Zdexby TheHolyOneZ
2,942 classes
Class

UANS_CreateHitbox_C

: UAnimNotifyState : UObject
/Game/Blueprints/ANS_CreateHitbox.ANS_CreateHitbox_C 0x0030 (48 B) align 8 inherited 0x0030 2 scripted vtable /Game/Blueprints/ANS_CreateHitbox
0x00x0030

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 2

SignatureFlagsNativeParams
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, FAnimNotifyEventReference& EventReference)
Script9 statements · 180 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsBPI_Combat = Cast<BPI_Combat_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Combat);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_009E;0x0079K2Node_DynamicCast_AsBPI_Combat.BPI_EndActiveFrames();0x009ELabel_009E:0x009EReturnValue = true;0x00A9return ReturnValue;0x00B3// end of script
EventPublic0x39
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime, FAnimNotifyEventReference& EventReference)
Script9 statements · 180 bytes of bytecode
0x0000CallFunc_GetOwner_ReturnValue = MeshComp.GetOwner();0x002AK2Node_DynamicCast_AsBPI_Combat = Cast<BPI_Combat_C>(CallFunc_GetOwner_ReturnValue);0x004EK2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Combat);0x006Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_009E;0x0079K2Node_DynamicCast_AsBPI_Combat.BPI_CreateHitboxes();0x009ELabel_009E:0x009EReturnValue = true;0x00A9return ReturnValue;0x00B3// end of script
EventPublic0x41