Zdexby TheHolyOneZ
3,987 classes
Class

UCT_SaveGame_C

: USaveGame : UObject
/Game/Comatose/MainClasses/CT_SaveGame.CT_SaveGame_C 0x04C0 (1,216 B) align 16 inherited 0x0028 vtable /Game/Comatose/MainClasses/CT_SaveGame
0x00x04C0

Members 44

OffsetSizeNameTypeFlagsDefault
0x04Playtimeint327 flags0
0x002C0x04padding / unreflected
0x08Save DatetimeFDateTime6 flags{}
0x50Save And Load Object DataFST_SaveAndLoadItemCompound4 flags{SaveandLoadItems_6_55F88A32476C649E097A738A1B14CF04=<TMap>}
0x50Pigface DataTMap<FString, FGIData_SingleEnemyPosition>3 flags<TMap>
0x08Pigface revive timerdouble7 flags-1
0x01Using Gamepadbool7 flagsfalse
0x00E10x03padding / unreflected
0x04Current Map Floorint327 flags1
0x18Current ObjectiveFText3 flags<FText>
0x10Player InventoryTArray<FST_Item>3 flags[10 items]
0x10Notes InventoryTArray<FST_Item>3 flags[]
0x10Persistant Map Marker DataTArray<FST_MapMarkerInfo>3 flags[]
0x08Player Current Healthdouble7 flags-1
0x01Flashlight Statebool7 flagsfalse
0x01390x07padding / unreflected
0x08Equipped WeaponTSubclassOf<UWeaponComponent_Master_C>6 flagsnullptr
0x50Player Clip AmmoTMap<TSubclassOf<UWeaponComponent_Master_C>, int32>3 flags<TMap>
0x10Already Watched CutscenesTArray<FString>3 flags[]
0x10Items Known to PlayerTArray<TSubclassOf<UItem_Master_C>>3 flags[]
0x04Current Journal Tabint327 flags0
0x01BC0x04padding / unreflected
0x08Played TimeFTimespan6 flags{}
0x10Level to Load IntoFString5 flags""
0x01D80x08padding / unreflected
0x60Player transform to LoadFTransform6 flags{Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0…
0x60Initial Camera TransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01Game DifficultyEnum_GameDifficulty7 flagsNewEnumerator0
0x02A10x07padding / unreflected
0x18Light bulb Puzzle - Safe CombinationFVector7 flags{X=-1, Y=-1, Z=-1}
0x50Gun UpgradesTMap<TSubclassOf<UGun_Upgrade_Master_C>, int32>3 flags<TMap>
0x50Meele Weapons Durability StatusTMap<TSubclassOf<UWeaponComponent_Master_C>, double>3 flags<TMap>
0x10Transitioning Map From Laura's Room NameFString5 flags""
0x10Current Save Map NameFString5 flags""
0x10Current Save Room NameFString5 flags""
0x18Wardens Office - Keypad CombinationFVector7 flags{X=0, Y=0, Z=0}
0x10Diary EntriesTArray<FText>3 flags[]
0x08Current Player Scoredouble7 flags0
0x08Last Equipped Meele WeaponTSubclassOf<UWeaponComponent_Master_C>6 flagsnullptr
0x50Door Visual representation DataTMap<FVector, FST_DoorVisualRepresentation>3 flags<TMap>
0x10Already Seen tutorialsTArray<TSubclassOf<UTutorialObject_Master_C>>3 flags[]
0x01Lighter Statebool7 flagsfalse
0x04290x07padding / unreflected
0x50Sub ObjectivesTMap<FName, FText>3 flags<TMap>
0x08Current Town Environment Handler PresetUEnvironmentPreset_DataAsset_C*6 flags/Game/Comatose/MainClasses/EnvironmentHandler/Presets/Exter…
0x01Lurker Left Alivebool7 flagsfalse
0x01Chapter 1 - Night Timebool7 flagstrue
0x048A0x06padding / unreflected
0x10Already Cleared Sub ObjectivesTArray<FName>3 flags[]
0x04Chapter 1 - Current Collected Cruzeiroint327 flags0
0x04A40x04padding / unreflected
0x10Already Played DialogsTArray<TSubclassOf<UDialogObject_C>>3 flags[]
0x08Current Save Map SublevelFName6 flagsNone

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Used by 1

types with a member, parameter or interface of this type