Struct MinMaxBounds : ValueType : Object Path C++ Link UnityEngine.Rendering.Universal.ShadowShape2DProvider_Collider2D.MinMaxBounds, Unity.RenderPipelines.Universal.2D.Runtime 0x0018 (24 B) align 4 Unity.RenderPipelines.Universal.2D.Runtime 0x00x0018 Members 2 Show inherited members OffsetSizeNameTypeFlags0x00000x0CminVector3Public0x000C0x0CmaxVector3Public Functions 2 SignatureFlagsNativeParamsvoid Intersects()Public—0x00void .ctor()Public+1 flags—0x00 Used by 1types with a member, parameter or interface of this type ShadowShape2DProvider_Collider2D // UnityEngine.Rendering.Universal.ShadowShape2DProvider_Collider2D.MinMaxBounds, Unity.RenderPipelines.Universal.2D.Runtime // size 0x0018 (24), align 4 struct MinMaxBounds : public ValueType { public: Vector3 min; // 0x0000(0x0C) Public Vector3 max; // 0x000C(0x0C) Public void Intersects(); [Public] void .ctor(); [Public SpecialName] };