);0x073Bif (!(Temp_bool_Has_Been_Initd_Variable_7)) goto Label_074A;0x0749PopFlow();0x074ALabel_074A:0x074ATemp_bool_Has_Been_Initd_Variable_7 = true;0x0755if (!(false)) PopFlow();0x0757Temp_bool_IsClosed_Variable_5 = true;0x0762PopFlow();0x0763Label_0763:0x0763if (!(Temp_bool_IsClosed_Variable_5)) goto Label_0772;0x0771PopFlow();0x0772Label_0772:0x0772Temp_bool_IsClosed_Variable_5 = true;0x077DAllowListenMode = true;0x0788PopFlow();0x0789Label_0789:0x0789HeartbeatsState = FName(HeartbeatsTouchedPlayer);0x07A8goto Label_0736;0x07ADLabel_07AD:0x07ADHeartbeatsState = FName(HeartbeatsOffAbrupt);0x07CCAllowListenMode = false;0x07D7PopFlow();0x07D8Label_07D8:0x07D8JanitorKilledPlayer();0x07E6PopFlow();0x07E7CallFunc_SpawnSoundAtLocation_ReturnValue_3 = SpawnSoundAtLocation(this, /Game/DLC/Depths/Audio/Music/Granny/CUE_Music_Stinger_Granny_KilledPlayer.CUE_Music_Stinger_Granny_KilledPlayer, FVector(0, 0, 0), FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x0831PopFlow();0x0832PlayDefaultDeathStinger();0x0840playerPawn.SoakedDripping.SetVolumeMultiplier(0f);0x087BPopFlow();0x087CCallFunc_SpawnSoundAttached_ReturnValue_32 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Water/CUE_Player_Water_Splash.CUE_Player_Water_Splash, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x08DECallFunc_SpawnSoundAttached_ReturnValue_32.SetFloatParameter(FName(fallHeight), 50f, 0f, true);0x0916PopFlow();0x0917AllowGrannyHeartbeats = true;0x0922Temp_bool_IsClosed_Variable_10 = false;0x092DTemp_bool_Has_Been_Initd_Variable_10 = true;0x0938PopFlow();0x0939AllowGrannyHeartbeats = false;0x0944PopFlow();0x0945Label_0945:0x0945Temp_bool_Has_Been_Initd_Variable = true;0x0950PopFlow();0x0951Label_0951:0x0951Temp_bool_Has_Been_Initd_Variable_1 = true;0x095CPopFlow();0x095DLabel_095D:0x095DTemp_bool_Has_Been_Initd_Variable = true;0x0968if (!(false)) PopFlow();0x096ATemp_bool_IsClosed_Variable = true;0x0975PopFlow();0x0976Label_0976:0x0976if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_095D;0x0984PopFlow();0x0985Label_0985:0x0985if (!(Temp_bool_IsClosed_Variable)) goto Label_0994;0x0993PopFlow();0x0994Label_0994:0x0994Temp_bool_IsClosed_Variable = true;0x099Fif (!(IsCoughing)) goto Label_0B3F;0x09ADLabel_09AD:0x09ADPushFlow(Label_09DA);0x09B2if (!(Temp_bool_Has_Been_Initd_Variable_19)) goto Label_09C1;0x09C0PopFlow();0x09C1Label_09C1:0x09C1Temp_bool_Has_Been_Initd_Variable_19 = true;0x09CCif (!(false)) PopFlow();0x09CETemp_bool_IsClosed_Variable_18 = true;0x09D9PopFlow();0x09DALabel_09DA:0x09DAif (!(Temp_bool_IsClosed_Variable_18)) goto Label_09E9;0x09E8PopFlow();0x09E9Label_09E9:0x09E9Temp_bool_IsClosed_Variable_18 = true;0x09F4StaminaSoundIn = /Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/Stamina/CUE_DLCPlayer_Stamina_Interruption.CUE_DLCPlayer_Stamina_Interruption;0x0A07CallFunc_SpawnSoundAttached_ReturnValue_19 = SpawnSoundAttached(StaminaSoundIn, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0A69CallFunc_IsValid_ReturnValue_18 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_19);0x0A86if (!(CallFunc_IsValid_ReturnValue_18)) PopFlow();0x0A90CallFunc_SpawnSoundAttached_ReturnValue_19.SetFloatParameter(FName(TiredVol), StaminaRatioBreathing, 0f, true);0x0ACCCallFunc_SpawnSoundAttached_ReturnValue_19.SetFloatParameter(FName(TiredPitch), StaminaRatioBreathing, 0f, true);0x0B08Delay(this, 1.7f, LatentActionInfo{0x86, 2137397339, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x0B3EPopFlow();0x0B3FLabel_0B3F:0x0B3FCallFunc_SpawnSoundAttached_ReturnValue_9 = SpawnSoundAttached(StaminaSoundIn, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0BA1CallFunc_IsValid_ReturnValue_6 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_9);0x0BBEif (!(CallFunc_IsValid_ReturnValue_6)) PopFlow();0x0BC8CallFunc_SpawnSoundAttached_ReturnValue_9.SetFloatParameter(FName(TiredVol), StaminaRatioBreathing, 0f, true);0x0C04CallFunc_SpawnSoundAttached_ReturnValue_9.SetFloatParameter(FName(TiredPitch), StaminaRatioBreathing, 0f, true);0x0C40FadeOutIfValid(CallFunc_SpawnSoundAttached_ReturnValue_10, 0.1f, 0f);0x0C5DResetBreathOut();0x0C6BPopFlow();0x0C6CLabel_0C6C:0x0C6CTemp_bool_Has_Been_Initd_Variable_2 = true;0x0C77PopFlow();0x0C78Label_0C78:0x0C78Temp_bool_Has_Been_Initd_Variable_2 = true;0x0C83if (!(false)) PopFlow();0x0C85Temp_bool_IsClosed_Variable_23 = true;0x0C90PopFlow();0x0C91Label_0C91:0x0C91if (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_0C78;0x0C9FPopFlow();0x0CA0Label_0CA0:0x0CA0Temp_bool_IsClosed_Variable = false;0x0CABgoto Label_0945;0x0CB0Label_0CB0:0x0CB0PushFlow(Label_0CBA);0x0CB5goto Label_0C91;0x0CBALabel_0CBA:0x0CBAif (!(Temp_bool_IsClosed_Variable_23)) goto Label_0CC9;0x0CC8PopFlow();0x0CC9Label_0CC9:0x0CC9Temp_bool_IsClosed_Variable_23 = true;0x0CD4EnterListenMode();0x0CE2Temp_bool_IsClosed_Variable_24 = false;0x0CEDTemp_bool_Has_Been_Initd_Variable_28 = true;0x0CF8PopFlow();0x0CF9Label_0CF9:0x0CF9CallFunc_K2_SetTimer_ReturnValue = K2_SetTimer(this, "DragCooldownComplete", 0.5f, false, 0f, 0f);0x0D3CDragCooldownIsActive = true;0x0D47PopFlow();0x0D48Label_0D48:0x0D48PushFlow(Label_0E6D);0x0D4Dif (!(DragCooldownIsActive)) goto Label_0D5C;0x0D5BPopFlow();0x0D5CLabel_0D5C:0x0D5CCallFunc_SpawnSoundAttached_ReturnValue_17 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/CUE_DLCPlayer_Effort.CUE_DLCPlayer_Effort, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0DBECallFunc_IsValid_ReturnValue_16 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_17);0x0DDBif (!(CallFunc_IsValid_ReturnValue_16)) PopFlow();0x0DE5CallFunc_SpawnSoundAttached_ReturnValue_17.SetNameParameter(FName(EffortType), FName(DragStartup));0x0E1Fif (!(EnableEffortSoundsDebug)) PopFlow();0x0E29AddOnScreenDebugMessage(0, "DragStartup", LinearColor{1f, 1f, 1f, 1f}, -1f);0x0E6CPopFlow();0x0E6DLabel_0E6D:0x0E6Dif (!(DragCooldownIsActive)) goto Label_0CF9;0x0E7BPopFlow();0x0E7CLabel_0E7C:0x0E7CCallFunc_K2_SetTimer_ReturnValue_1 = K2_SetTimer(this, "DragCooldownComplete", 0.5f, false, 0f, 0f);0x0EBFDragCooldownIsActive = true;0x0ECAPopFlow();0x0ECBLabel_0ECB:0x0ECBPushFlow(Label_0FED);0x0ED0if (!(DragCooldownIsActive)) goto Label_0EDF;0x0EDEPopFlow();0x0EDFLabel_0EDF:0x0EDFCallFunc_SpawnSoundAttached_ReturnValue_23 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/CUE_DLCPlayer_Effort.CUE_DLCPlayer_Effort, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x0F41CallFunc_IsValid_ReturnValue_25 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_23);0x0F5Eif (!(CallFunc_IsValid_ReturnValue_25)) PopFlow();0x0F68CallFunc_SpawnSoundAttached_ReturnValue_23.SetNameParameter(FName(EffortType), FName(DragStop));0x0FA2if (!(EnableEffortSoundsDebug)) PopFlow();0x0FACAddOnScreenDebugMessage(0, "DragStop", LinearColor{1f, 1f, 1f, 1f}, -1f);0x0FECPopFlow();0x0FEDLabel_0FED:0x0FEDif (!(DragCooldownIsActive)) goto Label_0E7C;0x0FFBPopFlow();0x0FFCLabel_0FFC:0x0FFCif (!(Temp_bool_IsClosed_Variable_1)) goto Label_100B;0x100APopFlow();0x100BLabel_100B:0x100BTemp_bool_IsClosed_Variable_1 = true;0x1016CallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Audio/Music/Death/CUE_music_stinger_death_corpus.CUE_music_stinger_death_corpus, FVector(0, 0, 0), FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x1060TriggerGenericDeathSoundMix();0x106EPopFlow();0x106FLabel_106F:0x106FTemp_bool_IsClosed_Variable_1 = true;0x107APopFlow();0x107BLabel_107B:0x107BPushFlow(Label_0FFC);0x1080if (!(Temp_bool_Has_Been_Initd_Variable_3)) goto Label_108F;0x108EPopFlow();0x108FLabel_108F:0x108FTemp_bool_Has_Been_Initd_Variable_3 = true;0x109Aif (!(false)) PopFlow();0x109Cgoto Label_106F;0x10A1Label_10A1:0x10A1if (!(false)) PopFlow();0x10A3Temp_bool_IsClosed_Variable_8 = true;0x10AEPopFlow();0x10AFLabel_10AF:0x10AFif (!(Temp_bool_IsClosed_Variable_2)) goto Label_10BE;0x10BDPopFlow();0x10BELabel_10BE:0x10BETemp_bool_IsClosed_Variable_2 = true;0x10C9CallFunc_SpawnSoundAtLocation_ReturnValue_2 = SpawnSoundAtLocation(this, /Game/Audio/SoundEffects/Foley/Governess/DeathMagic/CUE_Governess_LiftKillPlayer.CUE_Governess_LiftKillPlayer, FVector(0, 0, 0), FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x1113TriggerGenericDeathSoundMix();0x1121PopFlow();0x1122Label_1122:0x1122Temp_bool_IsClosed_Variable_2 = true;0x112DPopFlow();0x112ELabel_112E:0x112EPushFlow(Label_10AF);0x1133if (!(Temp_bool_Has_Been_Initd_Variable_4)) goto Label_1142;0x1141PopFlow();0x1142Label_1142:0x1142Temp_bool_Has_Been_Initd_Variable_4 = true;0x114Dif (!(false)) PopFlow();0x114Fgoto Label_1122;0x1154Label_1154:0x1154if (!(Temp_bool_IsClosed_Variable_3)) goto Label_1163;0x1162PopFlow();0x1163Label_1163:0x1163Temp_bool_IsClosed_Variable_3 = true;0x116Eif (!(IsCoughing)) goto Label_1181;0x117Cgoto Label_09AD;0x1181Label_1181:0x1181CallFunc_SpawnSoundAttached_ReturnValue_10 = SpawnSoundAttached(StaminaSoundOut, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x11E3CallFunc_IsValid_ReturnValue_7 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_10);0x1200if (!(CallFunc_IsValid_ReturnValue_7)) PopFlow();0x120ACallFunc_SpawnSoundAttached_ReturnValue_10.SetFloatParameter(FName(TiredVol), StaminaRatioBreathing, 0f, true);0x1246CallFunc_SpawnSoundAttached_ReturnValue_10.SetFloatParameter(FName(TiredPitch), StaminaRatioBreathing, 0f, true);0x1282FadeOutIfValid(CallFunc_SpawnSoundAttached_ReturnValue_9, 0.1f, 0f);0x129FResetBreathIn();0x12ADPopFlow();0x12AELabel_12AE:0x12AETemp_bool_IsClosed_Variable_3 = true;0x12B9PopFlow();0x12BALabel_12BA:0x12BATemp_bool_IsClosed_Variable_3 = false;0x12C5Temp_bool_Has_Been_Initd_Variable_18 = true;0x12D0PopFlow();0x12D1Label_12D1:0x12D1PushFlow(Label_12F5);0x12D6if (!(Temp_bool_Has_Been_Initd_Variable_6)) goto Label_12E5;0x12E4PopFlow();0x12E5Label_12E5:0x12E5Temp_bool_Has_Been_Initd_Variable_6 = true;0x12F0goto Label_10A1;0x12F5Label_12F5:0x12F5if (!(Temp_bool_IsClosed_Variable_8)) goto Label_1304;0x1303PopFlow();0x1304Label_1304:0x1304Temp_bool_IsClosed_Variable_8 = true;0x130FCallFunc_SpawnSoundAttached_ReturnValue_22 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Footsteps/CUE_DLCPlayer_footstep.CUE_DLCPlayer_footstep, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x1371CallFunc_IsValid_ReturnValue_24 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_22);0x138Eif (!(CallFunc_IsValid_ReturnValue_24)) PopFlow();0x1398CallFunc_SpawnSoundAttached_ReturnValue_22.SetBoolParameter(FName(WaterPuddle), WaterSteps);0x13CECallFunc_SpawnSoundAttached_ReturnValue_22.SetBoolParameter(FName(WaterStepDeep), WaterStepsDeep);0x1404CallFunc_SpawnSoundAttached_ReturnValue_22.SetFloatParameter(FName(Submersion), WaterStepsDepth, 0f, true);0x1440CallFunc_SpawnSoundAttached_ReturnValue_22.SetBoolParameter(FName(ThroughShards), ThroughShards);0x1476CallFunc_SpawnSoundAttached_ReturnValue_22.SetNameParameter(FName(MoveType), MoveType);0x14ACif (!(FootstepStationary)) goto Label_1709;0x14BACallFunc_SpawnSoundAttached_ReturnValue_22.SetFloatParameter(FName(Speed), 1f, 0f, true);0x14F2Label_14F2:0x14F2CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_5 = GetAtlasPlayerAudioMaterial(this);0x150FCallFunc_NotEqual_NameName_ReturnValue = NotEqual_NameName(FootstepMaterialOverride, FName(None));0x1539Temp_bool_Variable_3 = CallFunc_NotEqual_NameName_ReturnValue;0x154CCallFunc_SpawnSoundAttached_ReturnValue_22.SetNameParameter(FName(Material), Switch(Temp_bool_Variable_3, false => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_5, true => FootstepMaterialOverride, default => K2Node_Select_Default_1));0x15AECallFunc_SpawnSoundAttached_ReturnValue_22.SetNameParameter(FName(CustomAttenuation), PlayerCustomAttenuation);0x15E4CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_4 = GetAtlasPlayerAudioMaterial(this);0x1601CallFunc_EqualEqual_NameName_ReturnValue = EqualEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_4, FName(WoodCreaking));0x162Bif (!(CallFunc_EqualEqual_NameName_ReturnValue)) goto Label_16E5;0x1639CallFunc_RandomBoolWithWeight_ReturnValue = RandomBoolWithWeight(RandomWoodCreakChance);0x1656if (!(CallFunc_RandomBoolWithWeight_ReturnValue)) goto Label_16F4;0x1664CallFunc_SpawnSoundAttached_ReturnValue_21 = SpawnSoundAttached(/Game/Audio/SoundEffects/Foley/Six/Footsteps/CreakyWood/CUE_six_footsteps_CreakingNoise.CUE_six_footsteps_CreakingNoise, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x16C6FootstepMaterialOverride = FName(CreakingNoise);0x16E5Label_16E5:0x16E5Report Footstep Noise();0x16F3PopFlow();0x16F4Label_16F4:0x16F4PushFlow(Label_16E5);0x16F9Temp_bool_IsClosed_Variable_9 = false;0x1704goto Label_0951;0x1709Label_1709:0x1709GetPlayerSpeedRatio(CallFunc_GetPlayerSpeedRatio_Speed_Ratio);0x1720GetPlayerSpeedRatioShards(CallFunc_GetPlayerSpeedRatioShards_Speed_Ratio);0x1737HasMovementModifierType(0, CallFunc_HasMovementModifierType_Has_Type_2);0x1750CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_GetPlayerSpeedRatio_Speed_Ratio, CallFunc_GetPlayerSpeedRatioShards_Speed_Ratio, CallFunc_HasMovementModifierType_Has_Type_2);0x1787CallFunc_SpawnSoundAttached_ReturnValue_22.SetFloatParameter(FName(Speed), CallFunc_SelectFloat_ReturnValue, 0f, true);0x17C3goto Label_14F2;0x17C8Label_17C8:0x17C8K2Node_CreateDelegate_OutputDelegate_1.Bind(this, PlayerHasDried);0x17DFCallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_1, 10f, false, 0f, 0f);0x1814PlayerIsDripping = true;0x181FplayerPawn.SoakedDripping.Play(0f);0x185ELabel_185E:0x185EplayerPawn.SoakedDripping.SetFloatParameter(FName(SoakedMaterial), K2Node_CustomEvent_SoakedAudioMaterial, 0f, true);0x18B0if (!(false)) PopFlow();0x18B2CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_9 = GetAtlasPlayerAudioMaterial(this);0x18CFCallFunc_Conv_NameToString_ReturnValue_4 = Conv_NameToString(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_9);0x18F4CallFunc_Concat_StrStr_ReturnValue_18 = Concat_StrStr("Dry Material: ", CallFunc_Conv_NameToString_ReturnValue_4);0x1929AddOnScreenDebugMessage(0, CallFunc_Concat_StrStr_ReturnValue_18, LinearColor{1f, 1f, 1f, 1f}, -1f);0x1968CallFunc_Conv_FloatToString_ReturnValue_10 = Conv_FloatToString(SoakedAudioMaterial);0x198DCallFunc_Concat_StrStr_ReturnValue_17 = Concat_StrStr("Soaked Material: ", CallFunc_Conv_FloatToString_ReturnValue_10);0x19C5AddOnScreenDebugMessage(1, CallFunc_Concat_StrStr_ReturnValue_17, LinearColor{1f, 1f, 1f, 1f}, -1f);0x1A04PopFlow();0x1A05Label_1A05:0x1A05if (!(Temp_bool_IsClosed_Variable_4)) goto Label_1A14;0x1A13PopFlow();0x1A14Label_1A14:0x1A14Temp_bool_IsClosed_Variable_4 = true;0x1A1FExitListenMode();0x1A2DPopFlow();0x1A2ELabel_1A2E:0x1A2ETemp_bool_Has_Been_Initd_Variable_5 = true;0x1A39PopFlow();0x1A3ALabel_1A3A:0x1A3ATemp_bool_Has_Been_Initd_Variable_5 = true;0x1A45if (!(false)) PopFlow();0x1A47Temp_bool_IsClosed_Variable_4 = true;0x1A52PopFlow();0x1A53Label_1A53:0x1A53if (!(Temp_bool_Has_Been_Initd_Variable_5)) goto Label_1A3A;0x1A61PopFlow();0x1A62Label_1A62:0x1A62Temp_bool_IsClosed_Variable_4 = false;0x1A6Dgoto Label_1A2E;0x1A72Label_1A72:0x1A72PushFlow(Label_1A05);0x1A77goto Label_1A53;0x1A7CLabel_1A7C:0x1A7Cif (!(Temp_bool_IsClosed_Variable_6)) goto Label_1A8B;0x1A8APopFlow();0x1A8BLabel_1A8B:0x1A8BTemp_bool_IsClosed_Variable_6 = true;0x1A96playerPawn.Timeline_Heartrate_Play();0x1ABAPopFlow();0x1ABBLabel_1ABB:0x1ABBTemp_bool_IsClosed_Variable_6 = true;0x1AC6PopFlow();0x1AC7Label_1AC7:0x1AC7Temp_bool_IsClosed_Variable_6 = false;0x1AD2Temp_bool_Has_Been_Initd_Variable_8 = true;0x1ADDPopFlow();0x1ADELabel_1ADE:0x1ADEPushFlow(Label_1A7C);0x1AE3if (!(Temp_bool_Has_Been_Initd_Variable_8)) goto Label_1AF2;0x1AF1PopFlow();0x1AF2Label_1AF2:0x1AF2Temp_bool_Has_Been_Initd_Variable_8 = true;0x1AFDif (!(false)) PopFlow();0x1AFFgoto Label_1ABB;0x1B04Label_1B04:0x1B04if (!(Temp_bool_IsClosed_Variable_7)) goto Label_1B13;0x1B12PopFlow();0x1B13Label_1B13:0x1B13Temp_bool_IsClosed_Variable_7 = true;0x1B1ECallFunc_SpawnSoundAttached_ReturnValue_26 = SpawnSoundAttached(/Game/Audio/SoundEffects/Foley/Six/DeathFoley/CUE_six_death_crush.CUE_six_death_crush, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x1B80PlayDefaultDeathStinger();0x1B8EPopFlow();0x1B8FLabel_1B8F:0x1B8FTemp_bool_Has_Been_Initd_Variable_9 = true;0x1B9Aif (!(false)) PopFlow();0x1B9CTemp_bool_IsClosed_Variable_7 = true;0x1BA7PopFlow();0x1BA8Label_1BA8:0x1BA8if (!(Temp_bool_Has_Been_Initd_Variable_9)) goto Label_1B8F;0x1BB6PopFlow();0x1BB7Label_1BB7:0x1BB7PushFlow(Label_1B04);0x1BBCgoto Label_1BA8;0x1BC1Label_1BC1:0x1BC1PushFlow(Label_1CA9);0x1BC6PushFlow(Label_1BF3);0x1BCBif (!(Temp_bool_Has_Been_Initd_Variable_27)) goto Label_1BDA;0x1BD9PopFlow();0x1BDALabel_1BDA:0x1BDATemp_bool_Has_Been_Initd_Variable_27 = true;0x1BE5if (!(false)) PopFlow();0x1BE7Temp_bool_IsClosed_Variable_28 = true;0x1BF2PopFlow();0x1BF3Label_1BF3:0x1BF3if (!(Temp_bool_IsClosed_Variable_28)) goto Label_1C02;0x1C01PopFlow();0x1C02Label_1C02:0x1C02Temp_bool_IsClosed_Variable_28 = true;0x1C0D/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(14, this, CallFunc_GetNoiseLevels_Noise_Level_7);0x1C3DReportNoise(CallFunc_GetNoiseLevels_Noise_Level_7, FName(None));0x1C61/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(14, this, CallFunc_GetNoiseLevels_Noise_Level_7);0x1C91NoiseLoudnessDebug(CallFunc_GetNoiseLevels_Noise_Level_7);0x1CA8PopFlow();0x1CA9Label_1CA9:0x1CA9Delay(this, 4f, LatentActionInfo{0xF, -1528646238, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x1CDFPopFlow();0x1CE0Label_1CE0:0x1CE0PushFlow(Label_1DC8);0x1CE5PushFlow(Label_1D12);0x1CEAif (!(Temp_bool_Has_Been_Initd_Variable_24)) goto Label_1CF9;0x1CF8PopFlow();0x1CF9Label_1CF9:0x1CF9Temp_bool_Has_Been_Initd_Variable_24 = true;0x1D04if (!(false)) PopFlow();0x1D06Temp_bool_IsClosed_Variable_26 = true;0x1D11PopFlow();0x1D12Label_1D12:0x1D12if (!(Temp_bool_IsClosed_Variable_26)) goto Label_1D21;0x1D20PopFlow();0x1D21Label_1D21:0x1D21Temp_bool_IsClosed_Variable_26 = true;0x1D2C/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(15, this, CallFunc_GetNoiseLevels_Noise_Level_8);0x1D5CReportNoise(CallFunc_GetNoiseLevels_Noise_Level_8, FName(None));0x1D80/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(15, this, CallFunc_GetNoiseLevels_Noise_Level_8);0x1DB0NoiseLoudnessDebug(CallFunc_GetNoiseLevels_Noise_Level_8);0x1DC7PopFlow();0x1DC8Label_1DC8:0x1DC8Delay(this, 4f, LatentActionInfo{0x26, -1904946953, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x1DFEPopFlow();0x1DFFLabel_1DFF:0x1DFFif (!(false)) PopFlow();0x1E01Temp_bool_IsClosed_Variable_12 = true;0x1E0CPopFlow();0x1E0DLabel_1E0D:0x1E0DPushFlow(Label_1E31);0x1E12if (!(Temp_bool_Has_Been_Initd_Variable_11)) goto Label_1E21;0x1E20PopFlow();0x1E21Label_1E21:0x1E21Temp_bool_Has_Been_Initd_Variable_11 = true;0x1E2Cgoto Label_1DFF;0x1E31Label_1E31:0x1E31if (!(Temp_bool_IsClosed_Variable_12)) goto Label_1E40;0x1E3FPopFlow();0x1E40Label_1E40:0x1E40Temp_bool_IsClosed_Variable_12 = true;0x1E4BCallFunc_SpawnSoundAtLocation_ReturnValue_1 = SpawnSoundAtLocation(this, /Game/Audio/Music/Death/CUE_music_death_eye_muffled.CUE_music_death_eye_muffled, FVector(0, 0, 0), FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x1E95TriggerGenericDeathSoundMix();0x1EA3PopFlow();0x1EA4Label_1EA4:0x1EA4PushFlow(Label_1F57);0x1EA9PushFlow(Label_1ED6);0x1EAEif (!(Temp_bool_Has_Been_Initd_Variable_23)) goto Label_1EBD;0x1EBCPopFlow();0x1EBDLabel_1EBD:0x1EBDTemp_bool_Has_Been_Initd_Variable_23 = true;0x1EC8if (!(false)) PopFlow();0x1ECATemp_bool_IsClosed_Variable_21 = true;0x1ED5PopFlow();0x1ED6Label_1ED6:0x1ED6if (!(Temp_bool_IsClosed_Variable_21)) goto Label_1EE5;0x1EE4PopFlow();0x1EE5Label_1EE5:0x1EE5Temp_bool_IsClosed_Variable_21 = true;0x1EF0CallFunc_SpawnSoundAttached_ReturnValue_29 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Water/CUE_Player_Water_Surfacing_Ledge.CUE_Player_Water_Surfacing_Ledge, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x1F52goto Label_17C8;0x1F57Label_1F57:0x1F57Delay(this, 1f, LatentActionInfo{0x3D, -1026259675, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x1F8DPopFlow();0x1F8ELabel_1F8E:0x1F8Eif (!(Temp_bool_IsClosed_Variable_10)) goto Label_1F9D;0x1F9CPopFlow();0x1F9DLabel_1F9D:0x1F9DTemp_bool_IsClosed_Variable_10 = true;0x1FA8RetriggerableDelay(this, 20f, LatentActionInfo{0x939, -195149471, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x1FDEPopFlow();0x1FDFLabel_1FDF:0x1FDFTemp_bool_Has_Been_Initd_Variable_10 = true;0x1FEAif (!(false)) PopFlow();0x1FECTemp_bool_IsClosed_Variable_10 = true;0x1FF7PopFlow();0x1FF8Label_1FF8:0x1FF8if (!(Temp_bool_Has_Been_Initd_Variable_10)) goto Label_1FDF;0x2006PopFlow();0x2007Label_2007:0x2007PushFlow(Label_1F8E);0x200Cgoto Label_1FF8;0x2011Label_2011:0x2011if (!(Temp_bool_IsClosed_Variable_11)) goto Label_2020;0x201FPopFlow();0x2020Label_2020:0x2020Temp_bool_IsClosed_Variable_11 = true;0x202BCallFunc_SpawnSoundAtLocation_ReturnValue_4 = SpawnSoundAtLocation(this, /Game/DLC/Eyrie/Audio/SoundEffects/ShadowKids/CUE_ShadowKids_KilledPlayer.CUE_ShadowKids_KilledPlayer, FVector(0, 0, 0), FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x2075PushSoundMixModifier(this, /Game/DLC/Eyrie/Audio/SoundMixes/SMIX_KilledByShadowKid.SMIX_KilledByShadowKid);0x2089PushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_DeathFadeOutMusic.SMIX_DeathFadeOutMusic);0x209DPopFlow();0x209ELabel_209E:0x209ETemp_bool_IsClosed_Variable_11 = true;0x20A9PopFlow();0x20AALabel_20AA:0x20AAPushFlow(Label_2011);0x20AFif (!(Temp_bool_Has_Been_Initd_Variable_12)) goto Label_20BE;0x20BDPopFlow();0x20BELabel_20BE:0x20BETemp_bool_Has_Been_Initd_Variable_12 = true;0x20C9if (!(false)) PopFlow();0x20CBgoto Label_209E;0x20D0Label_20D0:0x20D0if (!(false)) PopFlow();0x20D2Temp_bool_IsClosed_Variable_14 = true;0x20DDPopFlow();0x20DELabel_20DE:0x20DEif (!(Temp_bool_IsClosed_Variable_13)) goto Label_20ED;0x20ECPopFlow();0x20EDLabel_20ED:0x20EDTemp_bool_IsClosed_Variable_13 = true;0x20F8PushSoundMixModifier(this, /Game/DLC/Eyrie/Audio/SoundMixes/SMIX_Death_MutePlayer.SMIX_Death_MutePlayer);0x210CPlayDefaultDeathStinger();0x211APopFlow();0x211BLabel_211B:0x211BTemp_bool_Has_Been_Initd_Variable_13 = true;0x2126if (!(false)) PopFlow();0x2128Temp_bool_IsClosed_Variable_13 = true;0x2133PopFlow();0x2134Label_2134:0x2134if (!(Temp_bool_Has_Been_Initd_Variable_13)) goto Label_211B;0x2142PopFlow();0x2143Label_2143:0x2143PushFlow(Label_20DE);0x2148goto Label_2134;0x214DLabel_214D:0x214DPushFlow(Label_2171);0x2152if (!(Temp_bool_Has_Been_Initd_Variable_14)) goto Label_2161;0x2160PopFlow();0x2161Label_2161:0x2161Temp_bool_Has_Been_Initd_Variable_14 = true;0x216Cgoto Label_20D0;0x2171Label_2171:0x2171if (!(Temp_bool_IsClosed_Variable_14)) goto Label_2180;0x217FPopFlow();0x2180Label_2180:0x2180Temp_bool_IsClosed_Variable_14 = true;0x218BPopSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_LineOfSightChef.SMIX_LineOfSightChef);0x219FLineOfSightChefActive = false;0x21AAListenModeLoop_Ref.FadeOut(0.1f, 0f, 1f, 0);0x21DFPopFlow();0x21E0PushFlow(Label_224B);0x21E5PushFlow(Label_22E2);0x21EAClearSoundMixModifiers(this);0x21F5K2Node_CreateDelegate_OutputDelegate_4.Bind(this, OnSetPauseEnabled_Event_0);0x220CCallFunc_GetAtlasBaseGameMode_ReturnValue = GetAtlasBaseGameMode(this);0x2221CallFunc_GetAtlasBaseGameMode_ReturnValue.OnSetPauseEnabled += K2Node_CreateDelegate_OutputDelegate_4;0x224APopFlow();0x224BLabel_224B:0x224BCallFunc_GetGameState_ReturnValue = GetGameState(this);0x2260K2Node_DynamicCast_AsAtlas_Game_State = Cast<AtlasGameState_C>(CallFunc_GetGameState_ReturnValue);0x2284K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsAtlas_Game_State);0x22A1K2Node_CreateDelegate_OutputDelegate_6.Bind(this, AIAudioStateDispatch_Event_0);0x22B8K2Node_DynamicCast_AsAtlas_Game_State.AIAudioStateDispatch += K2Node_CreateDelegate_OutputDelegate_6;0x22E1PopFlow();0x22E2Label_22E2:0x22E2SetUpReferences();0x22F0CallFunc_IsValid_ReturnValue_11 = IsValid(Audio Component);0x230Dif (!(CallFunc_IsValid_ReturnValue_11)) PopFlow();0x2317SetupAnimNotifies();0x2325CallFunc_IsValid_ReturnValue_10 = IsValid(playerPawn);0x2342if (!(CallFunc_IsValid_ReturnValue_10)) PopFlow();0x234CPushFlow(Label_2374);0x2351PushFlow(Label_23BA);0x2356PushFlow(Label_23C9);0x235BPushFlow(Label_23D8);0x2360PushFlow(Label_23E7);0x2365Setup Lighter Events();0x2373PopFlow();0x2374Label_2374:0x2374PushFlow(Label_2414);0x2379PushFlow(Label_2405);0x237EPushFlow(Label_23F6);0x2383PushFlow(Label_239C);0x2388PushFlow(Label_23AB);0x238DSetup Jump Events();0x239BPopFlow();0x239CLabel_239C:0x239CSetup Death Events();0x23AAPopFlow();0x23ABLabel_23AB:0x23ABSetup Grab Events();0x23B9PopFlow();0x23BALabel_23BA:0x23BASetupSlideAnims();0x23C8PopFlow();0x23C9Label_23C9:0x23C9SetUp Water Events();0x23D7PopFlow();0x23D8Label_23D8:0x23D8Setup Throw Events();0x23E6PopFlow();0x23E7Label_23E7:0x23E7Setup Fall Events();0x23F5PopFlow();0x23F6Label_23F6:0x23F6Setup Stamina Events();0x2404PopFlow();0x2405Label_2405:0x2405SetupStaminaBreathEvents();0x2413PopFlow();0x2414Label_2414:0x2414SetupHeartbeatEvents();0x2422PopFlow();0x2423FootstepStationary = false;0x242E/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(1, this, CallFunc_GetNoiseLevels_Noise_Level);0x245EFootstepTypeNoiseMultiplier = CallFunc_GetNoiseLevels_Noise_Level;0x2479MoveType = FName(Run);0x2498Label_2498:0x2498CallFunc_GetMovementMode_ReturnValue = playerPawn.GetMovementMode();0x24CACallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(CallFunc_GetMovementMode_ReturnValue, 1);0x24E9CallFunc_EqualEqual_ByteByte_ReturnValue_1 = EqualEqual_ByteByte(CallFunc_GetMovementMode_ReturnValue, 6);0x2508CallFunc_BooleanOR_ReturnValue_11 = BooleanOR(CallFunc_EqualEqual_ByteByte_ReturnValue, CallFunc_EqualEqual_ByteByte_ReturnValue_1);0x252Eif (!(CallFunc_BooleanOR_ReturnValue_11)) PopFlow();0x2538CallFunc_IsSwimming_ReturnValue_2 = playerPawn.IsSwimming();0x2566if (!(CallFunc_IsSwimming_ReturnValue_2)) goto Label_2575;0x2574PopFlow();0x2575Label_2575:0x2575CallFunc_GetWaterSubmersionDepth_ReturnValue_5 = playerPawn.GetWaterSubmersionDepth();0x25ABCallFunc_Greater_FloatFloat_ReturnValue_5 = Greater_FloatFloat(CallFunc_GetWaterSubmersionDepth_ReturnValue_5, 0f);0x25CDif (!(CallFunc_Greater_FloatFloat_ReturnValue_5)) goto Label_2800;0x25DBWaterStepsDeep = true;0x25E6CallFunc_GetWaterSubmersionDepth_ReturnValue_5 = playerPawn.GetWaterSubmersionDepth();0x261CCallFunc_MapRangeClamped_ReturnValue_8 = MapRangeClamped(CallFunc_GetWaterSubmersionDepth_ReturnValue_5, 0f, 47f, 0f, 1f);0x2655WaterStepsDepth = CallFunc_MapRangeClamped_ReturnValue_8;0x2670SetSoakedAudioMaterial(false, FName(Water));0x268CLabel_268C:0x268CPushFlow(Label_27C9);0x2691PushFlow(Label_12D1);0x2696HasMovementModifierType(9, CallFunc_HasMovementModifierType_Has_Type_4);0x26AFif (!(CallFunc_HasMovementModifierType_Has_Type_4)) goto Label_27B9;0x26BDThroughShards = true;0x26C8Label_26C8:0x26C8HasMovementModifierType(0, CallFunc_HasMovementModifierType_Has_Type_1);0x26E1if (!(CallFunc_HasMovementModifierType_Has_Type_1)) goto Label_270B;0x26EFFootstepMaterialOverride = PainfulFloorType;0x270APopFlow();0x270BLabel_270B:0x270BHasMovementModifierType(5, CallFunc_HasMovementModifierType_Has_Type_3);0x2724if (!(CallFunc_HasMovementModifierType_Has_Type_3)) goto Label_2752;0x2732FootstepMaterialOverride = FName(LeechGoo);0x2751PopFlow();0x2752Label_2752:0x2752HasMovementModifierType(4, CallFunc_HasMovementModifierType_Has_Type);0x276Bif (!(CallFunc_HasMovementModifierType_Has_Type)) goto Label_2799;0x2779FootstepMaterialOverride = FName(ShoePit);0x2798PopFlow();0x2799Label_2799:0x2799FootstepMaterialOverride = FName(None);0x27B8PopFlow();0x27B9Label_27B9:0x27B9ThroughShards = false;0x27C4goto Label_26C8;0x27C9Label_27C9:0x27C9Delay(this, 0.15f, LatentActionInfo{0x6F, 1046020362, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x27FFPopFlow();0x2800Label_2800:0x2800WaterStepsDeep = false;0x280BSetSoakedAudioMaterial(true, FName(Water));0x2827goto Label_268C;0x282CFootstepStationary = false;0x2837Label_2837:0x2837FootstepTypeNoiseMultiplier = 1f;0x284ELabel_284E:0x284EMoveType = FName(Walk);0x286Dgoto Label_2498;0x2872FootstepStationary = false;0x287DFootstepTypeNoiseMultiplier = 1f;0x2894Label_2894:0x2894MoveType = FName(sneak);0x28B3goto Label_2498;0x28B8Label_28B8:0x28B8SOUND_Run();0x28C6PopFlow();0x28C7Label_28C7:0x28C7SOUND_Walk();0x28D5PopFlow();0x28D6Label_28D6:0x28D6SOUND_Sneak();0x28E4PopFlow();0x28E5K2Node_CreateDelegate_OutputDelegate_19.Bind(this, OnLighterExtinguished);0x28FCplayerPawn.LighterComponent.OnLighterExtinguishedEvent += K2Node_CreateDelegate_OutputDelegate_19;0x293BK2Node_CreateDelegate_OutputDelegate.Bind(this, OnLighterLit);0x2952playerPawn.LighterComponent.OnLighterLitEvent += K2Node_CreateDelegate_OutputDelegate;0x2991PopFlow();0x2992CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Gameplay/Flashlight/CUE_Flashlight.CUE_Flashlight, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x29F4CallFunc_SpawnSoundAttached_ReturnValue.SetBoolParameter(FName(On), true);0x2A22goto Label_1BC1;0x2A27K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(K2Node_CustomEvent_ExtinguishType, 2);0x2A46if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_2A55;0x2A54PopFlow();0x2A55Label_2A55:0x2A55CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Gameplay/Flashlight/CUE_Flashlight.CUE_Flashlight, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x2AB7CallFunc_SpawnSoundAttached_ReturnValue_1.SetBoolParameter(FName(On), false);0x2AE5goto Label_1CE0;0x2AEAK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Run));0x2B14if (!(K2Node_SwitchName_CmpSuccess)) goto Label_28B8;0x2B22K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Walk));0x2B4Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_28C7;0x2B5AK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Sneak));0x2B84if (!(K2Node_SwitchName_CmpSuccess)) goto Label_28D6;0x2B92K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_WalkLedgeClimb));0x2BBCif (!(K2Node_SwitchName_CmpSuccess)) goto Label_3114;0x2BCAK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_SneakLedgeClimb));0x2BF4if (!(K2Node_SwitchName_CmpSuccess)) goto Label_3105;0x2C02K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Stamina_BreathIn));0x2C2Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_30F6;0x2C3AK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Stamina_BreathOut));0x2C64if (!(K2Node_SwitchName_CmpSuccess)) goto Label_30E7;0x2C72K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_ClimbLedge_Hand));0x2C9Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_30D7;0x2CAAK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Cloth_Slow));0x2CD4if (!(K2Node_SwitchName_CmpSuccess)) goto Label_30C8;0x2CE2K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Cloth_Mid));0x2D0Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_30B9;0x2D1AK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Cloth_Quick));0x2D44if (!(K2Node_SwitchName_CmpSuccess)) goto Label_30AA;0x2D52K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Scuff_Slow));0x2D7Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_309B;0x2D8AK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Scuff_Quick));0x2DB4if (!(K2Node_SwitchName_CmpSuccess)) goto Label_3123;0x2DC2K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Walk_NoNoise));0x2DECif (!(K2Node_SwitchName_CmpSuccess)) goto Label_3132;0x2DFAK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Cloth_Impact_Soft));0x2E24if (!(K2Node_SwitchName_CmpSuccess)) goto Label_3141;0x2E32K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Cloth_Impact_Hard));0x2E5Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_3150;0x2E6AK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Land));0x2E94if (!(K2Node_SwitchName_CmpSuccess)) goto Label_315F;0x2EA2K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Voice_JumpEffort));0x2ECCif (!(K2Node_SwitchName_CmpSuccess)) goto Label_316E;0x2EDAK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(DRAG_StartupFullyBlended));0x2F04if (!(K2Node_SwitchName_CmpSuccess)) goto Label_317D;0x2F12K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_DeathMagic_Snap));0x2F3Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_318C;0x2F4AK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(DRAG_GeneralTransIdle));0x2F74if (!(K2Node_SwitchName_CmpSuccess)) goto Label_31A0;0x2F82K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Effort_Ouch_Release));0x2FACif (!(K2Node_SwitchName_CmpSuccess)) goto Label_31AF;0x2FBAK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_ClimbLedge_Hand_Hard));0x2FE4if (!(K2Node_SwitchName_CmpSuccess)) goto Label_31BE;0x2FF2K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_WalkStationary));0x301Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_31CE;0x302AK2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_Swim));0x3054if (!(K2Node_SwitchName_CmpSuccess)) goto Label_31DD;0x3062K2Node_SwitchName_CmpSuccess = NotEqual_NameName(K2Node_CustomEvent_NotifyName, FName(SOUND_SwimIdle));0x308Cif (!(K2Node_SwitchName_CmpSuccess)) goto Label_31ED;0x309APopFlow();0x309BLabel_309B:0x309BScuff Slow();0x30A9PopFlow();0x30AALabel_30AA:0x30AACloth_Quick();0x30B8PopFlow();0x30B9Label_30B9:0x30B9Cloth_Mid();0x30C7PopFlow();0x30C8Label_30C8:0x30C8Cloth_Slow();0x30D6PopFlow();0x30D7Label_30D7:0x30D7GrabAnimationTriggered(false);0x30E6PopFlow();0x30E7Label_30E7:0x30E7SOUND_Stamina_Breath_Out();0x30F5PopFlow();0x30F6Label_30F6:0x30F6SOUND_Stamina_Breath_In();0x3104PopFlow();0x3105Label_3105:0x3105SneakClimbLedge();0x3113PopFlow();0x3114Label_3114:0x3114WalkClimbLedge();0x3122PopFlow();0x3123Label_3123:0x3123Scuff Quick();0x3131PopFlow();0x3132Label_3132:0x3132Walk_NoNoise();0x3140PopFlow();0x3141Label_3141:0x3141Cloth_Impact_Soft();0x314FPopFlow();0x3150Label_3150:0x3150Cloth_Impact_Soft();0x315EPopFlow();0x315FLabel_315F:0x315FAnimation_Land();0x316DPopFlow();0x316ELabel_316E:0x316ESOUND_Voice_JumpEffort();0x317CPopFlow();0x317DLabel_317D:0x317DDRAG_StartupFullyBlended();0x318BPopFlow();0x318CLabel_318C:0x318CDeathMagicSnap.Broadcast();0x319FPopFlow();0x31A0Label_31A0:0x31A0DRAG_GeneralTransIdle();0x31AEPopFlow();0x31AFLabel_31AF:0x31AFEffort_Ouch_Release();0x31BDPopFlow();0x31BELabel_31BE:0x31BEGrabAnimationTriggered(true);0x31CDPopFlow();0x31CELabel_31CE:0x31CESOUND_WalkStationary();0x31DCPopFlow();0x31DDLabel_31DD:0x31DDSOUND_Swim(false);0x31ECPopFlow();0x31EDLabel_31ED:0x31EDSOUND_Swim(true);0x31FCPopFlow();0x31FDLabel_31FD:0x31FDTemp_bool_Has_Been_Initd_Variable_14 = true;0x3208PopFlow();0x3209K2Node_CreateDelegate_OutputDelegate_18.Bind(this, OnAnimNotify);0x3220OnAnimNotfiy += K2Node_CreateDelegate_OutputDelegate_18;0x3233PopFlow();0x3234K2Node_CreateDelegate_OutputDelegate_17.Bind(this, OnLanded);0x324BplayerPawn.OnLandedEvent += K2Node_CreateDelegate_OutputDelegate_17;0x3274PopFlow();0x3275fallHeight = K2Node_CustomEvent_fallHeight_1;0x3290Land_Noise = true;0x329BCallFunc_GetWaterSubmersionDepth_ReturnValue_4 = playerPawn.GetWaterSubmersionDepth();0x32D1CallFunc_Greater_FloatFloat_ReturnValue_4 = Greater_FloatFloat(CallFunc_GetWaterSubmersionDepth_ReturnValue_4, 0f);0x32F3if (!(CallFunc_Greater_FloatFloat_ReturnValue_4)) goto Label_3E79;0x3301CallFunc_Less_FloatFloat_ReturnValue_2 = Less_FloatFloat(fallHeight, 20f);0x3323if (!(CallFunc_Less_FloatFloat_ReturnValue_2)) PopFlow();0x332DLabel_332D:0x332DLandType = FName(Light);0x334CCloth_Impact_Soft();0x335ALabel_335A:0x335APushFlow(Label_33A3);0x335FPushFlow(Label_3500);0x3364HasMovementModifierType(9, CallFunc_HasMovementModifierType_Has_Type_5);0x337Dif (!(CallFunc_HasMovementModifierType_Has_Type_5)) goto Label_3397;0x338BThroughShards = true;0x3396PopFlow();0x3397Label_3397:0x3397ThroughShards = false;0x33A2PopFlow();0x33A3Label_33A3:0x33A3CallFunc_SpawnSoundAttached_ReturnValue_14 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/CUE_DLCPlayer_Effort.CUE_DLCPlayer_Effort, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x3405CallFunc_IsValid_ReturnValue_13 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_14);0x3422if (!(CallFunc_IsValid_ReturnValue_13)) PopFlow();0x342CCallFunc_SpawnSoundAttached_ReturnValue_14.SetNameParameter(FName(LandType), LandType);0x3462if (!(EnableEffortSoundsDebug)) PopFlow();0x346CCallFunc_Conv_NameToString_ReturnValue = Conv_NameToString(LandType);0x3491CallFunc_Concat_StrStr_ReturnValue = Concat_StrStr("LandType: ", CallFunc_Conv_NameToString_ReturnValue);0x34C2PrintString(this, CallFunc_Concat_StrStr_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x34FFPopFlow();0x3500Label_3500:0x3500CallFunc_SpawnSoundAttached_ReturnValue_2 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Land/CUE_DLCPlayer_Land.CUE_DLCPlayer_Land, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x3562CallFunc_IsValid_ReturnValue = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_2);0x357Fif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x3589CallFunc_SpawnSoundAttached_ReturnValue_2.SetBoolParameter(FName(WaterPuddle), WaterSteps);0x35BFCallFunc_SpawnSoundAttached_ReturnValue_2.SetBoolParameter(FName(ThroughShards), ThroughShards);0x35F5CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue = GetAtlasPlayerAudioMaterial(this);0x3612CallFunc_SpawnSoundAttached_ReturnValue_2.SetNameParameter(FName(Material), CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue);0x3648CallFunc_SpawnSoundAttached_ReturnValue_2.SetNameParameter(FName(LandType), LandType);0x367ECallFunc_MapRangeClamped_ReturnValue_4 = MapRangeClamped(fallHeight, 0f, 1000f, 0f, 1f);0x36B7CallFunc_SpawnSoundAttached_ReturnValue_2.SetFloatParameter(FName(fallHeight), CallFunc_MapRangeClamped_ReturnValue_4, 0f, true);0x36F3SetSoakedAudioMaterial(true, FName(Water));0x370FPushFlow(Label_3945);0x3714CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_6 = GetAtlasPlayerAudioMaterial(this);0x3731K2Node_SwitchName_CmpSuccess_1 = NotEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_6, FName(Carpet));0x375Bif (!(K2Node_SwitchName_CmpSuccess_1)) goto Label_38F9;0x3769K2Node_SwitchName_CmpSuccess_1 = NotEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_6, FName(Matress));0x3793if (!(K2Node_SwitchName_CmpSuccess_1)) goto Label_38F9;0x37A1K2Node_SwitchName_CmpSuccess_1 = NotEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_6, FName(Sack));0x37CBif (!(K2Node_SwitchName_CmpSuccess_1)) goto Label_38F9;0x37D9K2Node_SwitchName_CmpSuccess_1 = NotEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_6, FName(WoodCreaking));0x3803if (!(K2Node_SwitchName_CmpSuccess_1)) goto Label_38AD;0x3811K2Node_SwitchName_CmpSuccess_1 = NotEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_6, FName(PainfulFloor));0x383Bif (!(K2Node_SwitchName_CmpSuccess_1)) goto Label_3861;0x3849Landing Material Noise Influence = 1f;0x3860PopFlow();0x3861Label_3861:0x3861/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(7, this, CallFunc_GetNoiseLevels_Noise_Level_14);0x3891Landing Material Noise Influence = CallFunc_GetNoiseLevels_Noise_Level_14;0x38ACPopFlow();0x38ADLabel_38AD:0x38AD/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(5, this, CallFunc_GetNoiseLevels_Noise_Level_13);0x38DDLanding Material Noise Influence = CallFunc_GetNoiseLevels_Noise_Level_13;0x38F8PopFlow();0x38F9Label_38F9:0x38F9/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(4, this, CallFunc_GetNoiseLevels_Noise_Level_1);0x3929Landing Material Noise Influence = CallFunc_GetNoiseLevels_Noise_Level_1;0x3944PopFlow();0x3945Label_3945:0x3945CallFunc_GetLastFallType_ReturnValue_1 = playerPawn.GetLastFallType();0x3977CallFunc_IsFallingFromExit_ReturnValue = playerPawn.HideawayInterface.IsFallingFromExit();0x39B7Temp_byte_Variable = CallFunc_GetLastFallType_ReturnValue_1;0x39D2/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(8, this, CallFunc_GetNoiseLevels_Noise_Level_2);0x3A02CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(Land_Noise);0x3A1F/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(9, this, CallFunc_GetNoiseLevels_Noise_Level_3);0x3A4FCallFunc_BooleanOR_ReturnValue_3 = BooleanOR(CallFunc_IsFallingFromExit_ReturnValue, CallFunc_Not_PreBool_ReturnValue_1);0x3A75/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(10, this, CallFunc_GetNoiseLevels_Noise_Level_4);0x3AA5/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(11, this, CallFunc_GetNoiseLevels_Noise_Level_5);0x3AD5/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(12, this, CallFunc_GetNoiseLevels_Noise_Level_6);0x3B05CallFunc_SelectFloat_ReturnValue_3 = SelectFloat(0f, Switch(Temp_byte_Variable, 0 => CallFunc_GetNoiseLevels_Noise_Level_2, 1 => CallFunc_GetNoiseLevels_Noise_Level_3, 2 => CallFunc_GetNoiseLevels_Noise_Level_4, 3 => CallFunc_GetNoiseLevels_Noise_Level_5, 4 => CallFunc_GetNoiseLevels_Noise_Level_6, default => K2Node_Select_Default_3), CallFunc_BooleanOR_ReturnValue_3);0x3B93CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Landing Material Noise Influence, CallFunc_SelectFloat_ReturnValue_3);0x3BC1ReportNoise(CallFunc_Multiply_FloatFloat_ReturnValue, FName(None));0x3BE5CallFunc_GetLastFallType_ReturnValue_1 = playerPawn.GetLastFallType();0x3C17CallFunc_IsFallingFromExit_ReturnValue = playerPawn.HideawayInterface.IsFallingFromExit();0x3C57Temp_byte_Variable = CallFunc_GetLastFallType_ReturnValue_1;0x3C72/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(8, this, CallFunc_GetNoiseLevels_Noise_Level_2);0x3CA2CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(Land_Noise);0x3CBF/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(9, this, CallFunc_GetNoiseLevels_Noise_Level_3);0x3CEFCallFunc_BooleanOR_ReturnValue_3 = BooleanOR(CallFunc_IsFallingFromExit_ReturnValue, CallFunc_Not_PreBool_ReturnValue_1);0x3D15/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(10, this, CallFunc_GetNoiseLevels_Noise_Level_4);0x3D45/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(11, this, CallFunc_GetNoiseLevels_Noise_Level_5);0x3D75/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(12, this, CallFunc_GetNoiseLevels_Noise_Level_6);0x3DA5CallFunc_SelectFloat_ReturnValue_3 = SelectFloat(0f, Switch(Temp_byte_Variable, 0 => CallFunc_GetNoiseLevels_Noise_Level_2, 1 => CallFunc_GetNoiseLevels_Noise_Level_3, 2 => CallFunc_GetNoiseLevels_Noise_Level_4, 3 => CallFunc_GetNoiseLevels_Noise_Level_5, 4 => CallFunc_GetNoiseLevels_Noise_Level_6, default => K2Node_Select_Default_3), CallFunc_BooleanOR_ReturnValue_3);0x3E33CallFunc_Multiply_FloatFloat_ReturnValue = Multiply_FloatFloat(Landing Material Noise Influence, CallFunc_SelectFloat_ReturnValue_3);0x3E61NoiseLoudnessDebug(CallFunc_Multiply_FloatFloat_ReturnValue);0x3E78PopFlow();0x3E79Label_3E79:0x3E79CallFunc_GetLastFallType_ReturnValue = playerPawn.GetLastFallType();0x3EABK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_GetLastFallType_ReturnValue, 0);0x3ECAif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_332D;0x3ED8K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_GetLastFallType_ReturnValue, 1);0x3EF7if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_4007;0x3F05K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_GetLastFallType_ReturnValue, 2);0x3F24if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_3FE3;0x3F32K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_GetLastFallType_ReturnValue, 3);0x3F51if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_3FBF;0x3F5FK2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(CallFunc_GetLastFallType_ReturnValue, 4);0x3F7Eif (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_3F8D;0x3F8CPopFlow();0x3F8DLabel_3F8D:0x3F8DLandType = FName(Death);0x3FACLabel_3FAC:0x3FACCloth_Impact_Hard();0x3FBAgoto Label_335A;0x3FBFLabel_3FBF:0x3FBFLandType = FName(Concussive);0x3FDEgoto Label_3FAC;0x3FE3Label_3FE3:0x3FE3LandType = FName(Heavy);0x4002goto Label_3FAC;0x4007Label_4007:0x4007LandType = FName(Medium);0x4026goto Label_3FAC;0x402BK2Node_CreateDelegate_OutputDelegate_16.Bind(this, On Throw);0x4042playerPawn.CarryInterface.OnThrowBeginEvent += K2Node_CreateDelegate_OutputDelegate_16;0x4081PopFlow();0x4082CallFunc_GreaterEqual_FloatFloat_ReturnValue = GreaterEqual_FloatFloat(K2Node_CustomEvent_force, 600f);0x40A4if (!(CallFunc_GreaterEqual_FloatFloat_ReturnValue)) goto Label_432B;0x40B2CallFunc_SpawnSoundAttached_ReturnValue_4 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Cloth/CUE_DLCPlayer_Cloth_Throw.CUE_DLCPlayer_Cloth_Throw, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x4114CallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_4);0x4131if (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x413BCallFunc_SpawnSoundAttached_ReturnValue_4.SetNameParameter(FName(ThrowType), FName(HighForce));0x4175CallFunc_FClamp_ReturnValue = FClamp(K2Node_CustomEvent_force, 0f, 1060f);0x41A4CallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(CallFunc_FClamp_ReturnValue, 0f, 1060f, 0f, 1f);0x41DDCallFunc_SpawnSoundAttached_ReturnValue_4.SetFloatParameter(FName(Force), CallFunc_MapRangeUnclamped_ReturnValue, 0f, true);0x4219CallFunc_SpawnSoundAttached_ReturnValue_18 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/CUE_DLCPlayer_Effort.CUE_DLCPlayer_Effort, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x427BCallFunc_IsValid_ReturnValue_17 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_18);0x4298if (!(CallFunc_IsValid_ReturnValue_17)) PopFlow();0x42A2CallFunc_SpawnSoundAttached_ReturnValue_18.SetNameParameter(FName(EffortType), FName(ThrowHighForce));0x42DCif (!(EnableEffortSoundsDebug)) PopFlow();0x42E6PrintString(this, "ThrowHighForce", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x432APopFlow();0x432BLabel_432B:0x432BDelay(this, 0.2f, LatentActionInfo{0xE3, 425890418, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x4361PopFlow();0x4362K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnExitWaterEvent_Event_0);0x4379playerPawn.OnExitWaterEvent += K2Node_CreateDelegate_OutputDelegate_3;0x43A2K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnLandedInWaterEvent_Event_0);0x43B9playerPawn.OnLandedInWaterEvent += K2Node_CreateDelegate_OutputDelegate_2;0x43E2PopFlow();0x43E3K2Node_CreateDelegate_OutputDelegate_12.Bind(this, SlideBegin);0x43FAplayerPawn.CrouchComponent.OnSlideBegin += K2Node_CreateDelegate_OutputDelegate_12;0x4439K2Node_CreateDelegate_OutputDelegate_11.Bind(this, Slide End);0x4450playerPawn.CrouchComponent.OnSlideEnd += K2Node_CreateDelegate_OutputDelegate_11;0x448FPopFlow();0x4490Label_4490:0x4490CallFunc_SpawnSoundAttached_ReturnValue_5 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Land/CUE_DLCPlayer_Land.CUE_DLCPlayer_Land, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x44F2CallFunc_IsValid_ReturnValue_3 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_5);0x450Fif (!(CallFunc_IsValid_ReturnValue_3)) PopFlow();0x4519CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_3 = GetAtlasPlayerAudioMaterial(this);0x4536CallFunc_SpawnSoundAttached_ReturnValue_5.SetNameParameter(FName(Material), CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_3);0x456CCallFunc_IsInWater_ReturnValue = playerPawn.IsInWater();0x459Aif (!(CallFunc_IsInWater_ReturnValue)) goto Label_4619;0x45A8CallFunc_SpawnSoundAttached_ReturnValue_5.SetNameParameter(FName(Slide), FName(Wet));0x45E2Delay(this, 0.1f, LatentActionInfo{0x87C, 39055448, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x4618PopFlow();0x4619Label_4619:0x4619CallFunc_SpawnSoundAttached_ReturnValue_5.SetNameParameter(FName(Slide), FName(Dry));0x4653PopFlow();0x4654Label_4654:0x4654Temp_bool_IsClosed_Variable_14 = false;0x465Fgoto Label_31FD;0x4664Label_4664:0x4664FadeOutIfValid(CallFunc_SpawnSoundAttached_ReturnValue_5, 0.1f, 0f);0x4681PopFlow();0x4682K2Node_CreateDelegate_OutputDelegate_15.Bind(this, OnJumped);0x4699playerPawn.OnJumpBeginEvent += K2Node_CreateDelegate_OutputDelegate_15;0x46C2PopFlow();0x46C3CallFunc_SpawnSoundAttached_ReturnValue_6 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Jump/CUE_DLCPlayer_Jump.CUE_DLCPlayer_Jump, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x4725CallFunc_IsValid_ReturnValue_4 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_6);0x4742if (!(CallFunc_IsValid_ReturnValue_4)) PopFlow();0x474CCallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1 = GetAtlasPlayerAudioMaterial(this);0x4769CallFunc_SpawnSoundAttached_ReturnValue_6.SetNameParameter(FName(Material), CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_1);0x479FCallFunc_GetWaterSubmersionDepth_ReturnValue_1 = playerPawn.GetWaterSubmersionDepth();0x47D5CallFunc_Greater_FloatFloat_ReturnValue_2 = Greater_FloatFloat(CallFunc_GetWaterSubmersionDepth_ReturnValue_1, 0f);0x47F7CallFunc_SpawnSoundAttached_ReturnValue_6.SetBoolParameter(FName(WaterStepDeep), CallFunc_Greater_FloatFloat_ReturnValue_2);0x482DCallFunc_GetWaterSubmersionDepth_ReturnValue_1 = playerPawn.GetWaterSubmersionDepth();0x4863CallFunc_SpawnSoundAttached_ReturnValue_6.SetFloatParameter(FName(Submersion), CallFunc_GetWaterSubmersionDepth_ReturnValue_1, 0f, true);0x489FPopFlow();0x48A0K2Node_CreateDelegate_OutputDelegate_14.Bind(this, OnGrabChangedEvent);0x48B7playerPawn.OnGrabChangedEvent += K2Node_CreateDelegate_OutputDelegate_14;0x48E0PopFlow();0x48E1PushFlow(Label_4BEE);0x48E6GrabMaterialTagCheck = false;0x48F1K2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 0);0x4910if (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4BCE;0x491EK2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 1);0x493Dif (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4BAE;0x494BK2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 2);0x496Aif (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4B8E;0x4978K2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 3);0x4997if (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4B6E;0x49A5K2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 4);0x49C4if (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4B4E;0x49D2K2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 5);0x49F1if (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4B2E;0x49FFK2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 6);0x4A1Eif (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4B4E;0x4A2CK2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 7);0x4A4Bif (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4BCE;0x4A59K2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 8);0x4A78if (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4B0E;0x4A86K2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 9);0x4AA5if (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4B0E;0x4AB3K2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 10);0x4AD2if (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4B0E;0x4AE0K2Node_SwitchEnum_CmpSuccess_2 = NotEqual_ByteByte(K2Node_CustomEvent_material, 11);0x4AFFif (!(K2Node_SwitchEnum_CmpSuccess_2)) goto Label_4BCE;0x4B0DPopFlow();0x4B0ELabel_4B0E:0x4B0EGrabMaterial = FName(Organic);0x4B2DPopFlow();0x4B2ELabel_4B2E:0x4B2EGrabMaterial = FName(MetalPipe);0x4B4DPopFlow();0x4B4ELabel_4B4E:0x4B4EGrabMaterial = FName(VentShaft);0x4B6DPopFlow();0x4B6ELabel_4B6E:0x4B6EGrabMaterial = FName(MetalSolid);0x4B8DPopFlow();0x4B8ELabel_4B8E:0x4B8EGrabMaterial = FName(WoodThick);0x4BADPopFlow();0x4BAELabel_4BAE:0x4BAEGrabMaterial = FName(WoodThin);0x4BCDPopFlow();0x4BCELabel_4BCE:0x4BCEGrabMaterial = FName(None);0x4BEDPopFlow();0x4BEELabel_4BEE:0x4BEEK2Node_SwitchEnum_CmpSuccess_4 = NotEqual_ByteByte(K2Node_CustomEvent_limb, 0);0x4C0Dif (!(K2Node_SwitchEnum_CmpSuccess_4)) goto Label_4C76;0x4C1BK2Node_SwitchEnum_CmpSuccess_4 = NotEqual_ByteByte(K2Node_CustomEvent_limb, 1);0x4C3Aif (!(K2Node_SwitchEnum_CmpSuccess_4)) goto Label_4C76;0x4C48K2Node_SwitchEnum_CmpSuccess_4 = NotEqual_ByteByte(K2Node_CustomEvent_limb, 5);0x4C67if (!(K2Node_SwitchEnum_CmpSuccess_4)) goto Label_4C76;0x4C75PopFlow();0x4C76Label_4C76:0x4C76K2Node_SwitchEnum_CmpSuccess_3 = NotEqual_ByteByte(K2Node_CustomEvent_changeType, 0);0x4C95if (!(K2Node_SwitchEnum_CmpSuccess_3)) goto Label_4CA4;0x4CA3PopFlow();0x4CA4Label_4CA4:0x4CA4CallFunc_IsGrabbingType_ReturnValue = playerPawn.IsGrabbingType(1);0x4CD0CallFunc_IsGrabbingType_ReturnValue_1 = playerPawn.IsGrabbingType(7);0x4CFCCallFunc_IsGrabbingType_ReturnValue_2 = playerPawn.IsGrabbingType(6);0x4D28CallFunc_BooleanOR_ReturnValue_6 = BooleanOR(CallFunc_IsGrabbingType_ReturnValue_2, CallFunc_IsGrabbingType_ReturnValue_1);0x4D4ECallFunc_BooleanOR_ReturnValue_7 = BooleanOR(CallFunc_BooleanOR_ReturnValue_6, CallFunc_IsGrabbingType_ReturnValue);0x4D74if (!(CallFunc_BooleanOR_ReturnValue_7)) goto Label_57C7;0x4D82ManualGrabVelocity = false;0x4D8DLabel_4D8D:0x4D8DCallFunc_SpawnSoundAttached_ReturnValue_13 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Grab/CUE_DLCPlayer_Grab.CUE_DLCPlayer_Grab, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x4DEFCallFunc_IsValid_ReturnValue_12 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_13);0x4E0Cif (!(CallFunc_IsValid_ReturnValue_12)) PopFlow();0x4E16CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_2 = GetAtlasPlayerAudioMaterial(this);0x4E33Temp_bool_Variable_2 = GrabMaterialTagCheck;0x4E46CallFunc_SpawnSoundAttached_ReturnValue_13.SetNameParameter(FName(GrabMaterial), Switch(Temp_bool_Variable_2, false => GrabMaterial, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_2, default => K2Node_Select_Default));0x4EA8if (!(ManualGrabVelocity)) goto Label_5711;0x4EB6Label_4EB6:0x4EB6CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(Soft));0x4EDFCallFunc_MakeLiteralName_ReturnValue_1 = MakeLiteralName(FName(Hard));0x4F08CallFunc_LessEqual_FloatFloat_ReturnValue_1 = LessEqual_FloatFloat(GrabVelocity, 300f);0x4F2ATemp_bool_Variable_1 = CallFunc_LessEqual_FloatFloat_ReturnValue_1;0x4F3DGrabType = Switch(Temp_bool_Variable_1, false => CallFunc_MakeLiteralName_ReturnValue_1, true => CallFunc_MakeLiteralName_ReturnValue, default => K2Node_Select_Default_2);0x4F84CallFunc_MapRangeClamped_ReturnValue_1 = MapRangeClamped(GrabVelocity, 0f, 300f, 0.3f, 1f);0x4FBDCallFunc_MapRangeClamped_ReturnValue_2 = MapRangeClamped(GrabVelocity, 300f, 900f, 0.3f, 1f);0x4FF6CallFunc_EqualEqual_NameName_ReturnValue_1 = EqualEqual_NameName(GrabType, FName(Soft));0x5020CallFunc_SelectFloat_ReturnValue_2 = SelectFloat(CallFunc_MapRangeClamped_ReturnValue_1, CallFunc_MapRangeClamped_ReturnValue_2, CallFunc_EqualEqual_NameName_ReturnValue_1);0x5057GrabSpeedClamped = CallFunc_SelectFloat_ReturnValue_2;0x5072CallFunc_SpawnSoundAttached_ReturnValue_13.SetFloatParameter(FName(Speed), GrabSpeedClamped, 0f, true);0x50AECallFunc_SpawnSoundAttached_ReturnValue_13.SetNameParameter(FName(GrabType), GrabType);0x50E4CallFunc_GetWaterSubmersionDepth_ReturnValue_2 = playerPawn.GetWaterSubmersionDepth();0x511ACallFunc_Greater_FloatFloat_ReturnValue_3 = Greater_FloatFloat(CallFunc_GetWaterSubmersionDepth_ReturnValue_2, 0f);0x513Cif (!(CallFunc_Greater_FloatFloat_ReturnValue_3)) goto Label_56DE;0x514ACallFunc_SpawnSoundAttached_ReturnValue_13.SetBoolParameter(FName(Submerged), true);0x5178SetSoakedAudioMaterial(false, FName(Water));0x5194Label_5194:0x5194if (!(false)) goto Label_551B;0x519ACallFunc_Conv_FloatToString_ReturnValue_4 = Conv_FloatToString(GrabVelocity);0x51BFCallFunc_Concat_StrStr_ReturnValue_6 = Concat_StrStr("Grab Velocity Raw: ", CallFunc_Conv_FloatToString_ReturnValue_4);0x51F9AddOnScreenDebugMessage(0, CallFunc_Concat_StrStr_ReturnValue_6, LinearColor{1f, 1f, 1f, 1f}, -1f);0x5238CallFunc_Conv_FloatToString_ReturnValue_3 = Conv_FloatToString(GrabSpeedClamped);0x525DCallFunc_Concat_StrStr_ReturnValue_5 = Concat_StrStr("Grab Contin Mod Speed: ", CallFunc_Conv_FloatToString_ReturnValue_3);0x529BAddOnScreenDebugMessage(1, CallFunc_Concat_StrStr_ReturnValue_5, LinearColor{1f, 1f, 1f, 1f}, -1f);0x52DACallFunc_Conv_NameToString_ReturnValue_2 = Conv_NameToString(GrabType);0x52FFCallFunc_Concat_StrStr_ReturnValue_8 = Concat_StrStr("Grab Type: ", CallFunc_Conv_NameToString_ReturnValue_2);0x5331AddOnScreenDebugMessage(2, CallFunc_Concat_StrStr_ReturnValue_8, LinearColor{1f, 1f, 1f, 1f}, -1f);0x5370CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_8 = GetAtlasPlayerAudioMaterial(this);0x538DTemp_bool_Variable = GrabMaterialTagCheck;0x53A0CallFunc_Conv_NameToString_ReturnValue_1 = Conv_NameToString(Switch(Temp_bool_Variable, false => GrabMaterial, true => CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_8, default => K2Node_Select_Default_4));0x53F1CallFunc_Concat_StrStr_ReturnValue_7 = Concat_StrStr("Grab Material: ", CallFunc_Conv_NameToString_ReturnValue_1);0x5427AddOnScreenDebugMessage(3, CallFunc_Concat_StrStr_ReturnValue_7, LinearColor{1f, 1f, 1f, 1f}, -1f);0x5466CallFunc_SelectString_ReturnValue = SelectString("Animation", "Grab Event", GrabMaterialTagCheck);0x54A2CallFunc_Concat_StrStr_ReturnValue_9 = Concat_StrStr("Grab Trigger Type: ", CallFunc_SelectString_ReturnValue);0x54DCAddOnScreenDebugMessage(4, CallFunc_Concat_StrStr_ReturnValue_9, LinearColor{1f, 1f, 1f, 1f}, -1f);0x551BLabel_551B:0x551BCallFunc_EqualEqual_NameName_ReturnValue_2 = EqualEqual_NameName(GrabType, FName(Hard));0x5545if (!(CallFunc_EqualEqual_NameName_ReturnValue_2)) PopFlow();0x554FPushFlow(Label_56A7);0x5554PushFlow(Label_5581);0x5559if (!(Temp_bool_Has_Been_Initd_Variable_22)) goto Label_5568;0x5567PopFlow();0x5568Label_5568:0x5568Temp_bool_Has_Been_Initd_Variable_22 = true;0x5573if (!(false)) PopFlow();0x5575Temp_bool_IsClosed_Variable_20 = true;0x5580PopFlow();0x5581Label_5581:0x5581if (!(Temp_bool_IsClosed_Variable_20)) goto Label_5590;0x558FPopFlow();0x5590Label_5590:0x5590Temp_bool_IsClosed_Variable_20 = true;0x559BCallFunc_SpawnSoundAttached_ReturnValue_15 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/CUE_DLCPlayer_Effort.CUE_DLCPlayer_Effort, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x55FDCallFunc_IsValid_ReturnValue_14 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_15);0x561Aif (!(CallFunc_IsValid_ReturnValue_14)) PopFlow();0x5624CallFunc_SpawnSoundAttached_ReturnValue_15.SetNameParameter(FName(EffortType), FName(HardGrab));0x565Eif (!(EnableEffortSoundsDebug)) PopFlow();0x5668PrintString(this, "HardGrab", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x56A6PopFlow();0x56A7Label_56A7:0x56A7Delay(this, 0.5f, LatentActionInfo{0xCC, 1706800575, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x56DDPopFlow();0x56DELabel_56DE:0x56DECallFunc_SpawnSoundAttached_ReturnValue_13.SetBoolParameter(FName(Submerged), false);0x570Cgoto Label_5194;0x5711Label_5711:0x5711CallFunc_GetAtlasDLCPlayerPawn_ReturnValue_1 = GetAtlasDLCPlayerPawn(this);0x5726CallFunc_GetCurrentGrabInterface_ReturnValue = CallFunc_GetAtlasDLCPlayerPawn_ReturnValue_1.GetCurrentGrabInterface();0x5750CallFunc_GetGrabVelocity_ReturnValue = CallFunc_GetCurrentGrabInterface_ReturnValue.GetGrabVelocity();0x5782CallFunc_VSize_ReturnValue = VSize(CallFunc_GetGrabVelocity_ReturnValue);0x57A7GrabVelocity = CallFunc_VSize_ReturnValue;0x57C2goto Label_4EB6;0x57C7Label_57C7:0x57C7ManualGrabVelocity = true;0x57D2GrabVelocity = 0f;0x57E9goto Label_4D8D;0x57EEK2Node_CreateDelegate_OutputDelegate_13.Bind(this, OnDeath);0x5805playerPawn.DamageComponent.OnDeathEvent += K2Node_CreateDelegate_OutputDelegate_13;0x5844PopFlow();0x5845Label_5845:0x5845CallFunc_SpawnSoundAttached_ReturnValue_7 = SpawnSoundAttached(/Game/Audio/SoundEffects/Foley/Six/Jump/CUE_six_death_from_fall.CUE_six_death_from_fall, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x58A7PlayDefaultDeathStinger();0x58B5PopFlow();0x58B6K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 1);0x58D5if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_0054;0x58E3K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 2);0x5902if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5DB3;0x5910K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 3);0x592Fif (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_2143;0x593DK2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 4);0x595Cif (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5DA4;0x596AK2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 5);0x5989if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5DA4;0x5997K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 6);0x59B6if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5DA4;0x59C4K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 7);0x59E3if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_1E0D;0x59F1K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 8);0x5A10if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_0054;0x5A1EK2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 9);0x5A3Dif (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5D6D;0x5A4BK2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 10);0x5A6Aif (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_0054;0x5A78K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 11);0x5A97if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5D5E;0x5AA5K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 12);0x5AC4if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_0054;0x5AD2K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 13);0x5AF1if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_112E;0x5AFFK2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 14);0x5B1Eif (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5D6D;0x5B2CK2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 15);0x5B4Bif (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5D4F;0x5B59K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 16);0x5B78if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_1BB7;0x5B86K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 17);0x5BA5if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5CA8;0x5BB3K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 18);0x5BD2if (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_5C0E;0x5BE0K2Node_SwitchEnum_CmpSuccess_5 = NotEqual_ByteByte(K2Node_CustomEvent_deathType, 19);0x5BFFif (!(K2Node_SwitchEnum_CmpSuccess_5)) goto Label_20AA;0x5C0DPopFlow();0x5C0ELabel_5C0E:0x5C0EplayerPawn.SoakedDripping.SetVolumeMultiplier(0f);0x5C49PushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_DeathGrabbedByAI.SMIX_DeathGrabbedByAI);0x5C5DPushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_DeathFadeOutMusic.SMIX_DeathFadeOutMusic);0x5C71Delay(this, 1f, LatentActionInfo{0x7E7, 640599816, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x5CA7PopFlow();0x5CA8Label_5CA8:0x5CA8PlayerElectrifiedByWater();0x5CB6CallFunc_SpawnSoundAttached_ReturnValue_31 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Electrocution/CUE_Player_Electrocution_Water.CUE_Player_Electrocution_Water, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x5D18Delay(this, 1f, LatentActionInfo{0x832, 1081154420, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x5D4EPopFlow();0x5D4FLabel_5D4F:0x5D4FTriggerGenericDeathSoundMix();0x5D5DPopFlow();0x5D5ELabel_5D5E:0x5D5ETriggerGenericDeathSoundMix();0x5D6CPopFlow();0x5D6DLabel_5D6D:0x5D6DDelay(this, 0.25f, LatentActionInfo{0x54, -2085645669, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x5DA3PopFlow();0x5DA4Label_5DA4:0x5DA4TriggerGrabbedByAISoundMix();0x5DB2PopFlow();0x5DB3Label_5DB3:0x5DB3PushFlow(Label_5DE0);0x5DB8if (!(Temp_bool_Has_Been_Initd_Variable_20)) goto Label_5DC7;0x5DC6PopFlow();0x5DC7Label_5DC7:0x5DC7Temp_bool_Has_Been_Initd_Variable_20 = true;0x5DD2if (!(false)) PopFlow();0x5DD4Temp_bool_IsClosed_Variable_19 = true;0x5DDFPopFlow();0x5DE0Label_5DE0:0x5DE0if (!(Temp_bool_IsClosed_Variable_19)) goto Label_5DEF;0x5DEEPopFlow();0x5DEFLabel_5DEF:0x5DEFTemp_bool_IsClosed_Variable_19 = true;0x5DFAgoto Label_5845;0x5DFFLabel_5DFF:0x5DFFPushFlow(Label_5E0E);0x5E04PushFlow(Label_5F06);0x5E09goto Label_4490;0x5E0ELabel_5E0E:0x5E0E/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(13, this, CallFunc_GetNoiseLevels_Noise_Level_9);0x5E3ECallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_GetNoiseLevels_Noise_Level_9, FootstepMaterialNoiseMultiplier);0x5E6CReportNoise(CallFunc_Multiply_FloatFloat_ReturnValue_1, FName(None));0x5E90/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(13, this, CallFunc_GetNoiseLevels_Noise_Level_9);0x5EC0CallFunc_Multiply_FloatFloat_ReturnValue_1 = Multiply_FloatFloat(CallFunc_GetNoiseLevels_Noise_Level_9, FootstepMaterialNoiseMultiplier);0x5EEENoiseLoudnessDebug(CallFunc_Multiply_FloatFloat_ReturnValue_1);0x5F05PopFlow();0x5F06Label_5F06:0x5F06CallFunc_SpawnSoundAttached_ReturnValue_8 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Cloth/CUE_DLCPlayer_Cloth.CUE_DLCPlayer_Cloth, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x5F68CallFunc_IsValid_ReturnValue_5 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_8);0x5F85if (!(CallFunc_IsValid_ReturnValue_5)) PopFlow();0x5F8FCallFunc_SpawnSoundAttached_ReturnValue_8.SetNameParameter(FName(ClothMoveType), FName(Slide));0x5FC9PopFlow();0x5FCALabel_5FCA:0x5FCAPushFlow(Label_5FD4);0x5FCFgoto Label_4664;0x5FD4Label_5FD4:0x5FD4FadeOutIfValid(CallFunc_SpawnSoundAttached_ReturnValue_8, 0.1f, 0f);0x5FF1PopFlow();0x5FF2goto Label_5DFF;0x5FF7goto Label_5FCA;0x5FFCK2Node_SwitchEnum_CmpSuccess_6 = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 0);0x601Bif (!(K2Node_SwitchEnum_CmpSuccess_6)) goto Label_60B2;0x6029K2Node_SwitchEnum_CmpSuccess_6 = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 1);0x6048if (!(K2Node_SwitchEnum_CmpSuccess_6)) goto Label_609B;0x6056K2Node_SwitchEnum_CmpSuccess_6 = NotEqual_ByteByte(K2Node_CustomEvent_aNewStaminaState, 2);0x6075if (!(K2Node_SwitchEnum_CmpSuccess_6)) goto Label_6084;0x6083PopFlow();0x6084Label_6084:0x6084IsTired = false;0x608FIsExhausted = false;0x609APopFlow();0x609BLabel_609B:0x609BIsTired = true;0x60A6IsExhausted = false;0x60B1PopFlow();0x60B2Label_60B2:0x60B2IsExhausted = true;0x60BDIsTired = false;0x60C8PopFlow();0x60C9K2Node_CreateDelegate_OutputDelegate_10.Bind(this, OnStaminaStateChanged_Event_0);0x60E0playerPawn.StaminaComponent.OnStaminaStateChanged += K2Node_CreateDelegate_OutputDelegate_10;0x611FPopFlow();0x6120Label_6120:0x6120if (!(false)) PopFlow();0x6122Temp_bool_IsClosed_Variable_15 = true;0x612DPopFlow();0x612ECallFunc_IsValid_ReturnValue_23 = IsValid(playerPawn);0x614Bif (!(CallFunc_IsValid_ReturnValue_23)) PopFlow();0x6155PushFlow(Label_6182);0x615APushFlow(Label_6191);0x615FPushFlow(Label_61A0);0x6164PushFlow(Label_61AF);0x6169PushFlow(Label_61BE);0x616EPushFlow(Label_61CD);0x6173UpdateStamina();0x6181PopFlow();0x6182Label_6182:0x6182UpdateHeartbeatsGranny();0x6190PopFlow();0x6191Label_6191:0x6191UpdateDrippingVolume();0x619FPopFlow();0x61A0Label_61A0:0x61A0Update Six Foley Ducking();0x61AEPopFlow();0x61AFLabel_61AF:0x61AFUpdateHeartbeatsJanitor();0x61BDPopFlow();0x61BELabel_61BE:0x61BEUpdateHeartbeatsChef();0x61CCPopFlow();0x61CDLabel_61CD:0x61CDUpdateMixStates();0x61DBPopFlow();0x61DCLabel_61DC:0x61DCPushFlow(Label_6200);0x61E1if (!(Temp_bool_Has_Been_Initd_Variable_15)) goto Label_61F0;0x61EFPopFlow();0x61F0Label_61F0:0x61F0Temp_bool_Has_Been_Initd_Variable_15 = true;0x61FBgoto Label_6120;0x6200Label_6200:0x6200if (!(Temp_bool_IsClosed_Variable_15)) goto Label_620F;0x620EPopFlow();0x620FLabel_620F:0x620FTemp_bool_IsClosed_Variable_15 = true;0x621APushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_LineOfSightChef.SMIX_LineOfSightChef);0x622ELineOfSightChefActive = true;0x6239CallFunc_IsPlaying_ReturnValue = ListenModeLoop_Ref.IsPlaying();0x6267if (!(CallFunc_IsPlaying_ReturnValue)) goto Label_6276;0x6275PopFlow();0x6276Label_6276:0x6276ListenModeLoop_Ref.FadeIn(0.7f, 1f, 0f, 1f, 0);0x62B0PopFlow();0x62B1Label_62B1:0x62B1GetStaminaTimelineRate(CallFunc_GetStaminaTimelineRate_StaminaTimelineRate);0x62C8playerPawn.TimelineStaminaBreathing.SetPlayRate(CallFunc_GetStaminaTimelineRate_StaminaTimelineRate);0x6307CallFunc_GetCurrentStaminaRatio_ReturnValue = playerPawn.StaminaComponent.GetCurrentStaminaRatio();0x634FCallFunc_Less_FloatFloat_ReturnValue_4 = Less_FloatFloat(CallFunc_GetCurrentStaminaRatio_ReturnValue, 0.1f);0x6371if (!(CallFunc_Less_FloatFloat_ReturnValue_4)) goto Label_63A6;0x637FStaminaSoundIn = /Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/Stamina/CUE_DLCPlayer_Stamina_Exhausted_In.CUE_DLCPlayer_Stamina_Exhausted_In;0x6392StaminaSoundOut = /Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/Stamina/CUE_DLCPlayer_Stamina_Exhausted_Out.CUE_DLCPlayer_Stamina_Exhausted_Out;0x63A5PopFlow();0x63A6Label_63A6:0x63A6GetStaminaTimelineRate(CallFunc_GetStaminaTimelineRate_StaminaTimelineRate_1);0x63BDCallFunc_LessEqual_FloatFloat_ReturnValue = LessEqual_FloatFloat(CallFunc_GetStaminaTimelineRate_StaminaTimelineRate_1, 0.7f);0x63DFif (!(CallFunc_LessEqual_FloatFloat_ReturnValue)) goto Label_6414;0x63EDLabel_63ED:0x63EDStaminaSoundIn = /Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/Stamina/CUE_DLCPlayer_Stamina_Long_In.CUE_DLCPlayer_Stamina_Long_In;0x6400StaminaSoundOut = /Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/Stamina/CUE_DLCPlayer_Stamina_Long_Out.CUE_DLCPlayer_Stamina_Long_Out;0x6413PopFlow();0x6414Label_6414:0x6414StaminaSoundIn = /Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/Stamina/CUE_DLCPlayer_Stamina_Tired_In.CUE_DLCPlayer_Stamina_Tired_In;0x6427StaminaSoundOut = /Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/Stamina/CUE_DLCPlayer_Stamina_Tired_Out.CUE_DLCPlayer_Stamina_Tired_Out;0x643APopFlow();0x643BK2Node_CreateDelegate_OutputDelegate_9.Bind(this, Event_Stamina_BreathIn_Event_0);0x6452playerPawn.Event_Stamina_BreathIn += K2Node_CreateDelegate_OutputDelegate_9;0x647BK2Node_CreateDelegate_OutputDelegate_7.Bind(this, Event_Stamina_BreathOut_Event_0);0x6492playerPawn.Event_Stamina_BreathOut += K2Node_CreateDelegate_OutputDelegate_7;0x64BBPopFlow();0x64BCCallFunc_PlayerIsMoving_ReturnValue = PlayerIsMoving();0x64D4if (!(CallFunc_PlayerIsMoving_ReturnValue)) PopFlow();0x64DELabel_64DE:0x64DECallFunc_PlayerCanBreathe_ReturnValue = PlayerCanBreathe();0x64F6if (!(CallFunc_PlayerCanBreathe_ReturnValue)) PopFlow();0x6500PushFlow(Label_0985);0x6505goto Label_0976;0x650ACallFunc_PlayerIsMoving_ReturnValue_1 = PlayerIsMoving();0x6522if (!(CallFunc_PlayerIsMoving_ReturnValue_1)) PopFlow();0x652CLabel_652C:0x652CCallFunc_BooleanOR_ReturnValue_2 = BooleanOR(IsTired, IsExhausted);0x6552CallFunc_PlayerCanBreathe_ReturnValue_1 = PlayerCanBreathe();0x656ACallFunc_BooleanOR_ReturnValue_8 = BooleanOR(CallFunc_BooleanOR_ReturnValue_2, CallFunc_PlayerCanBreathe_ReturnValue_1);0x6590if (!(CallFunc_BooleanOR_ReturnValue_8)) PopFlow();0x659APushFlow(Label_1154);0x659Fif (!(Temp_bool_Has_Been_Initd_Variable_18)) goto Label_65AE;0x65ADPopFlow();0x65AELabel_65AE:0x65AETemp_bool_Has_Been_Initd_Variable_18 = true;0x65B9if (!(false)) PopFlow();0x65BBgoto Label_12AE;0x65C0goto Label_64DE;0x65C5goto Label_652C;0x65CALabel_65CA:0x65CASetupStaminaRatioBreathing(CallFunc_SetupStaminaRatioBreathing_StaminaRatioBreathing);0x65E1goto Label_62B1;0x65E6Label_65E6:0x65E6Delay(this, 1.7f, LatentActionInfo{0x63, 12810269, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x661CPopFlow();0x661DLabel_661D:0x661DIsCoughing = true;0x6628goto Label_65E6;0x662DLabel_662D:0x662Dif (!(false)) PopFlow();0x662FTemp_bool_IsClosed_Variable_16 = true;0x663APopFlow();0x663BPushFlow(Label_6645);0x6640goto Label_661D;0x6645Label_6645:0x6645Temp_bool_IsClosed_Variable_16 = false;0x6650Temp_bool_Has_Been_Initd_Variable_16 = true;0x665BPopFlow();0x665CLabel_665C:0x665CPushFlow(Label_670D);0x6661CallFunc_BooleanOR_ReturnValue_1 = BooleanOR(IsTired, IsExhausted);0x6687if (!(CallFunc_BooleanOR_ReturnValue_1)) PopFlow();0x6691CallFunc_IsSwimming_ReturnValue_1 = playerPawn.IsSwimming();0x66BFif (!(CallFunc_IsSwimming_ReturnValue_1)) goto Label_65CA;0x66CDplayerPawn.TimelineStaminaBreathing.SetPlayRate(0.3f);0x6708goto Label_63ED;0x670DLabel_670D:0x670DCallFunc_BooleanOR_ReturnValue = BooleanOR(IsTired, IsExhausted);0x6733CallFunc_IsSwimming_ReturnValue = playerPawn.IsSwimming();0x6761CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(CallFunc_IsSwimming_ReturnValue);0x677ECallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanOR_ReturnValue, CallFunc_Not_PreBool_ReturnValue_2);0x67A4if (!(CallFunc_BooleanAND_ReturnValue_2)) goto Label_6867;0x67B2PushFlow(Label_67D6);0x67B7if (!(Temp_bool_Has_Been_Initd_Variable_16)) goto Label_67C6;0x67C5PopFlow();0x67C6Label_67C6:0x67C6Temp_bool_Has_Been_Initd_Variable_16 = true;0x67D1goto Label_662D;0x67D6Label_67D6:0x67D6if (!(Temp_bool_IsClosed_Variable_16)) goto Label_67E5;0x67E4PopFlow();0x67E5Label_67E5:0x67E5Temp_bool_IsClosed_Variable_16 = true;0x67F0K2Node_CreateDelegate_OutputDelegate_5.Bind(this, TriggerCough);0x6807CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(7f, 10f);0x682DCallFunc_K2_SetTimerDelegate_ReturnValue_1 = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate_5, CallFunc_RandomFloatInRange_ReturnValue, false, 0f, 0f);0x6866PopFlow();0x6867Label_6867:0x6867K2_ClearAndInvalidateTimerHandle(this, CallFunc_K2_SetTimerDelegate_ReturnValue_1);0x687Bgoto Label_6645;0x6880Label_6880:0x6880if (!(false)) PopFlow();0x6882Temp_bool_IsClosed_Variable_17 = true;0x688DPopFlow();0x688EClothMoveType = FName(Slow);0x68ADLabel_68AD:0x68ADLandingMaterialVolInfluence = 1f;0x68C4Label_68C4:0x68C4CallFunc_SpawnSoundAttached_ReturnValue_11 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Cloth/CUE_DLCPlayer_Cloth.CUE_DLCPlayer_Cloth, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x6926CallFunc_IsValid_ReturnValue_8 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_11);0x6943if (!(CallFunc_IsValid_ReturnValue_8)) PopFlow();0x694DCallFunc_SpawnSoundAttached_ReturnValue_11.SetNameParameter(FName(ClothMoveType), ClothMoveType);0x6983GetPlayerSpeedRatio(CallFunc_GetPlayerSpeedRatio_Speed_Ratio_1);0x699ACallFunc_SpawnSoundAttached_ReturnValue_11.SetFloatParameter(FName(Speed), CallFunc_GetPlayerSpeedRatio_Speed_Ratio_1, 0f, true);0x69D6CallFunc_SpawnSoundAttached_ReturnValue_11.SetVolumeMultiplier(LandingMaterialVolInfluence);0x69FFPopFlow();0x6A00ClothMoveType = FName(Mid);0x6A1Fgoto Label_68AD;0x6A24ClothMoveType = FName(Quick);0x6A43goto Label_68AD;0x6A48ScuffType = FName(Slow);0x6A67Label_6A67:0x6A67CallFunc_SpawnSoundAttached_ReturnValue_12 = SpawnSoundAttached(/Game/Audio/SoundEffects/Foley/Six/Footsteps/CUE_Foley_Six_Scuff.CUE_Foley_Six_Scuff, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x6AC9CallFunc_IsValid_ReturnValue_9 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_12);0x6AE6if (!(CallFunc_IsValid_ReturnValue_9)) PopFlow();0x6AF0CallFunc_SpawnSoundAttached_ReturnValue_12.SetNameParameter(FName(ScuffType), ScuffType);0x6B26GetPlayerSpeedRatio(CallFunc_GetPlayerSpeedRatio_Speed_Ratio_2);0x6B3DCallFunc_SpawnSoundAttached_ReturnValue_12.SetFloatParameter(FName(Speed), CallFunc_GetPlayerSpeedRatio_Speed_Ratio_2, 0f, true);0x6B79SetSoakedAudioMaterial(true, FName(Water));0x6B95PopFlow();0x6B96ScuffType = FName(Quick);0x6BB5goto Label_6A67;0x6BBALabel_6BBA:0x6BBAPushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_Death.SMIX_Death);0x6BCEPushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_DeathFadeOutMusic.SMIX_DeathFadeOutMusic);0x6BE2PopFlow();0x6BE3Label_6BE3:0x6BE3PushFlow(Label_6C07);0x6BE8if (!(Temp_bool_Has_Been_Initd_Variable_17)) goto Label_6BF7;0x6BF6PopFlow();0x6BF7Label_6BF7:0x6BF7Temp_bool_Has_Been_Initd_Variable_17 = true;0x6C02goto Label_6880;0x6C07Label_6C07:0x6C07if (!(Temp_bool_IsClosed_Variable_17)) goto Label_6C16;0x6C15PopFlow();0x6C16Label_6C16:0x6C16Temp_bool_IsClosed_Variable_17 = true;0x6C21PopSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_ChefIsNotInSameRoom.SMIX_ChefIsNotInSameRoom);0x6C35Temp_bool_IsClosed_Variable_22 = false;0x6C40Temp_bool_Has_Been_Initd_Variable_21 = true;0x6C4BPopFlow();0x6C4Cif (!(K2Node_CustomEvent_bEnabled)) goto Label_6C6F;0x6C5APushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_PauseMenu.SMIX_PauseMenu);0x6C6EPopFlow();0x6C6FLabel_6C6F:0x6C6FPopSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_PauseMenu.SMIX_PauseMenu);0x6C83PopFlow();0x6C84FootstepStationary = false;0x6C8FFootstepTypeNoiseMultiplier = 0f;0x6CA6goto Label_284E;0x6CABgoto Label_12BA;0x6CB0goto Label_0CA0;0x6CB5Label_6CB5:0x6CB5PushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_DeathGrabbedByAI.SMIX_DeathGrabbedByAI);0x6CC9PushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_DeathFadeOutMusic.SMIX_DeathFadeOutMusic);0x6CDDPopFlow();0x6CDELabel_6CDE:0x6CDETemp_bool_Has_Been_Initd_Variable_17 = true;0x6CE9PopFlow();0x6CEALabel_6CEA:0x6CEATemp_bool_IsClosed_Variable_17 = false;0x6CF5goto Label_6CDE;0x6CFALabel_6CFA:0x6CFAGrabMaterialTagCheck = true;0x6D05ManualGrabVelocity = true;0x6D10goto Label_4D8D;0x6D15ClothMoveType = FName(ImpactSoft);0x6D34Label_6D34:0x6D34CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_7 = GetAtlasPlayerAudioMaterial(this);0x6D51K2Node_SwitchName_CmpSuccess_2 = NotEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_7, FName(Carpet));0x6D7Bif (!(K2Node_SwitchName_CmpSuccess_2)) goto Label_6E15;0x6D89K2Node_SwitchName_CmpSuccess_2 = NotEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_7, FName(Matress));0x6DB3if (!(K2Node_SwitchName_CmpSuccess_2)) goto Label_6E15;0x6DC1K2Node_SwitchName_CmpSuccess_2 = NotEqual_NameName(CallFunc_GetAtlasPlayerAudioMaterial_ReturnValue_7, FName(Sack));0x6DEBif (!(K2Node_SwitchName_CmpSuccess_2)) goto Label_6E15;0x6DF9LandingMaterialVolInfluence = 1f;0x6E10goto Label_68C4;0x6E15Label_6E15:0x6E15/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(4, this, CallFunc_GetNoiseLevels_Noise_Level_12);0x6E45LandingMaterialVolInfluence = CallFunc_GetNoiseLevels_Noise_Level_12;0x6E60goto Label_68C4;0x6E65ClothMoveType = FName(ImpactHard);0x6E84goto Label_6D34;0x6E89Land_Noise = false;0x6E94CallFunc_GetLastFallHeightZ_ReturnValue = playerPawn.GetLastFallHeightZ();0x6ECACallFunc_InRange_FloatFloat_ReturnValue_1 = InRange_FloatFloat(CallFunc_GetLastFallHeightZ_ReturnValue, 1f, 100f, true, false);0x6EF3if (!(CallFunc_InRange_FloatFloat_ReturnValue_1)) goto Label_6F06;0x6F01goto Label_332D;0x6F06Label_6F06:0x6F06CallFunc_GetLastFallHeightZ_ReturnValue = playerPawn.GetLastFallHeightZ();0x6F3CCallFunc_InRange_FloatFloat_ReturnValue = InRange_FloatFloat(CallFunc_GetLastFallHeightZ_ReturnValue, 100f, 500f, true, false);0x6F65if (!(CallFunc_InRange_FloatFloat_ReturnValue)) goto Label_6F78;0x6F73goto Label_4007;0x6F78Label_6F78:0x6F78Cloth_Impact_Soft();0x6F86PopFlow();0x6F87CallFunc_SpawnSoundAttached_ReturnValue_16 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/CUE_DLCPlayer_Effort.CUE_DLCPlayer_Effort, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x6FE9CallFunc_IsValid_ReturnValue_15 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_16);0x7006if (!(CallFunc_IsValid_ReturnValue_15)) PopFlow();0x7010CallFunc_SpawnSoundAttached_ReturnValue_16.SetNameParameter(FName(EffortType), FName(JumpOff));0x704Aif (!(EnableEffortSoundsDebug)) PopFlow();0x7054PrintString(this, "JumpEffort", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f);0x7094PopFlow();0x7095CallFunc_WantsEffortAudio_ReturnValue = playerPawn.DragInterface.WantsEffortAudio();0x70D5if (!(CallFunc_WantsEffortAudio_ReturnValue)) PopFlow();0x70DFgoto Label_0D48;0x70E4CallFunc_SelectFloat_ReturnValue_1 = SelectFloat(400f, 0f, K2Node_CustomEvent_Hard);0x7113GrabVelocity = CallFunc_SelectFloat_ReturnValue_1;0x712Egoto Label_6CFA;0x7133goto Label_665C;0x7138Delay(this, 0.1f, LatentActionInfo{0x46E, 1996518307, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x716EPopFlow();0x716FPushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_ListenModeShortChef.SMIX_ListenModeShortChef);0x7183PopFlow();0x7184PushFlow(Label_7539);0x7189CallFunc_IsValid_ReturnValue_19 = IsValid(PrioChef);0x71A6if (!(CallFunc_IsValid_ReturnValue_19)) goto Label_752D;0x71B4ChefPresent = true;0x71BFif (!(PrioChef.EnableHeartbeats)) PopFlow();0x71DFPushFlow(Label_751E);0x71E4HeartbeatsMute = false;0x71EFif (!(LineOfSightChefActive)) goto Label_7296;0x71FDCallFunc_MapRangeClamped_ReturnValue = MapRangeClamped(PrioChef.LastAlertReactionTime, 1f, 2.5f, 3.5f, 2f);0x724CHeartrateInterpSpeed = CallFunc_MapRangeClamped_ReturnValue;0x7267HeartrateRaw = 1.4f;0x727EHeartbeatsVolumeRaw = 1f;0x7295PopFlow();0x7296Label_7296:0x7296CallFunc_Not_PreBool_ReturnValue_3 = Not_PreBool(PrioChef.IsIdle);0x72C9CallFunc_IsPursuing_ReturnValue = PrioChef.IsPursuing();0x72F3CallFunc_BooleanOR_ReturnValue_12 = BooleanOR(CallFunc_IsPursuing_ReturnValue, CallFunc_Not_PreBool_ReturnValue_3);0x7319if (!(CallFunc_BooleanOR_ReturnValue_12)) goto Label_736D;0x7327HeartrateInterpSpeed = 10f;0x733EHeartrateRaw = 0f;0x7355HeartbeatsVolumeRaw = 1f;0x736CPopFlow();0x736DLabel_736D:0x736DCallFunc_Less_FloatFloat_ReturnValue_5 = Less_FloatFloat(PrioChef.DistanceToPlayer, 600f);0x73A5CallFunc_BooleanAND_ReturnValue_3 = BooleanAND(CallFunc_Less_FloatFloat_ReturnValue_5, PrioChef.SoundData.bIsInSameRoom);0x73EAif (!(CallFunc_BooleanAND_ReturnValue_3)) goto Label_74D8;0x73F8HeartrateInterpSpeed = 0.5f;0x740FCallFunc_GetAtlasDLCPlayerPawn_ReturnValue_3 = GetAtlasDLCPlayerPawn(this);0x7424CallFunc_GetDistanceToClosestHostileAI_ReturnValue = CallFunc_GetAtlasDLCPlayerPawn_ReturnValue_3.AIAwarenessComponent.GetDistanceToClosestHostileAI();0x746CCallFunc_MapRangeClamped_ReturnValue_5 = MapRangeClamped(CallFunc_GetDistanceToClosestHostileAI_ReturnValue, 300f, 600f, 1f, 0f);0x74A5HeartrateRaw = CallFunc_MapRangeClamped_ReturnValue_5;0x74C0HeartbeatsVolumeRaw = 1f;0x74D7PopFlow();0x74D8Label_74D8:0x74D8HeartrateInterpSpeed = 0.15f;0x74EFHeartrateRaw = 0f;0x7506HeartbeatsVolumeRaw = 1f;0x751DPopFlow();0x751ELabel_751E:0x751EUpdateHeartrate();0x752CPopFlow();0x752DLabel_752D:0x752DChefPresent = false;0x7538PopFlow();0x7539Label_7539:0x7539if (!(false)) PopFlow();0x753BCallFunc_Conv_FloatToString_ReturnValue_2 = Conv_FloatToString(HeartrateSmoothed);0x7560CallFunc_Concat_StrStr_ReturnValue_4 = Concat_StrStr("Heartrate Smoothed: ", CallFunc_Conv_FloatToString_ReturnValue_2);0x759BAddOnScreenDebugMessage(0, CallFunc_Concat_StrStr_ReturnValue_4, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x75DACallFunc_Conv_FloatToString_ReturnValue_1 = Conv_FloatToString(HeartrateRaw);0x75FFCallFunc_Concat_StrStr_ReturnValue_3 = Concat_StrStr("Heartrate Raw: ", CallFunc_Conv_FloatToString_ReturnValue_1);0x7635AddOnScreenDebugMessage(1, CallFunc_Concat_StrStr_ReturnValue_3, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x7674CallFunc_Conv_BoolToString_ReturnValue = Conv_BoolToString(HeartbeatsActive);0x7699CallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr("Trigger Heartbeats: ", CallFunc_Conv_BoolToString_ReturnValue);0x76D4AddOnScreenDebugMessage(2, CallFunc_Concat_StrStr_ReturnValue_2, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x7713PopFlow();0x7714Label_7714:0x7714if (!(false)) PopFlow();0x7716Temp_bool_IsClosed_Variable_22 = true;0x7721PopFlow();0x7722Label_7722:0x7722PushFlow(Label_786C);0x7727CallFunc_GetAtlasPlayerController_ReturnValue = GetAtlasPlayerController(this);0x773CCallFunc_MapRangeUnclamped_ReturnValue_2 = MapRangeUnclamped(HeartrateSmoothed, 0f, 1.3f, 0f, 125f);0x7775CallFunc_FTrunc_ReturnValue = FTrunc(CallFunc_MapRangeUnclamped_ReturnValue_2);0x779ACallFunc_Conv_IntToByte_ReturnValue = Conv_IntToByte(CallFunc_FTrunc_ReturnValue);0x77BFCallFunc_GetAtlasPlayerController_ReturnValue.AddVibrationEvent_Old(CallFunc_Conv_IntToByte_ReturnValue, CallFunc_Conv_IntToByte_ReturnValue, 0.1f, 0);0x77F8CallFunc_MapRangeUnclamped_ReturnValue_1 = MapRangeUnclamped(HeartrateSmoothed, 0f, 1.3f, 0.1f, 0f);0x7831Delay(this, CallFunc_MapRangeUnclamped_ReturnValue_1, LatentActionInfo{0x35B, 1857312746, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x786BPopFlow();0x786CLabel_786C:0x786CCallFunc_SpawnSoundAttached_ReturnValue_20 = SpawnSoundAttached(/Game/Audio/SoundEffects/Gameplay/ListenMode/CUE_ListenMode_heartbeat_single.CUE_ListenMode_heartbeat_single, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x78CECallFunc_IsValid_ReturnValue_20 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_20);0x78EBif (!(CallFunc_IsValid_ReturnValue_20)) PopFlow();0x78F5CallFunc_SpawnSoundAttached_ReturnValue_20.SetFloatParameter(FName(Heartrate), HeartrateSmoothed, 0f, true);0x7931CallFunc_SpawnSoundAttached_ReturnValue_20.SetFloatParameter(FName(Volume), HeartbeatsVolumeSmoothed, 0f, true);0x796DPopFlow();0x796ECallFunc_GetAtlasDLCPlayerPawn_ReturnValue = GetAtlasDLCPlayerPawn(this);0x7983CallFunc_IsDead_ReturnValue = CallFunc_GetAtlasDLCPlayerPawn_ReturnValue.DamageComponent.IsDead(false);0x79C4CallFunc_BooleanOR_ReturnValue_9 = BooleanOR(HeartbeatsMute, CallFunc_IsDead_ReturnValue);0x79EAif (!(CallFunc_BooleanOR_ReturnValue_9)) goto Label_79F9;0x79F8PopFlow();0x79F9Label_79F9:0x79F9CallFunc_BooleanOR_ReturnValue_4 = BooleanOR(JanitorPresent, ChefPresent);0x7A1FCallFunc_BooleanOR_ReturnValue_5 = BooleanOR(CallFunc_BooleanOR_ReturnValue_4, LadyPresent);0x7A45CallFunc_BooleanOR_ReturnValue_10 = BooleanOR(CallFunc_BooleanOR_ReturnValue_5, GrannyIsPresent);0x7A6Bif (!(CallFunc_BooleanOR_ReturnValue_10)) PopFlow();0x7A75goto Label_7722;0x7A7AK2Node_CreateDelegate_OutputDelegate_8.Bind(this, TriggerHeartbeat_Ref);0x7A91playerPawn.Event_TriggerHeartbeat += K2Node_CreateDelegate_OutputDelegate_8;0x7ABAPopFlow();0x7ABBPushFlow(Label_7D8E);0x7AC0CallFunc_IsValid_ReturnValue_21 = IsValid(PrioChef);0x7ADDif (!(CallFunc_IsValid_ReturnValue_21)) PopFlow();0x7AE7PushFlow(Label_7B8D);0x7AECCallFunc_Not_PreBool_ReturnValue = Not_PreBool(PrioChef.SoundData.bIsInSameRoom);0x7B28if (!(CallFunc_Not_PreBool_ReturnValue)) goto Label_6BE3;0x7B36PushFlow(Label_7B5A);0x7B3Bif (!(Temp_bool_Has_Been_Initd_Variable_21)) goto Label_7B4A;0x7B49PopFlow();0x7B4ALabel_7B4A:0x7B4ATemp_bool_Has_Been_Initd_Variable_21 = true;0x7B55goto Label_7714;0x7B5ALabel_7B5A:0x7B5Aif (!(Temp_bool_IsClosed_Variable_22)) goto Label_7B69;0x7B68PopFlow();0x7B69Label_7B69:0x7B69Temp_bool_IsClosed_Variable_22 = true;0x7B74PushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_ChefIsNotInSameRoom.SMIX_ChefIsNotInSameRoom);0x7B88goto Label_6CEA;0x7B8DLabel_7B8D:0x7B8DPushFlow(Label_7CA4);0x7B92CallFunc_IsAlerted_ReturnValue = PrioChef.IsAlerted();0x7BBCif (!(CallFunc_IsAlerted_ReturnValue)) PopFlow();0x7BC6if (!(PrioChef.bPlayerIsInLineOfSight)) PopFlow();0x7BE6CallFunc_GetCurrentState_ReturnValue_1 = PrioChef.GetCurrentState();0x7C18CallFunc_EqualEqual_ByteByte_ReturnValue_3 = EqualEqual_ByteByte(CallFunc_GetCurrentState_ReturnValue_1, 3);0x7C37CallFunc_Not_PreBool_ReturnValue_4 = Not_PreBool(CallFunc_EqualEqual_ByteByte_ReturnValue_3);0x7C54if (!(CallFunc_Not_PreBool_ReturnValue_4)) PopFlow();0x7C5EPushFlow(Label_4654);0x7C63PushFlow(Label_7C6D);0x7C68goto Label_61DC;0x7C6DLabel_7C6D:0x7C6DDelay(this, 10f, LatentActionInfo{0x457, -1392075041, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x7CA3PopFlow();0x7CA4Label_7CA4:0x7CA4CallFunc_GetCurrentState_ReturnValue = PrioChef.GetCurrentState();0x7CD6CallFunc_EqualEqual_ByteByte_ReturnValue_2 = EqualEqual_ByteByte(CallFunc_GetCurrentState_ReturnValue, 4);0x7CF5CallFunc_EqualEqual_ByteByte_ReturnValue_4 = EqualEqual_ByteByte(CallFunc_GetCurrentState_ReturnValue, 5);0x7D14CallFunc_EqualEqual_ByteByte_ReturnValue_5 = EqualEqual_ByteByte(CallFunc_GetCurrentState_ReturnValue, 3);0x7D33CallFunc_BooleanOR_ReturnValue_13 = BooleanOR(CallFunc_EqualEqual_ByteByte_ReturnValue_5, CallFunc_EqualEqual_ByteByte_ReturnValue_4);0x7D59CallFunc_BooleanOR_ReturnValue_14 = BooleanOR(CallFunc_BooleanOR_ReturnValue_13, CallFunc_EqualEqual_ByteByte_ReturnValue_2);0x7D7Fif (!(CallFunc_BooleanOR_ReturnValue_14)) PopFlow();0x7D89goto Label_214D;0x7D8ELabel_7D8E:0x7D8ECallFunc_IsValid_ReturnValue_22 = IsValid(PrioJanitor);0x7DABif (!(CallFunc_IsValid_ReturnValue_22)) goto Label_1A72;0x7DB9PushFlow(Label_1A62);0x7DBEPushFlow(Label_7EF4);0x7DC3if (!(PrioJanitor.EnableSameRoomMixState)) PopFlow();0x7DE3if (!(PrioJanitor.SoundData.bIsInSameRoom)) goto Label_7E82;0x7E10PushFlow(Label_7E3D);0x7E15if (!(Temp_bool_Has_Been_Initd_Variable_26)) goto Label_7E24;0x7E23PopFlow();0x7E24Label_7E24:0x7E24Temp_bool_Has_Been_Initd_Variable_26 = true;0x7E2Fif (!(false)) PopFlow();0x7E31Temp_bool_IsClosed_Variable_27 = true;0x7E3CPopFlow();0x7E3DLabel_7E3D:0x7E3Dif (!(Temp_bool_IsClosed_Variable_27)) goto Label_7E4C;0x7E4BPopFlow();0x7E4CLabel_7E4C:0x7E4CTemp_bool_IsClosed_Variable_27 = true;0x7E57PushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_JanitorSameRoom.SMIX_JanitorSameRoom);0x7E6BTemp_bool_IsClosed_Variable_25 = false;0x7E76Temp_bool_Has_Been_Initd_Variable_25 = true;0x7E81PopFlow();0x7E82Label_7E82:0x7E82PushFlow(Label_7EAF);0x7E87if (!(Temp_bool_Has_Been_Initd_Variable_25)) goto Label_7E96;0x7E95PopFlow();0x7E96Label_7E96:0x7E96Temp_bool_Has_Been_Initd_Variable_25 = true;0x7EA1if (!(false)) PopFlow();0x7EA3Temp_bool_IsClosed_Variable_25 = true;0x7EAEPopFlow();0x7EAFLabel_7EAF:0x7EAFif (!(Temp_bool_IsClosed_Variable_25)) goto Label_7EBE;0x7EBDPopFlow();0x7EBELabel_7EBE:0x7EBETemp_bool_IsClosed_Variable_25 = true;0x7EC9PopSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_JanitorSameRoom.SMIX_JanitorSameRoom);0x7EDDTemp_bool_IsClosed_Variable_27 = false;0x7EE8Temp_bool_Has_Been_Initd_Variable_26 = true;0x7EF3PopFlow();0x7EF4Label_7EF4:0x7EF4if (!(PrioJanitor.EnableListenMode)) PopFlow();0x7F14CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(PrioJanitor.DistanceToPlayer, 4000f);0x7F4CCallFunc_BooleanAND_ReturnValue = BooleanAND(AllowListenMode, CallFunc_Less_FloatFloat_ReturnValue);0x7F72if (!(CallFunc_BooleanAND_ReturnValue)) goto Label_7F85;0x7F80goto Label_0CB0;0x7F85Label_7F85:0x7F85PushFlow(Label_7FB2);0x7F8Aif (!(Temp_bool_Has_Been_Initd_Variable_28)) goto Label_7F99;0x7F98PopFlow();0x7F99Label_7F99:0x7F99Temp_bool_Has_Been_Initd_Variable_28 = true;0x7FA4if (!(false)) PopFlow();0x7FA6Temp_bool_IsClosed_Variable_24 = true;0x7FB1PopFlow();0x7FB2Label_7FB2:0x7FB2if (!(Temp_bool_IsClosed_Variable_24)) goto Label_7FC1;0x7FC0PopFlow();0x7FC1Label_7FC1:0x7FC1Temp_bool_IsClosed_Variable_24 = true;0x7FCCExitListenMode();0x7FDATemp_bool_IsClosed_Variable_23 = false;0x7FE5goto Label_0C6C;0x7FEACallFunc_IsValid_ReturnValue_28 = IsValid(PrioJanitor);0x8007if (!(CallFunc_IsValid_ReturnValue_28)) goto Label_88CB;0x8015JanitorPresent = true;0x8020PushFlow(Label_8432);0x8025CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(PrioJanitor.EnableHeartbeats, JanitorPresent);0x8061if (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x806BPushFlow(Label_8423);0x8070HeartbeatsMute = false;0x807BK2Node_SwitchName_CmpSuccess_3 = NotEqual_NameName(HeartbeatsState, FName(HeartbeatsOffAbrupt));0x80A5if (!(K2Node_SwitchName_CmpSuccess_3)) goto Label_83F4;0x80B3K2Node_SwitchName_CmpSuccess_3 = NotEqual_NameName(HeartbeatsState, FName(HeartbeatsTouchedPlayer));0x80DDif (!(K2Node_SwitchName_CmpSuccess_3)) goto Label_83AE;0x80EBK2Node_SwitchName_CmpSuccess_3 = NotEqual_NameName(HeartbeatsState, FName(HeartbeatsInvestigating));0x8115if (!(K2Node_SwitchName_CmpSuccess_3)) goto Label_8281;0x8123K2Node_SwitchName_CmpSuccess_3 = NotEqual_NameName(HeartbeatsState, FName(HeartbeatsIdle));0x814Dif (!(K2Node_SwitchName_CmpSuccess_3)) goto Label_815C;0x815BPopFlow();0x815CLabel_815C:0x815CCallFunc_Less_FloatFloat_ReturnValue_6 = Less_FloatFloat(PrioJanitor.DistanceToPlayer, 2000f);0x8194if (!(CallFunc_Less_FloatFloat_ReturnValue_6)) goto Label_823B;0x81A2HeartrateInterpSpeed = 0.5f;0x81B9CallFunc_MapRangeClamped_ReturnValue_7 = MapRangeClamped(PrioJanitor.DistanceToPlayer, 500f, 2000f, 1f, 0f);0x8208HeartrateRaw = CallFunc_MapRangeClamped_ReturnValue_7;0x8223HeartbeatsVolumeRaw = 0.4f;0x823APopFlow();0x823BLabel_823B:0x823BHeartrateInterpSpeed = 0.15f;0x8252HeartrateRaw = 0f;0x8269HeartbeatsVolumeRaw = 0.4f;0x8280PopFlow();0x8281Label_8281:0x8281HeartrateInterpSpeed = 1.5f;0x8298PrioJanitor.DistanceToNearestHand(CallFunc_DistanceToNearestHand_DistanceToNearestHand_1);0x82C5CallFunc_MapRangeClamped_ReturnValue_6 = MapRangeClamped(CallFunc_DistanceToNearestHand_DistanceToNearestHand_1, 200f, 1200f, 1.2f, 1f);0x82FECallFunc_MapRangeClamped_ReturnValue_7 = MapRangeClamped(PrioJanitor.DistanceToPlayer, 500f, 2000f, 1f, 0f);0x834DCallFunc_Multiply_FloatFloat_ReturnValue_2 = Multiply_FloatFloat(CallFunc_MapRangeClamped_ReturnValue_6, CallFunc_MapRangeClamped_ReturnValue_7);0x837BHeartrateRaw = CallFunc_Multiply_FloatFloat_ReturnValue_2;0x8396HeartbeatsVolumeRaw = 0.7f;0x83ADPopFlow();0x83AELabel_83AE:0x83AEHeartrateInterpSpeed = 2f;0x83C5HeartrateRaw = 1.4f;0x83DCHeartbeatsVolumeRaw = 0.7f;0x83F3PopFlow();0x83F4Label_83F4:0x83F4HeartrateInterpSpeed = 10f;0x840BHeartrateRaw = 0f;0x8422PopFlow();0x8423Label_8423:0x8423UpdateHeartrate();0x8431PopFlow();0x8432Label_8432:0x8432if (!(false)) PopFlow();0x8434CallFunc_Conv_FloatToString_ReturnValue_9 = Conv_FloatToString(HeartrateSmoothed);0x8459CallFunc_Concat_StrStr_ReturnValue_16 = Concat_StrStr("Heartrate Smoothed: ", CallFunc_Conv_FloatToString_ReturnValue_9);0x8494AddOnScreenDebugMessage(0, CallFunc_Concat_StrStr_ReturnValue_16, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x84D3CallFunc_Conv_FloatToString_ReturnValue_8 = Conv_FloatToString(HeartrateRaw);0x84F8CallFunc_Concat_StrStr_ReturnValue_15 = Concat_StrStr("Heartrate Raw: ", CallFunc_Conv_FloatToString_ReturnValue_8);0x852EAddOnScreenDebugMessage(1, CallFunc_Concat_StrStr_ReturnValue_15, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x856DCallFunc_Conv_BoolToString_ReturnValue_1 = Conv_BoolToString(HeartbeatsActive);0x8592CallFunc_Concat_StrStr_ReturnValue_14 = Concat_StrStr("Trigger Heartbeats: ", CallFunc_Conv_BoolToString_ReturnValue_1);0x85CDAddOnScreenDebugMessage(2, CallFunc_Concat_StrStr_ReturnValue_14, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x860CCallFunc_Conv_FloatToString_ReturnValue_7 = Conv_FloatToString(PrioJanitor.DistanceToPlayer);0x8647CallFunc_Concat_StrStr_ReturnValue_13 = Concat_StrStr("Distance to Player ", CallFunc_Conv_FloatToString_ReturnValue_7);0x8681AddOnScreenDebugMessage(3, CallFunc_Concat_StrStr_ReturnValue_13, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x86C0PrioJanitor.DistanceToNearestHand(CallFunc_DistanceToNearestHand_DistanceToNearestHand);0x86EDCallFunc_Conv_FloatToString_ReturnValue_6 = Conv_FloatToString(CallFunc_DistanceToNearestHand_DistanceToNearestHand);0x8712CallFunc_Concat_StrStr_ReturnValue_12 = Concat_StrStr("Distance to nearest hand: ", CallFunc_Conv_FloatToString_ReturnValue_6);0x8753AddOnScreenDebugMessage(4, CallFunc_Concat_StrStr_ReturnValue_12, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x8792CallFunc_Conv_NameToString_ReturnValue_3 = Conv_NameToString(HeartbeatsState);0x87B7CallFunc_Concat_StrStr_ReturnValue_11 = Concat_StrStr("HeartbeatState: ", CallFunc_Conv_NameToString_ReturnValue_3);0x87EEAddOnScreenDebugMessage(5, CallFunc_Concat_StrStr_ReturnValue_11, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x882DCallFunc_Conv_FloatToString_ReturnValue_5 = Conv_FloatToString(HeartbeatsVolumeRaw);0x8852CallFunc_Concat_StrStr_ReturnValue_10 = Concat_StrStr("HeartbeatsVolume: ", CallFunc_Conv_FloatToString_ReturnValue_5);0x888BAddOnScreenDebugMessage(6, CallFunc_Concat_StrStr_ReturnValue_10, LinearColor{1f, 0.2f, 0.3f, 1f}, -1f);0x88CAPopFlow();0x88CBLabel_88CB:0x88CBJanitorPresent = false;0x88D6PopFlow();0x88D7Label_88D7:0x88D7PushSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_JanitorListenMode.SMIX_JanitorListenMode);0x88EBCallFunc_IsPlaying_ReturnValue_1 = ListenModeLoop_Ref.IsPlaying();0x8919if (!(CallFunc_IsPlaying_ReturnValue_1)) goto Label_8928;0x8927PopFlow();0x8928Label_8928:0x8928ListenModeLoop_Ref.FadeIn(1f, 1f, 0f, 1f, 0);0x8962/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.SetAIAudioState(PrioJanitor, ListenModeAudioState, this);0x8999PopFlow();0x899ALabel_899A:0x899APopSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_JanitorListenMode.SMIX_JanitorListenMode);0x89AEListenModeLoop_Ref.FadeOut(4f, 0f, 1f, 0);0x89E3PopFlow();0x89E4goto Label_88D7;0x89E9goto Label_899A;0x89EEgoto Label_0CB0;0x89F3goto Label_7F85;0x89F8PopSoundMixModifier(this, /Game/Audio/SoundMixes/SMIX_JanitorListenMode.SMIX_JanitorListenMode);0x8A0CListenModeLoop_Ref.FadeOut(0.1f, 0f, 1f, 0);0x8A41PopFlow();0x8A42CallFunc_WantsEffortAudio_ReturnValue_1 = playerPawn.DragInterface.WantsEffortAudio();0x8A82if (!(CallFunc_WantsEffortAudio_ReturnValue_1)) PopFlow();0x8A8Cgoto Label_0ECB;0x8A91CallFunc_SpawnSoundAttached_ReturnValue_25 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Voice/Efforts/CUE_DLCPlayer_Effort.CUE_DLCPlayer_Effort, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x8AF3CallFunc_IsValid_ReturnValue_27 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_25);0x8B10if (!(CallFunc_IsValid_ReturnValue_27)) PopFlow();0x8B1ACallFunc_SpawnSoundAttached_ReturnValue_25.SetNameParameter(FName(EffortType), FName(OuchRelease));0x8B54PopFlow();0x8B55Label_8B55:0x8B55PushSoundMixModifier(this, /Game/DLC/Depths/Audio/SoundMixes/SMIX_DLCPlayer_FoleyDucking.SMIX_DLCPlayer_FoleyDucking);0x8B69PopFlow();0x8B6ALabel_8B6A:0x8B6APopSoundMixModifier(this, /Game/DLC/Depths/Audio/SoundMixes/SMIX_DLCPlayer_FoleyDucking.SMIX_DLCPlayer_FoleyDucking);0x8B7EPopFlow();0x8B7FLabel_8B7F:0x8B7FDuckPlayerFoley = false;0x8B8Agoto Label_8B6A;0x8B8FLabel_8B8F:0x8B8FDuckPlayerFoley = true;0x8B9Agoto Label_8B55;0x8B9FLabel_8B9F:0x8B9Fif (!(DuckPlayerFoley)) goto Label_8B8F;0x8BADPopFlow();0x8BAECallFunc_GetAtlasDLCPlayerPawn_ReturnValue_2 = GetAtlasDLCPlayerPawn(this);0x8BC3CallFunc_GetCurrentStaminaRatio_ReturnValue_1 = CallFunc_GetAtlasDLCPlayerPawn_ReturnValue_2.StaminaComponent.GetCurrentStaminaRatio();0x8C0BCallFunc_LessEqual_FloatFloat_ReturnValue_2 = LessEqual_FloatFloat(CallFunc_GetCurrentStaminaRatio_ReturnValue_1, 0.5f);0x8C2Dif (!(CallFunc_LessEqual_FloatFloat_ReturnValue_2)) goto Label_8C40;0x8C3Bgoto Label_8B9F;0x8C40Label_8C40:0x8C40if (!(DuckPlayerFoley)) PopFlow();0x8C4Agoto Label_8B7F;0x8C4FFootstepStationary = true;0x8C5A/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(3, this, CallFunc_GetNoiseLevels_Noise_Level_11);0x8C8AFootstepTypeNoiseMultiplier = CallFunc_GetNoiseLevels_Noise_Level_11;0x8CA5goto Label_284E;0x8CAAFootstepStationary = true;0x8CB5/Game/GameplayLogic/FunctionLibrary/BP_AtlasFunctionLibrary.Default__BP_AtlasFunctionLibrary_C.GetNoiseLevels(3, this, CallFunc_GetNoiseLevels_Noise_Level_10);0x8CE5FootstepTypeNoiseMultiplier = CallFunc_GetNoiseLevels_Noise_Level_10;0x8D00goto Label_2894;0x8D05goto Label_6BBA;0x8D0Agoto Label_107B;0x8D0Fgoto Label_6CB5;0x8D14LadyPresent = K2Node_CustomEvent_LadyPresent;0x8D27CallFunc_Less_FloatFloat_ReturnValue_1 = Less_FloatFloat(K2Node_CustomEvent_DistanceToLady, 1200f);0x8D49if (!(CallFunc_Less_FloatFloat_ReturnValue_1)) goto Label_8DE8;0x8D57HeartrateInterpSpeed = 0.5f;0x8D6ECallFunc_MapRangeClamped_ReturnValue_3 = MapRangeClamped(K2Node_CustomEvent_DistanceToLady, 1200f, 400f, 0.5f, 1f);0x8DA7HeartrateRaw = CallFunc_MapRangeClamped_ReturnValue_3;0x8DC2HeartbeatsVolumeRaw = 0.7f;0x8DD9Label_8DD9:0x8DD9UpdateHeartrate();0x8DE7PopFlow();0x8DE8Label_8DE8:0x8DE8HeartrateInterpSpeed = 0.15f;0x8DFFHeartrateRaw = 0f;0x8E16HeartbeatsVolumeRaw = 0.7f;0x8E2Dgoto Label_8DD9;0x8E32Label_8E32:0x8E32SmoothenHeartrate();0x8E40CallFunc_Greater_FloatFloat_ReturnValue = Greater_FloatFloat(HeartrateSmoothed, 0.05f);0x8E62if (!(CallFunc_Greater_FloatFloat_ReturnValue)) goto Label_8EFA;0x8E70HeartbeatsActive = true;0x8E7BCallFunc_GetFloatValue_ReturnValue = CURVE_Heartrate_Generic.GetFloatValue(HeartrateSmoothed);0x8EB6playerPawn.Timeline_Heartrate.SetPlayRate(CallFunc_GetFloatValue_ReturnValue);0x8EF5goto Label_1ADE;0x8EFALabel_8EFA:0x8EFAHeartbeatsActive = false;0x8F05playerPawn.Timeline_Heartrate.SetPlayRate(0f);0x8F40goto Label_1AC7;0x8F45goto Label_8E32;0x8F4AFootstepStationary = true;0x8F55goto Label_2837;0x8F5Aif (!(K2Node_CustomEvent_Idle)) goto Label_8FE7;0x8F68CallFunc_SpawnSoundAttached_ReturnValue_27 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Water/CUE_Player_Water_Swim_Idle.CUE_Player_Water_Swim_Idle, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x8FCALabel_8FCA:0x8FCASetSoakedAudioMaterial(false, FName(Water));0x8FE6PopFlow();0x8FE7Label_8FE7:0x8FE7CallFunc_SpawnSoundAttached_ReturnValue_28 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Water/CUE_Player_Water_Swim_Normal.CUE_Player_Water_Swim_Normal, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x9049CallFunc_GetSpeed_ReturnValue = playerPawn.GetSpeed();0x907FCallFunc_MapRangeUnclamped_ReturnValue_3 = MapRangeUnclamped(CallFunc_GetSpeed_ReturnValue, 0f, 112f, 0f, 1f);0x90B8CallFunc_FClamp_ReturnValue_1 = FClamp(CallFunc_MapRangeUnclamped_ReturnValue_3, 0.5f, 1f);0x90E7CallFunc_SpawnSoundAttached_ReturnValue_28.SetFloatParameter(FName(Speed), CallFunc_FClamp_ReturnValue_1, 0f, true);0x9123goto Label_8FCA;0x9128if (!(K2Node_CustomEvent_bClimbedOut)) goto Label_17C8;0x9136goto Label_1EA4;0x913BLabel_913B:0x913BCallFunc_SpawnSoundAttached_ReturnValue_30 = SpawnSoundAttached(/Game/DLC/Depths/Audio/SoundEffects/Characters/Player/Water/CUE_Player_Water_Splash.CUE_Player_Water_Splash, Audio Component, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x919DCallFunc_IsValid_ReturnValue_29 = IsValid(CallFunc_SpawnSoundAttached_ReturnValue_30);0x91BAif (!(CallFunc_IsValid_ReturnValue_29)) PopFlow();0x91C4CallFunc_FClamp_ReturnValue_2 = FClamp(K2Node_CustomEvent_fallHeight, 101f, 10000f);0x91F3CallFunc_GetWaterSubmersionDepth_ReturnValue = playerPawn.GetWaterSubmersionDepth();0x9229CallFunc_Greater_FloatFloat_ReturnValue_1 = Greater_FloatFloat(CallFunc_GetWaterSubmersionDepth_ReturnValue, 20f);0x924BCallFunc_SelectFloat_ReturnValue_4 = SelectFloat(CallFunc_FClamp_ReturnValue_2, K2Node_CustomEvent_fallHeight, CallFunc_Greater_FloatFloat_ReturnValue_1);0x9282CallFunc_SpawnSoundAttached_ReturnValue_30.SetFloatParameter(FName(fallHeight), CallFunc_SelectFloat_ReturnValue_4, 0f, true);0x92BECallFunc_GetWaterSubmersionDepth_ReturnValue_3 = playerPawn.GetWaterSubmersionDepth();0x92F4CallFunc_Less_FloatFloat_ReturnValue_3 = Less_FloatFloat(CallFunc_GetWaterSubmersionDepth_ReturnValue_3, 1f);0x9316CallFunc_SpawnSoundAttached_ReturnValue_30.SetBoolParameter(FName(Puddle), CallFunc_Less_FloatFloat_ReturnValue_3);0x934CPlayerIsDripping = false;0x9357playerPawn.SoakedDripping.FadeOut(0.1f, 0f, 1f, 0);0x93A2SetSoakedAudioMaterial(false, FName(Water));0x93BEPopFlow();0x93BFgoto Label_913B;0x93C4goto Label_185E;0x93C9PlayerIsDripping = false;0x93D4PopFlow();0x93D5Label_93D5:0x93D5if (!(PlayerIsDripping)) PopFlow();0x93DFCallFunc_GetSpeed_ReturnValue_1 = playerPawn.GetSpeed();0x9415playerPawn.SoakedDripping.SetFloatParameter(FName(Volume), CallFunc_GetSpeed_ReturnValue_1, 0f, true);0x9467PopFlow();0x9468goto Label_93D5;0x946DLabel_946D:0x946DHeartrateRaw = 0.2f;0x9484HeartbeatsVolumeRaw = 0.4f;0x949BPushFlow(Label_2007);0x94A0Label_94A0:0x94A0UpdateHeartrate();0x94AEPopFlow();0x94AFLabel_94AF:0x94AFHeartrateInterpSpeed = 1f;0x94C6goto Label_946D;0x94CBLabel_94CB:0x94CBHeartrateRaw = 0f;0x94E2HeartbeatsVolumeRaw = 0f;0x94F9goto Label_94A0;0x94FELabel_94FE:0x94FEHeartrateInterpSpeed = 0.5f;0x9515goto Label_94CB;0x951ALabel_951A:0x951AHeartrateRaw = 0f;0x9531HeartbeatsVolumeRaw = 0f;0x9548PushFlow(Label_9552);0x954Dgoto Label_94A0;0x9552Label_9552:0x9552AllowGrannyHeartbeats = false;0x955DRetriggerableDelay(this, 4f, LatentActionInfo{0x917, -485348653, FName(ExecuteUbergraph_BP_DLCPlayerAudioComponent), this});0x9593PopFlow();0x9594Label_9594:0x9594HeartrateInterpSpeed = 10f;0x95ABgoto Label_951A;0x95B0Label_95B0:0x95B0PushFlow(Label_95E9);0x95B5if (!(GrannyIsInSameRoom)) goto Label_94FE;0x95C3if (!(GrannyIsAttacking)) goto Label_95D6;0x95D1goto Label_9594;0x95D6Label_95D6:0x95D6if (!(AllowGrannyHeartbeats)) goto Label_94FE;0x95E4goto Label_94AF;0x95E9Label_95E9:0x95E9if (!(false)) PopFlow();0x95EBCallFunc_Conv_FloatToString_ReturnValue = Conv_FloatToString(HeartrateSmoothed);0x9610CallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr("Heartrate Smoothed: ", CallFunc_Conv_FloatToString_ReturnValue);0x964BAddOnScreenDebugMessage(0, CallFunc_Concat_StrStr_ReturnValue_1, LinearColor{1f, 1f, 1f, 1f}, -1f);0x968APopFlow();0x968Bif (!(GrannyIsPresent)) PopFlow();0x9695goto Label_95B0;0x969ALabel_969A:0x969Areturn;0x969C// end of script
Final0x04
void NoiseEvent__DelegateSignature(const FVector& NoiseLocation, float Loudness)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x10
void DeathMagicSnap__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 1

types with a member, parameter or interface of this type