implements IDisposable
0x00x0020
Members 4
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | m_RenderPass | RenderGraphPass | Private | |
| 0x08 | m_Resources | RenderGraphResourceRegistry | Private | |
| 0x08 | m_RenderGraph | RenderGraph | Private | |
| 0x01 | m_Disposed | bool | Private | |
| 0x0019 | 0x07 | unreflected bytes to end of RenderGraphBuilder | ||
Functions 25
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UseColorBuffer() | Public | — | 0x00 |
| void UseDepthBuffer() | Public | — | 0x00 |
| void ReadTexture() | Public | — | 0x00 |
| void WriteTexture() | Public | — | 0x00 |
| void ReadWriteTexture() | Public | — | 0x00 |
| void CreateTransientTexture() | Public | — | 0x00 |
| void CreateTransientTexture() | Public | — | 0x00 |
| void WriteRayTracingAccelerationStructure() | Public | — | 0x00 |
| void ReadRayTracingAccelerationStructure() | Public | — | 0x00 |
| void UseRendererList() | Public | — | 0x00 |
| void ReadBuffer() | Public | — | 0x00 |
| void WriteBuffer() | Public | — | 0x00 |
| void CreateTransientBuffer() | Public | — | 0x00 |
| void CreateTransientBuffer() | Public | — | 0x00 |
| void SetRenderFunc() | Public | — | 0x00 |
| void EnableAsyncCompute() | Public | — | 0x00 |
| void AllowPassCulling() | Public | — | 0x00 |
| void EnableFoveatedRasterization() | Public | — | 0x00 |
| void Dispose() | PublicFinal+2 flags | — | 0x00 |
| void AllowRendererListCulling() | Public | — | 0x00 |
| void DependsOn() | Public | — | 0x00 |
| void .ctor() | 2 flags | — | 0x00 |
| void Dispose() | Private | — | 0x00 |
| void CheckResource() | Private | — | 0x00 |
| void GenerateDebugData() | 1 flags | — | 0x00 |