Zdexby TheHolyOneZ
3,987 classes
Class

UW_SaveSlotNode_C

: UW_ComatoseWidgetElement_C : UUserWidget : UWidget : UVisual : UObject
/Game/Comatose/Saveroom/Widgets/W_SaveSlotNode.W_SaveSlotNode_C 0x0408 (1,032 B) align 8 inherited 0x038B 8 scripted vtable /Game/Comatose/Saveroom/Widgets/W_SaveSlotNode
0x00x0408

Members 14

OffsetSizeNameTypeFlagsDefault
0x038B0x05padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BorderUBorder*10 flagsnullptr
0x08CurrentobjectiveUW_ComatoseText_C*10 flagsnullptr
0x08ObjectiveScaleBoxUScaleBox*10 flagsnullptr
0x08SaveButtonUButton*10 flagsnullptr
0x08Text_CurrentDateUW_ComatoseText_C*10 flagsnullptr
0x08Text_CurrentTimeUW_ComatoseText_C*10 flagsnullptr
0x08Text_DifficultySettingUW_ComatoseText_C*10 flagsnullptr
0x08Text_SaveMapNameUW_ComatoseText_C*10 flagsnullptr
0x08Text_SaveRoomnameUW_ComatoseText_C*10 flagsnullptr
0x08Text_TotalPlayTimeUW_ComatoseText_C*10 flagsnullptr
0x04Slot Indexint327 flags0
0x03EC0x04padding / unreflected
0x08Save Game ObjectUCT_SaveGame_C*6 flagsnullptr
0x10Save Slot was SelectedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from UW_ComatoseWidgetElement_C 15
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10Request ReturnFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x01IsActivebool7 flagsfalse
0x03410x07padding / unreflected
0x10SelectedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08My ContainerUW_ComatoseWidgetContainer_C*7 flagsnullptr
0x10Selected with RefFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08CT Game InstanceUCT_GameInstance_C*6 flagsnullptr
0x08Hover SoundUSoundBase*5 flagsnullptr
0x08Confirm SoundUSoundBase*5 flagsnullptr
0x01Is Selectablebool7 flagsfalse
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01CC0x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E00x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x020D0x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02610x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02790x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x028C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x50padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 8

SignatureFlagsNativeParams
void Update Appearance()
Script64 statements · 2,696 bytes of bytecode
0x0000PushFlow(Label_0A85);0x0005PushFlow(Label_0101);0x000ACallFunc_Conv_IntToString_ReturnValue_7 = Conv_IntToString(Slot Index);0x002FCallFunc_DoesSaveGameExist_ReturnValue = DoesSaveGameExist(CallFunc_Conv_IntToString_ReturnValue_7, 0);0x0051if (!(CallFunc_DoesSaveGameExist_ReturnValue)) PopFlow();0x005BCallFunc_Conv_IntToString_ReturnValue = Conv_IntToString(Slot Index);0x0080CallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot(CallFunc_Conv_IntToString_ReturnValue, 0);0x00A2K2Node_DynamicCast_AsCT_Save_Game = Cast<CT_SaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x00C6K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsCT_Save_Game);0x00E3if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00EDSave Game Object = K2Node_DynamicCast_AsCT_Save_Game;0x0100PopFlow();0x0101Label_0101:0x0101CallFunc_IsValid_ReturnValue = IsValid(Save Game Object);0x011Eif (!(CallFunc_IsValid_ReturnValue)) goto Label_0923;0x012CCallFunc_Conv_StringToText_ReturnValue_3 = Conv_StringToText(Save Game Object.Current Save Map Name);0x0167Text_SaveMapName.Update Text(CallFunc_Conv_StringToText_ReturnValue_3);0x0194CallFunc_Conv_StringToText_ReturnValue = Conv_StringToText(Save Game Object.Current Save Room Name);0x01CFText_SaveRoomname.Update Text(CallFunc_Conv_StringToText_ReturnValue);0x01FCCurrentobjective.Update Text(Save Game Object.Current Objective);0x023FBreakDateTime(Save Game Object.Save Datetime, CallFunc_BreakDateTime_Year, CallFunc_BreakDateTime_Month, CallFunc_BreakDateTime_Day, CallFunc_BreakDateTime_Hour, CallFunc_BreakDateTime_Minute, CallFunc_BreakDateTime_Second, CallFunc_BreakDateTime_Millisecond);0x02A7CallFunc_Conv_IntToString_ReturnValue_4 = Conv_IntToString(CallFunc_BreakDateTime_Day);0x02CCCallFunc_Concat_StrStr_ReturnValue_1 = Concat_StrStr(CallFunc_Conv_IntToString_ReturnValue_4, "/");0x02F4CallFunc_Conv_IntToString_ReturnValue_5 = Conv_IntToString(CallFunc_BreakDateTime_Month);0x0319CallFunc_Concat_StrStr_ReturnValue_4 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_1, CallFunc_Conv_IntToString_ReturnValue_5);0x0347CallFunc_Concat_StrStr_ReturnValue_5 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_4, "/");0x036FCallFunc_Conv_IntToString_ReturnValue_6 = Conv_IntToString(CallFunc_BreakDateTime_Year);0x0394CallFunc_Concat_StrStr_ReturnValue_6 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_5, CallFunc_Conv_IntToString_ReturnValue_6);0x03C2CallFunc_Conv_StringToText_ReturnValue_2 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_6);0x03E7Text_CurrentDate.Update Text(CallFunc_Conv_StringToText_ReturnValue_2);0x0414BreakDateTime(Save Game Object.Save Datetime, CallFunc_BreakDateTime_Year, CallFunc_BreakDateTime_Month, CallFunc_BreakDateTime_Day, CallFunc_BreakDateTime_Hour, CallFunc_BreakDateTime_Minute, CallFunc_BreakDateTime_Second, CallFunc_BreakDateTime_Millisecond);0x047CCallFunc_Conv_IntToString_ReturnValue_1 = Conv_IntToString(CallFunc_BreakDateTime_Minute);0x04A1CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_BreakDateTime_Hour, 12);0x04CBCallFunc_Conv_IntToString_ReturnValue_2 = Conv_IntToString(CallFunc_Subtract_IntInt_ReturnValue);0x04F0CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_BreakDateTime_Hour, 11);0x0512CallFunc_Conv_IntToString_ReturnValue_3 = Conv_IntToString(CallFunc_BreakDateTime_Hour);0x0537CallFunc_SelectString_ReturnValue = SelectString("PM", "AM", CallFunc_Greater_IntInt_ReturnValue);0x0564CallFunc_SelectString_ReturnValue_1 = SelectString(CallFunc_Conv_IntToString_ReturnValue_2, CallFunc_Conv_IntToString_ReturnValue_3, CallFunc_Greater_IntInt_ReturnValue);0x059BCallFunc_Concat_StrStr_ReturnValue = Concat_StrStr(CallFunc_SelectString_ReturnValue_1, ":");0x05C3CallFunc_Concat_StrStr_ReturnValue_2 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue, CallFunc_Conv_IntToString_ReturnValue_1);0x05F1CallFunc_Concat_StrStr_ReturnValue_3 = Concat_StrStr(CallFunc_Concat_StrStr_ReturnValue_2, CallFunc_SelectString_ReturnValue);0x061FCallFunc_Conv_StringToText_ReturnValue_1 = Conv_StringToText(CallFunc_Concat_StrStr_ReturnValue_3);0x0644Text_CurrentTime.Update Text(CallFunc_Conv_StringToText_ReturnValue_1);0x0671CallFunc_AsTimespan_Timespan_ReturnValue = AsTimespan_Timespan(Save Game Object.Played Time);0x06ACText_TotalPlayTime.Update Text(CallFunc_AsTimespan_Timespan_ReturnValue);0x06D9Temp_text_Variable = FText::FromStringTable("/Game/LocalizationStringTable/MainMenuAndSave.MainMenuAndSave", "Menu-Easy");0x073FTemp_text_Variable_1 = FText::FromStringTable("/Game/LocalizationStringTable/MainMenuAndSave.MainMenuAndSave", "Menu-Normal");0x07A7Temp_text_Variable_2 = FText::FromStringTable("/Game/LocalizationStringTable/MainMenuAndSave.MainMenuAndSave", "Menu-Hard");0x080DTemp_text_Variable_3 = FText::FromStringTable("/Game/LocalizationStringTable/MainMenuAndSave.MainMenuAndSave", "Menu-Nightmare");0x0878Temp_byte_Variable = Save Game Object.Game Difficulty;0x08A9Text_DifficultySetting.Update Text(Switch(Temp_byte_Variable, 0 => Temp_text_Variable, 1 => Temp_text_Variable_1, 2 => Temp_text_Variable_2, 3 => Temp_text_Variable_3, default => K2Node_Select_Default));0x0922PopFlow();0x0923Label_0923:0x0923Text_TotalPlayTime.SetVisibility(2);0x0949Text_DifficultySetting.SetVisibility(2);0x096FText_CurrentTime.SetVisibility(2);0x0995Text_CurrentDate.SetVisibility(2);0x09BBObjectiveScaleBox.SetVisibility(2);0x09E1Text_SaveRoomname.SetVisibility(2);0x0A07Text_SaveMapName.Update Text(FText::FromStringTable("/Game/LocalizationStringTable/MainMenuAndSave.MainMenuAndSave", "Save-EmptySlot"));0x0A84PopFlow();0x0A85Label_0A85:0x0A85return;0x0A87// end of script
Public0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_W_SaveSlotNode(29);0x0021return;0x0023// end of script
EventPublic0x01
void BndEvt__W_SaveSlotNode_SaveButton_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_SaveSlotNode(119);0x000Freturn;0x0011// end of script
0x00
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_W_SaveSlotNode(124);0x0033return;0x0035// end of script
EventPublic0x3C
void Selected Event()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_SaveSlotNode(303);0x000Freturn;0x0011// end of script
0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_W_SaveSlotNode(336);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_W_SaveSlotNode(int32 EntryPoint)
Script25 statements · 354 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AInput Action - Confirm();0x0018goto Label_015F;0x001DPreConstruct(K2Node_Event_IsDesignTime);0x0030goto Label_015F;0x0035Label_0035:0x0035K2Node_CreateDelegate_OutputDelegate.Bind(this, Selected Event);0x004CSelected += K2Node_CreateDelegate_OutputDelegate;0x005Fgoto Label_015F;0x0064Label_0064:0x0064Update Appearance();0x0072goto Label_0035;0x0077goto Label_000A;0x007CTick(K2Node_Event_MyGeometry, K2Node_Event_InDeltaTime);0x0098CallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.701102f, 0.701102f, 0.701102f, 1f}, LinearColor{0.442708f, 0.442708f, 0.442708f, 1f}, IsActive);0x0101Border.SetBrushColor(CallFunc_SelectColor_ReturnValue);0x012Agoto Label_015F;0x012FSave Slot was Selected.Broadcast(Slot Index);0x014Bgoto Label_015F;0x0150Construct();0x015Agoto Label_0064;0x015FLabel_015F:0x015Freturn;0x0161// end of script
Final0x04
void Save Slot was Selected__DelegateSignature(int32 Slot Index)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x04