Zdexby TheHolyOneZ
2,942 classes
Class

AAIC_EnemyBase_C

: AAIController : AController : AActor : UObject
/Game/Blueprints/Enemies/AI/AIC_EnemyBase.AIC_EnemyBase_C 0x03FA (1,018 B) align 8 inherited 0x03B8 9 scripted vtable /Game/Blueprints/Enemies/AI/AIC_EnemyBase
0x00x03FA

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08AIPerceptionUAIPerceptionComponent*6 flagsnullptr
0x01aiStateEN_AI_State7 flagsNewEnumerator0
0x01enemyStateEN_AI_State7 flagsNewEnumerator0
0x03CA0x06padding / unreflected
0x08BTAssetUBehaviorTree*6 flags/Game/Blueprints/Enemies/AI/AI_Basic.AI_Basic
0x08CurrentTargetACharacter*7 flagsnullptr
0x08controllerEnemyPawnRefABP_EnemyBase_C*7 flagsnullptr
0x01NewVarEN_AI_State7 flagsNewEnumerator0
0x01Successfully Sensedbool7 flagsfalse
0x01sensedStateEN_AI_State7 flagsNewEnumerator2
0x03EB0x05padding / unreflected
0x08aiStateUptimedouble7 flags0
0x01unsensedStateEN_AI_State7 flagsNewEnumerator0
0x01previousAiStateEN_AI_State7 flagsNewEnumerator0
Inherited from AAIController 15
OffsetSizeNameTypeFlagsDefault
0x01bStartAILogicOnPossess : 1bit 0boolProtected+5 flagsfalse
0x01bStopAILogicOnUnposses : 1bit 1boolProtected+5 flagstrue
0x01bLOSflag : 1bit 2bool3 flagsfalse
0x01bSkipExtraLOSChecks : 1bit 3bool5 flagstrue
0x01bAllowStrafe : 1bit 4bool5 flagsfalse
0x01bWantsPlayerState : 1bit 5bool5 flagsfalse
0x01bSetControlRotationFromPawnOrientation : 1bit 6bool5 flagstrue
0x03610x07padding / unreflected
0x08PathFollowingComponentUPathFollowingComponent*10 flags/Script/AIModule.Default__AIController.PathFollowingCompone…
0x08BrainComponentUBrainComponent*8 flagsnullptr
0x08PerceptionComponentUAIPerceptionComponent*10 flagsnullptr
0x08ActionsCompUPawnActionsComponent*9 flags/Script/AIModule.Default__AIController.ActionsComp
0x08BlackboardUBlackboardComponent*Protected+9 flagsnullptr
0x08CachedGameplayTasksComponentUGameplayTasksComponent*Protected+7 flagsnullptr
0x08DefaultNavigationFilterClassTSubclassOf<UNavigationQueryFilter>Protected+7 flagsnullptr
0x10ReceiveMoveCompletedFMulticastScriptDelegate4 flags<delegate>
Inherited from AController 9
OffsetSizeNameTypeFlagsDefault
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02A00x08padding / unreflected
0x10OnInstigatedAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x10OnPossessedPawnChangedFMulticastScriptDelegate4 flags<delegate>
0x08StateNameFName5 flagsNone
0x08PawnAPawn*NetRepNotify+5 flagsnullptr
0x02D80x08padding / unreflected
0x08CharacterACharacter*5 flagsnullptr
0x08TransformComponentUSceneComponent*7 flags/Script/Engine.Default__Controller.TransformComponent0
0x02F00x18padding / unreflected
0x18ControlRotationFRotatorProtected+4 flags{Pitch=0, Yaw=0, Roll=0}
0x01bAttachToPawn : 1bit 0boolProtected+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagsfalse
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00690x03padding / unreflected
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x017C0x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+3 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x01A00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E00x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>5 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>7 flags[]

Functions 9

SignatureFlagsNativeParams
void Change Ai State(const EN_AI_State& A)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_A = A;0x0012ExecuteUbergraph_AIC_EnemyBase(482);0x0021return;0x0023// end of script
0x01
void AI Input Attack(int32 Attack ID)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Attack_ID = Attack ID;0x0012ExecuteUbergraph_AIC_EnemyBase(888);0x0021return;0x0023// end of script
0x04
void BndEvt__AIC_EnemyBase_AIPerception_K2Node_ComponentBoundEvent_1_ActorPerceptionUpdatedDelegate__DelegateSignature(AActor* Actor, const FAIStimulus& Stimulus)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Actor = Actor;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Stimulus = Stimulus;0x0024ExecuteUbergraph_AIC_EnemyBase(934);0x0033return;0x0035// end of script
0x60
void Change Sensed Player(bool Successfully Sensed)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Successfully_Sensed = Successfully Sensed;0x0012ExecuteUbergraph_AIC_EnemyBase(1195);0x0021return;0x0023// end of script
0x01
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_AIC_EnemyBase(1381);0x0021return;0x0023// end of script
EventPublic0x04
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AIC_EnemyBase(1685);0x000Freturn;0x0011// end of script
EventProtected0x00
void AI_Startup()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_AIC_EnemyBase(1700);0x000Freturn;0x0011// end of script
0x00
void AI Input Special Movement(int32 Movement ID, const FVector& TargetLocation)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Movement_ID = Movement ID;0x0012PersistentFrame.K2Node_CustomEvent_TargetLocation = TargetLocation;0x0024ExecuteUbergraph_AIC_EnemyBase(1755);0x0033return;0x0035// end of script
0x20
void ExecuteUbergraph_AIC_EnemyBase(int32 EntryPoint)
Script91 statements · 1,813 bytes of bytecode
0x0000PushFlow(Label_0712);0x0005goto [EntryPoint];0x000FCallFunc_RunBehaviorTree_ReturnValue = RunBehaviorTree(BTAsset);0x0030CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x004ACurrentTarget = CallFunc_GetPlayerCharacter_ReturnValue;0x005DCallFunc_K2_GetPawn_ReturnValue = K2_GetPawn();0x0071K2Node_DynamicCast_AsBP_Enemy_Base = Cast<BP_EnemyBase_C>(CallFunc_K2_GetPawn_ReturnValue);0x0095K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Enemy_Base);0x00B2if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00BCcontrollerEnemyPawnRef = K2Node_DynamicCast_AsBP_Enemy_Base;0x00CFCallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x00E4CallFunc_MakeLiteralName_ReturnValue = MakeLiteralName(FName(AI_State));0x010DCallFunc_GetBlackboard_ReturnValue.SetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue, aiState);0x013FCallFunc_GetBlackboard_ReturnValue = GetBlackboard(this);0x0154CallFunc_MakeLiteralName_ReturnValue_2 = MakeLiteralName(FName(spawnLoc));0x017DCallFunc_K2_GetActorLocation_ReturnValue = controllerEnemyPawnRef.K2_GetActorLocation();0x01AFCallFunc_GetBlackboard_ReturnValue.SetValueAsVector(CallFunc_MakeLiteralName_ReturnValue_2, CallFunc_K2_GetActorLocation_ReturnValue);0x01E1PopFlow();0x01E2CallFunc_NotEqual_ByteByte_ReturnValue = NotEqual_ByteByte(K2Node_CustomEvent_A, aiState);0x0208if (!(CallFunc_NotEqual_ByteByte_ReturnValue)) PopFlow();0x0212previousAiState = aiState;0x022DaiState = K2Node_CustomEvent_A;0x0248aiStateUptime = 0;0x0263CallFunc_GetBlackboard_ReturnValue_1 = GetBlackboard(this);0x0278CallFunc_MakeLiteralName_ReturnValue_1 = MakeLiteralName(FName(AI_State));0x02A1CallFunc_GetBlackboard_ReturnValue_1.SetValueAsEnum(CallFunc_MakeLiteralName_ReturnValue_1, aiState);0x02D3PushFlow(Label_02D9);0x02D8PopFlow();0x02D9Label_02D9:0x02D9K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(previousAiState, 2);0x02F8if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0307;0x0306PopFlow();0x0307Label_0307:0x0307K2Node_DynamicCast_AsBPI_Combat = Cast<BPI_Combat_C>(controllerEnemyPawnRef);0x032BK2Node_DynamicCast_bSuccess_2 = Cast<2>(K2Node_DynamicCast_AsBPI_Combat);0x0348if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0352K2Node_DynamicCast_AsBPI_Combat.BPI_EndActiveFrames();0x0377PopFlow();0x0378controllerEnemyPawnRef.DoAttack(K2Node_CustomEvent_Attack_ID);0x03A5PopFlow();0x03A6K2Node_DynamicCast_AsBP_Player_Goat_Main = Cast<BP_PlayerGoatMain_C>(K2Node_ComponentBoundEvent_Actor);0x03CAK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Player_Goat_Main);0x03E7if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x03F1if (!(K2Node_ComponentBoundEvent_Stimulus.bSuccessfullySensed)) goto Label_049B;0x0408Successfully Sensed = true;0x0413Label_0413:0x0413CallFunc_GetBlackboard_ReturnValue_2 = GetBlackboard(this);0x0428CallFunc_MakeLiteralName_ReturnValue_3 = MakeLiteralName(FName(seesPlayer));0x0451CallFunc_GetBlackboard_ReturnValue_2.SetValueAsBool(CallFunc_MakeLiteralName_ReturnValue_3, Successfully Sensed);0x0483Change Sensed Player(Successfully Sensed);0x049APopFlow();0x049BLabel_049B:0x049BSuccessfully Sensed = false;0x04A6goto Label_0413;0x04ABCallFunc_NotEqual_ByteByte_ReturnValue_1 = NotEqual_ByteByte(aiState, 4);0x04CAif (!(CallFunc_NotEqual_ByteByte_ReturnValue_1)) goto Label_052B;0x04D8if (!(K2Node_CustomEvent_Successfully_Sensed)) goto Label_0549;0x04E6Change Ai State(sensedState);0x04FDLabel_04FD:0x04FDCallFunc_GetPlayerCharacter_ReturnValue_1 = GetPlayerCharacter(this, 0);0x0517K2_SetFocus(CallFunc_GetPlayerCharacter_ReturnValue_1);0x052APopFlow();0x052BLabel_052B:0x052Bif (!(K2Node_CustomEvent_Successfully_Sensed)) goto Label_053E;0x0539goto Label_04FD;0x053ELabel_053E:0x053EK2_ClearFocus();0x0548PopFlow();0x0549Label_0549:0x0549Change Ai State(unsensedState);0x0560goto Label_053E;0x0565CallFunc_GetBlackboard_ReturnValue_3 = GetBlackboard(this);0x057ACallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetBlackboard_ReturnValue_3);0x0597if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x05A1CallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x05BECallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(aiStateUptime, CallFunc_GetWorldDeltaSeconds_ReturnValue);0x05ECaiStateUptime = CallFunc_Add_DoubleDouble_ReturnValue;0x0607CallFunc_GetBlackboard_ReturnValue_3 = GetBlackboard(this);0x061CCallFunc_MakeLiteralName_ReturnValue_4 = MakeLiteralName(FName(stateUptime));0x0645CallFunc_SetValueAsFloat_FloatValue_ImplicitCast = Cast<3>(aiStateUptime);0x0662CallFunc_GetBlackboard_ReturnValue_3.SetValueAsFloat(CallFunc_MakeLiteralName_ReturnValue_4, CallFunc_SetValueAsFloat_FloatValue_ImplicitCast);0x0694PopFlow();0x0695AI_Startup();0x06A3PopFlow();0x06A4Delay(this, 0f, LatentActionInfo{0xF, 390794023, FName(ExecuteUbergraph_AIC_EnemyBase), this});0x06DAPopFlow();0x06DBcontrollerEnemyPawnRef.DoSpecialMovement(K2Node_CustomEvent_Movement_ID, K2Node_CustomEvent_TargetLocation);0x0711PopFlow();0x0712Label_0712:0x0712return;0x0714// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type