Zdexby TheHolyOneZ
2,942 classes
Class

UANS_ChangeFaceNotify_C

: UAnimNotify : UObject
/Game/Animations/ANS_ChangeFaceNotify.ANS_ChangeFaceNotify_C 0x0068 (104 B) align 8 inherited 0x0038 1 scripted vtable /Game/Animations/ANS_ChangeFaceNotify
0x00x0068

Members 2

OffsetSizeNameTypeFlagsDefault
0x18Eyes UV OffsetFVector6 flags{X=0, Y=0, Z=0}
0x18Mouth UV OffsetFVector6 flags{X=0, Y=0, Z=0}

Functions 1

SignatureFlagsNativeParams
bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 197 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_00BA;0x0079K2Node_DynamicCast_AsBP_Player_Goat_Main.changeFaceTexture(Eyes UV Offset, Mouth UV Offset);0x00AFReturnValue = true;0x00BALabel_00BA:0x00BAreturn ReturnValue;0x00C4// end of script
EventPublic0x39