0x00x03FA
Members 13
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | AIPerception | UAIPerceptionComponent* | 6 flags | nullptr | |
| 0x01 | aiState | EN_AI_State | 7 flags | NewEnumerator0 | |
| 0x01 | enemyState | EN_AI_State | 7 flags | NewEnumerator0 | |
| 0x03CA | 0x06 | padding / unreflected | |||
| 0x08 | BTAsset | UBehaviorTree* | 6 flags | /Game/Blueprints/Enemies/AI/AI_Basic.AI_Basic | |
| 0x08 | CurrentTarget | ACharacter* | 7 flags | nullptr | |
| 0x08 | controllerEnemyPawnRef | ABP_EnemyBase_C* | 7 flags | nullptr | |
| 0x01 | NewVar | EN_AI_State | 7 flags | NewEnumerator0 | |
| 0x01 | Successfully Sensed | bool | 7 flags | false | |
| 0x01 | sensedState | EN_AI_State | 7 flags | NewEnumerator2 | |
| 0x03EB | 0x05 | padding / unreflected | |||
| 0x08 | aiStateUptime | double | 7 flags | 0 | |
| 0x01 | unsensedState | EN_AI_State | 7 flags | NewEnumerator0 | |
| 0x01 | previousAiState | EN_AI_State | 7 flags | NewEnumerator0 | |
Inherited from AAIController 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bStartAILogicOnPossess : 1bit 0 | bool | Protected+5 flags | false | |
| 0x01 | bStopAILogicOnUnposses : 1bit 1 | bool | Protected+5 flags | true | |
| 0x01 | bLOSflag : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bSkipExtraLOSChecks : 1bit 3 | bool | 5 flags | true | |
| 0x01 | bAllowStrafe : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bWantsPlayerState : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bSetControlRotationFromPawnOrientation : 1bit 6 | bool | 5 flags | true | |
| 0x0361 | 0x07 | padding / unreflected | |||
| 0x08 | PathFollowingComponent | UPathFollowingComponent* | 10 flags | /Script/AIModule.Default__AIController.PathFollowingCompone… | |
| 0x08 | BrainComponent | UBrainComponent* | 8 flags | nullptr | |
| 0x08 | PerceptionComponent | UAIPerceptionComponent* | 10 flags | nullptr | |
| 0x08 | ActionsComp | UPawnActionsComponent* | 9 flags | /Script/AIModule.Default__AIController.ActionsComp | |
| 0x08 | Blackboard | UBlackboardComponent* | Protected+9 flags | nullptr | |
| 0x08 | CachedGameplayTasksComponent | UGameplayTasksComponent* | Protected+7 flags | nullptr | |
| 0x08 | DefaultNavigationFilterClass | TSubclassOf<UNavigationQueryFilter> | Protected+7 flags | nullptr | |
| 0x10 | ReceiveMoveCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AController 9
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x02A0 | 0x08 | padding / unreflected | |||
| 0x10 | OnInstigatedAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPossessedPawnChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StateName | FName | 5 flags | None | |
| 0x08 | Pawn | APawn* | NetRepNotify+5 flags | nullptr | |
| 0x02D8 | 0x08 | padding / unreflected | |||
| 0x08 | Character | ACharacter* | 5 flags | nullptr | |
| 0x08 | TransformComponent | USceneComponent* | 7 flags | /Script/Engine.Default__Controller.TransformComponent0 | |
| 0x02F0 | 0x18 | padding / unreflected | |||
| 0x18 | ControlRotation | FRotator | Protected+4 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x01 | bAttachToPawn : 1bit 0 | bool | Protected+5 flags | false | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x017C | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+3 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x01A0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E0 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 5 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 7 flags | [] | |
Functions 9
| Signature | Flags | Native | Params |
|---|---|---|---|
void Change Ai State(const EN_AI_State& A)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_A = A;0x0012ExecuteUbergraph_AIC_EnemyBase(482);0x0021return;0x0023// end of script | 0x01 | ||
void AI Input Attack(int32 Attack ID)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Attack_ID = Attack ID;0x0012ExecuteUbergraph_AIC_EnemyBase(888);0x0021return;0x0023// end of script | 0x04 | ||
void BndEvt__AIC_EnemyBase_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature(AActor* Actor, const FAIStimulus& Stimulus)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Stimulus = Stimulus;0x0024ExecuteUbergraph_AIC_EnemyBase(934);0x0033return;0x0035// end of script | 0x60 | ||
void Change Sensed Player(bool Successfully Sensed)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Successfully_Sensed = Successfully Sensed;0x0012ExecuteUbergraph_AIC_EnemyBase(1195);0x0021return;0x0023// end of script | 0x01 | ||
void ReceiveTick(float DeltaSeconds)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_AIC_EnemyBase(1381);0x0021return;0x0023// end of script | EventPublic | 0x04 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_AIC_EnemyBase(1685);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void AI_Startup()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_AIC_EnemyBase(1700);0x000Freturn;0x0011// end of script | 0x00 | ||
void AI Input Special Movement(int32 Movement ID, const FVector& TargetLocation)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Movement_ID = Movement ID;0x0012PersistentFrame.K2Node_CustomEvent_TargetLocation = TargetLocation;0x0024ExecuteUbergraph_AIC_EnemyBase(1755);0x0033return;0x0035// end of script | 0x20 | ||
void ExecuteUbergraph_AIC_EnemyBase(int32 EntryPoint)Script91 statements · 1,813 bytes of bytecode0x0000PushFlow(Label_0712);0x0005goto [EntryPoint];0x000FCallFunc_RunBehaviorTree_ReturnValue = RunBehaviorTree(BTAsset);0x0030CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x004ACurrentTarget = CallFunc_GetPlayerCharacter_ReturnValue;0x005DCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0071K2Node_DynamicCast_AsBP_Enemy_Base = Cast<BP_EnemyBase_C>(CallFunc_K2_GetPawn_ReturnValue);0x0095K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Enemy_Base);0x00B2if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00BCcontrollerEnemyPawnRef = K2Node_DynamicCast_AsBP_Enemy_Base;0x00CFCallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x00E4CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AI_State));0x010DCallFunc_GetBlackboard_ReturnValue.SetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue, aiState);0x013FCallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x0154CallFunc_MakeLiteralName_ReturnValue_2 = MakeLiteralName(FName(spawnLoc));0x017DCallFunc_K2_GetActorLocation_ReturnValue = controllerEnemyPawnRef.K2_GetActorLocation();0x01AFCallFunc_GetBlackboard_ReturnValue.SetValueAsVector(CallFunc_MakeLiteralName_ReturnValue_2, CallFunc_K2_GetActorLocation_ReturnValue);0x01E1PopFlow();0x01E2CallFunc_NotEqual_ByteByte_ReturnValue = NotEqual_ByteByte(K2Node_CustomEvent_A, aiState);0x0208if (!(CallFunc_NotEqual_ByteByte_ReturnValue)) PopFlow();0x0212previousAiState = aiState;0x022DaiState = K2Node_CustomEvent_A;0x0248aiStateUptime = 0;0x0263CallFunc_GetBlackboard_ReturnValue_1 = GetBlackboard(this);0x0278CallFunc_MakeLiteralName_ReturnValue_1 = MakeLiteralName(FName(AI_State));0x02A1CallFunc_GetBlackboard_ReturnValue_1.SetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue_1, aiState);0x02D3PushFlow(Label_02D9);0x02D8PopFlow();0x02D9Label_02D9:0x02D9K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(previousAiState, 2);0x02F8if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0307;0x0306PopFlow();0x0307Label_0307:0x0307K2Node_DynamicCast_AsBPI_Combat = Cast<BPI_Combat_C>(controllerEnemyPawnRef);0x032BK2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Combat);0x0348if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0352K2Node_DynamicCast_AsBPI_Combat.BPI_EndActiveFrames();0x0377PopFlow();0x0378controllerEnemyPawnRef.DoAttack(K2Node_CustomEvent_Attack_ID);0x03A5PopFlow();0x03A6K2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(K2Node_ComponentBoundEvent_Actor);0x03CAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x03E7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03F1if (!(K2Node_ComponentBoundEvent_Stimulus.bSuccessfullySensed)) goto Label_049B;0x0408Successfully Sensed = true;0x0413Label_0413:0x0413CallFunc_GetBlackboard_ReturnValue_2 = GetBlackboard(this);0x0428CallFunc_MakeLiteralName_ReturnValue_3 = MakeLiteralName(FName(seesPlayer));0x0451CallFunc_GetBlackboard_ReturnValue_2.SetValueAsBool(CallFunc_MakeLiteralName_ReturnValue_3, Successfully Sensed);0x0483Change Sensed Player(Successfully Sensed);0x049APopFlow();0x049BLabel_049B:0x049BSuccessfully Sensed = false;0x04A6goto Label_0413;0x04ABCallFunc_NotEqual_ByteByte_ReturnValue_1 = NotEqual_ByteByte(aiState, 4);0x04CAif (!(CallFunc_NotEqual_ByteByte_ReturnValue_1)) goto Label_052B;0x04D8if (!(K2Node_CustomEvent_Successfully_Sensed)) goto Label_0549;0x04E6Change Ai State(sensedState);0x04FDLabel_04FD:0x04FDCallFunc_GetPlayerCharacter_ReturnValue_1 = GetPlayerCharacter(this, 0);0x0517K2_SetFocus(CallFunc_GetPlayerCharacter_ReturnValue_1);0x052APopFlow();0x052BLabel_052B:0x052Bif (!(K2Node_CustomEvent_Successfully_Sensed)) goto Label_053E;0x0539goto Label_04FD;0x053ELabel_053E:0x053EK2_ClearFocus();0x0548PopFlow();0x0549Label_0549:0x0549Change Ai State(unsensedState);0x0560goto Label_053E;0x0565CallFunc_GetBlackboard_ReturnValue_3 = GetBlackboard(this);0x057ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetBlackboard_ReturnValue_3);0x0597if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x05A1CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x05BECallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(aiStateUptime, CallFunc_GetWorldDeltaSeconds_ReturnValue);0x05ECaiStateUptime = CallFunc_Add_DoubleDouble_ReturnValue;0x0607CallFunc_GetBlackboard_ReturnValue_3 = GetBlackboard(this);0x061CCallFunc_MakeLiteralName_ReturnValue_4 = MakeLiteralName(FName(stateUptime));0x0645CallFunc_SetValueAsFloat_FloatValue_ImplicitCast = Cast<3>(aiStateUptime);0x0662CallFunc_GetBlackboard_ReturnValue_3.SetValueAsFloat(CallFunc_MakeLiteralName_ReturnValue_4, CallFunc_SetValueAsFloat_FloatValue_ImplicitCast);0x0694PopFlow();0x0695AI_Startup();0x06A3PopFlow();0x06A4Delay(this, 0f, LatentActionInfo{0xF, 390794023, FName(ExecuteUbergraph_AIC_EnemyBase), this});0x06DAPopFlow();0x06DBcontrollerEnemyPawnRef.DoSpecialMovement(K2Node_CustomEvent_Movement_ID, K2Node_CustomEvent_TargetLocation);0x0711PopFlow();0x0712Label_0712:0x0712return;0x0714// end of script | Final | 0x04 |