Struct FStateTreeGetActorLocationPropertyFunctionInstanceData Path C++ Link /Script/GameplayStateTreeModule.StateTreeGetActorLocationPropertyFunctionInstanceData 0x0020 (32 B) align 8 /Script/GameplayStateTreeModule 0x00x0020 Members 2 OffsetSizeNameTypeFlags—0x08InputAActor*7 flags0x00080x18OutputFVector6 flags // /Script/GameplayStateTreeModule.StateTreeGetActorLocationPropertyFunctionInstanceData // size 0x0020 (32), align 8 struct FStateTreeGetActorLocationPropertyFunctionInstanceData { public: AActor* Input; // ????(0x08) Edit ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr FVector Output; // 0x0008(0x18) Edit ZeroConstructor IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };