| void Execute() | Public+3 flags | — | 0x00 |
| void Release() | Public+3 flags | — | 0x00 |
| void HasRenderFunc() | Public+3 flags | — | 0x00 |
| void GetRenderFuncHash() | Public+3 flags | — | 0x00 |
| void get_name() | Public+1 flags | — | 0x00 |
| void set_name() | 2 flags | — | 0x00 |
| void get_index() | Public+1 flags | — | 0x00 |
| void set_index() | 2 flags | — | 0x00 |
| void get_type() | Public+1 flags | — | 0x00 |
| void set_type() | 2 flags | — | 0x00 |
| void get_customSampler() | Public+1 flags | — | 0x00 |
| void set_customSampler() | 2 flags | — | 0x00 |
| void get_enableAsyncCompute() | Public+1 flags | — | 0x00 |
| void set_enableAsyncCompute() | 2 flags | — | 0x00 |
| void get_allowPassCulling() | Public+1 flags | — | 0x00 |
| void set_allowPassCulling() | 2 flags | — | 0x00 |
| void get_allowGlobalState() | Public+1 flags | — | 0x00 |
| void set_allowGlobalState() | 2 flags | — | 0x00 |
| void get_enableFoveatedRasterization() | Public+1 flags | — | 0x00 |
| void set_enableFoveatedRasterization() | 2 flags | — | 0x00 |
| void get_extendedFeatureFlags() | Public+1 flags | — | 0x00 |
| void set_extendedFeatureFlags() | 2 flags | — | 0x00 |
| void get_depthAccess() | Public+1 flags | — | 0x00 |
| void set_depthAccess() | 2 flags | — | 0x00 |
| void get_colorBufferAccess() | Public+1 flags | — | 0x00 |
| void set_colorBufferAccess() | 2 flags | — | 0x00 |
| void get_colorBufferMaxIndex() | Public+1 flags | — | 0x00 |
| void set_colorBufferMaxIndex() | 2 flags | — | 0x00 |
| void get_hasShadingRateImage() | Public+1 flags | — | 0x00 |
| void set_hasShadingRateImage() | 2 flags | — | 0x00 |
| void get_shadingRateAccess() | Public+1 flags | — | 0x00 |
| void set_shadingRateAccess() | 2 flags | — | 0x00 |
| void get_hasShadingRateStates() | Public+1 flags | — | 0x00 |
| void set_hasShadingRateStates() | 2 flags | — | 0x00 |
| void get_shadingRateFragmentSize() | Public+1 flags | — | 0x00 |
| void set_shadingRateFragmentSize() | 2 flags | — | 0x00 |
| void get_primitiveShadingRateCombiner() | Public+1 flags | — | 0x00 |
| void set_primitiveShadingRateCombiner() | 2 flags | — | 0x00 |
| void get_fragmentShadingRateCombiner() | Public+1 flags | — | 0x00 |
| void set_fragmentShadingRateCombiner() | 2 flags | — | 0x00 |
| void get_fragmentInputAccess() | Public+1 flags | — | 0x00 |
| void set_fragmentInputAccess() | 2 flags | — | 0x00 |
| void get_fragmentInputMaxIndex() | Public+1 flags | — | 0x00 |
| void set_fragmentInputMaxIndex() | 2 flags | — | 0x00 |
| void get_randomAccessResource() | Public+1 flags | — | 0x00 |
| void set_randomAccessResource() | 2 flags | — | 0x00 |
| void get_randomAccessResourceMaxIndex() | Public+1 flags | — | 0x00 |
| void set_randomAccessResourceMaxIndex() | 2 flags | — | 0x00 |
| void get_generateDebugData() | Public+1 flags | — | 0x00 |
| void set_generateDebugData() | 2 flags | — | 0x00 |
| void get_allowRendererListCulling() | Public+1 flags | — | 0x00 |
| void set_allowRendererListCulling() | 2 flags | — | 0x00 |
| void .ctor() | Public+1 flags | — | 0x00 |
| void Clear() | Public | — | 0x00 |
| void HasRenderAttachments() | Public | — | 0x00 |
| void IsTransient() | Public | — | 0x00 |
| void IsWritten() | Public | — | 0x00 |
| void IsRead() | Public | — | 0x00 |
| void IsAttachment() | Public | — | 0x00 |
| void AddResourceWrite() | Public | — | 0x00 |
| void AddResourceRead() | Public | — | 0x00 |
| void AddTransientResource() | Public | — | 0x00 |
| void UseRendererList() | Public | — | 0x00 |
| void EnableAsyncCompute() | Public | — | 0x00 |
| void AllowPassCulling() | Public | — | 0x00 |
| void EnableFoveatedRasterization() | Public | — | 0x00 |
| void AllowRendererListCulling() | Public | — | 0x00 |
| void AllowGlobalState() | Public | — | 0x00 |
| void GenerateDebugData() | Public | — | 0x00 |
| void SetColorBuffer() | Public | — | 0x00 |
| void SetColorBufferRaw() | Public | — | 0x00 |
| void SetFragmentInputRaw() | Public | — | 0x00 |
| void SetRandomWriteResourceRaw() | Public | — | 0x00 |
| void SetDepthBuffer() | Public | — | 0x00 |
| void SetDepthBufferRaw() | Public | — | 0x00 |
| void ComputeTextureHash() | Private | — | 0x00 |
| void ComputeHashForTextureAccess() | PrivateStatic | — | 0x00 |
| void ComputeHash() | Public | — | 0x00 |
| void SetShadingRateImageRaw() | Public | — | 0x00 |
| void SetShadingRateImage() | Public | — | 0x00 |
| void SetShadingRateFragmentSize() | Public | — | 0x00 |
| void SetShadingRateCombiner() | Public | — | 0x00 |
| void SetExtendedFeatureFlags() | Public | — | 0x00 |