Zdexby TheHolyOneZ
3,987 classes
Class

UW_ItemAction_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Comatose/Journal/ItemActions/W_ItemAction.W_ItemAction_C 0x0300 (768 B) align 8 inherited 0x02C0 6 scripted vtable /Game/Comatose/Journal/ItemActions/W_ItemAction
0x00x0300

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ActionTextUW_ComatoseText_C*10 flagsnullptr
0x08W_CTKeyIconTextureUW_CTKeyIconTexture_C*10 flagsnullptr
0x08My ActionTSubclassOf<UItemActionMaster_C>6 flagsnullptr
0x08Input NameFName6 flagsNone
0x08PlayerACT_Player_C*7 flagsnullptr
0x08My ItemTSubclassOf<UItem_Master_C>5 flagsnullptr
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 6

SignatureFlagsNativeParams
void init game instance()
Script14 statements · 189 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_00AA;0x0064K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0092Label_0092:0x0092CT Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A5goto Label_00BA;0x00AALabel_00AA:0x00AACallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x00B5goto Label_0092;0x00BALabel_00BA:0x00BAreturn;0x00BC// end of script
Public0x00
void Init Player()
Script14 statements · 194 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00AF;0x0069K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0097Label_0097:0x0097Player = CallFunc_Retrieve_Comatose_Character_Player;0x00AAgoto Label_00BF;0x00AFLabel_00AF:0x00AFCallFunc_Retrieve_Comatose_Character_Player = nullptr;0x00BAgoto Label_0097;0x00BFLabel_00BF:0x00BFreturn;0x00C1// end of script
Public0x00
void Update()
Script21 statements · 443 bytes of bytecode
0x0000PushFlow(Label_01B8);0x0005CallFunc_IsValidClass_ReturnValue = IsValidClass(My Action);0x0022if (!(CallFunc_IsValidClass_ReturnValue)) PopFlow();0x002CPushFlow(Label_0075);0x0031ActionText.Update Text(My Action.Action Name);0x0074PopFlow();0x0075Label_0075:0x0075CallFunc_IsValid_ReturnValue = IsValid(Player);0x0092if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x009CCallFunc_SpawnObject_ReturnValue = SpawnObject(My Action, this);0x00BASetObjectPropertyByName(CallFunc_SpawnObject_ReturnValue, FName(Game Instance), CT Game Instance);0x00E3SetObjectPropertyByName(CallFunc_SpawnObject_ReturnValue, FName(Player Ref), Player);0x010CSetClassPropertyByName(CallFunc_SpawnObject_ReturnValue, FName(My Item), My Item);0x0135CallFunc_SpawnObject_ReturnValue.Can Show Action(CallFunc_Can_Show_Action__);0x0162CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_Can_Show_Action__);0x0187CallFunc_SetRenderOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_Conv_BoolToDouble_ReturnValue);0x01A4SetRenderOpacity(CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);0x01B7PopFlow();0x01B8Label_01B8:0x01B8return;0x01BA// end of script
Public0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_ItemAction(43);0x0021return;0x0023// end of script
EventPublic0x01
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_ItemAction(262);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_W_ItemAction(int32 EntryPoint)
Script15 statements · 284 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000Ainit game instance();0x0018Update();0x0026goto Label_0119;0x002BUpdate();0x0039W_CTKeyIconTexture.My Input Action Name = Input Name;0x006AW_CTKeyIconTexture.DefaultActionLabel.ActionName = W_CTKeyIconTexture.My Input Action Name;0x00C7W_CTKeyIconTexture.DefaultActionLabel.UpdateLabel();0x0101goto Label_0119;0x0106Init Player();0x0114goto Label_000A;0x0119Label_0119:0x0119return;0x011B// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type