0x00x02E0
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x10 | My Item | FST_Item | 5 flags | {ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6=nullptr, Quan… | |
| 0x08 | Spawned Widget Component | UWidgetComponent* | 7 flags | nullptr | |
| 0x08 | My Item Widget | UW_InventoryItem_C* | 7 flags | nullptr | |
| 0x08 | My Static Mesh component | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x08 | My Player | ACT_Player_C* | 7 flags | nullptr | |
| 0x08 | My Inventory Note Component | UInventoryNoteComponent_C* | 7 flags | nullptr |
Inherited from USceneComponent 29
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PhysicsVolume | TWeakObjectPtr<APhysicsVolume> | Transient+6 flags | nullptr | |
| 0x08 | AttachParent | USceneComponent* | NetRepNotify+7 flags | nullptr | |
| 0x08 | AttachSocketName | FName | NetRepNotify+5 flags | None | |
| 0x10 | AttachChildren | TArray<USceneComponent*> | NetTransient+6 flags | [] | |
| 0x10 | ClientAttachedChildren | TArray<USceneComponent*> | Transient+5 flags | [] | |
| 0x00E0 | 0x48 | padding / unreflected | |||
| 0x18 | RelativeLocation | FVector | NetRepNotify+8 flags | {X=0, Y=0, Z=0} | |
| 0x18 | RelativeRotation | FRotator | NetRepNotify+7 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | RelativeScale3D | FVector | NetRepNotify+8 flags | {X=1, Y=1, Z=1} | |
| 0x18 | ComponentVelocity | FVector | 5 flags | {X=0, Y=0, Z=0} | |
| 0x01 | bComponentToWorldUpdated : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bAbsoluteLocation : 1bit 2 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteRotation : 1bit 3 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bAbsoluteScale : 1bit 4 | bool | NetRepNotify+6 flags | false | |
| 0x01 | bVisible : 1bit 5 | bool | NetRepNotify+6 flags | true | |
| 0x01 | bShouldBeAttached : 1bit 6 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapLocationWhenAttached : 1bit 7 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapRotationWhenAttached : 1bit 0 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldSnapScaleWhenAttached : 1bit 1 | bool | NetTransient+3 flags | false | |
| 0x01 | bShouldUpdatePhysicsVolume : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bHiddenInGame : 1bit 3 | bool | 7 flags | false | |
| 0x01 | bBoundsChangeTriggersStreamingDataRebuild : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bUseAttachParentBound : 1bit 5 | bool | 6 flags | false | |
| 0x01 | bComputeFastLocalBounds : 1bit 6 | bool | 3 flags | false | |
| 0x01 | bComputeBoundsOnceForGame : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bComputedBoundsOnceForGame : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bIsNotRenderAttachmentRoot : 1bit 1 | bool | 3 flags | false | |
| 0x01 | Mobility | EComponentMobility | Net+8 flags | Movable | |
| 0x01 | DetailMode | EDetailMode | 9 flags | DM_Low | |
| 0x01 | PhysicsVolumeChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+7 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 4 | bool | Protected+9 flags | false | |
| 0x01 | bReplicates : 1bit 5 | bool | Net+7 flags | false | |
| 0x0089 | 0x01 | padding / unreflected | |||
| 0x01 | bAutoActivate : 1bit 1 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 2 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 5 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 7 | bool | 6 flags | false | |
| 0x008B | 0x02 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void Attempt Destroy Component(UActorComponent* Component to attempt)Script6 statements · 91 bytes of bytecode0x0000CallFunc_IsValid_ReturnValue = IsValid(Component to attempt);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0058;0x002BMy Player.Request Component Destruction(Component to attempt);0x0058Label_0058:0x0058return;0x005A// end of script | Public | 0x08 | |
void Update Item Data(const FST_Item& New data)Script4 statements · 84 bytes of bytecode0x0000My Item = New data;0x001BMy Item Widget.Re Construct(My Item.Quantity_5_475A14464E8BA5532E5366871026D961);0x0051return;0x0053// end of script | Public | 0x10 | |
void Generate Mesh Or Note()Script28 statements · 1,158 bytes of bytecode0x0000K2Node_ClassDynamicCast_AsNote_Master = Cast<Note_Master_C>(My Item.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6);0x002DK2Node_ClassDynamicCast_bSuccess = Cast<1>(K2Node_ClassDynamicCast_AsNote_Master);0x004Aif (!(K2Node_ClassDynamicCast_bSuccess)) goto Label_0265;0x0058CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(0.05, 0.05, 0.05));0x00BFCallFunc_GetOwner_ReturnValue = GetOwner();0x00D3CallFunc_AddComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.AddComponentByClass(/Game/Comatose/Notes/Logic/InventoryNoteComponent.InventoryNoteComponent_C, false, CallFunc_MakeTransform_ReturnValue, true);0x0111SetClassPropertyByName(CallFunc_AddComponentByClass_ReturnValue, FName(My Note), K2Node_ClassDynamicCast_AsNote_Master);0x013ACallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(0.05, 0.05, 0.05));0x01A1CallFunc_GetOwner_ReturnValue = GetOwner();0x01B5CallFunc_GetOwner_ReturnValue.FinishAddComponent(CallFunc_AddComponentByClass_ReturnValue, false, CallFunc_MakeTransform_ReturnValue);0x01E8My Inventory Note Component = CallFunc_AddComponentByClass_ReturnValue;0x01FBCallFunc_K2_AttachToComponent_ReturnValue_1 = My Inventory Note Component.K2_AttachToComponent(this, FName(None), 2, 2, 1, true);0x023AMy Inventory Note Component.SetCollisionEnabled(0);0x0260goto Label_0483;0x0265Label_0265:0x0265CallFunc_GetOwner_ReturnValue_1 = GetOwner();0x0279CallFunc_AddComponentByClass_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1.AddComponentByClass(/Script/Engine.StaticMeshComponent, false, FTransform(...), false);0x02FFMy Static Mesh component = CallFunc_AddComponentByClass_ReturnValue_1;0x0312My Static Mesh component.SetLightingChannels(false, false, false);0x0335CallFunc_K2_AttachToComponent_ReturnValue = My Static Mesh component.K2_AttachToComponent(this, FName(None), 2, 2, 2, true);0x0374My Static Mesh component.SetCollisionEnabled(0);0x039ACallFunc_SetStaticMesh_ReturnValue = My Static Mesh component.SetStaticMesh(My Item.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6.Item 3D model);0x03F0My Static Mesh component.SetCastShadow(false);0x0411CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(My Item.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6.Custom Emissive Value for 3D model);0x044DMy Static Mesh component.SetScalarParameterValueOnMaterials(FName(Emissive), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x0483Label_0483:0x0483return;0x0485// end of script | Public | 0x00 | |
void Generate Widget()Script15 statements · 606 bytes of bytecode0x0000CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Comatose/Journal/InventorySetup/W_InventoryItem.W_InventoryItem_C, nullptr);0x0035SetIntPropertyByName(CallFunc_Create_ReturnValue, FName(Quantity), My Item.Quantity_5_475A14464E8BA5532E5366871026D961);0x0067My Item Widget = CallFunc_Create_ReturnValue;0x007ACallFunc_GetOwner_ReturnValue = GetOwner();0x008ECallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x00F5CallFunc_AddComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.AddComponentByClass(/Script/UMG.WidgetComponent, false, CallFunc_MakeTransform_ReturnValue, false);0x0133Spawned Widget Component = CallFunc_AddComponentByClass_ReturnValue;0x0146CallFunc_K2_AttachToComponent_ReturnValue = Spawned Widget Component.K2_AttachToComponent(this, FName(None), 2, 2, 2, true);0x0185Spawned Widget Component.SetWidget(My Item Widget);0x01B2Spawned Widget Component.SetWidgetSpace(1);0x01D4Spawned Widget Component.SetDrawSize(Vector2D{400, 330});0x0214Spawned Widget Component.SetCastShadow(false);0x0235Spawned Widget Component.SetCollisionEnabled(0);0x025Breturn;0x025D// end of script | Public | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_InventoryItemComponent(38);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_InventoryItemComponent(71);0x0021return;0x0023// end of script | EventPublic | 0x01 | |
void ExecuteUbergraph_InventoryItemComponent(int32 EntryPoint)Script13 statements · 125 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000AAttempt Destroy Component(My Inventory Note Component);0x0021goto Label_007A;0x0026Generate Widget();0x0034Generate Mesh Or Note();0x0042goto Label_007A;0x0047Attempt Destroy Component(My Static Mesh component);0x005EAttempt Destroy Component(Spawned Widget Component);0x0075goto Label_000A;0x007ALabel_007A:0x007Areturn;0x007C// end of script | Final | 0x04 |