Zdexby TheHolyOneZ
3,987 classes
Class

UW_CTKeyIconTexture_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Comatose/Widgets/W_CTKeyIconTexture.W_CTKeyIconTexture_C 0x02ED (749 B) align 8 inherited 0x02C0 8 scripted vtable /Game/Comatose/Widgets/W_CTKeyIconTexture
0x00x02ED

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PressedAnimUWidgetAnimation*Transient+6 flagsnullptr
0x08DefaultActionLabelUDefaultActionLabel_C*10 flagsnullptr
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
0x01Using Gamepadbool7 flagsfalse
0x02E10x03padding / unreflected
0x08My Input Action NameFName6 flagsNone
0x01Animate Keypressbool6 flagsfalse
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 8

SignatureFlagsNativeParams
void Update Using Gamepad(bool Using Gamepad)
Script12 statements · 518 bytes of bytecode
0x0000Using Gamepad = Using Gamepad;0x0013Temp_struct_Variable_2 = GameplayTag{FName(Keygroup.Gamepad)};0x0040Temp_struct_Variable_3 = GameplayTag{FName(Keygroup.KeyboardMouse)};0x006DTemp_bool_Variable_1 = Using Gamepad;0x0080DefaultActionLabel.KeyGroup = Switch(Temp_bool_Variable_1, false => Temp_struct_Variable_3, true => Temp_struct_Variable_2, default => K2Node_Select_Default_1);0x00DDTemp_struct_Variable = GameplayTagContainer{{GameplayTag{FName(Icons.Xbox)}}};0x0126Temp_struct_Variable_1 = GameplayTagContainer{{GameplayTag{FName(Icons)}}};0x016FTemp_bool_Variable = Using Gamepad;0x0182DefaultActionLabel.IconTags = Switch(Temp_bool_Variable, false => Temp_struct_Variable_1, true => Temp_struct_Variable, default => K2Node_Select_Default);0x01DFDefaultActionLabel.UpdateLabel();0x0203return;0x0205// end of script
Public0x01
void init game instance()
Script17 statements · 298 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_0117;0x0064K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0092Label_0092:0x0092CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A5K2Node_CreateDelegate_OutputDelegate.Bind(this, Update Using Gamepad);0x00BCCT Game Instance.Updated Using Gamepad += K2Node_CreateDelegate_OutputDelegate;0x00E5Update Using Gamepad(CT Game Instance.Using Gamepad);0x0112goto Label_0127;0x0117Label_0117:0x0117CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x0122goto Label_0092;0x0127Label_0127:0x0127return;0x0129// end of script
Public0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_CTKeyIconTexture(151);0x0021return;0x0023// end of script
EventPublic0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_CTKeyIconTexture(241);0x000Freturn;0x0011// end of script
EventPublic0x00
void Pressed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_CTKeyIconTexture(246);0x000Freturn;0x0011// end of script
0x00
void Released()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_CTKeyIconTexture(298);0x000Freturn;0x0011// end of script
0x00
void Init()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_CTKeyIconTexture(10);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_W_CTKeyIconTexture(int32 EntryPoint)
Script19 statements · 348 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000Ainit game instance();0x0018if (!(Animate Keypress)) goto Label_0159;0x0026K2Node_CreateDelegate_OutputDelegate.Bind(this, Pressed);0x003DListenForInputAction(My Input Action Name, 0, false, K2Node_CreateDelegate_OutputDelegate);0x005CK2Node_CreateDelegate_OutputDelegate_1.Bind(this, Released);0x0073ListenForInputAction(My Input Action Name, 1, false, K2Node_CreateDelegate_OutputDelegate_1);0x0092goto Label_0159;0x0097DefaultActionLabel.ActionName = My Input Action Name;0x00C8DefaultActionLabel.UpdateLabel();0x00ECgoto Label_0159;0x00F1goto Label_000A;0x00F6CallFunc_PlayAnimation_ReturnValue_1 = PlayAnimation(PressedAnim, 0f, 1, 0, 4f, false);0x0125goto Label_0159;0x012ACallFunc_PlayAnimation_ReturnValue = PlayAnimation(PressedAnim, 0f, 1, 1, 4f, false);0x0159Label_0159:0x0159return;0x015B// end of script
Final0x04

Used by 7

types with a member, parameter or interface of this type