Zdexby TheHolyOneZ
5,562 structs
Struct

PassData

: ValueType : Object
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.PassData, Unity.RenderPipelines.Core.Runtime 0x0090 (144 B) align 4 Unity.RenderPipelines.Core.Runtime
0x00x0090

Members 42

OffsetSizeNameTypeFlags
0x04passIdintPublic
0x04typeRenderGraphPassTypePublic
0x01hasFoveatedRasterizationboolPublic
0x00090x03padding / unreflected
0x04extendedFeatureFlagsExtendedFeatureFlagsPublic
0x04tagintPublic
0x04shadingRateFragmentSizeShadingRateFragmentSizePublic
0x04primitiveShadingRateCombinerShadingRateCombinerPublic
0x04fragmentShadingRateCombinerShadingRateCombinerPublic
0x04mergeStatePassMergeStatePublic
0x04nativePassIndexintPublic
0x04nativeSubPassIndexintPublic
0x04firstInputintPublic
0x04numInputsintPublic
0x04firstOutputintPublic
0x04numOutputsintPublic
0x04firstFragmentintPublic
0x04numFragmentsintPublic
0x04firstFragmentInputintPublic
0x04numFragmentInputsintPublic
0x04firstSampledOnlyRasterintPublic
0x04numSampledOnlyRasterintPublic
0x04firstRandomAccessResourceintPublic
0x04numRandomAccessResourcesintPublic
0x04firstCreateintPublic
0x04numCreatedintPublic
0x04firstDestroyintPublic
0x04numDestroyedintPublic
0x04shadingRateImageIndexintPublic
0x04fragmentInfoWidthintPublic
0x04fragmentInfoHeightintPublic
0x04fragmentInfoVolumeDepthintPublic
0x04fragmentInfoSamplesintPublic
0x04waitOnGraphicsFencePassIdintPublic
0x04awaitingMyGraphicsFencePassIdintPublic
0x01asyncComputeboolPublic
0x01hasSideEffectsboolPublic
0x01culledboolPublic
0x01beginNativeSubpassboolPublic
0x01fragmentInfoValidboolPublic
0x01fragmentInfoHasDepthboolPublic
0x01insertGraphicsFenceboolPublic
0x01hasShadingRateStatesboolPublic

Functions 21

SignatureFlagsNativeParams
void get_fragmentInfoHasShadingRateImage()Public+1 flags—0x00
void GetName()Public—0x00
void .ctor()Public+1 flags—0x00
void ResetAndInitialize()Public—0x00
void Outputs()Public—0x00
void Inputs()Public—0x00
void Fragments()Public—0x00
void SampledTexturesIfRaster()Public—0x00
void ShadingRateImage()Public—0x00
void FragmentInputs()Public—0x00
void FirstUsedResources()Public—0x00
void RandomWriteTextures()Public—0x00
void LastUsedResources()Public—0x00
void TrySetupAndValidateFragmentInfo()Private—0x00
void TryAddFragment()1 flags—0x00
void TryAddFragmentInput()1 flags—0x00
void AddRandomAccessResource()1 flags—0x00
void AddFirstUse()1 flags—0x00
void AddLastUse()1 flags—0x00
void IsUsedAsFragment()1 flags—0x00
void DisconnectFromResources()1 flags—0x00