Zdexby TheHolyOneZ
3,987 classes
Class

UInventoryItemComponent_C

: USceneComponent : UActorComponent : UObject
/Game/Comatose/Journal/InventorySetup/InventoryItemComponent.InventoryItemComponent_C 0x02E0 (736 B) align 16 inherited 0x02A0 7 scripted vtable /Game/Comatose/Journal/InventorySetup/InventoryItemComponent
0x00x02E0

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x10My ItemFST_Item5 flags{ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6=nullptr, Quan…
0x08Spawned Widget ComponentUWidgetComponent*7 flagsnullptr
0x08My Item WidgetUW_InventoryItem_C*7 flagsnullptr
0x08My Static Mesh componentUStaticMeshComponent*7 flagsnullptr
0x08My PlayerACT_Player_C*7 flagsnullptr
0x08My Inventory Note ComponentUInventoryNoteComponent_C*7 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+6 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+5 flags[]
0x00E00x48padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+7 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 4boolProtected+9 flagsfalse
0x01bReplicates : 1bit 5boolNet+7 flagsfalse
0x00890x01padding / unreflected
0x01bAutoActivate : 1bit 1bool6 flagsfalse
0x01bIsActive : 1bit 2boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 3bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 5boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 7bool6 flagsfalse
0x008B0x02padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 7

SignatureFlagsNativeParams
void Attempt Destroy Component(UActorComponent* Component to attempt)
Script6 statements · 91 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(Component to attempt);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0058;0x002BMy Player.Request Component Destruction(Component to attempt);0x0058Label_0058:0x0058return;0x005A// end of script
Public0x08
void Update Item Data(const FST_Item& New data)
Script4 statements · 84 bytes of bytecode
0x0000My Item = New data;0x001BMy Item Widget.Re Construct(My Item.Quantity_5_475A14464E8BA5532E5366871026D961);0x0051return;0x0053// end of script
Public0x10
void Generate Mesh Or Note()
Script28 statements · 1,158 bytes of bytecode
0x0000K2Node_ClassDynamicCast_AsNote_Master = Cast<Note_Master_C>(My Item.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6);0x002DK2Node_ClassDynamicCast_bSuccess = Cast<1>(K2Node_ClassDynamicCast_AsNote_Master);0x004Aif (!(K2Node_ClassDynamicCast_bSuccess)) goto Label_0265;0x0058CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(0.05, 0.05, 0.05));0x00BFCallFunc_GetOwner_ReturnValue = GetOwner();0x00D3CallFunc_AddComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.AddComponentByClass(/Game/Comatose/Notes/Logic/InventoryNoteComponent.InventoryNoteComponent_C, false, CallFunc_MakeTransform_ReturnValue, true);0x0111SetClassPropertyByName(CallFunc_AddComponentByClass_ReturnValue, FName(My Note), K2Node_ClassDynamicCast_AsNote_Master);0x013ACallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(0.05, 0.05, 0.05));0x01A1CallFunc_GetOwner_ReturnValue = GetOwner();0x01B5CallFunc_GetOwner_ReturnValue.FinishAddComponent(CallFunc_AddComponentByClass_ReturnValue, false, CallFunc_MakeTransform_ReturnValue);0x01E8My Inventory Note Component = CallFunc_AddComponentByClass_ReturnValue;0x01FBCallFunc_K2_AttachToComponent_ReturnValue_1 = My Inventory Note Component.K2_AttachToComponent(this, FName(None), 2, 2, 1, true);0x023AMy Inventory Note Component.SetCollisionEnabled(0);0x0260goto Label_0483;0x0265Label_0265:0x0265CallFunc_GetOwner_ReturnValue_1 = GetOwner();0x0279CallFunc_AddComponentByClass_ReturnValue_1 = CallFunc_GetOwner_ReturnValue_1.AddComponentByClass(/Script/Engine.StaticMeshComponent, false, FTransform(...), false);0x02FFMy Static Mesh component = CallFunc_AddComponentByClass_ReturnValue_1;0x0312My Static Mesh component.SetLightingChannels(false, false, false);0x0335CallFunc_K2_AttachToComponent_ReturnValue = My Static Mesh component.K2_AttachToComponent(this, FName(None), 2, 2, 2, true);0x0374My Static Mesh component.SetCollisionEnabled(0);0x039ACallFunc_SetStaticMesh_ReturnValue = My Static Mesh component.SetStaticMesh(My Item.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6.Item 3D model);0x03F0My Static Mesh component.SetCastShadow(false);0x0411CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(My Item.ItemClass_2_CD9CCF264C0DB16FB0FA5ABFB0E2B5C6.Custom Emissive Value for 3D model);0x044DMy Static Mesh component.SetScalarParameterValueOnMaterials(FName(Emissive), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x0483Label_0483:0x0483return;0x0485// end of script
Public0x00
void Generate Widget()
Script15 statements · 606 bytes of bytecode
0x0000CallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(this, /Game/Comatose/Journal/InventorySetup/W_InventoryItem.W_InventoryItem_C, nullptr);0x0035SetIntPropertyByName(CallFunc_Create_ReturnValue, FName(Quantity), My Item.Quantity_5_475A14464E8BA5532E5366871026D961);0x0067My Item Widget = CallFunc_Create_ReturnValue;0x007ACallFunc_GetOwner_ReturnValue = GetOwner();0x008ECallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x00F5CallFunc_AddComponentByClass_ReturnValue = CallFunc_GetOwner_ReturnValue.AddComponentByClass(/Script/UMG.WidgetComponent, false, CallFunc_MakeTransform_ReturnValue, false);0x0133Spawned Widget Component = CallFunc_AddComponentByClass_ReturnValue;0x0146CallFunc_K2_AttachToComponent_ReturnValue = Spawned Widget Component.K2_AttachToComponent(this, FName(None), 2, 2, 2, true);0x0185Spawned Widget Component.SetWidget(My Item Widget);0x01B2Spawned Widget Component.SetWidgetSpace(1);0x01D4Spawned Widget Component.SetDrawSize(Vector2D{400, 330});0x0214Spawned Widget Component.SetCastShadow(false);0x0235Spawned Widget Component.SetCollisionEnabled(0);0x025Breturn;0x025D// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_InventoryItemComponent(38);0x000Freturn;0x0011// end of script
EventPublic0x00
void ReceiveEndPlay(const EEndPlayReason& EndPlayReason)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_EndPlayReason = EndPlayReason;0x0012ExecuteUbergraph_InventoryItemComponent(71);0x0021return;0x0023// end of script
EventPublic0x01
void ExecuteUbergraph_InventoryItemComponent(int32 EntryPoint)
Script13 statements · 125 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000AAttempt Destroy Component(My Inventory Note Component);0x0021goto Label_007A;0x0026Generate Widget();0x0034Generate Mesh Or Note();0x0042goto Label_007A;0x0047Attempt Destroy Component(My Static Mesh component);0x005EAttempt Destroy Component(Spawned Widget Component);0x0075goto Label_000A;0x007ALabel_007A:0x007Areturn;0x007C// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type