| void get_GBufferAlbedoIndex() | 2 flags | — | 0x00 |
| void get_GBufferSpecularMetallicIndex() | 2 flags | — | 0x00 |
| void get_GBufferNormalSmoothnessIndex() | 2 flags | — | 0x00 |
| void get_GBufferLightingIndex() | 2 flags | — | 0x00 |
| void get_GbufferDepthIndex() | 2 flags | — | 0x00 |
| void get_GBufferRenderingLayers() | 2 flags | — | 0x00 |
| void get_GBufferShadowMask() | 2 flags | — | 0x00 |
| void get_GBufferSliceCount() | 2 flags | — | 0x00 |
| void get_GBufferInputAttachmentCount() | 2 flags | — | 0x00 |
| void GetGBufferFormat() | 1 flags | — | 0x00 |
| void get_UseShadowMask() | 2 flags | — | 0x00 |
| void get_UseRenderingLayers() | 2 flags | — | 0x00 |
| void get_RenderingLayerMaskSize() | 2 flags | — | 0x00 |
| void set_RenderingLayerMaskSize() | 2 flags | — | 0x00 |
| void get_UseDecalLayers() | 2 flags | — | 0x00 |
| void set_UseDecalLayers() | 2 flags | — | 0x00 |
| void get_UseLightLayers() | 2 flags | — | 0x00 |
| void get_UseFramebufferFetch() | 2 flags | — | 0x00 |
| void set_UseFramebufferFetch() | 2 flags | — | 0x00 |
| void get_HasDepthPrepass() | 2 flags | — | 0x00 |
| void set_HasDepthPrepass() | 2 flags | — | 0x00 |
| void get_HasNormalPrepass() | 2 flags | — | 0x00 |
| void set_HasNormalPrepass() | 2 flags | — | 0x00 |
| void get_HasRenderingLayerPrepass() | 2 flags | — | 0x00 |
| void set_HasRenderingLayerPrepass() | 2 flags | — | 0x00 |
| void get_AccurateGbufferNormals() | 2 flags | — | 0x00 |
| void set_AccurateGbufferNormals() | 2 flags | — | 0x00 |
| void get_MixedLightingSetup() | 2 flags | — | 0x00 |
| void set_MixedLightingSetup() | 2 flags | — | 0x00 |
| void get_UseJobSystem() | 2 flags | — | 0x00 |
| void set_UseJobSystem() | 2 flags | — | 0x00 |
| void get_RenderWidth() | 2 flags | — | 0x00 |
| void set_RenderWidth() | 2 flags | — | 0x00 |
| void get_RenderHeight() | 2 flags | — | 0x00 |
| void set_RenderHeight() | 2 flags | — | 0x00 |
| void get_GbufferAttachments() | 2 flags | — | 0x00 |
| void set_GbufferAttachments() | 2 flags | — | 0x00 |
| void get_GbufferTextureHandles() | 2 flags | — | 0x00 |
| void set_GbufferTextureHandles() | 2 flags | — | 0x00 |
| void get_DeferredInputAttachments() | 2 flags | — | 0x00 |
| void set_DeferredInputAttachments() | 2 flags | — | 0x00 |
| void get_DeferredInputIsTransient() | 2 flags | — | 0x00 |
| void set_DeferredInputIsTransient() | 2 flags | — | 0x00 |
| void get_DepthAttachment() | 2 flags | — | 0x00 |
| void set_DepthAttachment() | 2 flags | — | 0x00 |
| void get_DepthCopyTexture() | 2 flags | — | 0x00 |
| void set_DepthCopyTexture() | 2 flags | — | 0x00 |
| void get_GbufferFormats() | 2 flags | — | 0x00 |
| void set_GbufferFormats() | 2 flags | — | 0x00 |
| void get_DepthAttachmentHandle() | 2 flags | — | 0x00 |
| void set_DepthAttachmentHandle() | 2 flags | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void SetupRenderGraphLights() | 1 flags | — | 0x00 |
| void SetupLights() | 1 flags | — | 0x00 |
| void ResolveMixedLightingMode() | 1 flags | — | 0x00 |
| void DisableFramebufferFetchInput() | 1 flags | — | 0x00 |
| void ReleaseGbufferResources() | 1 flags | — | 0x00 |
| void ReAllocateGBufferIfNeeded() | 1 flags | — | 0x00 |
| void CreateGbufferResources() | 1 flags | — | 0x00 |
| void CreateGbufferResourcesRenderGraph() | 1 flags | — | 0x00 |
| void UpdateDeferredInputAttachments() | 1 flags | — | 0x00 |
| void IsRuntimeSupportedThisFrame() | 1 flags | — | 0x00 |
| void Setup() | Public | — | 0x00 |
| void Setup() | 1 flags | — | 0x00 |
| void OnCameraCleanup() | Public | — | 0x00 |
| void OverwriteStencil() | Static+1 flags | — | 0x00 |
| void OverwriteStencil() | Static+1 flags | — | 0x00 |
| void ExecuteDeferredPass() | 1 flags | — | 0x00 |
| void SetupShaderLightConstants() | Private | — | 0x00 |
| void SetupMainLightConstants() | Private | — | 0x00 |
| void GetScreenToWorldMatrix() | 1 flags | — | 0x00 |
| void SetupMatrixConstants() | Private | — | 0x00 |
| void PrecomputeLights() | Private | — | 0x00 |
| void HasStencilLightsOfType() | Private | — | 0x00 |
| void RenderClusterLights() | Private | — | 0x00 |
| void RenderStencilLights() | Private | — | 0x00 |
| void RenderStencilDirectionalLights() | Private | — | 0x00 |
| void RenderStencilPointLights() | Private | — | 0x00 |
| void RenderStencilSpotLights() | Private | — | 0x00 |
| void RenderFog() | Private | — | 0x00 |
| void InitStencilDeferredMaterial() | Private | — | 0x00 |
| void InitClusterDeferredMaterial() | Private | — | 0x00 |
| void CreateSphereMesh() | PrivateStatic | — | 0x00 |
| void CreateHemisphereMesh() | PrivateStatic | — | 0x00 |
| void CreateFullscreenMesh() | PrivateStatic | — | 0x00 |
| void SetRenderingLayersMask() | Private | — | 0x00 |
| void SetAdditionalLightsShadowsKeyword() | Private | — | 0x00 |
| void SetSoftShadowsKeyword() | Private | — | 0x00 |
| void SetLightCookiesKeyword() | Private | — | 0x00 |
| void .cctor() | PrivateStatic+1 flags | — | 0x00 |