Zdexby TheHolyOneZ
2,759 classes
Class

AAtlasActionWaypoint

: AActor : UObject
/Script/Atlas.AtlasActionWaypoint 0x0310 (784 B) align 8 inherited 0x0250 vtable /Script/Atlas
0x00x0310

Members 27

OffsetSizeNameTypeFlagsDefault
0x10OnActionStartedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnActionFinishedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnAttachFinishedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnAnimationStartedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnAnimationFinishedEventFMulticastScriptDelegate4 flags<delegate>
0x10OnAnimNotifyEventFMulticastScriptDelegate4 flags<delegate>
0x08RootSceneComponentUSceneComponent*7 flags/Script/Atlas.Default__AtlasActionWaypoint.RootComponent
0x01bEnabledbool7 flagstrue
0x01bAttachActorbool7 flagsfalse
0x01bSprintToLocationbool7 flagsfalse
0x01bForceActionbool7 flagsfalse
0x01bObserveWaypointbool7 flagsfalse
0x01bUseAtlasTriggerVolumePresetbool7 flagsfalse
0x02BE0x02padding / unreflected
0x04AcceptanceRadiusfloat7 flags10
0x04ActivationRadiusfloat7 flags100
0x01bOverrideDefaultTeleportTimebool7 flagsfalse
0x02C90x03padding / unreflected
0x04TeleportTimefloat7 flags0.1
0x01bFilterByMovementModebool7 flagsfalse
0x01MovementModeFilterEMovementMode7 flagsMOVE_Walking
0x01RootMotionMovementModeEMovementMode7 flagsMOVE_Flying
0x01ExitMovementModeEMovementMode7 flagsMOVE_Walking
0x02D40x04padding / unreflected
0x08NextActionAAtlasActionWaypoint*7 flagsnullptr
0x08AnimationUAnimationAsset*8 flagsnullptr
0x08BlendSpaceInputFVector2D6 flags{X=0, Y=0}
0x08StartSectionFName6 flagsNone
0x01bLoopbool6 flagsfalse
0x02F90x07padding / unreflected
0x08ActivationSphereUSphereComponent*Protected+7 flags/Script/Atlas.Default__AtlasActionWaypoint.ActivationSphere
0x03080x08unreflected bytes to end of AAtlasActionWaypoint
Inherited from AActor 78
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+5 flagsROLE_None
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, angularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+5 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnActorTickChangedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01910x67padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x02080x10padding / unreflected
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]
0x02280x10padding / unreflected
0x18CachedActorValuesFAtlasOptimizationVolumeActorTransient+2 flags{ReferencedComponents=[]}

Functions 13

SignatureFlagsNativeParams
void UpdateBlendSpaceInput(const FVector2D& NewInput)FinalNative+1 flags0x08
void OnBeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0xA8
void OnAttachFinished(AAtlasDLCNomeAI* Nome)EventProtected0x08
void OnAnimNotify(const FName& NotifyName, AAtlasDLCNomeAI* Nome)EventProtected0x10
void OnAnimationStarted(AAtlasDLCNomeAI* Nome, UAnimationAsset* AnimationAsset)EventProtected0x10
void OnAnimationFinished(AAtlasDLCNomeAI* Nome, UAnimationAsset* AnimationAsset)EventProtected0x10
void OnActionStarted(AAtlasDLCNomeAI* Nome)EventProtected0x08
void OnActionFinished(AAtlasDLCNomeAI* Nome)EventProtected0x08
UBlendSpaceBase* GetBlendSpace()FinalNative+1 flags0x08
UAnimSequence* GetAnimSequence()FinalNative+1 flags0x08
UAnimMontage* GetAnimMontage()FinalNative+1 flags0x08
void EnableWaypoint(bool bUpdateOverlaps)FinalNative+1 flags0x01
void DisableWaypoint()FinalNative+1 flags0x00

Used by 3

types with a member, parameter or interface of this type