| bool IsValidBoneTrackIndex(int32 TrackIndex) | FinalNative+1 flags | | 0x05 |
| float GetPlayLength() | FinalNative+1 flags | | 0x04 |
| int32 GetNumBoneTracks() | FinalNative+1 flags | | 0x04 |
| int32 GetNumberOfTransformCurves() | FinalNative+1 flags | | 0x04 |
| int32 GetNumberOfKeys() | FinalNative+1 flags | | 0x04 |
| int32 GetNumberOfFrames() | FinalNative+1 flags | | 0x04 |
| int32 GetNumberOfFloatCurves() | FinalNative+1 flags | | 0x04 |
| FFrameRate GetFrameRate() | FinalNative+1 flags | | 0x08 |
| void GetBoneTrackNames(const TArray<FName>& OutNames) | FinalNative+1 flags | | 0x10 |
| int32 GetBoneTrackIndexByName(const FName& TrackName) | FinalNative+1 flags | | 0x0C |
| int32 GetBoneTrackIndex(FBoneAnimationTrack& Track) | FinalNative+1 flags | | 0x44 |
| FBoneAnimationTrack GetBoneTrackByName(const FName& TrackName) | FinalNative+1 flags | | 0x48 |
| FBoneAnimationTrack GetBoneTrackByIndex(int32 TrackIndex) | FinalNative+1 flags | | 0x48 |
| TArray<FBoneAnimationTrack> GetBoneAnimationTracks() | FinalNative+1 flags | | 0x10 |
| UAnimSequence* GetAnimationSequence() | FinalNative+1 flags | | 0x08 |