Zdexby TheHolyOneZ
2,942 classes
Class

IBPI_Combat_C

: IInterface : UObject
/Game/Data/Interfaces/BPI_Combat.BPI_Combat_C 0x0028 (40 B) align 8 inherited 0x0028 9 scripted vtable /Game/Data/Interfaces/BPI_Combat
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
void BPI_ContactDamageResponse()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void BPI_TouchHazard(const FVector& Location)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x18
void BPI_TryParry(AActor* Attacker, const FST_HitboxData& HitboxInfo, const FVector& ForwardVector, const FVector& QueryLocation, bool Knockback?)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x81
void BPI_EndActiveFrames()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void BPI_PerformDamageResponse(const EN_DamageType& DamageType, const FVector& attackDirection)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x20
void BPI_CombatDeath(double dissolveDelay)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void BPI_CreateHitboxes()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00
void BPI_ConfirmAttack(AActor* HitPerson, const EN_HitResponse& EnemiesHitResponse, const FVector& ConfirmLocation, bool providesBounce?, bool providesPower?)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x2A
void BPI_TryDamage(AActor* Attacker, const FST_HitboxData& HitboxInfo, const FVector& ForwardVector, const FVector& QueryLocation)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x80

Used by 6

types with a member, parameter or interface of this type