| 0x04 | Playtime | int32 | 7 flags | 0 |
| 0x002C | 0x04 | padding / unreflected |
| 0x08 | Save Datetime | FDateTime | 6 flags | {} |
| 0x50 | Save And Load Object Data | FST_SaveAndLoadItemCompound | 4 flags | {SaveandLoadItems_6_55F88A32476C649E097A738A1B14CF04=<TMap>} |
| 0x50 | Pigface Data | TMap<FString, FGIData_SingleEnemyPosition> | 3 flags | <TMap> |
| 0x08 | Pigface revive timer | double | 7 flags | -1 |
| 0x01 | Using Gamepad | bool | 7 flags | false |
| 0x00E1 | 0x03 | padding / unreflected |
| 0x04 | Current Map Floor | int32 | 7 flags | 1 |
| 0x18 | Current Objective | FText | 3 flags | <FText> |
| 0x10 | Player Inventory | TArray<FST_Item> | 3 flags | [10 items] |
| 0x10 | Notes Inventory | TArray<FST_Item> | 3 flags | [] |
| 0x10 | Persistant Map Marker Data | TArray<FST_MapMarkerInfo> | 3 flags | [] |
| 0x08 | Player Current Health | double | 7 flags | -1 |
| 0x01 | Flashlight State | bool | 7 flags | false |
| 0x0139 | 0x07 | padding / unreflected |
| 0x08 | Equipped Weapon | TSubclassOf<UWeaponComponent_Master_C> | 6 flags | nullptr |
| 0x50 | Player Clip Ammo | TMap<TSubclassOf<UWeaponComponent_Master_C>, int32> | 3 flags | <TMap> |
| 0x10 | Already Watched Cutscenes | TArray<FString> | 3 flags | [] |
| 0x10 | Items Known to Player | TArray<TSubclassOf<UItem_Master_C>> | 3 flags | [] |
| 0x04 | Current Journal Tab | int32 | 7 flags | 0 |
| 0x01BC | 0x04 | padding / unreflected |
| 0x08 | Played Time | FTimespan | 6 flags | {} |
| 0x10 | Level to Load Into | FString | 5 flags | "" |
| 0x01D8 | 0x08 | padding / unreflected |
| 0x60 | Player transform to Load | FTransform | 6 flags | {Rotation={X=0, Y=-0, Z=0, W=1}, Translation={X=0, Y=0, Z=0… |
| 0x60 | Initial Camera Transform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |
| 0x01 | Game Difficulty | Enum_GameDifficulty | 7 flags | NewEnumerator0 |
| 0x02A1 | 0x07 | padding / unreflected |
| 0x18 | Light bulb Puzzle - Safe Combination | FVector | 7 flags | {X=-1, Y=-1, Z=-1} |
| 0x50 | Gun Upgrades | TMap<TSubclassOf<UGun_Upgrade_Master_C>, int32> | 3 flags | <TMap> |
| 0x50 | Meele Weapons Durability Status | TMap<TSubclassOf<UWeaponComponent_Master_C>, double> | 3 flags | <TMap> |
| 0x10 | Transitioning Map From Laura's Room Name | FString | 5 flags | "" |
| 0x10 | Current Save Map Name | FString | 5 flags | "" |
| 0x10 | Current Save Room Name | FString | 5 flags | "" |
| 0x18 | Wardens Office - Keypad Combination | FVector | 7 flags | {X=0, Y=0, Z=0} |
| 0x10 | Diary Entries | TArray<FText> | 3 flags | [] |
| 0x08 | Current Player Score | double | 7 flags | 0 |
| 0x08 | Last Equipped Meele Weapon | TSubclassOf<UWeaponComponent_Master_C> | 6 flags | nullptr |
| 0x50 | Door Visual representation Data | TMap<FVector, FST_DoorVisualRepresentation> | 3 flags | <TMap> |
| 0x10 | Already Seen tutorials | TArray<TSubclassOf<UTutorialObject_Master_C>> | 3 flags | [] |
| 0x01 | Lighter State | bool | 7 flags | false |
| 0x0429 | 0x07 | padding / unreflected |
| 0x50 | Sub Objectives | TMap<FName, FText> | 3 flags | <TMap> |
| 0x08 | Current Town Environment Handler Preset | UEnvironmentPreset_DataAsset_C* | 6 flags | /Game/Comatose/MainClasses/EnvironmentHandler/Presets/Exter… |
| 0x01 | Lurker Left Alive | bool | 7 flags | false |
| 0x01 | Chapter 1 - Night Time | bool | 7 flags | true |
| 0x048A | 0x06 | padding / unreflected |
| 0x10 | Already Cleared Sub Objectives | TArray<FName> | 3 flags | [] |
| 0x04 | Chapter 1 - Current Collected Cruzeiro | int32 | 7 flags | 0 |
| 0x04A4 | 0x04 | padding / unreflected |
| 0x10 | Already Played Dialogs | TArray<TSubclassOf<UDialogObject_C>> | 3 flags | [] |
| 0x08 | Current Save Map Sublevel | FName | 6 flags | None |