Zdexby TheHolyOneZ
3,987 classes
Class

UW_Map_C

: UUserWidget : UWidget : UVisual : UObject
/Game/Comatose/Map/W_Map.W_Map_C 0x0308 (776 B) align 8 inherited 0x02C0 5 scripted vtable /Game/Comatose/Map/W_Map
0x00x0308

Members 9

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InventoryText_1UW_ComatoseText_C*10 flagsnullptr
0x08MapUImage*10 flagsnullptr
0x08SwapFloorUW_CTKeyIconTexture_C*10 flagsnullptr
0x08SwapFloorsSizeboxUSizeBox*10 flagsnullptr
0x08WidgetSwitcher_0UWidgetSwitcher*10 flagsnullptr
0x08Map Dynamic Material InstanceUMaterialInstanceDynamic*6 flagsnullptr
0x08Comatose CharacterACT_Player_C*7 flagsnullptr
0x08Comatose Game InstanceUCT_GameInstance_C*6 flagsnullptr
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 5

SignatureFlagsNativeParams
void Update Map()
Script39 statements · 1,218 bytes of bytecode
0x0000PushFlow(Label_04BF);0x0005CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/Comatose/Map/PlayerMapManager.PlayerMapManager_C);0x0023CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0040if (!(CallFunc_IsValid_ReturnValue)) goto Label_0136;0x004EWidgetSwitcher_0.SetActiveWidgetIndex(0);0x0077PushFlow(Label_0160);0x007CCallFunc_EqualEqual_ClassClass_ReturnValue = EqualEqual_ClassClass(Comatose Character.Current Map, /Game/Comatose/Map/MapItem_Prison/Item_Map_Prison.Item_Map_Prison_C);0x00B8CallFunc_SelectFloat_ReturnValue = SelectFloat(1, 0, CallFunc_EqualEqual_ClassClass_ReturnValue);0x00EFCallFunc_SetRenderOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x010CSwapFloorsSizebox.SetRenderOpacity(CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);0x0135PopFlow();0x0136Label_0136:0x0136WidgetSwitcher_0.SetActiveWidgetIndex(1);0x015FPopFlow();0x0160Label_0160:0x0160CallFunc_IsValidClass_ReturnValue = IsValidClass(Comatose Character.Current Map);0x0193if (!(CallFunc_IsValidClass_ReturnValue)) PopFlow();0x019DTemp_object_Variable_2 = /Game/Comatose/Map/Materials/Prison/T_Prison_2F.T_Prison_2F;0x01B0Temp_object_Variable_3 = /Game/Comatose/Map/Materials/Prison/T_Prison_1F.T_Prison_1F;0x01C3Temp_object_Variable_4 = nullptr;0x01CETemp_object_Variable_8 = /Game/Comatose/Map/Materials/PhoneList_Base_Map.PhoneList_Base_Map;0x01E1Temp_int_Variable = Comatose Game Instance.Current Map Floor;0x0212CallFunc_EqualEqual_ClassClass_ReturnValue_1 = EqualEqual_ClassClass(Comatose Character.Current Map, /Game/Comatose/Map/MapItem_Town/Item_Map_Town.Item_Map_Town_C);0x024ETemp_bool_Variable = CallFunc_EqualEqual_ClassClass_ReturnValue_1;0x0261Map Dynamic Material Instance.SetTextureParameterValue(FName(MapBackground), Switch(Temp_bool_Variable, false => Switch(Temp_int_Variable, 0 => Temp_object_Variable_4, 1 => Temp_object_Variable_3, 2 => Temp_object_Variable_2, default => K2Node_Select_Default), true => Temp_object_Variable_8, default => K2Node_Select_Default_3));0x0309Temp_object_Variable_5 = /Game/Comatose/Map/Materials/MapMarkers_RenderTarget_2F.MapMarkers_RenderTarget_2F;0x031CTemp_object_Variable_6 = /Game/Comatose/Map/Materials/MapMarkers_RenderTarget_1F.MapMarkers_RenderTarget_1F;0x032FTemp_object_Variable_7 = nullptr;0x033ATemp_int_Variable_1 = Comatose Game Instance.Current Map Floor;0x036BMap Dynamic Material Instance.SetTextureParameterValue(FName(MapMarkerLayer), Switch(Temp_int_Variable_1, 0 => Temp_object_Variable_7, 1 => Temp_object_Variable_6, 2 => Temp_object_Variable_5, default => K2Node_Select_Default_1));0x03E7Temp_object_Variable = /Game/Comatose/Map/Materials/T_MapOpacityMask.T_MapOpacityMask;0x03FATemp_object_Variable_1 = /Engine/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01.T_EV_BlankWhite_01;0x040DCallFunc_EqualEqual_ClassClass_ReturnValue_1 = EqualEqual_ClassClass(Comatose Character.Current Map, /Game/Comatose/Map/MapItem_Town/Item_Map_Town.Item_Map_Town_C);0x0449Temp_bool_Variable_1 = CallFunc_EqualEqual_ClassClass_ReturnValue_1;0x045CMap Dynamic Material Instance.SetTextureParameterValue(FName(OpacityMask), Switch(Temp_bool_Variable_1, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default_2));0x04BEPopFlow();0x04BFLabel_04BF:0x04BFreturn;0x04C1// end of script
Public0x00
void init game instance()
Script16 statements · 253 bytes of bytecode
0x0000CallFunc_GetGameInstance_ReturnValue = GetGameInstance(this);0x0015K2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetGameInstance_ReturnValue);0x0039K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x0056if (!(K2Node_DynamicCast_bSuccess)) goto Label_00EA;0x0064K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Game Instance(CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance);0x0092Label_0092:0x0092Comatose Game Instance = CallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance;0x00A5K2Node_CreateDelegate_OutputDelegate.Bind(this, Update Map);0x00BCComatose Game Instance.Swapped Map Floor += K2Node_CreateDelegate_OutputDelegate;0x00E5goto Label_00FA;0x00EALabel_00EA:0x00EACallFunc_Retrieve_Comatose_Game_Instance_CT_Game_Instance = nullptr;0x00F5goto Label_0092;0x00FALabel_00FA:0x00FAreturn;0x00FC// end of script
Public0x00
void Init Player()
Script17 statements · 272 bytes of bytecode
0x0000CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x001AK2Node_DynamicCast_AsBPI_Comatose_Retriever = Cast<BPI_ComatoseRetriever_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Comatose_Retriever);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00FD;0x0069K2Node_DynamicCast_AsBPI_Comatose_Retriever.Retrieve Comatose Character(CallFunc_Retrieve_Comatose_Character_Player);0x0097Label_0097:0x0097Comatose Character = CallFunc_Retrieve_Comatose_Character_Player;0x00AAK2Node_CreateDelegate_OutputDelegate.Bind(this, Update Map);0x00C1Comatose Character.Changed Map += K2Node_CreateDelegate_OutputDelegate;0x00EAUpdate Map();0x00F8goto Label_010D;0x00FDLabel_00FD:0x00FDCallFunc_Retrieve_Comatose_Character_Player = nullptr;0x0108goto Label_0097;0x010DLabel_010D:0x010Dreturn;0x010F// end of script
Public0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_Map(152);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_W_Map(int32 EntryPoint)
Script13 statements · 174 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000Ainit game instance();0x0018CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, /Game/Comatose/Map/Materials/M_Map_Master.M_Map_Master, FName(None), 0);0x0045Map Dynamic Material Instance = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0058Map.SetBrushFromMaterial(Map Dynamic Material Instance);0x0085Update Map();0x0093goto Label_00AB;0x0098Init Player();0x00A6goto Label_000A;0x00ABLabel_00AB:0x00ABreturn;0x00AD// end of script
Final0x04