Zdexby TheHolyOneZ
2,942 classes
Class

APRJ_PlayerCutter_C

: ABP_ProjectileBase_C : AActor : UObject
/Game/Blueprints/Projectiles/PRJ_PlayerCutter.PRJ_PlayerCutter_C 0x0368 (872 B) align 8 inherited 0x0358 4 scripted vtable /Game/Blueprints/Projectiles/PRJ_PlayerCutter
0x00x0368

Members 2

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08As BP Player Goat MainABP_PlayerGoatMain_C*7 flagsnullptr
Inherited from ABP_ProjectileBase_C 15
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08NiagaraUNiagaraComponent*6 flagsnullptr
0x08HitBoxUCapsuleComponent*6 flagsnullptr
0x08EnvColliderUSphereComponent*6 flagsnullptr
0x08ProjectileMovementUProjectileMovementComponent*6 flagsnullptr
0x48Hitbox InfoFST_HitboxData5 flags{Damage_15_2068E77745C092F1FC7634A91107BEAB=5, HitStopDurat…
0x08hitConfirmVFXUNiagaraSystem*6 flags/Game/VFX/Systems/NS_BasicBurst.NS_BasicBurst
0x08hitConfirmCueUSoundBase*6 flagsnullptr
0x08hitEnvVFXUNiagaraSystem*6 flags/Game/VFX/Systems/NS_BasicBurst.NS_BasicBurst
0x08hitEnvCueUSoundBase*6 flagsnullptr
0x08TargetActorAActor*7 flagsnullptr
0x01canBeReflected?bool7 flagstrue
0x03290x07padding / unreflected
0x08previous instigatorAPawn*7 flagsnullptr
0x01can be hit?bool7 flagstrue
0x03390x07padding / unreflected
0x18reflectionPointFVector7 flags{X=0, Y=0, Z=0}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_PRJ_PlayerCutter(290);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_PRJ_PlayerCutter(528);0x0021return;0x0023// end of script
EventPublic0x04
void CustomHit(bool Environmental)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Environmental = Environmental;0x0012ExecuteUbergraph_PRJ_PlayerCutter(602);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_PRJ_PlayerCutter(int32 EntryPoint)
Script46 statements · 620 bytes of bytecode
0x0000PushFlow(Label_0269);0x0005goto [EntryPoint];0x000FCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x002BCallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, /Game/Audio/Sounds/Actions/woosh/Cue_SpinWoosh.Cue_SpinWoosh, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1.4f, 0f, nullptr, nullptr, true);0x007DPopFlow();0x007ELabel_007E:0x007EAs BP Player Goat Main.updatePlayerCurrentStatValues();0x00A2PopFlow();0x00A3Label_00A3:0x00A3As BP Player Goat Main.changePowerAmount(-10, false);0x00D1goto Label_007E;0x00D6Label_00D6:0x00D6PushFlow(Label_00EA);0x00DBif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0109;0x00E9PopFlow();0x00EALabel_00EA:0x00EAif (!(Temp_bool_IsClosed_Variable)) goto Label_00F9;0x00F8PopFlow();0x00F9Label_00F9:0x00F9Temp_bool_IsClosed_Variable = true;0x0104goto Label_00A3;0x0109Label_0109:0x0109Temp_bool_Has_Been_Initd_Variable = true;0x0114if (!(false)) PopFlow();0x0116Temp_bool_IsClosed_Variable = true;0x0121PopFlow();0x0122ReceiveBeginPlay();0x012CCallFunc_GetInstigator_ReturnValue = GetInstigator();0x0140K2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(CallFunc_GetInstigator_ReturnValue);0x0164K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x0181if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x018BAs BP Player Goat Main = K2Node_DynamicCast_AsBP_Player_Goat_Main;0x019ECallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(As BP Player Goat Main.powerLevel, 0);0x01D6if (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_01E5;0x01E4PopFlow();0x01E5Label_01E5:0x01E5Niagara.SetAsset(/Game/VFX/Emitters/NS_PlayerProjectileWeak.NS_PlayerProjectileWeak, true);0x020FPopFlow();0x0210ReceiveTick(K2Node_Event_DeltaSeconds);0x0223Delay(this, 0.1f, LatentActionInfo{0xF, -1702137046, FName(ExecuteUbergraph_PRJ_PlayerCutter), this});0x0259PopFlow();0x025Aif (!(K2Node_Event_Environmental)) goto Label_00D6;0x0268PopFlow();0x0269Label_0269:0x0269return;0x026B// end of script
Final0x04