0x00x0308
Members 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | InventoryText_1 | UW_ComatoseText_C* | 10 flags | nullptr | |
| 0x08 | Map | UImage* | 10 flags | nullptr | |
| 0x08 | SwapFloor | UW_CTKeyIconTexture_C* | 10 flags | nullptr | |
| 0x08 | SwapFloorsSizebox | USizeBox* | 10 flags | nullptr | |
| 0x08 | WidgetSwitcher_0 | UWidgetSwitcher* | 10 flags | nullptr | |
| 0x08 | Map Dynamic Material Instance | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Comatose Character | ACT_Player_C* | 7 flags | nullptr | |
| 0x08 | Comatose Game Instance | UCT_GameInstance_C* | 6 flags | nullptr |
Inherited from UUserWidget 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 3 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x01CC | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E0 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 6 flags | {Left=0, Top=0, Right=0, Bottom=0} | |
| 0x04 | Priority | int32 | 7 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x020D | 0x03 | padding / unreflected | |||
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 5 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x01 | bHasScriptImplementedTick : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 1 | bool | 3 flags | true | |
| 0x0261 | 0x17 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0279 | 0x03 | padding / unreflected | |||
| 0x10 | DesiredFocusWidget | FWidgetChild | 5 flags | {WidgetName=None, WidgetPtr=nullptr} | |
| 0x028C | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 3 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 11 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 7 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | 7 flags | 1 | |
| 0x01 | PixelSnapping | EWidgetPixelSnapping | 7 flags | Inherit | |
| 0x00ED | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x0100 | 0x50 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+3 flags | [] | |
Functions 5
| Signature | Flags | Native | Params |
|---|---|---|---|
void Update Map()Script39 statements · 1,218 bytes of bytecode0x0000PushFlow(Label_04BF);0x0005CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Comatose/Map/PlayerMapManager.PlayerMapManager_C);0x0023CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0040if (!(CallFunc_IsValid_ReturnValue)) goto Label_0136;0x004EWidgetSwitcher_0.SetActiveWidgetIndex(0);0x0077PushFlow(Label_0160);0x007CCallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(Comatose Character.Current Map, /Game/Comatose/Map/MapItem_Prison/Item_Map_Prison.Item_Map_Prison_C);0x00B8CallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, CallFunc_EqualEqual_ClassClass_ReturnValue);0x00EFCallFunc_SetRenderOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x010CSwapFloorsSizebox.SetRenderOpacity(CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);0x0135PopFlow();0x0136Label_0136:0x0136WidgetSwitcher_0.SetActiveWidgetIndex(1);0x015FPopFlow();0x0160Label_0160:0x0160CallFunc_IsValidClass_ReturnValue = IsValidClass(Comatose Character.Current Map);0x0193if (!(CallFunc_IsValidClass_ReturnValue)) PopFlow();0x019DTemp_object_Variable_2 = /Game/Comatose/Map/Materials/Prison/T_Prison_2F.T_Prison_2F;0x01B0Temp_object_Variable_3 = /Game/Comatose/Map/Materials/Prison/T_Prison_1F.T_Prison_1F;0x01C3Temp_object_Variable_4 = nullptr;0x01CETemp_object_Variable_8 = /Game/Comatose/Map/Materials/PhoneList_Base_Map.PhoneList_Base_Map;0x01E1Temp_int_Variable = Comatose Game Instance.Current Map Floor;0x0212CallFunc_EqualEqual_ClassClass_ReturnValue_1 = EqualEqual_ClassClass(Comatose Character.Current Map, /Game/Comatose/Map/MapItem_Town/Item_Map_Town.Item_Map_Town_C);0x024ETemp_bool_Variable = CallFunc_EqualEqual_ClassClass_ReturnValue_1;0x0261Map Dynamic Material Instance.SetTextureParameterValue(FName(MapBackground), Switch(Temp_bool_Variable, false => Switch(Temp_int_Variable, 0 => Temp_object_Variable_4, 1 => Temp_object_Variable_3, 2 => Temp_object_Variable_2, default => K2Node_Select_Default), true => Temp_object_Variable_8, default => K2Node_Select_Default_3));0x0309Temp_object_Variable_5 = /Game/Comatose/Map/Materials/MapMarkers_RenderTarget_2F.MapMarkers_RenderTarget_2F;0x031CTemp_object_Variable_6 = /Game/Comatose/Map/Materials/MapMarkers_RenderTarget_1F.MapMarkers_RenderTarget_1F;0x032FTemp_object_Variable_7 = nullptr;0x033ATemp_int_Variable_1 = Comatose Game Instance.Current Map Floor;0x036BMap Dynamic Material Instance.SetTextureParameterValue(FName(MapMarkerLayer), Switch(Temp_int_Variable_1, 0 => Temp_object_Variable_7, 1 => Temp_object_Variable_6, 2 => Temp_object_Variable_5, default => K2Node_Select_Default_1));0x03E7Temp_object_Variable = /Game/Comatose/Map/Materials/T_MapOpacityMask.T_MapOpacityMask;0x03FATemp_object_Variable_1 = /Engine/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01.T_EV_BlankWhite_01;0x040DCallFunc_EqualEqual_ClassClass_ReturnValue_1 = EqualEqual_ClassClass(Comatose Character.Current Map, /Game/Comatose/Map/MapItem_Town/Item_Map_Town.Item_Map_Town_C);0x0449Temp_bool_Variable_1 = CallFunc_EqualEqual_ClassClass_ReturnValue_1;0x045CMap Dynamic Material Instance.SetTextureParameterValue(FName(OpacityMask), Switch(Temp_bool_Variable_1, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default_2));0x04BEPopFlow();0x04BFLabel_04BF:0x04BFreturn;0x04C1// end of script | Public | 0x00 | |
void init game instance()Script16 statements · 253 bytes of bytecode0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_00EA;0x0064K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0092Label_0092:0x0092Comatose Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A5K2Node_CreateDelegate_OutputDelegate.Bind(this, Update Map);0x00BCComatose Game Instance.Swapped Map Floor += K2Node_CreateDelegate_OutputDelegate;0x00E5goto Label_00FA;0x00EALabel_00EA:0x00EACallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x00F5goto Label_0092;0x00FALabel_00FA:0x00FAreturn;0x00FC// end of script | Public | 0x00 | |
void Init Player()Script17 statements · 272 bytes of bytecode0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00FD;0x0069K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0097Label_0097:0x0097Comatose Character = CallFunc_Retrieve_Comatose_Character_Player;0x00AAK2Node_CreateDelegate_OutputDelegate.Bind(this, Update Map);0x00C1Comatose Character.Changed Map += K2Node_CreateDelegate_OutputDelegate;0x00EAUpdate Map();0x00F8goto Label_010D;0x00FDLabel_00FD:0x00FDCallFunc_Retrieve_Comatose_Character_Player = nullptr;0x0108goto Label_0097;0x010DLabel_010D:0x010Dreturn;0x010F// end of script | Public | 0x00 | |
void Construct()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_W_Map(152);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ExecuteUbergraph_W_Map(int32 EntryPoint)Script13 statements · 174 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000Ainit game instance();0x0018CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Comatose/Map/Materials/M_Map_Master.M_Map_Master, FName(None), 0);0x0045Map Dynamic Material Instance = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0058Map.SetBrushFromMaterial(Map Dynamic Material Instance);0x0085Update Map();0x0093goto Label_00AB;0x0098Init Player();0x00A6goto Label_000A;0x00ABLabel_00AB:0x00ABreturn;0x00AD// end of script | Final | 0x04 |