Zdexby TheHolyOneZ
2,942 classes
Class

ABP_ProjectileBase_C

: AActor : UObject
/Game/Blueprints/Projectiles/BP_ProjectileBase.BP_ProjectileBase_C 0x0358 (856 B) align 8 inherited 0x0290 16 scripted vtable /Game/Blueprints/Projectiles/BP_ProjectileBase
implements IBPI_Combat_C
0x00x0358

Members 15

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08NiagaraUNiagaraComponent*6 flagsnullptr
0x08HitBoxUCapsuleComponent*6 flagsnullptr
0x08EnvColliderUSphereComponent*6 flagsnullptr
0x08ProjectileMovementUProjectileMovementComponent*6 flagsnullptr
0x48Hitbox InfoFST_HitboxData5 flags{Damage_15_2068E77745C092F1FC7634A91107BEAB=5, HitStopDurat…
0x08hitConfirmVFXUNiagaraSystem*6 flags/Game/VFX/Systems/NS_BasicBurst.NS_BasicBurst
0x08hitConfirmCueUSoundBase*6 flagsnullptr
0x08hitEnvVFXUNiagaraSystem*6 flags/Game/VFX/Systems/NS_BasicBurst.NS_BasicBurst
0x08hitEnvCueUSoundBase*6 flagsnullptr
0x08TargetActorAActor*7 flagsnullptr
0x01canBeReflected?bool7 flagstrue
0x03290x07padding / unreflected
0x08previous instigatorAPawn*7 flagsnullptr
0x01can be hit?bool7 flagstrue
0x03390x07padding / unreflected
0x18reflectionPointFVector7 flags{X=0, Y=0, Z=0}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 16

SignatureFlagsNativeParams
void BPI_CreateHitboxes()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ProjectileBase(542);0x000Freturn;0x0011// end of script
Public0x00
void BPI_CombatDeath(double dissolveDelay)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_dissolveDelay = dissolveDelay;0x0012ExecuteUbergraph_BP_ProjectileBase(543);0x0021return;0x0023// end of script
Public0x08
void BPI_PerformDamageResponse(const EN_DamageType& DamageType, const FVector& attackDirection)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DamageType = DamageType;0x0012PersistentFrame.K2Node_Event_attackDirection = attackDirection;0x0024ExecuteUbergraph_BP_ProjectileBase(544);0x0033return;0x0035// end of script
Public0x20
void BPI_EndActiveFrames()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ProjectileBase(545);0x000Freturn;0x0011// end of script
Public0x00
void BPI_TryParry(AActor* Attacker, const FST_HitboxData& HitboxInfo, const FVector& ForwardVector, const FVector& QueryLocation, bool Knockback?)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Attacker_1 = Attacker;0x0012PersistentFrame.K2Node_Event_HitboxInfo_1 = HitboxInfo;0x0024PersistentFrame.K2Node_Event_ForwardVector_1 = ForwardVector;0x0036PersistentFrame.K2Node_Event_QueryLocation_1 = QueryLocation;0x0048PersistentFrame.K2Node_Event_Knockback_ = Knockback?;0x005AExecuteUbergraph_BP_ProjectileBase(546);0x0069return;0x006B// end of script
Public0x81
void BPI_TouchHazard(const FVector& Location)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Location = Location;0x0012ExecuteUbergraph_BP_ProjectileBase(547);0x0021return;0x0023// end of script
Public0x18
void BPI_ContactDamageResponse()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ProjectileBase(548);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ProjectileBase(549);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_Projectile_Capsule_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_ProjectileBase(705);0x007Breturn;0x007D// end of script
0x108
void BPI_ConfirmAttack(AActor* HitPerson, const EN_HitResponse& EnemiesHitResponse, const FVector& ConfirmLocation, bool providesBounce?, bool providesPower?)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_HitPerson = HitPerson;0x0012PersistentFrame.K2Node_Event_EnemiesHitResponse = EnemiesHitResponse;0x0024PersistentFrame.K2Node_Event_ConfirmLocation = ConfirmLocation;0x0036PersistentFrame.K2Node_Event_providesBounce_ = providesBounce?;0x0048PersistentFrame.K2Node_Event_providesPower_ = providesPower?;0x005AExecuteUbergraph_BP_ProjectileBase(1408);0x0069return;0x006B// end of script
Public0x2A
void BndEvt__BP_Projectile_EnvCollider_K2Node_ComponentBoundEvent_1_ComponentHitSignature__DelegateSignature(UPrimitiveComponent* HitComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, const FVector& NormalImpulse, FHitResult& hit)
Script8 statements · 108 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_HitComponent = HitComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_NormalImpulse = NormalImpulse;0x0048PersistentFrame.K2Node_ComponentBoundEvent_Hit = hit;0x005AExecuteUbergraph_BP_ProjectileBase(1736);0x0069return;0x006B// end of script
0x118
void startDestroy(const FVector& Location)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Location = Location;0x0012ExecuteUbergraph_BP_ProjectileBase(2218);0x0021return;0x0023// end of script
0x18
void BPI_TryDamage(AActor* Attacker, const FST_HitboxData& HitboxInfo, const FVector& ForwardVector, const FVector& QueryLocation)
Script7 statements · 90 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Attacker = Attacker;0x0012PersistentFrame.K2Node_Event_HitboxInfo = HitboxInfo;0x0024PersistentFrame.K2Node_Event_ForwardVector = ForwardVector;0x0036PersistentFrame.K2Node_Event_QueryLocation = QueryLocation;0x0048ExecuteUbergraph_BP_ProjectileBase(2399);0x0057return;0x0059// end of script
Public0x80
void CustomHit(bool Environmental)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Environmental = Environmental;0x0012ExecuteUbergraph_BP_ProjectileBase(2723);0x0021return;0x0023// end of script
0x01
void On Reflected()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ProjectileBase(3010);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_ProjectileBase(int32 EntryPoint)
Script126 statements · 3,018 bytes of bytecode
0x0000PushFlow(Label_0BC7);0x0005goto [EntryPoint];0x000FCustomTimeDilation = 1f;0x0026PopFlow();0x0027Label_0027:0x0027CallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Audio/Sounds/Cue_reflectProjectile.Cue_reflectProjectile, reflectionPoint, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x0079CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/VFX/Emitters/NE_ShineStar_System.NE_ShineStar_System, reflectionPoint, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x00D7PopFlow();0x00D8Label_00D8:0x00D8FlushNetDormancy();0x00E2Instigator = K2Node_DynamicCast_AsPawn;0x00F5MarkPropertyDirtyFromRepIndex(this, 9, FName(Instigator));0x0112K2Node_DynamicCast_AsBPI_Combat_2 = Cast<BPI_Combat_C>(K2Node_Event_Attacker);0x0136K2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Combat_2);0x0153if (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0194;0x0161K2Node_DynamicCast_AsBPI_Combat_2.BPI_ConfirmAttack(this, 0, K2Node_Event_QueryLocation, true, false);0x0194Label_0194:0x0194PushFlow(Label_01E7);0x0199CustomTimeDilation = 0f;0x01B0RetriggerableDelay(this, 0.15f, LatentActionInfo{0xF, -2005924276, FName(ExecuteUbergraph_BP_ProjectileBase), this});0x01E6PopFlow();0x01E7Label_01E7:0x01E7if (!(canBeReflected?)) PopFlow();0x01F1On Reflected();0x01FFPopFlow();0x0200K2_DestroyActor();0x020EPopFlow();0x020FK2_DestroyActor();0x021DPopFlow();0x021EPopFlow();0x021FPopFlow();0x0220PopFlow();0x0221PopFlow();0x0222PopFlow();0x0223PopFlow();0x0224PopFlow();0x0225CallFunc_IsValid_ReturnValue_1 = IsValid(TargetActor);0x0242if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x024CProjectileMovement.bIsHomingProjectile = true;0x026DCallFunc_K2_GetRootComponent_ReturnValue = TargetActor.K2_GetRootComponent();0x0297ProjectileMovement.HomingTargetComponent = CallFunc_K2_GetRootComponent_ReturnValue;0x02C0PopFlow();0x02C1CallFunc_GetInstigator_ReturnValue = GetInstigator();0x02D5CallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor_1, CallFunc_GetInstigator_ReturnValue);0x02FBCallFunc_GetOwner_ReturnValue = GetOwner();0x030FCallFunc_NotEqual_ObjectObject_ReturnValue_2 = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor_1, CallFunc_GetOwner_ReturnValue);0x0335CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_NotEqual_ObjectObject_ReturnValue, CallFunc_NotEqual_ObjectObject_ReturnValue_2);0x035Bif (!(CallFunc_BooleanAND_ReturnValue)) PopFlow();0x0365CallFunc_GetComponentByClass_ReturnValue = K2Node_ComponentBoundEvent_OtherActor_1.GetComponentByClass(/Game/Blueprints/BP_HpHitable.BP_HpHitable_C);0x0398CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetComponentByClass_ReturnValue);0x03B5if (!(CallFunc_IsValid_ReturnValue)) goto Label_04BB;0x03C3CallFunc_GetComponentByClass_ReturnValue = K2Node_ComponentBoundEvent_OtherActor_1.GetComponentByClass(/Game/Blueprints/BP_HpHitable.BP_HpHitable_C);0x03F6K2Node_DynamicCast_AsBPI_Combat_1 = Cast<BPI_Combat_C>(CallFunc_GetComponentByClass_ReturnValue);0x041AK2Node_DynamicCast_bSuccess_1 = Cast<2>(K2Node_DynamicCast_AsBPI_Combat_1);0x0437if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0441CallFunc_GetActorForwardVector_ReturnValue = GetActorForwardVector();0x045DCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x0479K2Node_DynamicCast_AsBPI_Combat_1.BPI_TryDamage(this, Hitbox Info, CallFunc_GetActorForwardVector_ReturnValue, CallFunc_K2_GetActorLocation_ReturnValue);0x04BAPopFlow();0x04BBLabel_04BB:0x04BBK2Node_DynamicCast_AsBPI_Combat = Cast<BPI_Combat_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x04DFK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Combat);0x04FCif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0506CallFunc_GetActorForwardVector_ReturnValue_1 = GetActorForwardVector();0x0522CallFunc_K2_GetActorLocation_ReturnValue_1 = K2_GetActorLocation();0x053EK2Node_DynamicCast_AsBPI_Combat.BPI_TryDamage(this, Hitbox Info, CallFunc_GetActorForwardVector_ReturnValue_1, CallFunc_K2_GetActorLocation_ReturnValue_1);0x057FPopFlow();0x0580PrintString(this, "confirmed", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x05CCCallFunc_SpawnSystemAtLocation_ReturnValue_1 = SpawnSystemAtLocation(this, hitConfirmVFX, K2Node_Event_ConfirmLocation, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x062ACallFunc_SpawnSoundAtLocation_ReturnValue_1 = SpawnSoundAtLocation(this, hitConfirmCue, K2Node_Event_ConfirmLocation, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x067CPushFlow(Label_0691);0x0681CustomHit(false);0x0690PopFlow();0x0691Label_0691:0x0691Delay(this, 0f, LatentActionInfo{0x200, 1502560701, FName(ExecuteUbergraph_BP_ProjectileBase), this});0x06C7PopFlow();0x06C8if (!(ProjectileMovement.bShouldBounce)) goto Label_06ED;0x06ECPopFlow();0x06EDLabel_06ED:0x06EDCallFunc_GetInstigator_ReturnValue_2 = GetInstigator();0x0701CallFunc_NotEqual_ObjectObject_ReturnValue_4 = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, CallFunc_GetInstigator_ReturnValue_2);0x0727CallFunc_GetOwner_ReturnValue_2 = GetOwner();0x073BCallFunc_NotEqual_ObjectObject_ReturnValue_5 = NotEqual_ObjectObject(K2Node_ComponentBoundEvent_OtherActor, CallFunc_GetOwner_ReturnValue_2);0x0761CallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_NotEqual_ObjectObject_ReturnValue_4, CallFunc_NotEqual_ObjectObject_ReturnValue_5);0x0787if (!(CallFunc_BooleanAND_ReturnValue_2)) PopFlow();0x0791BreakHitResult(K2Node_ComponentBoundEvent_Hit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0846startDestroy(CallFunc_BreakHitResult_ImpactPoint);0x085DPopFlow();0x085ELabel_085E:0x085EPushFlow(Label_0873);0x0863CustomHit(true);0x0872PopFlow();0x0873Label_0873:0x0873Delay(this, 0f, LatentActionInfo{0x20F, 318199869, FName(ExecuteUbergraph_BP_ProjectileBase), this});0x08A9PopFlow();0x08AACallFunc_SpawnSystemAtLocation_ReturnValue_2 = SpawnSystemAtLocation(this, hitEnvVFX, K2Node_CustomEvent_Location, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x0908CallFunc_SpawnSoundAtLocation_ReturnValue_2 = SpawnSoundAtLocation(this, hitEnvCue, K2Node_CustomEvent_Location, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x095Agoto Label_085E;0x095FCallFunc_GetInstigator_ReturnValue_1 = GetInstigator();0x0973CallFunc_NotEqual_ObjectObject_ReturnValue_1 = NotEqual_ObjectObject(K2Node_Event_Attacker, CallFunc_GetInstigator_ReturnValue_1);0x0999CallFunc_GetOwner_ReturnValue_1 = GetOwner();0x09ADCallFunc_NotEqual_ObjectObject_ReturnValue_3 = NotEqual_ObjectObject(K2Node_Event_Attacker, CallFunc_GetOwner_ReturnValue_1);0x09D3CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_NotEqual_ObjectObject_ReturnValue_1, CallFunc_NotEqual_ObjectObject_ReturnValue_3);0x09F9if (!(CallFunc_BooleanAND_ReturnValue_1)) PopFlow();0x0A03if (!(can be hit?)) PopFlow();0x0A0DreflectionPoint = K2Node_Event_QueryLocation;0x0A28K2Node_DynamicCast_AsPawn = Cast<Pawn>(K2Node_Event_Attacker);0x0A4CK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsPawn);0x0A69if (!(K2Node_DynamicCast_bSuccess_3)) goto Label_0194;0x0A77CallFunc_GetInstigator_ReturnValue_3 = GetInstigator();0x0A8Bprevious instigator = CallFunc_GetInstigator_ReturnValue_3;0x0A9Egoto Label_00D8;0x0AA3PopFlow();0x0AA4Label_0AA4:0x0AA4CallFunc_Conv_FloatToVector_ReturnValue = Conv_FloatToVector(-1f);0x0AC5CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(ProjectileMovement.Velocity, CallFunc_Conv_FloatToVector_ReturnValue);0x0B09ProjectileMovement.Velocity = CallFunc_Multiply_VectorVector_ReturnValue;0x0B3AProjectileMovement.bIsHomingProjectile = true;0x0B5BCallFunc_K2_GetRootComponent_ReturnValue_1 = previous instigator.K2_GetRootComponent();0x0B85ProjectileMovement.HomingTargetComponent = CallFunc_K2_GetRootComponent_ReturnValue_1;0x0BAESetOwner(nullptr);0x0BBDgoto Label_0027;0x0BC2goto Label_0AA4;0x0BC7Label_0BC7:0x0BC7return;0x0BC9// end of script
Final0x04

Subclasses 1